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New HotS Units/Abilities in Blizzcon - Page 180

Forum Index > SC2 General
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BuddhaMonk
Profile Joined August 2010
781 Posts
October 21 2011 21:48 GMT
#3581
I think Oracle's ability to disable defensive structures will make stargate play more viable vs zerg. I wonder if you disable a spore, does it disable the detection as well?
DarkQ
Profile Joined July 2011
30 Posts
October 21 2011 21:48 GMT
#3582
oh my god :D

If a Terran Drops a Protoss, the toss just need to activate one or 2 of this shilds from his nexus and warp some units or recall a smal part of his army...
Glem
Profile Joined May 2011
12 Posts
October 21 2011 21:48 GMT
#3583
No lockdown for ghost ?
Wallstreet11
Profile Joined October 2011
133 Posts
October 21 2011 21:49 GMT
#3584
God damn what a rip off the new Goliath is... BLizzard has done it many many times before and this is no exception.

Compare the new goliath to the Dreadnought in the Warhammer Universe... It´s like a straight up copy only uglier :E. I don´t like copycats, I want it to feal more original zz
Heavenly
Profile Joined January 2011
2172 Posts
October 21 2011 21:49 GMT
#3585
On October 22 2011 06:48 Glem wrote:
No lockdown for ghost ?


Are you serious...
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
kilergrunt
Profile Joined July 2011
United States263 Posts
October 21 2011 21:49 GMT
#3586
I'm a little confused with the Tempest, it seems to be a direct counter to mutas, but I was never aware that mutas were that strong against protoss.
Select | iNkA | Tyler | Huk | Idra | Polt | NaNiwa | PuMa | Spanishiwa | DeMusliM | Slush
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 21:50 GMT
#3587
--- Nuked ---
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
October 21 2011 21:50 GMT
#3588
On October 22 2011 06:45 JackDragon wrote:
About that change to detection. You also have infestors for detection (if they haven't changed Fungal). and yes you might have to wait a little bit longer to get mobile detection. But then again since you still have spore crawlers I don't think it will be that huge of a problem.

So I can't move from my base for the first 10-11 minutes of the game?
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 21 2011 21:50 GMT
#3589
Here's a question...will the unit that the viper makes into a detector be known to the other player? That's going to be straight up broken if the other player has to just guess what is detecting.
GinDo
Profile Blog Joined September 2010
3327 Posts
October 21 2011 21:50 GMT
#3590
On October 22 2011 06:41 McFeser wrote:
Show nested quote +
On October 22 2011 06:40 Femari wrote:
burrowed banelings can move?

fuck might as well switch to zerg cause im gonna have to waste scans all the time or mass ravens

Burrowed units move really slow, so it actually seems kind of risks to A-move burrowed banelings into an army. Given that it will take a second for them to unborrow.


Banlings can explode while burrowed. Everyone knows that -_-.

Also I like this change because it forces Terran to respond by building Ravens for detection. Its also a great way to deal with drops.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 21 2011 21:50 GMT
#3591
Dude, thats awesome! I am so stoked to play this!
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 21:50 GMT
#3592
On October 22 2011 06:45 Chairman Ray wrote:
Does anyone else think the shredder is conceptually unsound? It does high AoE damage to everything around it provided there's no friendly units. You drop it and there goes the entire mineral line. If it's instant deploy, then it's too strong. If it takes time to deploy, then it's up to the enemy to respond. This makes it so that it does nothing, or wins you the game.

It was actually said that it would slow, dunno about the damage tho.
(V) (;,,;) (V) Woopwoopwoopwoop
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 21 2011 21:50 GMT
#3593
One thing isn't entirely clear to me:

Is the maraowder gone?

Other than that - I love all the units they look sick as fuck.
For Terran it looks like Raven has even less use with the shredder- thingy and maybe siege tanks need to be brought back, although that depends on the warhound I guess.
https://steamcommunity.com/id/*tlusernamehere*/
Glem
Profile Joined May 2011
12 Posts
October 21 2011 21:51 GMT
#3594
On October 22 2011 06:49 Heavenly wrote:
Show nested quote +
On October 22 2011 06:48 Glem wrote:
No lockdown for ghost ?


Are you serious...


