• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:41
CET 07:41
KST 15:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Crank Gathers Season 2: SC II Pro Teams4Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET11
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL Runner-Up Race Stats ASL20 Pre-season Tier List ranking! [ASL20] Finals Preview: Arrival Is there anyway to get a private coach?
Tourneys
[ASL20] Grand Finals ASL final tickets help [ASL20] Semifinal A Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1561 users

New HotS Units/Abilities in Blizzcon - Page 238

Forum Index > SC2 General
Post a Reply
Prev 1 236 237 238 239 240 378 Next
.Aar
Profile Joined September 2010
2177 Posts
October 22 2011 01:10 GMT
#4741
Oh my god oh my god oh my god oh my god. I am so excited. Everything abut this video.. I'm so happyyyyyyyyyyyyyy

The new units for Terran are a bit whatevs though. Hellion is sick though!
now run into the setting sun, and suffer, but don't mess up your hair.
-y0shi-
Profile Joined July 2011
Germany994 Posts
October 22 2011 01:10 GMT
#4742
I think a ton will come down to this:
Will the tempests be able to go cost effective against vikings/corrupters?

if they do Protoss air play becomes really good and colossi might be REALLY good lategame.

If they arent effective protoss will be abused because then the new unit will be useless and were stuck with a rather gimicky overseer clone and a unit to copy other players units cause our own suck.

I guess Recall is to counter EMPs?
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
October 22 2011 01:11 GMT
#4743
On October 22 2011 10:08 Demonhunter04 wrote:
Show nested quote +
On October 22 2011 10:04 0neder wrote:
On October 22 2011 10:02 Daralii wrote:
On October 22 2011 10:01 0neder wrote:
Axe colossus, buff gateway units, Protoss has the strongest units again, let the new units fall where they may, eliminate them where necessary. Done.

Can't buff the gateway units without removing the warp gate or pushing it back significantly. The colossus has nothing to do with that issue.

Of course you can buff gateway units without removing warp gate.


And then make 4 gate an overpowered strategy in PvT and PvZ.



Maybe you were not watching when Naniwa lost because he opened 4gate and it was held by Major with a 1rax expand AND tech at the same time?


Zerg can already annihilate gateway, they just look at fights wrong.


Equal army value, lings beat anything toss has early game.


4 lings kill a zealot with 2 lings left, for example.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
HungShark
Profile Joined June 2010
United States134 Posts
Last Edited: 2011-10-22 01:14:14
October 22 2011 01:12 GMT
#4744
On October 22 2011 10:08 Demonhunter04 wrote:
Show nested quote +
On October 22 2011 10:04 0neder wrote:
On October 22 2011 10:02 Daralii wrote:
On October 22 2011 10:01 0neder wrote:
Axe colossus, buff gateway units, Protoss has the strongest units again, let the new units fall where they may, eliminate them where necessary. Done.

Can't buff the gateway units without removing the warp gate or pushing it back significantly. The colossus has nothing to do with that issue.

Of course you can buff gateway units without removing warp gate.


And then make 4 gate an overpowered strategy in PvT and PvZ.


All they need to do is buff gateway units slightly, weaken or remove forcefields and make Warp Gate have longer cooldowns than Gateway. It's as simple as that. This solves virtually all of P's early game problems. There was no need to increase immortal range in the first place.
Die again in good health!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 22 2011 01:12 GMT
#4745
On October 22 2011 10:08 thoradycus wrote:
Show nested quote +
On October 22 2011 10:06 Yosen3002 wrote:
On October 22 2011 09:55 Doc Daneeka wrote:
On October 22 2011 09:46 Yosen3002 wrote:
On the other hand if they look so closly at broodwar...why the fuck wouldnt they actually implement the lurker instead of this strange broodhost or whatever? It obviously is supposed to fill the same role, but i still think the lurker is way way way more exciting and i didnt even watched/played that much broodwar.


