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New HotS Units/Abilities in Blizzcon - Page 178

Forum Index > SC2 General
Post a Reply
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TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 21:41 GMT
#3541
On October 22 2011 06:31 XRaDiiX wrote:
Show nested quote +
On October 22 2011 06:30 GGTesomas wrote:
On October 22 2011 06:21 XRaDiiX wrote:
On October 22 2011 06:19 Bayyne wrote:
So I'm basically going to have to go Spire in order to have mobile detection out?


That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG

This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again


That's Very True this is an issue we should discuss in the Thread right now ....

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


it's definitely not going be like that ,bro ,chill out
''Special Tactics since 1998'' - WhiteRa
McFeser
Profile Joined July 2011
United States2458 Posts
October 21 2011 21:41 GMT
#3542
On October 22 2011 06:40 Femari wrote:
burrowed banelings can move?

fuck might as well switch to zerg cause im gonna have to waste scans all the time or mass ravens

Burrowed units move really slow, so it actually seems kind of risks to A-move burrowed banelings into an army. Given that it will take a second for them to unborrow.
Promethelax still hasn't changed his quote
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
October 21 2011 21:42 GMT
#3543
Does this mean that Burrowed units can gain detection, like burrowed roaches?
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
October 21 2011 21:42 GMT
#3544
I'm really not sure I like most of these changes. I guess only time will tell
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Paperplane
Profile Joined March 2011
Netherlands1823 Posts
Last Edited: 2011-10-21 21:42:36
October 21 2011 21:42 GMT
#3545
Looking good!
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 21:43 GMT
#3546
On October 22 2011 06:41 TroubL wrote:
Show nested quote +
On October 22 2011 06:31 XRaDiiX wrote:
On October 22 2011 06:30 GGTesomas wrote:
On October 22 2011 06:21 XRaDiiX wrote:
On October 22 2011 06:19 Bayyne wrote:
So I'm basically going to have to go Spire in order to have mobile detection out?


That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG

This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again


That's Very True this is an issue we should discuss in the Thread right now ....

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


it's definitely not going be like that ,bro ,chill out


Yeah, zergs will just do the same thing they've been doing this entire time: building a spore crawler or two.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Asturas
Profile Blog Joined September 2010
Finland587 Posts
October 21 2011 21:43 GMT
#3547
I just hope Hots will never be published. Die Hots, die!

I think that after Hots premiere I will switch back to Brood War.
There are no boundaries, that's the final conclusion.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 21 2011 21:44 GMT
#3548
On October 22 2011 06:43 Asturas wrote:
I just hope Hots will never be published. Die Hots, die!

I think that after Hots premiere I will switch back to Brood War.


wow. o_O

It's doing to SC2 exactly what Brood War did to SC1. It's amazing and going to bring so many good changes.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 21 2011 21:44 GMT
#3549
On October 22 2011 06:43 Whitewing wrote:
Show nested quote +
On October 22 2011 06:41 TroubL wrote:
On October 22 2011 06:31 XRaDiiX wrote:
On October 22 2011 06:30 GGTesomas wrote:
On October 22 2011 06:21 XRaDiiX wrote:
On October 22 2011 06:19 Bayyne wrote:
So I'm basically going to have to go Spire in order to have mobile detection out?


That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG

This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again


That's Very True this is an issue we should discuss in the Thread right now ....

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


it's definitely not going be like that ,bro ,chill out


Yeah, zergs will just do the same thing they've been doing this entire time: building a spore crawler or two.
It will probably be a little close though. Kind of like PvP. Just be sure to have spores by your spire I guess.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
October 21 2011 21:44 GMT
#3550
On October 22 2011 06:36 XRaDiiX wrote:
Show nested quote +
On October 22 2011 06:32 Ballistixz wrote:
with overseers being removed i am seriously worried about zerg scouting and early detection.... spire takes FOREVER to build so cloaked banshees and DT plays would be that much more stronger. scouting will also be a issue since overseers were mainly a scouting unit. i dont need to explain how and why scouting is so important in SC2.

