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New HotS Units/Abilities in Blizzcon - Page 181

Forum Index > SC2 General
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NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2011-10-21 21:52:21
October 21 2011 21:51 GMT
#3601
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...
Please just bring overseers back.
Ordained
Profile Joined June 2010
United States779 Posts
Last Edited: 2011-10-21 21:52:38
October 21 2011 21:52 GMT
#3602
On October 22 2011 06:50 Andytaker wrote:
Show nested quote +
On October 22 2011 06:46 hocash wrote:
On October 22 2011 06:31 XRaDiiX wrote:
On October 22 2011 06:30 GGTesomas wrote:
On October 22 2011 06:21 XRaDiiX wrote:
On October 22 2011 06:19 Bayyne wrote:
So I'm basically going to have to go Spire in order to have mobile detection out?


That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG

This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again


That's Very True this is an issue we should discuss in the Thread right now ....

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


Spore Crawler by the Spire.
No 3rd untill spire finishes? Protoss will rush to dt and expand like crazy due to the mapcontrol or just make suicide dts to kill all spores :/ this just doesnt seem right. You Get Spire Around 10 mins ready, But Toss gets Obsever so much faster ad Terran Has Scan

Not only that, but you have to wait to get energy to give a unit detection. The viper sounds cool in concept but is looking very lacking to me. Zerg loses contamination too.
"You are not trying to win, you are trying to be awesome" -Day[9]
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 21 2011 21:52 GMT
#3603
On October 22 2011 06:51 NeonFox wrote:
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...


Welcome to Terran
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
October 21 2011 21:52 GMT
#3604
On October 22 2011 06:47 Cyro wrote:
Show nested quote +
On October 22 2011 06:46 drcatellino wrote:
Lol at people theorycrafting about units we don't even know all details yet and already calling the game imba. Seriously some of you need to get laid.



People are concerned about the game they played in a competitive fashion for 13 months.


If that is not the case for you, it is your problem, not theirs


Omg if you're not whining then it means you don't play the game competetively and it's your fault.

Lol your logic is awful.

People are whining because they can. Nobody knows how the new units will effect the game at this point.
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Heavenly
Profile Joined January 2011
2172 Posts
October 21 2011 21:52 GMT
#3605
On October 22 2011 06:51 Glem wrote:
Show nested quote +
On October 22 2011 06:49 Heavenly wrote:
On October 22 2011 06:48 Glem wrote:
No lockdown for ghost ?


Are you serious...


No why, best spell Terran ever


Because ghosts are already amazing without the ability to completely shut down all robotics units? In that case why not give protoss reavers with non-glitchy scarabs since apparently we want a completely broken game.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 21:52 GMT
#3606
On October 22 2011 06:51 NeonFox wrote:
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...
Please just bring overseers back.

Basicly with one Viper you get limited ammount of detection for free, you can use the detection buff on overlords.
(V) (;,,;) (V) Woopwoopwoopwoop
Ordained
Profile Joined June 2010
United States779 Posts
October 21 2011 21:53 GMT
#3607
On October 22 2011 06:52 SolidMoose wrote:
Show nested quote +
On October 22 2011 06:51 NeonFox wrote:
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...


Welcome to Terran

Move scan to the Raven and Welcome to Zerg.
"You are not trying to win, you are trying to be awesome" -Day[9]
ampson
Profile Blog Joined January 2011
United States2355 Posts
October 21 2011 21:53 GMT
#3608
A flying defiler? Are you kidding me?
ZenithM
Profile Joined February 2011
France15952 Posts
October 21 2011 21:53 GMT
#3609
On October 22 2011 06:51 da_head wrote:
Show nested quote +
On October 22 2011 06:48 Glem wrote:
No lockdown for ghost ?

lmao. some of these terran scrubs in this thread make me laugh.


Well let them have lockdown if they want, if it means that EMP is removed from the game
NeonFox
Profile Joined January 2011
2373 Posts
October 21 2011 21:53 GMT
#3610
On October 22 2011 06:52 SolidMoose wrote:
Show nested quote +
On October 22 2011 06:51 NeonFox wrote:
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...


Welcome to Terran


Give me scans.
Gatored
Profile Joined September 2010
United States679 Posts
October 21 2011 21:53 GMT
#3611
On October 22 2011 06:52 SolidMoose wrote:
Show nested quote +
On October 22 2011 06:51 NeonFox wrote:
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...


