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New HotS Units/Abilities in Blizzcon - Page 237

Forum Index > SC2 General
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Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 01:02 GMT
#4721
On October 22 2011 10:01 0neder wrote:
Axe colossus, buff gateway units, Protoss has the strongest units again, let the new units fall where they may, eliminate them where necessary. Done.

Can't buff the gateway units without removing the warp gate or pushing it back significantly. The colossus has nothing to do with that issue.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Seraphic
Profile Joined September 2010
United States3849 Posts
October 22 2011 01:02 GMT
#4722
On October 22 2011 10:01 0neder wrote:
Axe colossus, buff gateway units, Protoss has the strongest units again, let the new units fall where they may, eliminate them where necessary. Done.


I would LOVE to see that happen. I despise the Colossus with a vengeance. Should have never been fucking added in to the Toss and threw them off like this.
Natus Vincere Fan | Team Secret Fan | SK Telecom T1 Fan | Lanaya the Templar Assassin <3
positron.
Profile Joined May 2010
634 Posts
Last Edited: 2011-10-22 01:03:19
October 22 2011 01:03 GMT
#4723
wrong thread
0neder
Profile Joined July 2009
United States3733 Posts
October 22 2011 01:04 GMT
#4724
On October 22 2011 10:02 Daralii wrote:
Show nested quote +
On October 22 2011 10:01 0neder wrote:
Axe colossus, buff gateway units, Protoss has the strongest units again, let the new units fall where they may, eliminate them where necessary. Done.

Can't buff the gateway units without removing the warp gate or pushing it back significantly. The colossus has nothing to do with that issue.

Of course you can buff gateway units without removing warp gate.
Spawkuring
Profile Joined July 2008
United States755 Posts
October 22 2011 01:04 GMT
#4725
On October 22 2011 10:02 Seraphic wrote:
Show nested quote +
On October 22 2011 10:01 0neder wrote:
Axe colossus, buff gateway units, Protoss has the strongest units again, let the new units fall where they may, eliminate them where necessary. Done.


I would LOVE to see that happen. I despise the Colossus with a vengeance. Should have never been fucking added in to the Toss and threw them off like this.


I agree. Was quite disappointed to see Blizzard still cling to the Colossus despite all the hate it gets. PvP is still going to be boring as hell thanks to them.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
October 22 2011 01:05 GMT
#4726
Nooooooooooooooooooooooooo! Not my carriers! Sure they sucked in every matchup, but in pvt that was mainly because of the popularity of bio. Now with mech being once again viable in pvt, carriers could actually be good if they got a slight buff.

The new big corsair is gonna be pretty lame imo. its just more lazers killing shit like the colossus and voidray, and we all hate watching/playing that. not to mention that big corsair + colossus will probably be rediculious to handle super late game since colossi will just mealt every thing on the ground while templsts will rape everything in the air.

i like the new nexus abilitys though, now you can do a expo with the nexus cannon thing and a gateway rather than forge.

replicator also seems pretty cool but a bit stupid at the same time. i mean, what good units can u replicate that arent massive and will let you get to melee range? in pvt, geting into melee range will be near impossible to get any good units( eg. siege tank, raven, bc). In pvz, you could get some good units like broodlords(if u can get air units) or ultras though.

vipers seem imba good, with abduct you can completely shut down protoss splash and tanks. reverse dark swarm is also pretty stupid since its esentially just hold a button and click everywhere over their army to make it useless.
rcg
Profile Joined September 2010
Australia47 Posts
October 22 2011 01:05 GMT
#4727
On October 22 2011 09:50 Ballistixz wrote:
Show nested quote +
On October 22 2011 09:47 Eisenheim wrote:
On October 22 2011 09:46 Andytaker wrote:
On October 22 2011 09:44 sc2holar wrote:
Can the replicant only Clone one unit at the time?

i really dont see how they can be cost effective if thats the case.


Clone Infestor= Deathball+Fungal trolololol^^


Replifestor + HT => Trolololo.



sigh this is what im talking about. u guys do know that vipers make any and all spell casters useless right? so replicating a infestor wont do anything to the deathball as long as u can get some clouds on it. ur better off replicating a viper then an infestor.

Replicating a viper to stop vipers....

