We're fresh out of the Heart of the Swarm Multiplayer panel conducted by Dustin Browder, David Kim, and John Menke, and there's so much to report that we're not even sure where to start. Suffice it to say that this expansion is going to be a complete game-changer.
New HotS Units/Abilities in Blizzcon - Page 236
Forum Index > SC2 General |
chobopeon
United States7342 Posts
| ||
rpgalon
Brazil1069 Posts
On October 22 2011 09:48 sc2holar wrote: Looks like protoss will be left completley without a space control/positional unit. Why is that? I'm so sad with the blizzard aproach to protoss race. they managed to add 3 unit and yet add nothing to the race... what was blizz thinking when they decided to add more extremely heavy gas units?? there is no way protoss can build this shit and still manage to survive Zerg/Terran just building simple units and killing. all I wanted was a cheap, low gas, fast unit. I would change everything for units like the ones terran got, they are not cool, but they do the JOB, and that is what protoss needs, not more gimmick gas heavy stuff, we have enough of that already. | ||
Amui
Canada10567 Posts
On October 22 2011 09:54 sc2holar wrote: From the way this look right now, HoTS is going to increase the gap in flexibility and diveresity between terran and the other races. Well their goal is to make both mech and bionic viable. Imagine WoL, except Terran has about 5 more openers =). | ||
Xiphos
Canada7507 Posts
| ||
bittman
Australia8759 Posts
On October 22 2011 09:53 HypaSnipa wrote: Hey! All of the races are stronger! Starcraft 2 is now OP! Everyone shut up and play your OP race!? This is my approach: Every race is OP now. And thus, balance might be achievable =P That said, surprised that nothing was done about the Collosus. Seems odd given Dustin mentioned it as a "boring" unit, which is generally agreed with. EDIT: And I think I sort of agree with the sentiment that Protoss got expensive gimmicks =/ | ||
XRaDiiX
Canada1730 Posts
On October 22 2011 09:52 Zeke50100 wrote: Because the number of units added defines the changes made. No. Flawed. Actually, I play Zerg. Thanks for trying, though. Need gas more than ANY other race? Protoss says hi. 200 Gas is alot to a Zerg in early/mid Game and Viper can only use Cloak ability once after its made. So if You lose your Cloak detect in your army as a Zerg when Attacking the Protoss and they warp in DT's Your push is Ended and you have to get another Viper. Zergs units are a dime a Dozen they die so Often i can't see this being a reliable cloak detector. Traitor to the swarm you are. Removing The Oversee Doesn't Make any Sense. Its just David Kims Wet Dream to Let Cloaked Units run Rampant | ||
Andytaker
88 Posts
| ||
Chubbaluphigous
United States25 Posts
| ||
Bargil
United States141 Posts
| ||
raf3776
United States1904 Posts
| ||
Ravnemesteren
224 Posts
On October 22 2011 09:53 RedMosquito wrote: According to the post theres barely any splash damage if any. Also thors have huge health and can keep firing. It sounds like Warhounds can be oneshot by huge mutaballs If you listened to the panel, you would know that they exchanged the thor for the warhound since they will be better at fighting big muta balls. Thors are too clumpy and large, take too muc supply and cant really be massed. The warhounds are cost effectively much better against mutas. Thats what the panel guys said at least. | ||
Brett
Australia3820 Posts
| ||
IMBAkorean
Canada835 Posts
Only took a whole expansion for this lololol | ||
Ryder.
1117 Posts
On October 22 2011 09:52 Maculo wrote: True, but in a 200+ page thread I am hardly surprised. Although, could be worse, I was told the Q&A was rather tedious with some of the questions. What is the point of it though, you pay 200 gas to get it to turn into...a 100 gas seige tank? By pricing the seige tank at 100/100 surely that is what blizzard thinks it is worth... What exactly would be to gain by spending 200 gas to clone something much cheaper? Also I see blizzard was very cheeky with this; in essence they didn't really create a new unit, they just let you choose to turn it into any pre-existing unit! Working hard boys! Edit: Do not like the sound of these protoss units. All I wanted was something to feasibly counter marines that wasn't deep tech, and a raid type unit that could actually kill decent numbers of workers. Instead I'm going to get a unit that can't actually kill the workers... but merely prevents mining until you dps the casing down... or time elapses.. Weak. That exactly sums up my feelings... | ||
nihoh
Australia978 Posts
| ||
Seraphic
United States3849 Posts
The mass recall on Nexus, and little defense is going to help, yes. But the main issue lies with the Toss units, not damn Stargate units. I been thinking about switching to Zergs for a very long time, since BW actually, I might go through with it if Blizzard would start thinking another approach with Protoss. | ||
Warpath
Canada1242 Posts
The transforming hellion, meh but i guess it fills the right role (making hellions survive lategame) The shredder thing WOULD be awesome if it didn't shut down+no friendly fire. (none of the other races have friendly fire =[ ) | ||
Demonhunter04
1530 Posts
On October 22 2011 09:52 XRaDiiX wrote: You probably play Terran i can see from your portrait.. Not sure why you'd be worried about Discussing it. You have Scan after all Viper = 200 GAS Zerg NEEDS GAS for their Army more than any other Race. I'd have to say Protoss needs it more than Zerg. Terran have marines though xD. | ||
0neder
United States3733 Posts
| ||
RedMosquito
United States280 Posts
Also it says in the description that the warhound is good against siege tanks. Does this mean bio with warhound will counter siege tanks in tvt? Not sure why they would want that | ||
| ||