sigh this is what im talking about. u guys do know that vipers make any and all spell casters useless right? so replicating a infestor wont do anything to the deathball as long as u can get some clouds on it. ur better off replicating a viper then an infestor.
New HotS Units/Abilities in Blizzcon - Page 235
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Ballistixz
United States1269 Posts
sigh this is what im talking about. u guys do know that vipers make any and all spell casters useless right? so replicating a infestor wont do anything to the deathball as long as u can get some clouds on it. ur better off replicating a viper then an infestor. | ||
sc2holar
Sweden1637 Posts
On October 22 2011 09:48 tnud wrote: EDIT: I guess you mean a tank type of deal. Defenders advantage thing. Hmm, yea kinda. Not sure P needs it tho its not a question about "needs" its a matter of FUN and strategical depth. 1a deathball play is boring, i would love to have some tactical, space controlling units. | ||
Shintuku
Canada76 Posts
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XRaDiiX
Canada1730 Posts
On October 22 2011 09:50 Zeke50100 wrote: I don't get why Zergs are in Protoss Observer-mode. Why the hell would you only ever have ONE detector? I see it plaguing Protoss and Zerg players all the time (Terran to a lesser extent because of Scan, but there are still plenty of Terrans who don't have back-up plans after Scan, either). You probably play Terran i can see from your portrait.. Not sure why you'd be worried about Discussing it. You have Scan after all Viper = 200 GAS Zerg NEEDS GAS for their Army more than any other Race. | ||
Maculo
21 Posts
On October 22 2011 09:50 Crisco wrote: In the HotS trailer you can see a few actually clone Siege Tanks in siege mode out of range. Therefore, I do not think it is all that bad in range. That being said, the price is pretty high. how many bajillion people already stated that replicant can morph into ANY unit you have vision for. ugh people..[/QUOTE] True, but in a 200+ page thread I am hardly surprised. Although, could be worse, I was told the Q&A was rather tedious with some of the questions. | ||
lowercase
Canada1047 Posts
On October 22 2011 09:45 Ravnemesteren wrote: Were did you get that? From what I understood from the panel they use a certain amount of energy to turn another unit into a detector permanently. That means a single Viper can turn several units into detectors over time. Exactly. I'm starting to think that this "viper" thing is going to be less of a defiler and more like a flying queen. I wouldn't be surprised to see it birthed right from the lair, with no larva involved. | ||
Zeke50100
United States2220 Posts
On October 22 2011 09:51 Shintuku wrote: I completely fail to understand the logic here. Blizz said Terran was the most complete race and yet they add 3 new units without removing any other, compared to Protoss who get 3 new units while getting the mothership(which was seriously starting to pick-up) and the carrier removed? Flawed. Because the number of units added defines the changes made. No. Flawed. On October 22 2011 09:52 XRaDiiX wrote: You probably play Terran i can see from your portrait.. Not sure why you'd be worried about Discussing it. You have Scan after all Viper = 200 GAS Zerg NEEDS GAS for their Army more than any other Race. Actually, I play Zerg. Thanks for trying, though. Need gas more than ANY other race? Protoss says hi. | ||
RedMosquito
United States280 Posts
Why? Its better than Thor vs Mutas According to the post theres barely any splash damage if any. Also thors have huge health and can keep firing. It sounds like Warhounds can be oneshot by huge mutaballs | ||
Rorschach
United States623 Posts
On October 22 2011 09:52 Maculo wrote: how many bajillion people already stated that replicant can morph into ANY unit you have vision for. ugh people.. True, but in a 200+ page thread I am hardly surprised. Although, could be worse, I was told the Q&A was rather tedious with some of the questions. [/QUOTE] It CANNOT replicate any massive units.... | ||
Resistentialism
Canada688 Posts
On October 22 2011 09:48 Andytaker wrote: Because you can get any Unit from your Enemy Aha, here is an early example of a retarded and soon-to-be all-too-frequent argument. | ||
HypaSnipa
64 Posts
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Resistentialism