I like it.
McFeser
Profile Joined July 2011
United States2458 Posts
October 22 2011 01:06 GMT
#4728
Wait, so when it says that a replicant gains all of unit's upgrades does that mean it will have 3/3?
Promethelax still hasn't changed his quote
Yosen3002
Profile Joined October 2011
35 Posts
October 22 2011 01:06 GMT
#4729
On October 22 2011 09:55 Doc Daneeka wrote:
Show nested quote +
On October 22 2011 09:46 Yosen3002 wrote:
On the other hand if they look so closly at broodwar...why the fuck wouldnt they actually implement the lurker instead of this strange broodhost or whatever? It obviously is supposed to fill the same role, but i still think the lurker is way way way more exciting and i didnt even watched/played that much broodwar.


i really like it actually. gameplay notwithstanding of course since we haven't played it, but it's a neat idea, and it makes the zerg more zergy. people are always complaining about how zerg doesn't feel 'swarmy' enough in sc2, but between infested terrans, broodlings from broodlords and now locusts, i feel like it's kind of hard to argue that. it also seems like it might be a threat that grows as the battle goes on - i haven't read anything about these units being on a timer so a decent pack of swarm hosts (i'll admit i hope the name changes to something catchier) adding disposable units to an army could be a really bad thing for the other player to ignore.

i dunno i'm just not that nostalgic about the lurker. it was badass and all but i'm glad they're attempting new mechanics with a different style even while they recognize that those old lost units have left holes that needed to be filled. but i'm just imagining the wall of broodlings, locusts and infested terrans slowly rolling over everything and getting chills from it. (besides the egg-spawned units that will obviously be what you want to focus on microing.



Ya well im probably a bit overcritical, in fact i like most of the zerg changes, also most of the added upgrades and stuff. The new Corrupter ability is super retarded though.

I do like the new Shredder and the replacement of the Thor for a more mobile antiair and okay vs ground unit.


But the Protoss changes are just so underwhelming. If they added the arbiter and reaver and a random other fun unit, people would be flipping out here and love the addon so much. But as it is now most of the protoss players just hate the addon and i guess if they won't change some major things til release they will continue to do so.
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 01:07 GMT
#4730
Ghost Cloak cost is now fixed
Reapers will regenerate health while out of combat
Battle Cruisers get a speed boost on cooldown, so they can burst out at 110% speed
Banelings will now have burrow-move
Hydras are getting a speed upgrade

all of these units are getting buffed but not a single tweak to the gateway units? i think toss is going to do very bad if these changes go live with no attention to protoss. David Kim still seems to think that protoss is the strongest race.
you no take candle
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 22 2011 01:07 GMT
#4731
On October 22 2011 10:06 McFeser wrote:
Wait, so when it says that a replicant gains all of unit's upgrades does that mean it will have 3/3?


I assume it means all currently researched.....remember when mind control would just mind control its base form?
SnowK
Profile Joined June 2011
United States245 Posts
October 22 2011 01:07 GMT
#4732
On October 22 2011 10:06 McFeser wrote:
Wait, so when it says that a replicant gains all of unit's upgrades does that mean it will have 3/3?


No, just shit like siege mode and cloak (active or passive)
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
HungShark
Profile Joined June 2010
United States134 Posts
October 22 2011 01:07 GMT
#4733
Why do we need fancy units to provide mobile detection? Why can't overlords just detect like they did in BW?
Die again in good health!
McFeser
Profile Joined July 2011
United States2458 Posts
October 22 2011 01:08 GMT
#4734
On October 22 2011 10:07 SuperYo1000 wrote:
Show nested quote +
On October 22 2011 10:06 McFeser wrote:
Wait, so when it says that a replicant gains all of unit's upgrades does that mean it will have 3/3?


I assume it means all currently researched.....remember when mind control would just mind control its base form?

No, I just read the MLG preview. If you replicate a banshee you will recieve the banshee cloak ability, even if Terran hasn't researched cloak yet.
Promethelax still hasn't changed his quote
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
October 22 2011 01:08 GMT
#4735
On October 22 2011 10:07 HungShark wrote:
Why do we need fancy units to provide mobile detection? Why can't overlords just detect like they did in BW?