No why, best spell Terran ever
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 21 2011 21:51 GMT
#3595
On October 22 2011 06:48 Glem wrote:
No lockdown for ghost ?

lmao. some of these terran scrubs in this thread make me laugh.
When they see MC Probe, all the ladies disrobe.
yoigen
Profile Joined September 2010
Germany369 Posts
October 21 2011 21:51 GMT
#3596
On October 22 2011 06:50 Andytaker wrote:
Show nested quote +
On October 22 2011 06:46 hocash wrote:
On October 22 2011 06:31 XRaDiiX wrote:
On October 22 2011 06:30 GGTesomas wrote:
On October 22 2011 06:21 XRaDiiX wrote:
On October 22 2011 06:19 Bayyne wrote:
So I'm basically going to have to go Spire in order to have mobile detection out?


That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG

This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again


That's Very True this is an issue we should discuss in the Thread right now ....

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


Spore Crawler by the Spire.
No 3rd untill spire finishes? Protoss will rush to dt and expand like crazy due to the mapcontrol or just make suicide dts to kill all spores :/ this just doesnt seem right. You Get Spire Around 10 mins ready, But Toss gets Obsever so much faster ad Terran Has Scan


You do not need a fucking spire for the Viper. You can make them at lair-tech.

Today I didn't even have to use my AK, I gotta say it was a good day.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
October 21 2011 21:51 GMT
#3597
On October 22 2011 06:49 kilergrunt wrote:
I'm a little confused with the Tempest, it seems to be a direct counter to mutas, but I was never aware that mutas were that strong against protoss.




They can be extremely powerful on the bigger maps, and the only option for protoss to counter them is to go blink stalker into templar/archons as phoenix's are produced too slow and you just cant keep up with muta production.


Blizzard doesnt want to see bstalker every game vs zerg on bigger maps i guess
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Sabu113
Profile Blog Joined August 2009
United States11110 Posts
October 21 2011 21:51 GMT
#3598
On October 22 2011 06:37 WhiteDog wrote:
Show nested quote +
On October 22 2011 06:25 Scila wrote:
Zerg changes very good but some things may be too strong (Viper pull and burrow movement for blings).

Protoss changes are terrible, they're trying to fix the face by throwing a bunch of gimmicky crap in. You know that they don't know the issues when they add so many units with spells. Nexus recall is OP, replicant doesn't really belong in SC2

Oracle is by far the stupidest addition - yes we know Protoss is lacking harass, but why the hell do you give it ABILITIES instead of some specific attack? Herp derp make unit put at enemy base and click abilities...once again, doesn't fit Starcraft, you should have to micro to harass your opponent, not click abilities

Terran changes are ok I suppose. Warhound sounds like a new Goliath, Thors being moved to Mothership status is very smart, they never fit the race. Transformable hellions is a great change imo, the biggest problem with hellions is that you can't use them well in straight up battles. Shredder thingy looks kind of gimmicky but I guess we have to see it in action.

Overall too many changes imo and WAY too many caster abilities. We need more attacks, not more spells, SC2 is all about microing your units to make the best use of them.

People are actually mystaking theirselves with the actual power of the Viper last skill. Pulling one unit is not that great for almost the entire mana pool (100 mana). In fact it's almost like the neural parasite, it's not ground breaking.
The real power of the viper is the dark swarm like spell.


How does Toss win in an engagement with masses of Roaches or Hydras? Darkswarm is great vT. The pull is going to break vP (though the macro edge zergs been having should mean we never get to that stage) If they keep the current fungal design on the infestor...

I am a bit worried for the detection spell since it seems like it's going to be very dichotomous. If you have a Viper DTs will almost be perma neutralized. If you don't have a spire out though... 200 gas for your only form of mobile detection (besides fungals). Could open up some DT strats VZ
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 21:51 GMT
#3599
On October 22 2011 06:50 GGTesomas wrote:
Show nested quote +
On October 22 2011 06:45 JackDragon wrote:
About that change to detection. You also have infestors for detection (if they haven't changed Fungal). and yes you might have to wait a little bit longer to get mobile detection. But then again since you still have spore crawlers I don't think it will be that huge of a problem.

So I can't move from my base for the first 10-11 minutes of the game?

You just to need to scout first is it safe to move out with out detection.
(V) (;,,;) (V) Woopwoopwoopwoop
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 21:51:44
October 21 2011 21:51 GMT
#3600
With this New change to no Overseers Zergs gonna have to get an Evo Chamber Every Single Game vs protoss For Spores; otherwise you could auto-loss to DT Rushes.

Since Viper is a Spire Unit right?
Never GG MKP | IdrA
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