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New HotS Units/Abilities in Blizzcon - Page 236

Forum Index > SC2 General
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chobopeon
Profile Blog Joined May 2003
United States7342 Posts
October 22 2011 00:56 GMT
#4701
Multiplayer panel with Dustin Browder, David Kim and more..
We're fresh out of the Heart of the Swarm Multiplayer panel conducted by Dustin Browder, David Kim, and John Menke, and there's so much to report that we're not even sure where to start. Suffice it to say that this expansion is going to be a complete game-changer.
:O
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 22 2011 00:56 GMT
#4702
On October 22 2011 09:48 sc2holar wrote:
Looks like protoss will be left completley without a space control/positional unit. Why is that?

I'm so sad with the blizzard aproach to protoss race. they managed to add 3 unit and yet add nothing to the race... what was blizz thinking when they decided to add more extremely heavy gas units??

there is no way protoss can build this shit and still manage to survive Zerg/Terran just building simple units and killing.

all I wanted was a cheap, low gas, fast unit.

I would change everything for units like the ones terran got, they are not cool, but they do the JOB, and that is what protoss needs, not more gimmick gas heavy stuff, we have enough of that already.
badog
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 22 2011 00:56 GMT
#4703
On October 22 2011 09:54 sc2holar wrote:
Show nested quote +
On October 22 2011 09:52 Zeke50100 wrote:
On October 22 2011 09:51 Shintuku wrote:
I completely fail to understand the logic here. Blizz said Terran was the most complete race and yet they add 3 new units without removing any other, compared to Protoss who get 3 new units while getting the mothership(which was seriously starting to pick-up) and the carrier removed? Flawed.


Because the number of units added defines the changes made.

No. Flawed.

On October 22 2011 09:52 XRaDiiX wrote:
On October 22 2011 09:50 Zeke50100 wrote:
On October 22 2011 09:48 XRaDiiX wrote:
Whats Zerg Supposed to do if their mobile Detector Units Dies when they attack a protosses Base and the Protoss warps in DT's

Wait for another Vipers? Or let your whole army die to DT's

Taking out the Overseer was Retarded


I don't get why Zergs are in Protoss Observer-mode. Why the hell would you only ever have ONE detector? I see it plaguing Protoss and Zerg players all the time (Terran to a lesser extent because of Scan, but there are still plenty of Terrans who don't have back-up plans after Scan, either).


You probably play Terran i can see from your portrait..

Not sure why you'd be worried about Discussing it. You have Scan after all


Actually, I play Zerg. Thanks for trying, though.


From the way this look right now, HoTS is going to increase the gap in flexibility and diveresity between terran and the other races.


Well their goal is to make both mech and bionic viable. Imagine WoL, except Terran has about 5 more openers =).
Porouscloud - NA LoL
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 22 2011 00:57 GMT
#4704
Compare to the dark, bloody units in Brood War, this feels like.....toys!
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
bittman
Profile Joined February 2011
Australia8759 Posts
Last Edited: 2011-10-22 00:58:15
October 22 2011 00:57 GMT
#4705
On October 22 2011 09:53 HypaSnipa wrote:
Hey! All of the races are stronger! Starcraft 2 is now OP! Everyone shut up and play your OP race!?


This is my approach:

Every race is OP now. And thus, balance might be achievable =P

That said, surprised that nothing was done about the Collosus. Seems odd given Dustin mentioned it as a "boring" unit, which is generally agreed with.

EDIT: And I think I sort of agree with the sentiment that Protoss got expensive gimmicks =/
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-22 00:58:20
October 22 2011 00:57 GMT
#4706
On October 22 2011 09:52 Zeke50100 wrote:
Show nested quote +
On October 22 2011 09:51 Shintuku wrote:
I completely fail to understand the logic here. Blizz said Terran was the most complete race and yet they add 3 new units without removing any other, compared to Protoss who get 3 new units while getting the mothership(which was seriously starting to pick-up) and the carrier removed? Flawed.


Because the number of units added defines the changes made.

No. Flawed.