I do not want that back :O

What's this dark swarm thing do?
How devious | http://anartisticanswer.blogspot.com.au/
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
October 22 2011 01:08 GMT
#4736
On October 22 2011 10:06 Yosen3002 wrote:
Show nested quote +
On October 22 2011 09:55 Doc Daneeka wrote:
On October 22 2011 09:46 Yosen3002 wrote:
On the other hand if they look so closly at broodwar...why the fuck wouldnt they actually implement the lurker instead of this strange broodhost or whatever? It obviously is supposed to fill the same role, but i still think the lurker is way way way more exciting and i didnt even watched/played that much broodwar.


i really like it actually. gameplay notwithstanding of course since we haven't played it, but it's a neat idea, and it makes the zerg more zergy. people are always complaining about how zerg doesn't feel 'swarmy' enough in sc2, but between infested terrans, broodlings from broodlords and now locusts, i feel like it's kind of hard to argue that. it also seems like it might be a threat that grows as the battle goes on - i haven't read anything about these units being on a timer so a decent pack of swarm hosts (i'll admit i hope the name changes to something catchier) adding disposable units to an army could be a really bad thing for the other player to ignore.

i dunno i'm just not that nostalgic about the lurker. it was badass and all but i'm glad they're attempting new mechanics with a different style even while they recognize that those old lost units have left holes that needed to be filled. but i'm just imagining the wall of broodlings, locusts and infested terrans slowly rolling over everything and getting chills from it. (besides the egg-spawned units that will obviously be what you want to focus on microing.



Ya well im probably a bit overcritical, in fact i like most of the zerg changes, also most of the added upgrades and stuff. The new Corrupter ability is super retarded though.

I do like the new Shredder and the replacement of the Thor for a more mobile antiair and okay vs ground unit.


But the Protoss changes are just so underwhelming. If they added the arbiter and reaver and a random other fun unit, people would be flipping out here and love the addon so much. But as it is now most of the protoss players just hate the addon and i guess if they won't change some major things til release they will continue to do so.

reavers have no chance to be added, as it will make bio TvP quite unviable. Cant argue about arbiters, though.
Demonhunter04
Profile Joined July 2011
1530 Posts
October 22 2011 01:08 GMT
#4737
On October 22 2011 10:04 0neder wrote:
Show nested quote +
On October 22 2011 10:02 Daralii wrote:
On October 22 2011 10:01 0neder wrote:
Axe colossus, buff gateway units, Protoss has the strongest units again, let the new units fall where they may, eliminate them where necessary. Done.

Can't buff the gateway units without removing the warp gate or pushing it back significantly. The colossus has nothing to do with that issue.

Of course you can buff gateway units without removing warp gate.


And then make 4 gate an overpowered strategy in PvT and PvZ.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
HungShark
Profile Joined June 2010
United States134 Posts
October 22 2011 01:09 GMT
#4738
Wait...what happens when a replicated becomes a baneling?
Die again in good health!
K3Nyy
Profile Joined February 2010
United States1961 Posts
October 22 2011 01:09 GMT
#4739
On October 22 2011 10:02 Daralii wrote:
Show nested quote +
On October 22 2011 10:01 0neder wrote:
Axe colossus, buff gateway units, Protoss has the strongest units again, let the new units fall where they may, eliminate them where necessary. Done.

Can't buff the gateway units without removing the warp gate or pushing it back significantly. The colossus has nothing to do with that issue.


You can if you remove the Sentry. A lot of people on both sides would be happy.
Demonhunter04
Profile Joined July 2011
1530 Posts
October 22 2011 01:10 GMT
#4740
On October 22 2011 10:05 mR.bONG789 wrote:
Nooooooooooooooooooooooooo! Not my carriers! Sure they sucked in every matchup, but in pvt that was mainly because of the popularity of bio. Now with mech being once again viable in pvt, carriers could actually be good if they got a slight buff.

The new big corsair is gonna be pretty lame imo. its just more lazers killing shit like the colossus and voidray, and we all hate watching/playing that. not to mention that big corsair + colossus will probably be rediculious to handle super late game since colossi will just mealt every thing on the ground while templsts will rape everything in the air.

i like the new nexus abilitys though, now you can do a expo with the nexus cannon thing and a gateway rather than forge.

replicator also seems pretty cool but a bit stupid at the same time. i mean, what good units can u replicate that arent massive and will let you get to melee range? in pvt, geting into melee range will be near impossible to get any good units( eg. siege tank, raven, bc). In pvz, you could get some good units like broodlords(if u can get air units) or ultras though.

vipers seem imba good, with abduct you can completely shut down protoss splash and tanks. reverse dark swarm is also pretty stupid since its esentially just hold a button and click everywhere over their army to make it useless.


Brood lords and ultralisks are massive, actually.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
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