i really like it actually. gameplay notwithstanding of course since we haven't played it, but it's a neat idea, and it makes the zerg more zergy. people are always complaining about how zerg doesn't feel 'swarmy' enough in sc2, but between infested terrans, broodlings from broodlords and now locusts, i feel like it's kind of hard to argue that. it also seems like it might be a threat that grows as the battle goes on - i haven't read anything about these units being on a timer so a decent pack of swarm hosts (i'll admit i hope the name changes to something catchier) adding disposable units to an army could be a really bad thing for the other player to ignore.

i dunno i'm just not that nostalgic about the lurker. it was badass and all but i'm glad they're attempting new mechanics with a different style even while they recognize that those old lost units have left holes that needed to be filled. but i'm just imagining the wall of broodlings, locusts and infested terrans slowly rolling over everything and getting chills from it. (besides the egg-spawned units that will obviously be what you want to focus on microing.



Ya well im probably a bit overcritical, in fact i like most of the zerg changes, also most of the added upgrades and stuff. The new Corrupter ability is super retarded though.

I do like the new Shredder and the replacement of the Thor for a more mobile antiair and okay vs ground unit.


But the Protoss changes are just so underwhelming. If they added the arbiter and reaver and a random other fun unit, people would be flipping out here and love the addon so much. But as it is now most of the protoss players just hate the addon and i guess if they won't change some major things til release they will continue to do so.

reavers have no chance to be added, as it will make bio TvP quite unviable. Cant argue about arbiters, though.

Which is why they should be added in the first place -.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Yoshi Kirishima
Profile Blog Joined July 2009
United States10362 Posts
October 22 2011 01:12 GMT
#4746
omfg fucking awesome!

some of the units look stupid but im hoping those are just campaign units
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
bovineblitz
Profile Joined September 2010
United States314 Posts
October 22 2011 01:13 GMT
#4747
I get the distinct feeling that Protoss is underpowered given these changes. We wanted a harass unit not an overseer that can forcefield minerals. We wanted air that's reasonably decent at fighting vikings. 200/200 to steal one unit that costs less than that, then deal with microing multiple race's units? Can't make colossi vs zerg? Any zerg unit can detect which makes sniping obs easy and burrow too strong?

Idk, I was hoping to get some sort of worker killing unit and this is just like getting kicked in the balls instead.
Demonhunter04
Profile Joined July 2011
1530 Posts
October 22 2011 01:13 GMT
#4748
On October 22 2011 10:11 Cyro wrote:
Show nested quote +
On October 22 2011 10:08 Demonhunter04 wrote:
On October 22 2011 10:04 0neder wrote:
On October 22 2011 10:02 Daralii wrote:
On October 22 2011 10:01 0neder wrote:
Axe colossus, buff gateway units, Protoss has the strongest units again, let the new units fall where they may, eliminate them where necessary. Done.

Can't buff the gateway units without removing the warp gate or pushing it back significantly. The colossus has nothing to do with that issue.

Of course you can buff gateway units without removing warp gate.


And then make 4 gate an overpowered strategy in PvT and PvZ.



Maybe you were not watching when Naniwa lost because he opened 4gate and it was held by Major with a 1rax expand AND tech at the same time?


Zerg can already annihilate gateway, they just look at fights wrong.


Equal army value, lings beat anything toss has early game.


4 lings kill a zealot with 2 lings left, for example.


Yeah, its because gateway units suck and because of the extended warp gate research time. In PvZ, 4 gate vs lings is just zealot/sentry.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 22 2011 01:14 GMT
#4749
For Some Reason i feel like Terran And Zerg got the Short end of the Stick.... Protoss got alot of crazy stuff.
Never GG MKP | IdrA
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 01:15 GMT
#4750
On October 22 2011 10:12 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 10:08 thoradycus wrote:
On October 22 2011 10:06 Yosen3002 wrote:
On October 22 2011 09:55 Doc Daneeka wrote:
On October 22 2011 09:46 Yosen3002 wrote:
On the other hand if they look so closly at broodwar...why the fuck wouldnt they actually implement the lurker instead of this strange broodhost or whatever? It obviously is supposed to fill the same role, but i still think the lurker is way way way more exciting and i didnt even watched/played that much broodwar.


