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New HotS Units/Abilities in Blizzcon - Page 182

Forum Index > SC2 General
Post a Reply
Prev 1 180 181 182 183 184 378 Next
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
October 21 2011 21:54 GMT
#3621
On October 22 2011 06:52 Ordained wrote:
Show nested quote +
On October 22 2011 06:50 Andytaker wrote:
On October 22 2011 06:46 hocash wrote:
On October 22 2011 06:31 XRaDiiX wrote:
On October 22 2011 06:30 GGTesomas wrote:
On October 22 2011 06:21 XRaDiiX wrote:
On October 22 2011 06:19 Bayyne wrote:
So I'm basically going to have to go Spire in order to have mobile detection out?


That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG

This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again


That's Very True this is an issue we should discuss in the Thread right now ....

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


Spore Crawler by the Spire.
No 3rd untill spire finishes? Protoss will rush to dt and expand like crazy due to the mapcontrol or just make suicide dts to kill all spores :/ this just doesnt seem right. You Get Spire Around 10 mins ready, But Toss gets Obsever so much faster ad Terran Has Scan

Not only that, but you have to wait to get energy to give a unit detection. The viper sounds cool in concept but is looking very lacking to me. Zerg loses contamination too.



hahahhaa I can't believe ppl are saying that the viper is LACKING!? WHAT?! People must be out of their minds...
"I am Day9, Holy shit!"
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
October 21 2011 21:54 GMT
#3622
why cant they just give the ovies detections themselves?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
Last Edited: 2011-10-21 21:55:13
October 21 2011 21:54 GMT
#3623
just got home...units that require more micro (viper)?! Hell yes!
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 21:54 GMT
#3624
On October 22 2011 06:53 kcdc wrote:
From: http://www.pcgamer.com/2011/10/21/official-list-of-unit-changes-in-starcraft-iis-heart-of-the-swarm-expansion/

Show nested quote +
A new ability called Arc Shield has also been added to the nexus — this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units.


Why the hell wouldn't it be able to hit roaches, stalkers and marauders? Isn't one of the primary purposes to help defend an early expansion?

Primary purpose is to defend early pools
(V) (;,,;) (V) Woopwoopwoopwoop
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 21:55:32
October 21 2011 21:54 GMT
#3625
On October 22 2011 06:52 SolidMoose wrote:
Show nested quote +
On October 22 2011 06:51 NeonFox wrote:
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...


Welcome to Terran


probably the Dumbest thing i've ever read; you have orbital Scans; you got detection anywhere.
Never GG MKP | IdrA
Glacial
Profile Joined February 2011
United Kingdom124 Posts
October 21 2011 21:55 GMT
#3626
On October 22 2011 06:54 SolidMoose wrote:
Show nested quote +
On October 22 2011 06:53 Ordained wrote:
On October 22 2011 06:52 SolidMoose wrote:
On October 22 2011 06:51 NeonFox wrote:
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...


Welcome to Terran

Move scan to the Raven and Welcome to Zerg.


Nah, grant detection is permanent. Scans aren't.


Wonder if you'll be able to use it on neutral critters as in Brood War ^^
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 21:55 GMT
#3627
--- Nuked ---
Aetherial
Profile Joined August 2010
Australia917 Posts
October 21 2011 21:55 GMT
#3628
ooo multiplayer panel in 20 minutes...
scaban84
Profile Joined August 2010
United States1080 Posts
October 21 2011 21:55 GMT
#3629
On October 22 2011 06:51 XRaDiiX wrote:
With this New change to no Overseers Zergs gonna have to get an Evo Chamber Every Single Game vs protoss For Spores; otherwise you could auto-loss to DT Rushes.

Since Viper is a Spire Unit right?

Correct. But it might not be so bad. in PvP if your opponent DT rushes you must get a forge. However you can get robo and obs out most of the time before DTs unlike this wait until spire nonsense.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
October 21 2011 21:55 GMT
#3630
On October 22 2011 06:54 Kaitlin wrote:
Show nested quote +
On October 22 2011 06:47 Jermstuddog wrote:
Am I reading this right?

Protoss loses a unt to gain 3.



Nope.

Protoss loses Carrier and Mothership. The TWO units at the core of every Protoss build...