Canada688 Posts
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sc2holar
Sweden1637 Posts
On October 22 2011 09:52 Zeke50100 wrote: Because the number of units added defines the changes made. No. Flawed. Actually, I play Zerg. Thanks for trying, though. From the way this look right now, HoTS is going to increase the gap in flexibility and diveresity between terran and the other races. | ||
Eisenheim
France229 Posts
Protoss A => Basic X Gateways with Blink stalker + Replicant Protoss B => Many Tech (lot of investment) Gateway + Immo/Colossi + High Upgrade Protoss A use Replicant for Immo/Colossi and get the upgrades of Protoss B. Yeah, that's cool, i love theorycraft. We really need THE Voice for replicant : *click* yo dawg, *click* i heard you love inception, *click* so i put... | ||
PresenceSc2
Australia4032 Posts
On October 22 2011 09:50 ChickaChuckWally wrote: Looks like I'll be switching to zerg! (not because of i think its unbalanced in any way) Becuase their units looks so fun to use! btw, have they anounced when the beta is coming and who gets it I think they said open beta. You can choose to opt in to betas in the battle.net account management page. Go to account, then on the side click on beta profile settings. | ||
Danglars
United States12133 Posts
Nexus Abilities In Heart of the Swarm, the Nexus has a pair of new abilities that will help Protoss players on the defensive. Arc Shield Cost: 25 Energy Effect: Place an anti-light cannon on top of any structure for a brief period of time. This will be a nice defensive ability for Protoss players protecting an early expansion, and later on in the game for protecting outlying expansions against small raids. It seems like there could be potential to use this ability to protect proxy Pylons during an early attack as well. Recall Cost: 75 Energy Effect: Transports selected units to target Nexus The Mothership is gone, and the Recall ability has been moved to the Nexus. Because of the high energy cost, it seems that this is an ability we'll only see in the later stages of the game, and as a defensive/retreat measure. source Crazy stuff for toss | ||
lololol
5198 Posts
On October 22 2011 09:02 Shikyo wrote: Isnt control seperate from psi? So P could have a 400/400 army ![]() In BW it was supply/control/psi, but in SC2 all races use supply. | ||
roymarthyup
1442 Posts
even if blizzard intends to do a beta and fix everything before release... how could something so STUPID as this even make it past initial concept stages.... i speak of this. i cant believe i missed this change at first. this is the dumbest change in the whole list Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps. | ||
Doc Daneeka
United States577 Posts
On October 22 2011 09:46 Yosen3002 wrote: On the other hand if they look so closly at broodwar...why the fuck wouldnt they actually implement the lurker instead of this strange broodhost or whatever? It obviously is supposed to fill the same role, but i still think the lurker is way way way more exciting and i didnt even watched/played that much broodwar. i really like it actually. gameplay notwithstanding of course since we haven't played it, but it's a neat idea, and it makes the zerg more zergy. people are always complaining about how zerg doesn't feel 'swarmy' enough in sc2, but between infested terrans, broodlings from broodlords and now locusts, i feel like it's kind of hard to argue that. it also seems like it might be a threat that grows as the battle goes on - i haven't read anything about these units being on a timer so a decent pack of swarm hosts (i'll admit i hope the name changes to something catchier) adding disposable units to an army could be a really bad thing for the other player to ignore. i dunno i'm just not that nostalgic about the lurker. it was badass and all but i'm glad they're attempting new mechanics with a different style even while they recognize that those old lost units have left holes that needed to be filled. but i'm just imagining the wall of broodlings, locusts and infested terrans slowly rolling over everything and getting chills from it. (besides the egg-spawned units that will obviously be what you want to focus on microing. | ||
SuperYo1000
United States880 Posts
There are lots of ways to balance this unit so I would suggest whiners to stop whining | ||
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