by them removing the overseer and putting detection on this spire tech unit that is actually a pretty severe nerf for zerg detection. not only that but u have to spend energy to parasite a unit for it to detect? i dont like that idea at all. they mind as well keep the overseer or replace it with something other then viper for scouting and detection.

also can anyway tell me the stats on "the host" unit? what is the atk range and HP on it? spawning 2 units every 15 seconds dont sound all that great if those 2 units will die before they even reach the target by tank fire/marines...... do they do impact damage similiar to broodlords? do the units they spawn have high HP or is it 35-45 HP like broodlings?



I was thinking the same thing .... it's going to take too long for Zerg to get Mobile Detection what is Blizzard thinking...

I asked this question Several pages ago and Feel its Very Important

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


Were gonna have to see if Blizzard Does anything about Spire Build time Because Zerg isn't gonna be able to Move out against Protoss/Zerg Without Vipers Now.

If it is from spire Ill DT rush every game. Why build colossus and lose it to Viper. There are many issues with these changes and I hope to heck they'll have things fixed by release
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 21 2011 21:44 GMT
#3551
On October 22 2011 06:40 Femari wrote:
burrowed banelings can move?

fuck might as well switch to zerg cause im gonna have to waste scans all the time or mass ravens

or build 1 raven and micro it oO
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
Last Edited: 2011-10-21 21:45:19
October 21 2011 21:44 GMT
#3552
On October 22 2011 06:43 Asturas wrote:
I just hope Hots will never be published. Die Hots, die!

I think that after Hots premiere I will switch back to Brood War.


Aww, little terran not get what he was hoping for. cute.

Also, the oricle looks like a flying derp that is totally worthless.
ZenithM
Profile Joined February 2011
France15952 Posts
October 21 2011 21:44 GMT
#3553
On October 22 2011 06:40 Bibdy wrote:
The Replicator makes me angrier and angrier the more I think about it. I want something I can harass a Terran with that's en-par with a Cloaked Banshee rush, M&M drop, Hellion drop, or whatever else. Protoss is too passive in that matchup. The good harassment units take forever to come out (DTs, Phoenixes or Void Rays) and throw you down a tech path without detection, always making it a big gamble. Neither Replicators (nor Oracles for that matter) provide a means to demolish the guy's expansion because you pulled him out of position (a good M&M drop), or utterly demolish an entire mineral line because he fucked up (a good Hellion drop). Protoss just completely suck at defending and initiating that stuff in the current game. The Nexus Recall would make defense a lot better, granted, but I don't see how a Replicator-opener or Oracle-opener strategy is going to inflict any kind of significant harm on your opponent.


In theory, you can now warp units with warp prism and recall them with your nexus and such harassing at a low cost (75 energy on you nexus).
In practice, this ability is too good to be true and will be nerfed to death, so no, we won't be able to harass, like, ever ;D

Also, maybe the oracle is a detector? That could make stargate viable against terran, alllowing phoenix harass.

Can someone confirm/unconfirm this?
torg
Profile Joined April 2011
Norway47 Posts
October 21 2011 21:44 GMT
#3554
On October 22 2011 06:41 TroubL wrote:
Show nested quote +
On October 22 2011 06:31 XRaDiiX wrote:
On October 22 2011 06:30 GGTesomas wrote:
On October 22 2011 06:21 XRaDiiX wrote:
On October 22 2011 06:19 Bayyne wrote:
So I'm basically going to have to go Spire in order to have mobile detection out?


That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG

This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again


That's Very True this is an issue we should discuss in the Thread right now ....

