New HotS Units/Abilities in Blizzcon - Page 279
Forum Index > SC2 General |
Villi
Norway49 Posts
| ||
Zambozo
United Kingdom63 Posts
![]() ![]() | ||
FrostedMiniWheats
United States30730 Posts
![]() I still can't believe how close this was lmao | ||
Villi
Norway49 Posts
| ||
prOpSnuffe
Sweden241 Posts
| ||
freestalker
469 Posts
| ||
Madkipz
Norway1643 Posts
On October 22 2011 18:35 snuffekorv wrote: Are they fucking kidding me? So the Swarm Host won't do splash dmg, and take 15 seconds to reload.. and the broodling things are slow as hell. Feels like if the terran have detection this unit will be useless, marine/maruaders could probably own this unit easily in a straight up fight and also kite the broodlings with concussive shells. and everything new will be hive / Spire tech so it`ll be useless because you die before that. x3 | ||
FrostedMiniWheats
United States30730 Posts
On October 22 2011 18:36 freestalker wrote: Now I realized an ultimate scheme in this.. In WoL, Toss has a superunit. In HotS, terran has a superunit. That means in the last expansion ZERG will have a superunit and it will be there forever! AH AH! I hope not. Doesn't fit the style of the race at all. | ||
Jukulmolder
Spain254 Posts
| ||
Villi
Norway49 Posts
| ||
PraetorianX
Sweden780 Posts
Poll: Which unit are you most excited about? Viper (22) Swarm Host (6) Oracle (5) Replicant (4) Tempest (3) Shredder (3) Warhound (2) Battle Hellion (2) Mega-Thor (1) 48 total votes Your vote: Which unit are you most excited about? (Vote): Tempest | ||
![]()
Teoita
Italy12246 Posts
On October 22 2011 18:38 FrostedMiniWheats wrote: I hope not. Doesn't fit the style of the race at all. Calling the Leviathan for Z in the Protoss expansion ![]() | ||
Timestreamer
Israel157 Posts
On October 22 2011 18:22 Corrosive wrote: Blink + Nexus recall = op. and im protoss. i think blizzard is making way too many changes. adding new units is fine but they are taking away a bunch and changing some and changing things that people have been getting used to for more than a year. like a totally different game. im not complaining yet but i dont know if its a good idea. Yea this is just too much. I'd most likely switch back to toss because of this(used to play a lot of blink stalkers, then switched to zerg). You can snipe a tech building and get out - with blink and mass recall you won't even need to suffer any losses. | ||
Snickersnee
United States241 Posts
On October 22 2011 18:39 Jukulmolder wrote: am i the only one who thinks the warhound is taken straight from the mechwarrior series? trust me you're not the only one. XD | ||
dump
Japan514 Posts
| ||
Jukulmolder
Spain254 Posts
![]() Add the missile launcher on the shoulder, and there you go, it even has de same name | ||
pStar
996 Posts
To be honest I think that these changes have massively changed the micro concept of the game which a lot of people where complaining about. The oracle's ability for stopping mining is one of them, its really cool that if micro correctly a base or all of the bases can be stopped from mining. Another example swarm host, I like the way that they are turning zerg into a more positional race, for example you use the swarm host to eliminate the army before pushing up further and destroying the next army, it will be quite interesting to see the TvZ mechanics now. Siege Tank v Swarm Host :D | ||
Cain0
United Kingdom608 Posts
| ||
ALPINA
3791 Posts
1. Mass recall - just for 75 energy escaping from anywhere in the map is just OP. Protoss going to use this all the time instead of CB. 2. Shredder - terran already had PFs which are nearly invincible, bunkers, tanks, do they realy need one more strong defense unit? This unit is something zerg would like to have considering that zerg's defense is worst of all 3 races. 3. Swarm Host - very nice idea, but I just feel it's going to be too weak. Imagine I burrow few of them in my expansion to defend. Terran makes drop of 8 marines, Swarm host starts to spawn units, and I imagine 8 stimmed marines gonna overpower those 2 Swarm hosts with absolutelly no problem. Especially cause those units spawn with very low rate. And btw burrowed Swarm host is invisible or not for enemy? | ||
Cain0
United Kingdom608 Posts
On October 22 2011 18:45 pStar wrote: I really like all these changes that blizzard have made, sure they may actually seem a bit gimmicky but I think they will improve the quality of the games that SC2 produces. To be honest I think that these changes have massively changed the micro concept of the game which a lot of people where complaining about. The oracle's ability for stopping mining is one of them, its really cool that if micro correctly a base or all of the bases can be stopped from mining. Another example swarm host, I like the way that they are turning zerg into a more positional race, for example you use the swarm host to eliminate the army before pushing up further and destroying the next army, it will be quite interesting to see the TvZ mechanics now. Siege Tank v Swarm Host :D Let me tell you how that will go. Swarm host spawns 2 retarded units, Terran used scan, Swarm host fainted. | ||
| ||