Show nested quote +
On October 22 2011 09:52 XRaDiiX wrote:
On October 22 2011 09:50 Zeke50100 wrote:
On October 22 2011 09:48 XRaDiiX wrote:
Whats Zerg Supposed to do if their mobile Detector Units Dies when they attack a protosses Base and the Protoss warps in DT's

Wait for another Vipers? Or let your whole army die to DT's

Taking out the Overseer was Retarded


I don't get why Zergs are in Protoss Observer-mode. Why the hell would you only ever have ONE detector? I see it plaguing Protoss and Zerg players all the time (Terran to a lesser extent because of Scan, but there are still plenty of Terrans who don't have back-up plans after Scan, either).


You probably play Terran i can see from your portrait..

Not sure why you'd be worried about Discussing it. You have Scan after all

Viper = 200 GAS Zerg NEEDS GAS for their Army more than any other Race.


Actually, I play Zerg. Thanks for trying, though.

Need gas more than ANY other race? Protoss says hi.


200 Gas is alot to a Zerg in early/mid Game and Viper can only use Cloak ability once after its made.

So if You lose your Cloak detect in your army as a Zerg when Attacking the Protoss and they warp in DT's Your push is Ended and you have to get another Viper.

Zergs units are a dime a Dozen they die so Often i can't see this being a reliable cloak detector.

Traitor to the swarm you are. Removing The Oversee Doesn't Make any Sense. Its just David Kims Wet Dream to Let Cloaked Units run Rampant
Never GG MKP | IdrA
Andytaker
Profile Joined April 2011
88 Posts
October 22 2011 00:57 GMT
#4707
--- Nuked ---
Chubbaluphigous
Profile Joined April 2011
United States25 Posts
October 22 2011 00:57 GMT
#4708
I really really don't like the Shredders. I know that they have a lot of balancing and work to do before anything gets finalized, but the core concept of it is bad. It is a set it and forget it unit that can be overly devastating. Terran also isn't in need of something else to control space and increase their ability to turtle. How early in the game would this come out? Is this something that would force Roaches if they were to come out before a player could have mutas out.
There is a time and a place for pants. Now is not that time, nor is it the place
Bargil
Profile Blog Joined May 2011
United States141 Posts
October 22 2011 00:58 GMT
#4709
I found this on YouTube looking up Blizzcon 2011, I'm not sure if this has been posted before, but generally it's a Wellplayed.org interview with Blizzard's Tony Hsu about Heart of the Swarm changes.

youtube.com/BargilStarcraft
raf3776
Profile Blog Joined August 2010
United States1904 Posts
October 22 2011 00:58 GMT
#4710
So if you can morph into any unit from any range you can more into an scv into your base and have mass repair... seems awesome to me
WWJD (What Would Jaedong Do)
Ravnemesteren
Profile Joined May 2011
224 Posts
October 22 2011 00:58 GMT
#4711
On October 22 2011 09:53 RedMosquito wrote:
Show nested quote +
Why? Its better than Thor vs Mutas


According to the post theres barely any splash damage if any. Also thors have huge health and can keep firing. It sounds like Warhounds can be oneshot by huge mutaballs


If you listened to the panel, you would know that they exchanged the thor for the warhound since they will be better at fighting big muta balls. Thors are too clumpy and large, take too muc supply and cant really be massed. The warhounds are cost effectively much better against mutas. Thats what the panel guys said at least.
Brett
Profile Blog Joined October 2002
Australia3823 Posts
October 22 2011 00:58 GMT
#4712
Do not like the sound of these protoss units. All I wanted was something to feasibly counter marines that wasn't deep tech, and a raid type unit that could actually kill decent numbers of workers. Instead I'm going to get a unit that can't actually kill the workers... but merely prevents mining until you dps the casing down... or time elapses.. Weak.
IMBAkorean
Profile Joined October 2010
Canada835 Posts
October 22 2011 00:58 GMT
#4713
Hydra speed increased.

Only took a whole expansion for this lololol
RATDOTO
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2011-10-22 01:02:27
October 22 2011 01:00 GMT
#4714
On October 22 2011 09:52 Maculo wrote:
Show nested quote +
On October 22 2011 09:50 Crisco wrote:

In the HotS trailer you can see a few actually clone Siege Tanks in siege mode out of range. Therefore, I do not think it is all that bad in range. That being said, the price is pretty high.


how many bajillion people already stated that replicant can morph into ANY unit you have vision for. ugh people..