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


it's definitely not going be like that ,bro ,chill out


agree. last time i checked overlords are mobile units. you dont need a spire bro ;D
gmorf33
Profile Joined September 2010
25 Posts
October 21 2011 21:44 GMT
#3555
aren't spores the superior form of base detection anyways? I thought that was the standard response ATM if you scout DT or Cloak Banshee ?
mark05
Profile Joined March 2009
Canada807 Posts
October 21 2011 21:44 GMT
#3556
addint so much depth i like it
yes, I'm MarkOhFive
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 21:44 GMT
#3557
On October 22 2011 06:33 sGs.Kal_rA wrote:
Show nested quote +
On October 22 2011 06:12 Crisco wrote:
On October 22 2011 06:11 forsooth wrote:
On October 22 2011 05:50 0neder wrote:
On October 22 2011 05:49 forsooth wrote:
If Blizzard thought blue flame needed to be nerfed, why would they even consider burrow move banelings? Mineral lines will cease to exist when Zerg is in a game.

Scanner sweep is ridiculously huge in SC2. The least they can do it they don't nerf it is to buff burrowed stuff.

Scanner sweep? Please tell me you're joking. We're talking about a tier 1 unit that has the ability to instantly annihilate any mineral line, anywhere on the map, at any time. This isn't a pull and scatter your workers scenario like when hellions/DTs/mutas/etc. show up and save a decent chunk of them if you do it right. This is an instant loss of 20 workers with no warning and no ability to save a single one of them. It's a terrible idea.


you realize burrowed movement is tier 3 right?

Okay. Tier 1 is a bad idea, duh. Tier 3 is still a bad idea. Example: Terran on 4-5 bases spread out across the map, trying to push the zerg. Zerg takes one ling, makes it into a bling, burrows and then just sneaks around to an expansion and blow up the scvs. What I'm trying to say is that the terran will be stretched way to thin in defending all his bases. Waste of money to put up turrets everywhere. 150 for a turret is no joke.. Positioning it will be a bitch to make sure it can cover the entire mineral line.

Okay, now lets say youve successful managed to establish detection around your new expo. Now how the fuck are you supposed to kill the bings? Okay, hold back a couple marines to deal with the blings (well, now your main army is weaker......... -_-) or set up a planetary. Planatary = less orbitals = less scans = better for zerg as now pretty much everything can burrow and move around. Fuck.

This is also a big rip in terran's econ. MULEs are pretty much useless mid-late game, cause you need to scan everything cause zerg will burrow pretty much everything (I'm accounting for people wanting to use the "trendy" new units). All in all, this is a bad idea. Burrowed bligns are a bitch already to deal with. Now you are FORCED to go raven.

Banshee and dt work well as they dont do splash damage. As is, SVCs stack when mining... oh god this is such a bad idea. Reavers worked well cause their scarabs were fucking retarded, and you pretty much always knew when and how they were coming.. A reaver drop was never a surprise. Turrets were considerably cheaper and could deal wtih shuttles well. And reavers were slow as fuck lol.

The lurker burrow idea was the best. Shit fuck crazy tons amount of damage, but useless when it's unburrowed, and you cannot move when burrowed. Plus the burrow animation took a while, which gave opponents a second to react accordingly (ie, stim in, pick off a lurker and pull out asap). Swarm host is pretty sick as it a lurker replacement. This is a very nice addition [=

Wasn't a bad idea in BW.
JackDragon
Profile Joined February 2011
525 Posts
October 21 2011 21:45 GMT
#3558
About that change to detection. You also have infestors for detection (if they haven't changed Fungal). and yes you might have to wait a little bit longer to get mobile detection. But then again since you still have spore crawlers I don't think it will be that huge of a problem.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 21 2011 21:45 GMT
#3559
Does anyone else think the shredder is conceptually unsound? It does high AoE damage to everything around it provided there's no friendly units. You drop it and there goes the entire mineral line. If it's instant deploy, then it's too strong. If it takes time to deploy, then it's up to the enemy to respond. This makes it so that it does nothing, or wins you the game.
rzys
Profile Joined July 2010
Switzerland18 Posts
October 21 2011 21:45 GMT
#3560
it bugs me a little, that many protoss units really have no character at all. sentries, replicants, and the oracle (even the colossus) are just characterless mechanical units. if i think of protoss, i think of zealots and goons with all their fanatic "FOR AIUR"-sounds.
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