• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:34
CET 22:34
KST 06:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO battle.net problems BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1710 users

New HotS Units/Abilities in Blizzcon - Page 280

Forum Index > SC2 General
Post a Reply
Prev 1 278 279 280 281 282 378 Next
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
October 22 2011 09:47 GMT
#5581
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.



yea i agree. Had hopes it would spit them out like beach balls or send then out underground but no such luck >BD.
"Mudkip"
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 22 2011 09:48 GMT
#5582
On October 22 2011 18:46 Alpina wrote:
I think most of the changes are just awesome. What I don't like though:

1. Mass recall - just for 75 energy escaping from anywhere in the map is just OP. Protoss going to use this all the time instead of CB.

2. Shredder - terran already had PFs which are nearly invincible, bunkers, tanks, do they realy need one more strong defense unit? This unit is something zerg would like to have considering that zerg's defense is worst of all 3 races.

3. Swarm Host - very nice idea, but I just feel it's going to be too weak. Imagine I burrow few of them in my expansion to defend. Terran makes drop of 8 marines, Swarm host starts to spawn units, and I imagine 8 stimmed marines gonna overpower those 2 Swarm hosts with absolutelly no problem. Especially cause those units spawn with very low rate.

And btw burrowed Swarm host is invisible or not for enemy?


Unless they have detection, but I agree with you.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
Last Edited: 2011-10-22 09:49:51
October 22 2011 09:48 GMT
#5583
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.


It's to stop turtlers. It can be balanced between now and release and it is a very swarmy idea. It's perfect. Did you see the video of it being used in it's current state? It forces people who are turtling to move way forward to take it out as the broodling things can travel long distances and that's when you can push in with your zerg force. It forces an unsiege too.

EDIT: Every swarm lord broodling being shot is one less either siege fire or marine attack on your units.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2011-10-22 09:52:41
October 22 2011 09:51 GMT
#5584
On October 22 2011 18:48 Qikz wrote:
Show nested quote +
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.


It's to stop turtlers. It can be balanced between now and release and it is a very swarmy idea. It's perfect. Did you see the video of it being used in it's current state? It forces people who are turtling to move way forward to take it out as the broodling things can travel long distances and that's when you can push in with your zerg force. It forces an unsiege too.


it rallies a tight nit group of 90 hp MELEE units every 15 sec. How can this(Pretty sure its a hive tech unit) ever break turtles or force an unsiege better than the Viper??


EDIT: Every swarm lord broodling being shot is one less either siege fire or marine attack on your units.
Except the swarm lord COSTS SUPPLY and money. Its a unit that spawns itself every 15 sec to tank about the same as two extra roaches.
"Mudkip"
doubled
Profile Joined July 2010
Sweden111 Posts
October 22 2011 09:51 GMT
#5585
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.


Can anyone explains how it actually works? I'm having a hard time seeing how it's useful... unless the locusts are immune to splash damage they'll just be siege-tank fodder.

If it only spawns 2 units every 15 seconds that deals 16 damage, it's way, way worse than the brood lord, or am I missing something?
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 22 2011 09:52 GMT
#5586
On October 22 2011 18:48 Qikz wrote:
Show nested quote +
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.


It's to stop turtlers. It can be balanced between now and release and it is a very swarmy idea. It's perfect. Did you see the video of it being used in it's current state? It forces people who are turtling to move way forward to take it out as the broodling things can travel long distances and that's when you can push in with your zerg force. It forces an unsiege too.

EDIT: Every swarm lord broodling being shot is one less either siege fire or marine attack on your units.


I think we have enough meat sheilds to be quite honest, now I want some DPS.
Quotidian
Profile Joined August 2010
Norway1937 Posts
October 22 2011 09:53 GMT
#5587
On October 22 2011 18:31 Zambozo wrote:
i love the shredder .... zerg run by ? not this time



unless shedders do insane damage, speedlings are going to counter them just like they counter siege tanks
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
October 22 2011 09:53 GMT
#5588
On October 22 2011 18:52 Cain0 wrote:
Show nested quote +
On October 22 2011 18:48 Qikz wrote:
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.


It's to stop turtlers. It can be balanced between now and release and it is a very swarmy idea. It's perfect. Did you see the video of it being used in it's current state? It forces people who are turtling to move way forward to take it out as the broodling things can travel long distances and that's when you can push in with your zerg force. It forces an unsiege too.

EDIT: Every swarm lord broodling being shot is one less either siege fire or marine attack on your units.


I think we have enough meat sheilds to be quite honest, now I want some DPS.


Hydra does sick DPS. Ultra does sick DPS and even more now it has the charge underground, Broodlings from Broodlords do quite good DPS and Fungal is some of the highest DPS in the game isn't it?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 22 2011 09:53 GMT
#5589
On October 22 2011 18:51 doubled wrote:
Show nested quote +
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.


Can anyone explains how it actually works? I'm having a hard time seeing how it's useful... unless the locusts are immune to splash damage they'll just be siege-tank fodder.

