New HotS Units/Abilities in Blizzcon - Page 276
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Noocta
France12578 Posts
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RisingTide
Australia769 Posts
On October 22 2011 17:26 Geo.Rion wrote: Hydra speed increased. Dear god thank you, they surely took their time, but damn, it's what i waited for Yeah, it's a hive upgrade... | ||
Qikz
United Kingdom12022 Posts
That might be changed and at lair it might make hydras too good. Hydras really are powerful, but they're just weak health wise. They as they say a glass cannon and them being too fast early on could be a problem. Anyway, the game isn't in beta yet so that will be messed around with. | ||
dump
Japan514 Posts
On October 22 2011 17:33 Qikz wrote: I'm excited as a spectator. A lot of these new units encourage more micro which is only a good thing. How? Most of them seem to discourage micro more than anything. | ||
Unnamed Player
Australia89 Posts
It also appears as they are trying to break the Terrans love affair with the siege tank. Now those swarm thingies can be used agaisnt them both offensively and defensively as well as the Wolfhound and Tosses ability to replicate them as well. Hard to know how it is all going to play out but that video made all that stuff look a lot more fun, and have addressed some of the issues that we have had for a long time now. Can't wait... | ||
Iamyournoob
Germany595 Posts
I have to give Blizz credit for what they intend to do. I mean, a lot of these units adress the issues and flaws the races currently have: Terran: 1. Mech doesn't seem as viable as bio or bio/mech ---> Add Warhound (though it looks shitty) and Battle Hellions 2. Battlecruisers get too easily kited by Vikings ---> speed boost 3. Reapers not used anymore ---> HP regen Zerg: 1. No push delay/stalling unit like the Lurker ---> Swarm Lord thingy 2. Troubles breaking Marine/Tank positions ---> Viper (also makes battles more dynamic) 3. Ultras baaaaaad ---> burrow charge Protoss: 1. Lategame mass muta ---> Tempest 2. No harass options ---> Recall (!!!!!), Oracle 3. Defensive problems? ---> Nexus defense upgrade ability 4. Need a gimmicky weirdo unit like the MS ----> Replicant ![]() Note that the fact that the Nexus is going to have 3 abilities also makes the use of Nexus energy way more interesting. It will be very important to time when to Chrono or when to safe energy for Recall / defense spell Still, apart from the tempest and the Zerg units I am not too amaze by the looks of the units and how they seem to work. One of the main issues in WoL are the lack of harass options for Protoss, but I wonder how the Oracle is going to fulfill this role. I mean you only prevent your enemies from mining - nothing else. You don't kill shit and I don't know how much HP those Mineral Force Fields are going to have, but since Marines and Marauders have insane dps I don't think they last too long. The only cool thing about it is that it might force Zergs or Terrans to move their army which could open the way for other attacks. But other than that a unit that would acutally kill stuff would have been nice. Oh well, may be their are good synergies with Phoenixes. This anti tower spell looks like it might help Phoenix to harass succesfully. | ||
dogabutila
United States1437 Posts
Ultras aren't worthless anymore because now they can actually fight, hydras can run around again, banelings can burrow. Not only that, but now corruptors have some use and there are ways to break siege lines. I'm not sure that making hydra speed upgrade hivetech is the right time for it though. IMO, seems like it should be lair tech. Terran has a mech answer to everything now, so they aren't forced into bio play against burrowed baneling movement, not that I think it's a big issue anyways since it's hivetech and by then you would have plenty of scans. Warhounds are like the go to unit, hellions can survive a fight, tanks are still tanks. Straight mech is a good option now which opens up options. Protoss has a way to harass. I don't quite know how far in the tech tree the oracle is but it gives you the ability to put a shield on your buildings as well as disable enemy defensive buildings. AND it gives you a harassment unit that has a high chance of success. A lot of harassment is cost effective or not depending on the unit cost and how much you had to cut and what you killed. So a lot of times obviously you have to kill X number of drones to make it worthwhile and good response can negate your harass. But with the oracle you just need to get the spell off and its cost effective. With good APM/multitasking late game you can do a lot with this. We get an option to fight mass air (hopefully the timing works out okay). The thing i'm not sure about is the replicant. It just seems...... expensive. I don't think that the resource cost is a lot, but I think the pop cost is a lot. I think it would work out better to change the cost to depend on what is replicated. I think potentially. Not necessarily, but potentially, having it have unlimited range as long as you have vision could make it OP in certain circumstances. | ||
