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New HotS Units/Abilities in Blizzcon - Page 279

Forum Index > SC2 General
Post a Reply
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Villi
Profile Joined October 2011
Norway49 Posts
October 22 2011 09:31 GMT
#5561
I don't like the design of the shredder. It doesn't look like a terran unit at all, more like a stalker...
Pew Pew
Zambozo
Profile Joined August 2011
United Kingdom63 Posts
October 22 2011 09:31 GMT
#5562
i love the shredder .... zerg run by ? not this time
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 22 2011 09:33 GMT
#5563
+ Show Spoiler +
[image loading]


I still can't believe how close this was lmao
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Villi
Profile Joined October 2011
Norway49 Posts
October 22 2011 09:33 GMT
#5564
Not the function of it, the looks :p
Pew Pew
prOpSnuffe
Profile Joined September 2010
Sweden241 Posts
October 22 2011 09:35 GMT
#5565
Are they fucking kidding me? So the Swarm Host won't do splash dmg, and take 15 seconds to reload.. and the broodling things are slow as hell. Feels like if the terran have detection this unit will be useless, marine/maruaders could probably own this unit easily in a straight up fight and also kite the broodlings with concussive shells.
Best starcraft 2 player of all time? INnoVation
freestalker
Profile Joined March 2010
469 Posts
October 22 2011 09:36 GMT
#5566
Now I realized an ultimate scheme in this.. In WoL, Toss has a superunit. In HotS, terran has a superunit. That means in the last expansion ZERG will have a superunit and it will be there forever! AH AH!
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2011-10-22 09:37:24
October 22 2011 09:37 GMT
#5567
On October 22 2011 18:35 snuffekorv wrote:
Are they fucking kidding me? So the Swarm Host won't do splash dmg, and take 15 seconds to reload.. and the broodling things are slow as hell. Feels like if the terran have detection this unit will be useless, marine/maruaders could probably own this unit easily in a straight up fight and also kite the broodlings with concussive shells.


and everything new will be hive / Spire tech so it`ll be useless because you die before that. x3

"Mudkip"
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 22 2011 09:38 GMT
#5568
On October 22 2011 18:36 freestalker wrote:
Now I realized an ultimate scheme in this.. In WoL, Toss has a superunit. In HotS, terran has a superunit. That means in the last expansion ZERG will have a superunit and it will be there forever! AH AH!


I hope not. Doesn't fit the style of the race at all.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Jukulmolder
Profile Joined April 2011
Spain254 Posts
October 22 2011 09:39 GMT
#5569
am i the only one who thinks the warhound is taken straight from the mechwarrior series?
"IT'S THE SCYTHE, ISN'T IT? PEOPLE ALWAYS NOTICE THE SCYTHE"
Villi
Profile Joined October 2011
Norway49 Posts
October 22 2011 09:40 GMT
#5570
Mothership as a super-unit at least makes some sense. A thor? I don't know man.
Pew Pew
PraetorianX
Profile Joined September 2010
Sweden780 Posts
October 22 2011 09:40 GMT
#5571
Poll: Which unit are you most excited about?

Viper (22)
 
46%

Swarm Host (6)
 
13%

Oracle (5)
 
10%

Replicant (4)
 
8%

Tempest (3)
 
6%

Shredder (3)
 
6%

Warhound (2)
 
4%

Battle Hellion (2)
 
4%

Mega-Thor (1)
 
2%

48 total votes

Your vote: Which unit are you most excited about?

(Vote): Tempest
(Vote): Oracle
(Vote): Replicant
(Vote): Viper
(Vote): Swarm Host
(Vote): Shredder
(Vote): Warhound
(Vote): Battle Hellion
(Vote): Mega-Thor



The best argument against democracy is a 5-minute conversation with the average voter - Winston Churchill
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 22 2011 09:40 GMT
#5572
On October 22 2011 18:38 FrostedMiniWheats wrote:
Show nested quote +
On October 22 2011 18:36 freestalker wrote:
Now I realized an ultimate scheme in this.. In WoL, Toss has a superunit. In HotS, terran has a superunit. That means in the last expansion ZERG will have a superunit and it will be there forever! AH AH!