i really like it actually. gameplay notwithstanding of course since we haven't played it, but it's a neat idea, and it makes the zerg more zergy. people are always complaining about how zerg doesn't feel 'swarmy' enough in sc2, but between infested terrans, broodlings from broodlords and now locusts, i feel like it's kind of hard to argue that. it also seems like it might be a threat that grows as the battle goes on - i haven't read anything about these units being on a timer so a decent pack of swarm hosts (i'll admit i hope the name changes to something catchier) adding disposable units to an army could be a really bad thing for the other player to ignore.

i dunno i'm just not that nostalgic about the lurker. it was badass and all but i'm glad they're attempting new mechanics with a different style even while they recognize that those old lost units have left holes that needed to be filled. but i'm just imagining the wall of broodlings, locusts and infested terrans slowly rolling over everything and getting chills from it. (besides the egg-spawned units that will obviously be what you want to focus on microing.



Ya well im probably a bit overcritical, in fact i like most of the zerg changes, also most of the added upgrades and stuff. The new Corrupter ability is super retarded though.

I do like the new Shredder and the replacement of the Thor for a more mobile antiair and okay vs ground unit.


But the Protoss changes are just so underwhelming. If they added the arbiter and reaver and a random other fun unit, people would be flipping out here and love the addon so much. But as it is now most of the protoss players just hate the addon and i guess if they won't change some major things til release they will continue to do so.

reavers have no chance to be added, as it will make bio TvP quite unviable. Cant argue about arbiters, though.

Which is why they should be added in the first place -.-


not to mention, by the same logic marines should be removed because they make protoss air unviable.
you no take candle
-y0shi-
Profile Joined July 2011
Germany994 Posts
October 22 2011 01:15 GMT
#4751
What I also find to be really ridiculus. They desperatly try to make the corruptor/thor/reaper work SOMEHOW but out beloved carrier? Na, cant save that, lets just trash it. Awesome. If Tempests tdont shred vikings not much will change for P :/
Demonhunter04
Profile Joined July 2011
1530 Posts
October 22 2011 01:15 GMT
#4752
On October 22 2011 10:12 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 10:08 thoradycus wrote:
On October 22 2011 10:06 Yosen3002 wrote:
On October 22 2011 09:55 Doc Daneeka wrote:
On October 22 2011 09:46 Yosen3002 wrote:
On the other hand if they look so closly at broodwar...why the fuck wouldnt they actually implement the lurker instead of this strange broodhost or whatever? It obviously is supposed to fill the same role, but i still think the lurker is way way way more exciting and i didnt even watched/played that much broodwar.


i really like it actually. gameplay notwithstanding of course since we haven't played it, but it's a neat idea, and it makes the zerg more zergy. people are always complaining about how zerg doesn't feel 'swarmy' enough in sc2, but between infested terrans, broodlings from broodlords and now locusts, i feel like it's kind of hard to argue that. it also seems like it might be a threat that grows as the battle goes on - i haven't read anything about these units being on a timer so a decent pack of swarm hosts (i'll admit i hope the name changes to something catchier) adding disposable units to an army could be a really bad thing for the other player to ignore.

i dunno i'm just not that nostalgic about the lurker. it was badass and all but i'm glad they're attempting new mechanics with a different style even while they recognize that those old lost units have left holes that needed to be filled. but i'm just imagining the wall of broodlings, locusts and infested terrans slowly rolling over everything and getting chills from it. (besides the egg-spawned units that will obviously be what you want to focus on microing.



Ya well im probably a bit overcritical, in fact i like most of the zerg changes, also most of the added upgrades and stuff. The new Corrupter ability is super retarded though.

I do like the new Shredder and the replacement of the Thor for a more mobile antiair and okay vs ground unit.


But the Protoss changes are just so underwhelming. If they added the arbiter and reaver and a random other fun unit, people would be flipping out here and love the addon so much. But as it is now most of the protoss players just hate the addon and i guess if they won't change some major things til release they will continue to do so.

reavers have no chance to be added, as it will make bio TvP quite unviable. Cant argue about arbiters, though.

