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New HotS Units/Abilities in Blizzcon - Page 235

Forum Index > SC2 General
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Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 00:50 GMT
#4681
On October 22 2011 09:47 Eisenheim wrote:
Show nested quote +
On October 22 2011 09:46 Andytaker wrote:
On October 22 2011 09:44 sc2holar wrote:
Can the replicant only Clone one unit at the time?

i really dont see how they can be cost effective if thats the case.


Clone Infestor= Deathball+Fungal trolololol^^


Replifestor + HT => Trolololo.



sigh this is what im talking about. u guys do know that vipers make any and all spell casters useless right? so replicating a infestor wont do anything to the deathball as long as u can get some clouds on it. ur better off replicating a viper then an infestor.
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 00:51 GMT
#4682
On October 22 2011 09:48 tnud wrote:
Show nested quote +
On October 22 2011 09:48 sc2holar wrote:
Looks like protoss will be left completley without a space control/positional unit. Why is that?


EDIT: I guess you mean a tank type of deal. Defenders advantage thing. Hmm, yea kinda. Not sure P needs it tho


its not a question about "needs" its a matter of FUN and strategical depth. 1a deathball play is boring, i would love to have some tactical, space controlling units.
you no take candle
Shintuku
Profile Joined December 2010
Canada76 Posts
Last Edited: 2011-10-22 00:52:36
October 22 2011 00:51 GMT
#4683
I completely fail to understand the logic here. Blizz said Terran was the most complete race and yet they add 3 new units without removing any other, compared to Protoss who get 3 new units while getting the mothership(which was seriously starting to pick-up vs zerg both with timing pushes and as a counter to broodlord/infestor) and the carrier removed? Flawed.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-22 00:53:21
October 22 2011 00:52 GMT
#4684
On October 22 2011 09:50 Zeke50100 wrote:
Show nested quote +
On October 22 2011 09:48 XRaDiiX wrote:
Whats Zerg Supposed to do if their mobile Detector Units Dies when they attack a protosses Base and the Protoss warps in DT's

Wait for another Vipers? Or let your whole army die to DT's

Taking out the Overseer was Retarded


I don't get why Zergs are in Protoss Observer-mode. Why the hell would you only ever have ONE detector? I see it plaguing Protoss and Zerg players all the time (Terran to a lesser extent because of Scan, but there are still plenty of Terrans who don't have back-up plans after Scan, either).


You probably play Terran i can see from your portrait..

Not sure why you'd be worried about Discussing it. You have Scan after all

Viper = 200 GAS Zerg NEEDS GAS for their Army more than any other Race.
Never GG MKP | IdrA
Maculo
Profile Joined October 2011
21 Posts
October 22 2011 00:52 GMT
#4685
On October 22 2011 09:50 Crisco wrote:

In the HotS trailer you can see a few actually clone Siege Tanks in siege mode out of range. Therefore, I do not think it is all that bad in range. That being said, the price is pretty high.


how many bajillion people already stated that replicant can morph into ANY unit you have vision for. ugh people..[/QUOTE]

True, but in a 200+ page thread I am hardly surprised.

Although, could be worse, I was told the Q&A was rather tedious with some of the questions.
lowercase
Profile Joined September 2010
Canada1047 Posts
October 22 2011 00:52 GMT
#4686
On October 22 2011 09:45 Ravnemesteren wrote:
Show nested quote +
On October 22 2011 09:43 XRaDiiX wrote:
On October 22 2011 09:40 Ravnemesteren wrote:
On October 22 2011 09:36 XRaDiiX wrote:
On October 22 2011 09:23 Shikyo wrote:
On October 22 2011 09:22 preon wrote:
I can't believe everyone is whining so much.. ecpecially the guys saying that they should remove all units that werent in brood war and bring back the ones that were.. Go play brood war if you miss it so much, I don't want a f-ing lurker, I don't want the stupid reaver. I want new cool things to play around with. I'm pumped for HotS :D

I dunno, if you don't want a quality game with a focus on gameplay instead of gimmicks why not just play Supreme Commander or something?


Supreme Commander and Sup Com FA were great Rts's though...

I agree with you on the Overseer thing ; they should definitely Keep the Overseer i don't like the Idea of a Single use Cloak Detect use on a unit that can only be used once and costs 200 gas to get just 1 Mobile Cloak Detector.


No, it costs energy to turn another unit into a detector. I actually like the idea.



I know that but 1 Viper = 200 Gas

1 Overseer =50/50


Each Viper can only give a unit Cloak Detect once ever


Were did you get that? From what I understood from the panel they use a certain amount of energy to turn another unit into a detector permanently. That means a single Viper can turn several units into detectors over time.