I hope not. Doesn't fit the style of the race at all.


Calling the Leviathan for Z in the Protoss expansion
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Timestreamer
Profile Joined March 2011
Israel157 Posts
October 22 2011 09:41 GMT
#5573
On October 22 2011 18:22 Corrosive wrote:
Blink + Nexus recall = op.

and im protoss.

i think blizzard is making way too many changes. adding new units is fine but they are taking away a bunch and changing some and changing things that people have been getting used to for more than a year. like a totally different game. im not complaining yet but i dont know if its a good idea.

Yea this is just too much. I'd most likely switch back to toss because of this(used to play a lot of blink stalkers, then switched to zerg). You can snipe a tech building and get out - with blink and mass recall you won't even need to suffer any losses.
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
October 22 2011 09:41 GMT
#5574
On October 22 2011 18:39 Jukulmolder wrote:
am i the only one who thinks the warhound is taken straight from the mechwarrior series?

trust me you're not the only one. XD
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
dump
Profile Joined August 2010
Japan514 Posts
October 22 2011 09:42 GMT
#5575
I have to say I like the swarm host though.
Jukulmolder
Profile Joined April 2011
Spain254 Posts
October 22 2011 09:43 GMT
#5576
On October 22 2011 18:41 Snickersnee wrote:
Show nested quote +
On October 22 2011 18:39 Jukulmolder wrote:
am i the only one who thinks the warhound is taken straight from the mechwarrior series?

trust me you're not the only one. XD

[image loading]
Add the missile launcher on the shoulder, and there you go, it even has de same name
"IT'S THE SCYTHE, ISN'T IT? PEOPLE ALWAYS NOTICE THE SCYTHE"
pStar
Profile Blog Joined December 2010
996 Posts
October 22 2011 09:45 GMT
#5577
I really like all these changes that blizzard have made, sure they may actually seem a bit gimmicky but I think they will improve the quality of the games that SC2 produces.

To be honest I think that these changes have massively changed the micro concept of the game which a lot of people where complaining about. The oracle's ability for stopping mining is one of them, its really cool that if micro correctly a base or all of the bases can be stopped from mining. Another example swarm host, I like the way that they are turning zerg into a more positional race, for example you use the swarm host to eliminate the army before pushing up further and destroying the next army, it will be quite interesting to see the TvZ mechanics now.

Siege Tank v Swarm Host :D
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 22 2011 09:45 GMT
#5578
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.
ALPINA
Profile Joined May 2010
3791 Posts
October 22 2011 09:46 GMT
#5579
I think most of the changes are just awesome. What I don't like though:

1. Mass recall - just for 75 energy escaping from anywhere in the map is just OP. Protoss going to use this all the time instead of CB.

2. Shredder - terran already had PFs which are nearly invincible, bunkers, tanks, do they realy need one more strong defense unit? This unit is something zerg would like to have considering that zerg's defense is worst of all 3 races.

3. Swarm Host - very nice idea, but I just feel it's going to be too weak. Imagine I burrow few of them in my expansion to defend. Terran makes drop of 8 marines, Swarm host starts to spawn units, and I imagine 8 stimmed marines gonna overpower those 2 Swarm hosts with absolutelly no problem. Especially cause those units spawn with very low rate.

And btw burrowed Swarm host is invisible or not for enemy?
You should never underestimate the predictability of stupidity
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
Last Edited: 2011-10-22 09:47:35
October 22 2011 09:47 GMT
#5580
On October 22 2011 18:45 pStar wrote:
I really like all these changes that blizzard have made, sure they may actually seem a bit gimmicky but I think they will improve the quality of the games that SC2 produces.

To be honest I think that these changes have massively changed the micro concept of the game which a lot of people where complaining about. The oracle's ability for stopping mining is one of them, its really cool that if micro correctly a base or all of the bases can be stopped from mining. Another example swarm host, I like the way that they are turning zerg into a more positional race, for example you use the swarm host to eliminate the army before pushing up further and destroying the next army, it will be quite interesting to see the TvZ mechanics now.

Siege Tank v Swarm Host :D


Let me tell you how that will go. Swarm host spawns 2 retarded units, Terran used scan, Swarm host fainted.
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