Which is why they should be added in the first place -.-


But....without spider mines, is mech viable in TvP?
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
October 22 2011 01:16 GMT
#4753
I don't know if I like these changes yet, am SUPER excited to try them out... but I don't want to relearn just about EVERYTHING.. le sigh. At a crossroads if I even have the time to learn this game, i.e. this isn't just an expansion. It's practically a whole other economy based game! As a protoss main, it feels to me that protoss metagame is going to be a whole new ballpark in HotS...

I don't know... :/
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 01:17 GMT
#4754
On October 22 2011 10:13 bovineblitz wrote:
I get the distinct feeling that Protoss is underpowered given these changes. We wanted a harass unit not an overseer that can forcefield minerals. We wanted air that's reasonably decent at fighting vikings. 200/200 to steal one unit that costs less than that, then deal with microing multiple race's units? Can't make colossi vs zerg? Any zerg unit can detect which makes sniping obs easy and burrow too strong?

Idk, I was hoping to get some sort of worker killing unit and this is just like getting kicked in the balls instead.


i think its some kind of sick joke. Warp prism drops usualy just force the opponent to pull workers of mining until their troops arrive to snipe zealots. So blizzard gave toss another overpriced unit that only denies mining for a short amount of time.

i dont find it very funny.
you no take candle
ZergrayNVoid
Profile Joined October 2011
United States17 Posts
October 22 2011 01:17 GMT
#4755
On October 22 2011 10:02 RedMosquito wrote:
The recall is gonna really help protoss with harassment i think. 75 energy isn't that much especially past early game.
The veracity of this statement varies by league. I'm sure somewhere between bronze and diamond it ceases to be true (chrono gates).
The dreaded jack of trades.
Demonhunter04
Profile Joined July 2011
1530 Posts
October 22 2011 01:17 GMT
#4756
On October 22 2011 10:16 SwizzY wrote:
I don't know if I like these changes yet, am SUPER excited to try them out... but I don't want to relearn just about EVERYTHING.. le sigh. At a crossroads if I even have the time to learn this game, i.e. this isn't just an expansion. It's practically a whole other economy based game! As a protoss main, it feels to me that protoss metagame is going to be a whole new ballpark in HotS...

I don't know... :/


This is what Blizzard expansions do, sorry.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
skatbone
Profile Joined August 2010
United States1005 Posts
October 22 2011 01:17 GMT
#4757
On October 22 2011 08:22 malaan wrote:
so im seeing a bunch of shredder / tank / marine contain all ins in my head right now... Pushing forward with shredders while the siege tanks defend them as they burrow.


Except the shredder can't be deployed when friendly units are in range. They could be used to start the contain but not to keep it going.
Mercurial#1193
Yosen3002
Profile Joined October 2011
35 Posts
October 22 2011 01:17 GMT
#4758
On October 22 2011 10:15 Demonhunter04 wrote:
Show nested quote +
On October 22 2011 10:12 Liquid`Jinro wrote:
Which is why they should be added in the first place -.-


But....without spider mines, is mech viable in TvP?



Well the Shredder kinda is supposed to be the new spidermine and the thor replacement and the helliontransform will make mech an any matchup way more viable which imho is the whole point of these terran changes in the first place.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 22 2011 01:17 GMT
#4759
On October 22 2011 10:12 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 10:08 thoradycus wrote:
On October 22 2011 10:06 Yosen3002 wrote:
On October 22 2011 09:55 Doc Daneeka wrote:
On October 22 2011 09:46 Yosen3002 wrote:
On the other hand if they look so closly at broodwar...why the fuck wouldnt they actually implement the lurker instead of this strange broodhost or whatever? It obviously is supposed to fill the same role, but i still think the lurker is way way way more exciting and i didnt even watched/played that much broodwar.


i really like it actually. gameplay notwithstanding of course since we haven't played it, but it's a neat idea, and it makes the zerg more zergy. people are always complaining about how zerg doesn't feel 'swarmy' enough in sc2, but between infested terrans, broodlings from broodlords and now locusts, i feel like it's kind of hard to argue that. it also seems like it might be a threat that grows as the battle goes on - i haven't read anything about these units being on a timer so a decent pack of swarm hosts (i'll admit i hope the name changes to something catchier) adding disposable units to an army could be a really bad thing for the other player to ignore.

i dunno i'm just not that nostalgic about the lurker. it was badass and all but i'm glad they're attempting new mechanics with a different style even while they recognize that those old lost units have left holes that needed to be filled. but i'm just imagining the wall of broodlings, locusts and infested terrans slowly rolling over everything and getting chills from it. (besides the egg-spawned units that will obviously be what you want to focus on microing.