Exactly. I'm starting to think that this "viper" thing is going to be less of a defiler and more like a flying queen. I wouldn't be surprised to see it birthed right from the lair, with no larva involved.

That is not dead which can eternal lie...
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2011-10-22 00:54:18
October 22 2011 00:52 GMT
#4687
On October 22 2011 09:51 Shintuku wrote:
I completely fail to understand the logic here. Blizz said Terran was the most complete race and yet they add 3 new units without removing any other, compared to Protoss who get 3 new units while getting the mothership(which was seriously starting to pick-up) and the carrier removed? Flawed.


Because the number of units added defines the changes made.

No. Flawed.

On October 22 2011 09:52 XRaDiiX wrote:
Show nested quote +
On October 22 2011 09:50 Zeke50100 wrote:
On October 22 2011 09:48 XRaDiiX wrote:
Whats Zerg Supposed to do if their mobile Detector Units Dies when they attack a protosses Base and the Protoss warps in DT's

Wait for another Vipers? Or let your whole army die to DT's

Taking out the Overseer was Retarded


I don't get why Zergs are in Protoss Observer-mode. Why the hell would you only ever have ONE detector? I see it plaguing Protoss and Zerg players all the time (Terran to a lesser extent because of Scan, but there are still plenty of Terrans who don't have back-up plans after Scan, either).


You probably play Terran i can see from your portrait..

Not sure why you'd be worried about Discussing it. You have Scan after all

Viper = 200 GAS Zerg NEEDS GAS for their Army more than any other Race.


Actually, I play Zerg. Thanks for trying, though.

Need gas more than ANY other race? Protoss says hi.
RedMosquito
Profile Joined September 2010
United States280 Posts
October 22 2011 00:53 GMT
#4688
Why? Its better than Thor vs Mutas


According to the post theres barely any splash damage if any. Also thors have huge health and can keep firing. It sounds like Warhounds can be oneshot by huge mutaballs
Rorschach
Profile Joined May 2010
United States623 Posts
October 22 2011 00:53 GMT
#4689
On October 22 2011 09:52 Maculo wrote:
Show nested quote +
On October 22 2011 09:50 Crisco wrote:

In the HotS trailer you can see a few actually clone Siege Tanks in siege mode out of range. Therefore, I do not think it is all that bad in range. That being said, the price is pretty high.


how many bajillion people already stated that replicant can morph into ANY unit you have vision for. ugh people..


True, but in a 200+ page thread I am hardly surprised.

Although, could be worse, I was told the Q&A was rather tedious with some of the questions. [/QUOTE]


It CANNOT replicate any massive units....
En Taro Adun, Executor!
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
Last Edited: 2011-10-22 00:54:26
October 22 2011 00:53 GMT
#4690
On October 22 2011 09:48 Andytaker wrote:
Show nested quote +
On October 22 2011 09:48 sc2holar wrote:
Looks like protoss will be left completley without a space control/positional unit. Why is that?

Because you can get any Unit from your Enemy


Aha, here is an early example of a retarded and soon-to-be all-too-frequent argument.

HypaSnipa
Profile Joined June 2010
64 Posts
October 22 2011 00:53 GMT
#4691
Hey! All of the races are stronger! Starcraft 2 is now OP! Everyone shut up and play your OP race!?
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
Last Edited: 2011-10-22 00:54:18
October 22 2011 00:54 GMT
#4692
quote is not edit
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 00:54 GMT
#4693
On October 22 2011 09:52 Zeke50100 wrote:
Show nested quote +
On October 22 2011 09:51 Shintuku wrote:
I completely fail to understand the logic here. Blizz said Terran was the most complete race and yet they add 3 new units without removing any other, compared to Protoss who get 3 new units while getting the mothership(which was seriously starting to pick-up) and the carrier removed? Flawed.


Because the number of units added defines the changes made.

No. Flawed.

Show nested quote +
On October 22 2011 09:52 XRaDiiX wrote:
On October 22 2011 09:50 Zeke50100 wrote:
On October 22 2011 09:48 XRaDiiX wrote:
Whats Zerg Supposed to do if their mobile Detector Units Dies when they attack a protosses Base and the Protoss warps in DT's

Wait for another Vipers? Or let your whole army die to DT's

Taking out the Overseer was Retarded


I don't get why Zergs are in Protoss Observer-mode. Why the hell would you only ever have ONE detector? I see it plaguing Protoss and Zerg players all the time (Terran to a lesser extent because of Scan, but there are still plenty of Terrans who don't have back-up plans after Scan, either).


