Please just bring overseers back.
New HotS Units/Abilities in Blizzcon - Page 181
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NeonFox
2373 Posts
Please just bring overseers back. | ||
Ordained
United States779 Posts
On October 22 2011 06:50 Andytaker wrote: No 3rd untill spire finishes? Protoss will rush to dt and expand like crazy due to the mapcontrol or just make suicide dts to kill all spores :/ this just doesnt seem right. You Get Spire Around 10 mins ready, But Toss gets Obsever so much faster ad Terran Has Scan Not only that, but you have to wait to get energy to give a unit detection. The viper sounds cool in concept but is looking very lacking to me. Zerg loses contamination too. | ||
SolidMoose
United States1240 Posts
On October 22 2011 06:51 NeonFox wrote: The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just... Welcome to Terran | ||
getSome[703]
United States753 Posts
On October 22 2011 06:47 Cyro wrote: People are concerned about the game they played in a competitive fashion for 13 months. If that is not the case for you, it is your problem, not theirs Omg if you're not whining then it means you don't play the game competetively and it's your fault. Lol your logic is awful. People are whining because they can. Nobody knows how the new units will effect the game at this point. | ||
Heavenly
2172 Posts
Because ghosts are already amazing without the ability to completely shut down all robotics units? In that case why not give protoss reavers with non-glitchy scarabs since apparently we want a completely broken game. | ||
Roynalf
Finland886 Posts
On October 22 2011 06:51 NeonFox wrote: The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just... Please just bring overseers back. Basicly with one Viper you get limited ammount of detection for free, you can use the detection buff on overlords. | ||
Ordained
United States779 Posts
Move scan to the Raven and Welcome to Zerg. | ||
ampson
United States2355 Posts
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ZenithM
France15952 Posts
On October 22 2011 06:51 da_head wrote: lmao. some of these terran scrubs in this thread make me laugh. Well let them have lockdown if they want, if it means that EMP is removed from the game ![]() | ||
NeonFox
2373 Posts
Give me scans. | ||
Gatored
United States679 Posts
Heard of an ability named "Scan"? | ||
SpiZe
Canada3640 Posts
On October 22 2011 06:52 Ordained wrote: Not only that, but you have to wait to get energy to give a unit detection. The viper sounds cool in concept but is looking very lacking to me. Zerg loses contamination too. You won't have to wait for it to have energy, it will spawn with enough I think. We don'T even know if it is infact coming out of the spire yet, maybe it will have it's own dedicated building. I think you are all overreacting. | ||
XerrolAvengerII
United States510 Posts
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Rafael
Venezuela182 Posts
I got like nerdgasm. I'm so happy and hyped. Btw and makes me lol how Blizzards approach to this year conferences is beeing a HUGE TROLL, rolf. | ||
kcdc
United States2311 Posts
A new ability called Arc Shield has also been added to the nexus — this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. Why the hell wouldn't it be able to hit roaches, stalkers and marauders? Isn't one of the primary purposes to help defend an early expansion? | ||
Deleted User 124618
1142 Posts
But will have to see how it really works. I'm really exited if the replicants can un-replicate. It would bring protoss some needed flexibility. | ||
SolidMoose
United States1240 Posts
On October 22 2011 06:53 Ordained wrote: Move scan to the Raven and Welcome to Zerg. Nah, grant detection is permanent. Scans aren't. | ||
L4mppu
Finland40 Posts
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Glacial
United Kingdom124 Posts
On October 22 2011 06:49 kilergrunt wrote: I'm a little confused with the Tempest, it seems to be a direct counter to mutas, but I was never aware that mutas were that strong against protoss. I don't know, there is nothing that gives me a bigger headache than muta harrass. Protoss can't leave groups of marines/Thors to chill in the main so you have to turtle to the max while the Zerg is pretty much free expand like crazy. Mutas are great for controlling PvZ, just not in straight up fights ^^ | ||
Kaitlin
United States2958 Posts
On October 22 2011 06:47 Jermstuddog wrote: Am I reading this right? Protoss loses a unt to gain 3. Nope. Protoss loses Carrier and Mothership. The TWO units at the core of every Protoss build... | ||
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