Ya well im probably a bit overcritical, in fact i like most of the zerg changes, also most of the added upgrades and stuff. The new Corrupter ability is super retarded though.

I do like the new Shredder and the replacement of the Thor for a more mobile antiair and okay vs ground unit.


But the Protoss changes are just so underwhelming. If they added the arbiter and reaver and a random other fun unit, people would be flipping out here and love the addon so much. But as it is now most of the protoss players just hate the addon and i guess if they won't change some major things til release they will continue to do so.

reavers have no chance to be added, as it will make bio TvP quite unviable. Cant argue about arbiters, though.

Which is why they should be added in the first place -.-


Silly Jinro, Blizzard hates everything factory in TvP :p
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
October 22 2011 01:18 GMT
#4760
On October 22 2011 10:12 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 10:08 thoradycus wrote:
On October 22 2011 10:06 Yosen3002 wrote:
On October 22 2011 09:55 Doc Daneeka wrote:
On October 22 2011 09:46 Yosen3002 wrote:
On the other hand if they look so closly at broodwar...why the fuck wouldnt they actually implement the lurker instead of this strange broodhost or whatever? It obviously is supposed to fill the same role, but i still think the lurker is way way way more exciting and i didnt even watched/played that much broodwar.


i really like it actually. gameplay notwithstanding of course since we haven't played it, but it's a neat idea, and it makes the zerg more zergy. people are always complaining about how zerg doesn't feel 'swarmy' enough in sc2, but between infested terrans, broodlings from broodlords and now locusts, i feel like it's kind of hard to argue that. it also seems like it might be a threat that grows as the battle goes on - i haven't read anything about these units being on a timer so a decent pack of swarm hosts (i'll admit i hope the name changes to something catchier) adding disposable units to an army could be a really bad thing for the other player to ignore.

i dunno i'm just not that nostalgic about the lurker. it was badass and all but i'm glad they're attempting new mechanics with a different style even while they recognize that those old lost units have left holes that needed to be filled. but i'm just imagining the wall of broodlings, locusts and infested terrans slowly rolling over everything and getting chills from it. (besides the egg-spawned units that will obviously be what you want to focus on microing.



Ya well im probably a bit overcritical, in fact i like most of the zerg changes, also most of the added upgrades and stuff. The new Corrupter ability is super retarded though.

I do like the new Shredder and the replacement of the Thor for a more mobile antiair and okay vs ground unit.


But the Protoss changes are just so underwhelming. If they added the arbiter and reaver and a random other fun unit, people would be flipping out here and love the addon so much. But as it is now most of the protoss players just hate the addon and i guess if they won't change some major things til release they will continue to do so.

reavers have no chance to be added, as it will make bio TvP quite unviable. Cant argue about arbiters, though.

Which is why they should be added in the first place -.-




Support.


Mech requires so much more skill than bio to use properly and there is much less volatility for no reason
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 236 237 238 239 240 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 178
StarCraft: Brood War
Icarus 14
NotJumperer 8
Dota 2
XaKoH 654
NeuroSwarm151
League of Legends
JimRising 701
Counter-Strike
Stewie2K922
Heroes of the Storm
Khaldor91
Other Games
summit1g9260
singsing197
Mew2King55
Organizations
Other Games
gamesdonequick695
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• OhrlRock 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1520
• HappyZerGling73
Other Games
• Shiphtur472
Upcoming Events
Wardi Open
5h 19m
CrankTV Team League
6h 19m
Streamerzone vs Shopify Rebellion
TBD vs Team Vitality
Monday Night Weeklies
10h 19m
Replay Cast
1d 3h
WardiTV Invitational
1d 5h
CrankTV Team League
1d 6h
BASILISK vs TBD
Team Liquid vs Team Falcon
Replay Cast
2 days
OSC
2 days
CrankTV Team League
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.