New HotS Units/Abilities in Blizzcon - Page 180
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BuddhaMonk
781 Posts
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DarkQ
30 Posts
If a Terran Drops a Protoss, the toss just need to activate one or 2 of this shilds from his nexus and warp some units or recall a smal part of his army... | ||
Glem
12 Posts
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Wallstreet11
133 Posts
Compare the new goliath to the Dreadnought in the Warhammer Universe... It´s like a straight up copy only uglier :E. I don´t like copycats, I want it to feal more original zz | ||
Heavenly
2172 Posts
On October 22 2011 06:48 Glem wrote: No lockdown for ghost ? ![]() Are you serious... | ||
kilergrunt
United States263 Posts
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Andytaker
88 Posts
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RDaneelOlivaw
Vatican City State733 Posts
On October 22 2011 06:45 JackDragon wrote: About that change to detection. You also have infestors for detection (if they haven't changed Fungal). and yes you might have to wait a little bit longer to get mobile detection. But then again since you still have spore crawlers I don't think it will be that huge of a problem. So I can't move from my base for the first 10-11 minutes of the game? | ||
SolidMoose
United States1240 Posts
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GinDo
3327 Posts
On October 22 2011 06:41 McFeser wrote: Burrowed units move really slow, so it actually seems kind of risks to A-move burrowed banelings into an army. Given that it will take a second for them to unborrow. Banlings can explode while burrowed. Everyone knows that -_-. Also I like this change because it forces Terran to respond by building Ravens for detection. Its also a great way to deal with drops. | ||
Sanguinarius
United States3427 Posts
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Roynalf
Finland886 Posts
On October 22 2011 06:45 Chairman Ray wrote: Does anyone else think the shredder is conceptually unsound? It does high AoE damage to everything around it provided there's no friendly units. You drop it and there goes the entire mineral line. If it's instant deploy, then it's too strong. If it takes time to deploy, then it's up to the enemy to respond. This makes it so that it does nothing, or wins you the game. It was actually said that it would slow, dunno about the damage tho. | ||
HwangjaeTerran
Finland5967 Posts
Is the maraowder gone? Other than that - I love all the units they look sick as fuck. For Terran it looks like Raven has even less use with the shredder- thingy and maybe siege tanks need to be brought back, although that depends on the warhound I guess. | ||
Glem
12 Posts
No why, best spell Terran ever ![]() | ||
da_head
Canada3350 Posts
On October 22 2011 06:48 Glem wrote: No lockdown for ghost ? ![]() lmao. some of these terran scrubs in this thread make me laugh. | ||
yoigen
Germany369 Posts
On October 22 2011 06:50 Andytaker wrote: No 3rd untill spire finishes? Protoss will rush to dt and expand like crazy due to the mapcontrol or just make suicide dts to kill all spores :/ this just doesnt seem right. You Get Spire Around 10 mins ready, But Toss gets Obsever so much faster ad Terran Has Scan You do not need a fucking spire for the Viper. You can make them at lair-tech. | ||
Cyro
United Kingdom20276 Posts
On October 22 2011 06:49 kilergrunt wrote: I'm a little confused with the Tempest, it seems to be a direct counter to mutas, but I was never aware that mutas were that strong against protoss. They can be extremely powerful on the bigger maps, and the only option for protoss to counter them is to go blink stalker into templar/archons as phoenix's are produced too slow and you just cant keep up with muta production. Blizzard doesnt want to see bstalker every game vs zerg on bigger maps i guess | ||
Sabu113
United States11035 Posts
On October 22 2011 06:37 WhiteDog wrote: People are actually mystaking theirselves with the actual power of the Viper last skill. Pulling one unit is not that great for almost the entire mana pool (100 mana). In fact it's almost like the neural parasite, it's not ground breaking. The real power of the viper is the dark swarm like spell. How does Toss win in an engagement with masses of Roaches or Hydras? Darkswarm is great vT. The pull is going to break vP (though the macro edge zergs been having should mean we never get to that stage) If they keep the current fungal design on the infestor... I am a bit worried for the detection spell since it seems like it's going to be very dichotomous. If you have a Viper DTs will almost be perma neutralized. If you don't have a spire out though... 200 gas for your only form of mobile detection (besides fungals). Could open up some DT strats VZ | ||
Roynalf
Finland886 Posts
On October 22 2011 06:50 GGTesomas wrote: So I can't move from my base for the first 10-11 minutes of the game? You just to need to scout first is it safe to move out with out detection. | ||
XRaDiiX
Canada1730 Posts
Since Viper is a Spire Unit right? | ||
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