Welcome to Terran


Heard of an ability named "Scan"?
SpiZe
Profile Joined December 2010
Canada3640 Posts
October 21 2011 21:53 GMT
#3612
On October 22 2011 06:52 Ordained wrote:
Show nested quote +
On October 22 2011 06:50 Andytaker wrote:
On October 22 2011 06:46 hocash wrote:
On October 22 2011 06:31 XRaDiiX wrote:
On October 22 2011 06:30 GGTesomas wrote:
On October 22 2011 06:21 XRaDiiX wrote:
On October 22 2011 06:19 Bayyne wrote:
So I'm basically going to have to go Spire in order to have mobile detection out?


That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG

This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again


That's Very True this is an issue we should discuss in the Thread right now ....

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


Spore Crawler by the Spire.
No 3rd untill spire finishes? Protoss will rush to dt and expand like crazy due to the mapcontrol or just make suicide dts to kill all spores :/ this just doesnt seem right. You Get Spire Around 10 mins ready, But Toss gets Obsever so much faster ad Terran Has Scan

Not only that, but you have to wait to get energy to give a unit detection. The viper sounds cool in concept but is looking very lacking to me. Zerg loses contamination too.


You won't have to wait for it to have energy, it will spawn with enough I think. We don'T even know if it is infact coming out of the spire yet, maybe it will have it's own dedicated building. I think you are all overreacting.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 21 2011 21:53 GMT
#3613
warhound = loki from battletech?
[image loading]
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Rafael
Profile Joined January 2011
Venezuela182 Posts
October 21 2011 21:53 GMT
#3614
HOLY SHIT THAT TRAILER BLEW MY MIND.

I got like nerdgasm.

I'm so happy and hyped.

Btw and makes me lol how Blizzards approach to this year conferences is beeing a HUGE TROLL, rolf.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 21 2011 21:53 GMT
#3615
From: http://www.pcgamer.com/2011/10/21/official-list-of-unit-changes-in-starcraft-iis-heart-of-the-swarm-expansion/

A new ability called Arc Shield has also been added to the nexus — this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units.


Why the hell wouldn't it be able to hit roaches, stalkers and marauders? Isn't one of the primary purposes to help defend an early expansion?
Deleted User 124618
Profile Joined November 2010
1142 Posts
October 21 2011 21:54 GMT
#3616
From what I understand, protoss replicators can replicate your own units. Can they "un-replicate"? Defend defend defend, replicate 6 sentries. Ok going on offensive now, 6 COLOSSUS! Oh my that is a lot of corruptors, better go 6 immortals instead. Build 1 void ray, get 7 instantly when the first pops out.

But will have to see how it really works. I'm really exited if the replicants can un-replicate. It would bring protoss some needed flexibility.
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 21 2011 21:54 GMT
#3617
On October 22 2011 06:53 Ordained wrote:
Show nested quote +
On October 22 2011 06:52 SolidMoose wrote:
On October 22 2011 06:51 NeonFox wrote:
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...


Welcome to Terran

Move scan to the Raven and Welcome to Zerg.


Nah, grant detection is permanent. Scans aren't.
L4mppu
Profile Joined October 2011
Finland40 Posts
October 21 2011 21:54 GMT
#3618
Those who dont like the changes: DONT BUY HOTS!!!!
Glacial
Profile Joined February 2011
United Kingdom124 Posts
October 21 2011 21:54 GMT
#3619
On October 22 2011 06:49 kilergrunt wrote:
I'm a little confused with the Tempest, it seems to be a direct counter to mutas, but I was never aware that mutas were that strong against protoss.


I don't know, there is nothing that gives me a bigger headache than muta harrass. Protoss can't leave groups of marines/Thors to chill in the main so you have to turtle to the max while the Zerg is pretty much free expand like crazy. Mutas are great for controlling PvZ, just not in straight up fights ^^
Kaitlin
Profile Joined December 2010
United States2958 Posts
October 21 2011 21:54 GMT
#3620
On October 22 2011 06:47 Jermstuddog wrote:
Am I reading this right?

Protoss loses a unt to gain 3.



Nope.

Protoss loses Carrier and Mothership. The TWO units at the core of every Protoss build...
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