If it only spawns 2 units every 15 seconds that deals 16 damage, it's way, way worse than the brood lord, or am I missing something?


Its just retarded seriously, everyone thinks its the lurker but it isnt.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 22 2011 09:53 GMT
#5590
On October 22 2011 18:51 Madkipz wrote:
Show nested quote +
On October 22 2011 18:48 Qikz wrote:
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.


It's to stop turtlers. It can be balanced between now and release and it is a very swarmy idea. It's perfect. Did you see the video of it being used in it's current state? It forces people who are turtling to move way forward to take it out as the broodling things can travel long distances and that's when you can push in with your zerg force. It forces an unsiege too.


it rallies a tight nit group of 90 hp MELEE units every 15 sec. How can this(hive tech unit) ever break turtles or force an unsiege better than the Viper??


The specific numbers can be tweaked you know. Stop complaining about balance of something that is not even in beta. Discussing the design/idea around a unit makes sense, talking about specific numbers does not; the design is of the Swarm Host is that of a siege unit, which zergs have wanted for a while. Why bitch and moan about it?

Besides, units people have been asking for in HotS: carriers that are microable like in bw, arbiters, reavers, dragoons/stalker being as good as in bw with warpgate removed, lurkers, defilers, corsairs, spider mines, goliaths...why the hell don't you just play bw if you want to use the exact units from that game?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
NeonSky
Profile Blog Joined October 2007
United States46 Posts
October 22 2011 09:53 GMT
#5591
Toss units seem really underwhelming, I'm pretty disappointed with the unveiling...

The tempest seems like it has such a small niche despite it being the most costly and highest tier unit for protoss. Seems like you'd have to deal with a muta/air anyway before you could even access tempests, much less afford them and wait through their build time for a necessary number to be built.

Replicants can't duplicate massive units, the opponent has to have built the unit already and you need vision of it, and tier 1 units would be effectively useless to make. All in all it's uses seem limited given that they cost 200/200 each and they occupy needed time from the robo which is already a critical unit producing structure. It's an interesting unit, but seems gimmicky in a final evaluation.

The oracle could be good, but it doesn't seem that great either. Depending on the duration and hit-points allotted to the mineral forcefield spell, it could be really effective or just a minor annoyance. Also, harassment options for the other races such as infestors, zerg units in a run-by, banshees, mutalisks, drops for terran, can all serve other useful functions outside of base harassment and thus maintain their usefulness throughout the game, whereas the oracle seems like it would lose effectiveness in harassing bases as the game progressed, given increased army size and in base fortifications, and essentially become a deadweight unit since it serves no other purpose.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
October 22 2011 09:54 GMT
#5592
I'm very curious about how the Swarm Host plays as well. Superficially it looks like a blatant attempt to give Zerg something like the lurker, but at the same time trying to force it and make something "new". I don't get it, why don't you just give us the lurker back?
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Latham
Profile Blog Joined May 2007
9569 Posts
October 22 2011 09:54 GMT
#5593
Flying defilers. I approve of this unit concept.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 22 2011 09:54 GMT
#5594
On October 22 2011 18:53 Qikz wrote:
Show nested quote +
On October 22 2011 18:52 Cain0 wrote:
On October 22 2011 18:48 Qikz wrote:
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.


It's to stop turtlers. It can be balanced between now and release and it is a very swarmy idea. It's perfect. Did you see the video of it being used in it's current state? It forces people who are turtling to move way forward to take it out as the broodling things can travel long distances and that's when you can push in with your zerg force. It forces an unsiege too.

EDIT: Every swarm lord broodling being shot is one less either siege fire or marine attack on your units.


I think we have enough meat sheilds to be quite honest, now I want some DPS.


Hydra does sick DPS. Ultra does sick DPS and even more now it has the charge underground, Broodlings from Broodlords do quite good DPS and Fungal is some of the highest DPS in the game isn't it?


Compared to siege tanks and marines, these are all shitty DPS. Also, you cant get in range of siege tanks to do this DPS most of the time.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 22 2011 09:54 GMT
#5595
On October 22 2011 18:51 doubled wrote:
Show nested quote +
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.


Can anyone explains how it actually works? I'm having a hard time seeing how it's useful... unless the locusts are immune to splash damage they'll just be siege-tank fodder.

If it only spawns 2 units every 15 seconds that deals 16 damage, it's way, way worse than the brood lord, or am I missing something?

But a broodlord needs to attack to summon units and they don't last very long.
This unit is also very good at defending expansions. Leave a couple at the front of an expansion and you have a constantly spawning mini army to help defend.

Lurkers would just be too powerful in SC2. Terran already has enough problems with banelings without lurkers as well.
Don't hate the player - Hate the game
RedHelix
Profile Joined August 2010
250 Posts
October 22 2011 09:57 GMT
#5596
On October 22 2011 18:51 Madkipz wrote:
Show nested quote +
On October 22 2011 18:48 Qikz wrote:
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.