True, but in a 200+ page thread I am hardly surprised.

Although, could be worse, I was told the Q&A was rather tedious with some of the questions.

What is the point of it though, you pay 200 gas to get it to turn into...a 100 gas seige tank? By pricing the seige tank at 100/100 surely that is what blizzard thinks it is worth... What exactly would be to gain by spending 200 gas to clone something much cheaper?

Also I see blizzard was very cheeky with this; in essence they didn't really create a new unit, they just let you choose to turn it into any pre-existing unit! Working hard boys!

Edit:

Do not like the sound of these protoss units. All I wanted was something to feasibly counter marines that wasn't deep tech, and a raid type unit that could actually kill decent numbers of workers. Instead I'm going to get a unit that can't actually kill the workers... but merely prevents mining until you dps the casing down... or time elapses.. Weak.

That exactly sums up my feelings...
nihoh
Profile Blog Joined May 2010
Australia978 Posts
October 22 2011 01:00 GMT
#4715
SHREDDDDDER DROP!!!!!!
Dont look at the finger or you will miss all that heavenly glory.
Seraphic
Profile Joined September 2010
United States3849 Posts
October 22 2011 01:00 GMT
#4716
The moment I saw the units for Toss, I knew Blizzard did NOT deliever us what they promised to. 2 Stargate unit, one replacement for Carriers, and the other is a support caster "raiding" unit. This isn't going to magically solve Protoss issues against Terran and Zerg.

The mass recall on Nexus, and little defense is going to help, yes. But the main issue lies with the Toss units, not damn Stargate units.

I been thinking about switching to Zergs for a very long time, since BW actually, I might go through with it if Blizzard would start thinking another approach with Protoss.
Natus Vincere Fan | Team Secret Fan | SK Telecom T1 Fan | Lanaya the Templar Assassin <3
Warpath
Profile Joined April 2010
Canada1242 Posts
October 22 2011 01:00 GMT
#4717
As far as the terran units go, i think the warhound(coughgoliatchcough) looks pretty sick cool.

The transforming hellion, meh but i guess it fills the right role (making hellions survive lategame)

The shredder thing WOULD be awesome if it didn't shut down+no friendly fire. (none of the other races have friendly fire =[ )
Demonhunter04
Profile Joined July 2011
1530 Posts
October 22 2011 01:00 GMT
#4718
On October 22 2011 09:52 XRaDiiX wrote:
Show nested quote +
On October 22 2011 09:50 Zeke50100 wrote:
On October 22 2011 09:48 XRaDiiX wrote:
Whats Zerg Supposed to do if their mobile Detector Units Dies when they attack a protosses Base and the Protoss warps in DT's

Wait for another Vipers? Or let your whole army die to DT's

Taking out the Overseer was Retarded


I don't get why Zergs are in Protoss Observer-mode. Why the hell would you only ever have ONE detector? I see it plaguing Protoss and Zerg players all the time (Terran to a lesser extent because of Scan, but there are still plenty of Terrans who don't have back-up plans after Scan, either).


You probably play Terran i can see from your portrait..

Not sure why you'd be worried about Discussing it. You have Scan after all

Viper = 200 GAS Zerg NEEDS GAS for their Army more than any other Race.


I'd have to say Protoss needs it more than Zerg. Terran have marines though xD.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
0neder
Profile Joined July 2009
United States3733 Posts
October 22 2011 01:01 GMT
#4719
Axe colossus, buff gateway units, Protoss has the strongest units again, let the new units fall where they may, eliminate them where necessary. Done.
RedMosquito
Profile Joined September 2010
United States280 Posts
October 22 2011 01:02 GMT
#4720
The recall is gonna really help protoss with harassment i think. 75 energy isn't that much especially past early game. I could see toss in pvz sneaking out a round of stalkers to a zerg expo, killing a few drones, and then being recalled back to the nexus for safety. Atleast thats how i think it would be used.

Also it says in the description that the warhound is good against siege tanks. Does this mean bio with warhound will counter siege tanks in tvt? Not sure why they would want that
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