New HotS Units/Abilities in Blizzcon - Page 278
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danakaz
Denmark84 Posts
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AnalThermometer
Vatican City State334 Posts
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Arko.is
Iceland35 Posts
Tempest : Looks good, that's about it. We will probably never see it used since it really only has one job and people just won't make enough mutas, phoenix or vikings to make them worth it since they know they do exist. Replicant : Sounds good on paper. Dark Archon did also. Same thing here it just won't be used cause of it's cost. Rarely you will see someone take medvacs to heal/drop. You might see someone steal an early tank if they actually start with 3/3 upgrades. But if the unit is stuck at 0/0 it's pretty pointless. If it does get the upgrades and maybe teaches you them if you steal protoss units like dark archons do. It might be worth it to steal upgrades from opponent instead of upgrading them self's. Dark archon even did cost about the same, had more spells and it STOLE the unit. So it was also a negative on the opponent side. And you could reuse him. Still it only rarely got used. Usually for it's maelstorm ability combined with storm. Oracle : This unit will likely be used whenever toss goes stargate tech. It sounds interesting. Would like to see it having detection so protoss doesn't have to make a robo only for observers since you already will know a lot what is going on with this unit. Most don't risk autoloss from a hidden starport or dark shrine on the map. Nexus : The temp cannon is decent but having it anti light units only is kind of weird? The mass recall for only 75 energy will make protoss pokes insanely safe. Zergs will probably cry a lot about it when they get their "perfect" surround and poof the army vanishes. Warhound : This unit will be really really really hard for blizzard to balance. This units is so all around good unit. This is like a stalker that doesn't have to run. It will likely need some more weaknesses then it now has. Battle Hellion : Think it is more for looks and yeah probably has some functions in late game. Might end up being one of those upgrades that the commentators check to see if the terran forgot to get it cause they often forget this minor upgrade before the big battle. Shredder : Lurker on crack? If terran actually had this technology why wouldn't they use it for something other then stationary defense. AE doommachine that does 20 dps to air and ground in 360 degrees. This will obviously be used and probably one big candidate for the replicators unless terran will be only using mech which is quite likely. Also why would blizzard think terran was the race that needed stationary defense the most? Planetary fortress,tanks,fast moving bio army with stim. This actually sounds more like some unit protoss would want. Or better yet just give zerg it in the form of a lurker. Viper : Flying defiler meets corsair that can now pull the most important units into snipe range of the now fast moving hydralisk. Seriously ? Hydralisks and Viper combos are going to be insane. You can put everything else at 1 range and hydralisks will kill it in no time with their high dps. And every good counter to the hydralisk can just be pulled out. Even high templars won't be able to storm from under the blinding spell. To add on you could in theory fungal them also so they can't move while being blinded. Like seriously!! ? Another use : Attack with broodlords, if anything gets close to attacking them blind the area. Can be done from only flyable area to top it off ![]() Swarm host : Poor mans lurker I guess. This unit will probably need a lot of babysitting if used. I doubt it will be any main focus of the zerg since it is hive tech unit. Charging Ultralisks with ae stuns, Broodlords, Fast hydras with spell support will most likely be higher candidates to finish off some unlucky foe. Overseer Gone : Actually a good thing. Will make it more of an effort on zerg part to get detection. They won't just have it automatically in 10 sec pretty much anywhere on the map. Corruptors mining : Like what.. why.. this unit is so stupid as is. It is like the tempest. Has just one very specific job and after that it is just boring... And how does it make 1m per 1hp from buildings that have many times their mineral cost in hps? And it is harvesting shields too? This is like something silly I would think of while drunk and suggest as a joke. Like just remove this unit already and make something more "useful" that can handle the same job. But then again hydras will be used again so this will have few jobs other then battlecruiser sniping. If someone read over this all they might think I'm just being pissed off but I really am not. When I started writing this I was more optimistic about the expansion but after summing this all up I see that this needs A LOT of work from blizzard. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 22 2011 17:05 dump wrote: Yeahhh... except EMP doesn't do jack against terran, and 200/200/4 infestors is kind of ridiculous. Snipe would like to have a word with you. Oops, you're dead. IMHO, if Blizzard will have to figure out what will replicated spellcasters have, max energy would be fair to compensate for costs, 200/200 4supply; being able to replicate and snipe/Yamato/FG/IT/Storm/etc immediately upon replicating seems fair for the cost. Adding 4 ghosts with only upgrades (cloak and +25MP) means 540 "free" damage to bio. Quite frankly I see replicating into either Vikings or medivacs being more useful. IMO this adds greater flexibility to Protoss armies now. | ||
ProxyKnoxy
United Kingdom2576 Posts
Mass recalls for 75 energy on Nexus sounds ridiculously OP mostly in late game and I play toss... you can destroy their whole production with no losses Why didn't they just remove the thor -_- Overall I'm not hugely optimistic. Blizzards approach seems to be to make everything more powerful.. hoped they would have removed more units aswell | ||
Knap4life
Slovenia333 Posts
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Daray
6006 Posts
On October 22 2011 18:17 Knap4life wrote: Lots of things will be changed or removed before this game comes out , the replicator thing looks op in my opinion. Really? Doesn't seem very good for the cost | ||
Bobble
Australia1493 Posts
On October 22 2011 18:17 Knap4life wrote: Lots of things will be changed or removed before this game comes out , the replicator thing looks op in my opinion. I'm sorry but I have to ask how? I can't think of any real good use for it. Maybe becoming infestors or tanks, but thats about it. | ||