It's to stop turtlers. It can be balanced between now and release and it is a very swarmy idea. It's perfect. Did you see the video of it being used in it's current state? It forces people who are turtling to move way forward to take it out as the broodling things can travel long distances and that's when you can push in with your zerg force. It forces an unsiege too.


it rallies a tight nit group of 90 hp MELEE units every 15 sec. How can this(Pretty sure its a hive tech unit) ever break turtles or force an unsiege better than the Viper??

Show nested quote +

EDIT: Every swarm lord broodling being shot is one less either siege fire or marine attack on your units.
Except the swarm lord COSTS SUPPLY and money. Its a unit that spawns itself every 15 sec to tank about the same as two extra roaches.


Is it actually hive tech? all i heard is you need an infestation pit, this unit seems very interesting to me, it costs 200 min/100 gas as of now which is great for zerg, finally a way to get rid of excess minerals, if you manage to get out a good number of them it would be an awesome way to actually do some straight up damage to terran, combine this with fungals to stop any kind of bio from getting too close and i think it has potential. The viper looks way too expensive to mass and i would disfavor it for something like being aggressive and breaking a siege line.
dookudooku
Profile Joined December 2010
255 Posts
October 22 2011 09:58 GMT
#5597
On October 22 2011 18:47 Cain0 wrote:
Show nested quote +
On October 22 2011 18:45 pStar wrote:
I really like all these changes that blizzard have made, sure they may actually seem a bit gimmicky but I think they will improve the quality of the games that SC2 produces.

To be honest I think that these changes have massively changed the micro concept of the game which a lot of people where complaining about. The oracle's ability for stopping mining is one of them, its really cool that if micro correctly a base or all of the bases can be stopped from mining. Another example swarm host, I like the way that they are turning zerg into a more positional race, for example you use the swarm host to eliminate the army before pushing up further and destroying the next army, it will be quite interesting to see the TvZ mechanics now.

Siege Tank v Swarm Host :D


Let me tell you how that will go. Swarm host spawns 2 retarded units, Terran used scan, Swarm host fainted.


Swarm host isn't meant to be used by itself. If you have many of them and stagger when they are burrowed, you could create an endless wave of locusts. And with 90 HP each and the DPS of an Ultralisk, the locusts can't be ignored.
PraetorianX
Profile Joined September 2010
Sweden780 Posts
October 22 2011 09:58 GMT
#5598
Poll: Which unit are you least excited about?

Tempest (14)
 
30%

Replicant (12)
 
26%

Oracle (5)
 
11%

Mega-Thor (5)
 
11%

Viper (3)
 
7%

Swarm Host (3)
 
7%

Warhound (3)
 
7%

Shredder (1)
 
2%

Battle Hellion (0)
 
0%

46 total votes

Your vote: Which unit are you least excited about?

(Vote): Tempest
(Vote): Oracle
(Vote): Replicant
(Vote): Viper
(Vote): Swarm Host
(Vote): Shredder
(Vote): Warhound
(Vote): Battle Hellion
(Vote): Mega-Thor



The best argument against democracy is a 5-minute conversation with the average voter - Winston Churchill
opFa
Profile Joined April 2010
Germany44 Posts
October 22 2011 09:58 GMT
#5599
seriously ? after seeing that trailer i am thinking about quitting starcraft :/
sibe
Profile Joined January 2011
France5 Posts
October 22 2011 09:59 GMT
#5600
I like the new units ! (terran, protoss and zerg !)

why you don't like terran unit ?
(sorry i don't no speak english very good because i'm french)

New video for presentation :
Prev 1 278 279 280 281 282 378 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
RO4 & Finals
Laughngamez YouTube
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs ST
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 215
UpATreeSC 153
JuggernautJason119
ProTech98
Nathanias 70
CosmosSc2 69
StarCraft: Brood War
Sea 5246
NaDa 11
Dota 2
monkeys_forever222
League of Legends
JimRising 242
Counter-Strike
fl0m3576
pashabiceps2306
Super Smash Bros
Mew2King57
Heroes of the Storm
Liquid`Hasu395
Khaldor303
Other Games
gofns17628
tarik_tv10506
Grubby4455
summit1g3895
FrodaN3631
KnowMe409
QueenE56
Trikslyr43
ZombieGrub40
Organizations
Dota 2
PGL Dota 2 - Main Stream10180
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 75
• davetesta31
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 15
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen37
League of Legends
• Doublelift4472
• Scarra4
Other Games
• imaqtpie1129
• Shiphtur223
Upcoming Events
Patches Events
1h 26m
Replay Cast
2h 26m
Sparkling Tuna Cup
12h 26m
RSL Revival
12h 26m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
14h 26m
OSC
14h 56m
BSL
22h 26m
Replay Cast
1d 2h
Replay Cast
1d 11h
Monday Night Weeklies
1d 19h
[ Show More ]
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.