You probably play Terran i can see from your portrait..

Not sure why you'd be worried about Discussing it. You have Scan after all


Actually, I play Zerg. Thanks for trying, though.


From the way this look right now, HoTS is going to increase the gap in flexibility and diveresity between terran and the other races.
you no take candle
Eisenheim
Profile Joined May 2011
France229 Posts
October 22 2011 00:54 GMT
#4694
New use for Replicant in PvP !

Protoss A => Basic X Gateways with Blink stalker + Replicant
Protoss B => Many Tech (lot of investment) Gateway + Immo/Colossi + High Upgrade

Protoss A use Replicant for Immo/Colossi and get the upgrades of Protoss B.

Yeah, that's cool, i love theorycraft.

We really need THE Voice for replicant : *click* yo dawg, *click* i heard you love inception, *click* so i put...
ToD, DeMusliM, White-ra, Stephano, MVP !
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 22 2011 00:55 GMT
#4695
On October 22 2011 09:50 ChickaChuckWally wrote:
Looks like I'll be switching to zerg!

(not because of i think its unbalanced in any way)

Becuase their units looks so fun to use!

btw, have they anounced when the beta is coming and who gets it


I think they said open beta.

You can choose to opt in to betas in the battle.net account management page. Go to account, then on the side click on beta profile settings.
Stephano//HerO//TaeJa//Squirtle//Bomber
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 22 2011 00:55 GMT
#4696
Nexus Abilities

In Heart of the Swarm, the Nexus has a pair of new abilities that will help Protoss players on the defensive.

Arc Shield

Cost: 25 Energy
Effect: Place an anti-light cannon on top of any structure for a brief period of time.

This will be a nice defensive ability for Protoss players protecting an early expansion, and later on in the game for protecting outlying expansions against small raids. It seems like there could be potential to use this ability to protect proxy Pylons during an early attack as well.

Recall

Cost: 75 Energy
Effect: Transports selected units to target Nexus

The Mothership is gone, and the Recall ability has been moved to the Nexus. Because of the high energy cost, it seems that this is an ability we'll only see in the later stages of the game, and as a defensive/retreat measure.

source

Crazy stuff for toss
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
lololol
Profile Joined February 2006
5198 Posts
October 22 2011 00:55 GMT
#4697
On October 22 2011 09:02 Shikyo wrote:
Show nested quote +
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.

Isnt control seperate from psi? So P could have a 400/400 army

In BW it was supply/control/psi, but in SC2 all races use supply.
I'll call Nada.
roymarthyup
Profile Joined April 2010
1442 Posts
October 22 2011 00:55 GMT
#4698
i have one thing to say about these changes. i missed this at first, however i am now thinking to myself.... WTF..... how retarded is blizzard for putting something so stupid and nonsensical in these changes.


even if blizzard intends to do a beta and fix everything before release... how could something so STUPID as this even make it past initial concept stages....




i speak of this. i cant believe i missed this change at first. this is the dumbest change in the whole list

Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2011-10-22 00:57:03
October 22 2011 00:55 GMT
#4699
On October 22 2011 09:46 Yosen3002 wrote:
On the other hand if they look so closly at broodwar...why the fuck wouldnt they actually implement the lurker instead of this strange broodhost or whatever? It obviously is supposed to fill the same role, but i still think the lurker is way way way more exciting and i didnt even watched/played that much broodwar.


i really like it actually. gameplay notwithstanding of course since we haven't played it, but it's a neat idea, and it makes the zerg more zergy. people are always complaining about how zerg doesn't feel 'swarmy' enough in sc2, but between infested terrans, broodlings from broodlords and now locusts, i feel like it's kind of hard to argue that. it also seems like it might be a threat that grows as the battle goes on - i haven't read anything about these units being on a timer so a decent pack of swarm hosts (i'll admit i hope the name changes to something catchier) adding disposable units to an army could be a really bad thing for the other player to ignore.

i dunno i'm just not that nostalgic about the lurker. it was badass and all but i'm glad they're attempting new mechanics with a different style even while they recognize that those old lost units have left holes that needed to be filled. but i'm just imagining the wall of broodlings, locusts and infested terrans slowly rolling over everything and getting chills from it. (besides the egg-spawned units that will obviously be what you want to focus on microing.
payed off security
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 22 2011 00:55 GMT
#4700
isnt it 200 min 200 gas for the replicator? Does the unit retain a new value of hit points or does the replicator have a set number of hit points no matter what it duplicates


There are lots of ways to balance this unit so I would suggest whiners to stop whining
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