Zambozo
United Kingdom63 Posts
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Corrosive
Canada3741 Posts
and im protoss. i think blizzard is making way too many changes. adding new units is fine but they are taking away a bunch and changing some and changing things that people have been getting used to for more than a year. like a totally different game. im not complaining yet but i dont know if its a good idea. | ||
AnalThermometer
Vatican City State334 Posts
On October 22 2011 18:19 Bobble wrote: I'm sorry but I have to ask how? I can't think of any real good use for it. Maybe becoming infestors or tanks, but thats about it. If it comes with the unit upgrades it could be slightly OP. Imagine Terran opens Banshee without cloak and you replicate it, you now have a better banshee than the Terran does because you get free cloak. Replicate a Raven? Free seeker missile, your Raven is now better than the Terran's. | ||
dump
Japan514 Posts
On October 22 2011 18:15 Hattori_Hanzo wrote: Snipe would like to have a word with you. Oops, you're dead. IMHO, if Blizzard will have to figure out what will replicated spellcasters have, max energy would be fair to compensate for costs, 200/200 4supply; being able to replicate and snipe/Yamato/FG/IT/Storm/etc immediately upon replicating seems fair for the cost. Adding 4 ghosts with only upgrades (cloak and +25MP) means 540 "free" damage to bio. Quite frankly I see replicating into either Vikings or medivacs being more useful. IMO this adds greater flexibility to Protoss armies now. Snipe doesn't affect mech, and ghosts I can already deal with similarly with feedback, though feedback is marginally harder to use than snipe... I don't want to use a replicant just to snipe marines and marauders. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 22 2011 18:19 Bobble wrote: I'm sorry but I have to ask how? I can't think of any real good use for it. Maybe becoming infestors or tanks, but thats about it. You forgot Medivacs and Ravens fully upgraded with at least 75MP, Ultralisks and Broodlords. Remember they're still in HotS. Basically, replicators can make end game for Protoss biased. Not that I'm complaining since lore wise they are the oldest and most advanced race. | ||
ProxyKnoxy
United Kingdom2576 Posts
On October 22 2011 18:19 Bobble wrote: I'm sorry but I have to ask how? I can't think of any real good use for it. Maybe becoming infestors or tanks, but thats about it. Did you watch the video? They turned into like 5 tanks. I can see it being op in some situations | ||
Hattori_Hanzo
Singapore1229 Posts
On October 22 2011 18:24 dump wrote: Snipe doesn't affect mech, and ghosts I can already deal with similarly with feedback, though feedback is marginally harder to use than snipe... I don't want to use a replicant just to snipe marines and marauders. Why would Terran even go Mech in TvP in the first place? It's suicide unless T only moves out at 12min with 16 Siege tanks. By then the Toss would have a 200/200 death ball already.. | ||
Daray
6006 Posts
On October 22 2011 18:24 ProxyKnoxy wrote: Did you watch the video? They turned into like 5 tanks. I can see it being op in some situations For 200/200/4 turning into 5 tanks isn't that amazing. Replicators come from robo? Producing only replicators from robo doesn't sound too appealing. I guess banshee and raven are good units to replicate. You can't replicate massives. | ||
Bobble
Australia1493 Posts
On October 22 2011 18:24 ProxyKnoxy wrote: Did you watch the video? They turned into like 5 tanks. I can see it being op in some situations well, I forgot that some units are worth replicating with thier upgrades, but hell, for 1000/1000, they should create an OP situation in 5 tanks. | ||
dump
Japan514 Posts
On October 22 2011 18:24 Hattori_Hanzo wrote: You forgot Medivacs and Ravens fully upgraded with at least 75MP, Ultralisks and Broodlords. Remember they're still in HotS. Basically, replicators can make end game for Protoss biased. Not that I'm complaining since lore wise they are the oldest and most advanced race. You can't replicate massive units. The only biological units protoss have are templars and zealots, so medivacs are for the most part 200/200/400 warp prisms that can't warp in. Ravens -- maybe. Also I don't like that this is yet another robotics facility unit. I'm really tired of everything being robo tech. | ||
sagefreke
United States241 Posts
Ultralisks are going to become THE late game unit for Zerg with that blink/burrow ability being able to get inbetween multiple units and get in front of pesky lings and other Ultras to attack. Burrow moving banelings? Fuck this is going to make Terrans extra cautious to move out now without detection or mass scanning across the map. Hydralisks are finally getting what everyone wanted. A speed upgrade. This means they won't be so goddamn reliant on creep to be effective. I would love to see if Hydras can be useful in ZvT next expansion. Also in combination with the Viper, they might actually be useful against Collossus now. Which brings me to.... Viper: Favorite unit to be added. Adds so much versatility with the pull, as well as disruption web. In combination with Infestors I can see really great synergy with this unit. However, the fact that this is now Zerg's only detector unit and it must be gotten from the spire makes it worrisome. Hopefully Blizzard will just add a lair tech upgrade to turn all overlords into detectors otherwise DTs and Cloaked Banshees can be a problem early on unless spores are gotten. Still I feel that having to spend 200/200 just to even have the opportunity to get detection is a bit much. There's no way Blizzard will make the Viper the only detector unit. I can see the Swarm Host being good for offensive attacks. Does anybody know if they do any projectile damage like the Broodlord or is their DPS based solely on the damage their critters do? Also did anybody happen to catch what their range was? Judging by the video it only looked like range 5 at most. All in all I'm very happy about the first look at the new units. I got just about everything I hoped for and more... Still can't get over how sick burrow moving banelings are going to be. | ||
dump
Japan514 Posts
On October 22 2011 18:27 Hattori_Hanzo wrote: Why would Terran even go Mech in TvP in the first place? It's suicide unless T only moves out at 12min with 16 Siege tanks. By then the Toss would have a 200/200 death ball already.. I don't understand what your point is then. Why did you suggest sniping with replicants? | ||
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