New HotS Units/Abilities in Blizzcon - Page 275
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PeZuY
935 Posts
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Qikz
United Kingdom12022 Posts
On October 22 2011 17:13 0neder wrote: Tell that to HongUn. The fact is, they probably would have developed over the next year with the metagame and new maps. To be fair, with the fact Terran has to get vikings against protoss, they would never work against Terran. Same goes for the mother ship. Heck, even Zerg have to get corrupters to deal with collosi and that means they have AtA anti air too. The only way to fix it would remove collosus being hit by air, but then they'd be unstoppable. | ||
Qikz
United Kingdom12022 Posts
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SolidZeal
United States393 Posts
The viper...wow, this unit... I think it will take some balancing, but it could be fair and an awesome weapon. I think my major problem with it is that it looks really..... I guess I would say slapstick, when it goes off. Maybe if it would only force massive units to walk(or fly if it was a flying massive) at regular(or slightly hasted) speed towards it it would still be potent, but not silly looking or completely crippling to expensive units. Swarm host will just be awesome. | ||
Jarvs
Australia639 Posts
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SwiftSpear
Canada355 Posts
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Qikz
United Kingdom12022 Posts
On October 22 2011 17:20 Jarvs wrote: I think having the ability to forcefield minerals is a terrible design -- such a gimmick. Seems like something the forcefield from the sentry should be able to do. It's not a gimmick and the forcefields can be killed. Are you not happy it's another unit that can hurass, but if you get hit by it you don't lose all your workers? ![]() | ||
human_ko
Russian Federation676 Posts
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Geo.Rion
7377 Posts
Dear god thank you, they surely took their time, but damn, it's what i waited for | ||
dump
Japan514 Posts
On October 22 2011 17:20 Jarvs wrote: I think having the ability to forcefield minerals is a terrible design -- such a gimmick. Seems like something the forcefield from the sentry should be able to do. This game has way too many disablers in general. Force fields, fungal, PDD, neural parasite, now the viper's two things, I could go on... Normally it's considered better design for games to enable the player rather than disable the opponent, because the latter leaves them feeling as though they had no way to compete at all. It's bad game psychology; makes the game feel imbalanced regardless of how balanced it actually is. It's in the way they balance the game too. More damage nerfs and defense buffs than anything, more abilities removed than responses improved. | ||
Medrea
10003 Posts
On October 22 2011 17:11 0neder wrote: To expand on this: Protoss units are a little similar but still not bad. I don't mind more protoss 'robotics' but a little more variety would be nice. All in all decent aesthetics that fit the race. Good names too, except the tempest. The tempest is based off of the players character from the original Tempest arcade game. | ||
NadaSound
United States227 Posts
I also hated when Dustin Browder said that the transformer hellion was made to counter zealot arcon compositions. I don't know I just feel like they're going in the wrong direction with that. But, what I'm really trying to get across is that StarCraft is the best fucking game ever!!!!!!!!!!!!!! And I think it should be held to that kind of standard. People shouldn't just go along with what ever they pull out of their asses just because it's StarCraft and its awesome. I've been playing StarCraft for around 10 years now and I hope to play for another 10 years or forever. But it just seems like they moving away from the things that made StarCraft so awesome to begin with. This was said over and over again when WoL launched the problem now is that its getting worse. Case and point: Their method for fixing the problems that the Protoss are facing is utterly retarded. I'm too tired to rant on about how ridiculous these units are and their even more ridiculous explanations for why they are needed. | ||
Jarvs
Australia639 Posts
On October 22 2011 17:23 Qikz wrote: It's not a gimmick and the forcefields can be killed. Are you not happy it's another unit that can hurass, but if you get hit by it you don't lose all your workers? ![]() It's just so narrow and has only one implication in the game which is to deny harvesting. Imagine if hellions could only shoot workers? | ||
billz
United Kingdom63 Posts
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NeonFox
2373 Posts
On October 22 2011 17:26 Geo.Rion wrote: Hydra speed increased. Dear god thank you, they surely took their time, but damn, it's what i waited for On hive tech, lol. | ||
EMPaThy789
New Zealand878 Posts
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firehand101
Australia3152 Posts
On October 22 2011 17:26 Geo.Rion wrote: Hydra speed increased. Dear god thank you, they surely took their time, but damn, it's what i waited for I thought this would be my fav, but the ultralisk attack and bane move while burrowed is amazing as well, the new zerg units are amazing! | ||
Chaosvuistje
Netherlands2581 Posts
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Dante08
Singapore4120 Posts
On October 22 2011 17:03 HellionDrop wrote: i agree, these new units don't feel like units in a classic RTS game. and i don't like the idea of a hero thor. but i hope they at least redesign the thor model to make it look cooler though, cuz i'm a terran player, lawl. also, they took out carrier and mothership, and added three units, so technically toss only gains one unit. hmm, but if they are useful , that's what really matters. also the new abilities on nexus should be very good. lastly, warhounds are so fucking ugly I agree 100%. I feel blizzard is going the wrong way with their flashy and cool new units. Sure, it might attract tons of casuals and generate revenue, but it does not help the pro scene at all. With so many new spellcasters the pro players will need to spend significant amounts of time trying to figure the new game out. Hope I'm wrong and blizzard has all these figured out. | ||
Qikz
United Kingdom12022 Posts
On October 22 2011 17:31 Chaosvuistje wrote: So is anyone as a spectator realy excited for these new units? I don't get any kind of chills when I look at mineral intombing, or shredders killing everything. Sure they might be fun to play but I'm not getting a hellion/baneling esque excitement in any of the new units. I'm excited as a spectator. A lot of these new units encourage more micro which is only a good thing. | ||
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