Randomaccount#128098
United States411 Posts
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Ragoo
Germany2773 Posts
Mech probably works with the new terran units, I just don't want to see Warhound+Hellion builds instead of MMM. Gimme Tank+Hellion+Goliath pls. | ||
Medrea
10003 Posts
On October 22 2011 17:42 stickymayhem wrote: I think the Tempest will be a good harass unit despite it being lategame. 300/300? Harass unit? | ||
Grond
599 Posts
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Janders
Mexico222 Posts
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M2
Bulgaria4096 Posts
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fenix404
United States305 Posts
Even though I am a bit torn on the units themselves and on their design, I have to give Blizz credit for what they intend to do. I mean, a lot of these units adress the issues and flaws the races currently have: Terran: 1. Mech doesn't seem as viable as bio or bio/mech ---> Add Warhound (though it looks shitty) and Battle Hellions 2. Battlecruisers get too easily kited by Vikings ---> speed boost 3. Reapers not used anymore ---> HP regen Zerg: 1. No push delay/stalling unit like the Lurker ---> Swarm Lord thingy 2. Troubles breaking Marine/Tank positions ---> Viper (also makes battles more dynamic) 3. Ultras baaaaaad ---> burrow charge Protoss: 1. Lategame mass muta ---> Tempest 2. No harass options ---> Recall (!!!!!), Oracle 3. Defensive problems? ---> Nexus defense upgrade ability 4. Need a gimmicky weirdo unit like the MS ----> Replicant Note that the fact that the Nexus is going to have 3 abilities also makes the use of Nexus energy way more interesting. It will be very important to time when to Chrono or when to safe energy for Recall / defense spell Still, apart from the tempest and the Zerg units I am not too amaze by the looks of the units and how they seem to work. One of the main issues in WoL are the lack of harass options for Protoss, but I wonder how the Oracle is going to fulfill this role. I mean you only prevent your enemies from mining - nothing else. You don't kill shit and I don't know how much HP those Mineral Force Fields are going to have, but since Marines and Marauders have insane dps I don't think they last too long. The only cool thing about it is that it might force Zergs or Terrans to move their army which could open the way for other attacks. But other than that a unit that would acutally kill stuff would have been nice. Oh well, may be their are good synergies with Phoenixes. This anti tower spell looks like it might help Phoenix to harass succesfully. ^^^ yea i agree w/ most of that. i think the oracle will make protoss air interesting. it's like a raven/arbiter w/ disruption web for bldgs and minerals. defensive stasising your own bldgs will be interesting. save a nexus snipe? | ||
Hattori_Hanzo
Singapore1229 Posts
On October 22 2011 14:52 Sub40APM wrote: Congrats Blizzard, you will get my 60 dollars after all. Although it kind of sucks they took out the Thors. But if they are really going down this mechwarrior copying route, please make a super Thor in shape of an Atlas for the next one. Edit: I realize that there is an Odin [you know, the Thor prototype from the singleplayer that is a hero unit like the mothership] I am just saying I am going to miss Thors. You don't have to miss Thors, you can still play and ladder in WoL. I know I would. Because of my precious carriers. T_T | ||
ROOTheognis
United States4482 Posts
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fenix404
United States305 Posts
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dump
Japan514 Posts
The only other problem with mutas is that they're way too fast, and protoss can't leave base... that situation's not going to be helped at all by swarm host. | ||
Janders
Mexico222 Posts
On October 22 2011 17:48 dump wrote: Browder says tempests are good for dealing with end-game mutalisks, but don't archons already do the same thing? The only other problem with mutas is that they're way too fast, and protoss can't leave base... that situation's not going to be helped at all by swarm host. your going to leave an archons or few valuable archons behind ur base while pushing? i dont think so either | ||
dump
Japan514 Posts
On October 22 2011 17:50 Janders wrote: your going to leave an archons or few valuable archons behind ur base while pushing? i dont think so either And leaving behind tempests is better? | ||
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