Yeah the loss of the carrier is going to COMPLETELY shift the metagame in all 3 matchups.
skatbone
Profile Joined August 2010
United States1005 Posts
October 21 2011 21:56 GMT
#3631
On October 22 2011 05:40 Adreme wrote:
Show nested quote +
On October 22 2011 05:38 Teoita wrote:
On October 22 2011 05:36 kcdc wrote:
The new nexus abilities are a million times better than chronoboost. PvZ expansions will be super-easy with the arc shield. Recall will allow your slow units to leave your base in early game. Nobody will spend energy beyond the first few on chronoboost.

It's easy to see how the new abilities will be used in PvZ and PvP, but it's less clear how good they'll be in PvT.


I'm not so sure. Not using chrono might end up costing you a lot of econ, so it will probably be about balancing between chrono on probes and tech, and shield/recalls.


You will probably chrono till about the time you take a 3rd than stop because by that point you will have about 55 probes so the need to get the rest fast is lessend. Plus when you get near 100 energy you can simply use a chrono. So its not really about not using chrono its about when you want to give up 3 chronos to hit 75 energy then you start using chrono again because hitting 100 energy is a waste.


Hmm...any chance we'll see a use from dropping extra next late game the way T drop extra CCs? Mass energy for repeated mass recall. Likely, no. Possibly....
Mercurial#1193
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 21 2011 21:56 GMT
#3632
On October 22 2011 06:52 SolidMoose wrote:
Show nested quote +
On October 22 2011 06:51 NeonFox wrote:
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...


Welcome to Terran


Scans?

How are we supposed to scout?

Imo there must be some other way they will let zerg scout. Hopefully base overlord speed is increased .
Stephano//HerO//TaeJa//Squirtle//Bomber
Kaitlin
Profile Joined December 2010
United States2958 Posts
October 21 2011 21:56 GMT
#3633
On October 22 2011 06:54 Greentellon wrote:
From what I understand, protoss replicators can replicate your own units. Can they "un-replicate"? Defend defend defend, replicate 6 sentries. Ok going on offensive now, 6 COLOSSUS! Oh my that is a lot of corruptors, better go 6 immortals instead. Build 1 void ray, get 7 instantly when the first pops out.

But will have to see how it really works. I'm really exited if the replicants can un-replicate. It would bring protoss some needed flexibility.


It can't replicate massive units, and Colossus are massive. However, it does grant the opportunity to go balls deep into a new tech patch as soon as that first unit hits, such as an instant army of void rays when the first pops. Or how about an instant army of Seige Tanks in PvT ?
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 21 2011 21:56 GMT
#3634
Okay, sc2 was fun [=
Back to bw for me now!! YEYEYEEE
Jaedong.
Ordained
Profile Joined June 2010
United States779 Posts
October 21 2011 21:56 GMT
#3635
On October 22 2011 06:54 SolidMoose wrote:
Show nested quote +
On October 22 2011 06:53 Ordained wrote:
On October 22 2011 06:52 SolidMoose wrote:
On October 22 2011 06:51 NeonFox wrote:
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...


Welcome to Terran

Move scan to the Raven and Welcome to Zerg.


Nah, grant detection is permanent. Scans aren't.

Zerg have only a spore crawler (limited to creep) before the viper. Terrans get scan very very early.
"You are not trying to win, you are trying to be awesome" -Day[9]
vol_
Profile Joined May 2010
Australia1608 Posts
October 21 2011 21:57 GMT
#3636
Kerrigan sounds a lot like Tricia Helfer in this trailer, anyone know who the voice actor is?
Jaedong gives me a deep resonance.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
October 21 2011 21:57 GMT
#3637
On October 22 2011 06:55 ClysmiC wrote:
Show nested quote +
On October 22 2011 06:54 Kaitlin wrote:
On October 22 2011 06:47 Jermstuddog wrote:
Am I reading this right?

Protoss loses a unt to gain 3.



Nope.

Protoss loses Carrier and Mothership. The TWO units at the core of every Protoss build...

Yeah the loss of the carrier is going to COMPLETELY shift the metagame in all 3 matchups.

Especially in TvZ, I dont even know if its going to be playable anymore...
Moderator
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 21:57 GMT
#3638
A lot of these changes are going to turn this into a whole new game. I feel like the first few weeks laddering are going to be chaos for a lot of people. So glad the carrier got dumped btw.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Belisarius
Profile Joined November 2010
Australia6233 Posts
October 21 2011 21:57 GMT
#3639
The viper... I don't even...

What possible rationale is there for allowing dark swarm and fungal to coexist? You can literally trap and damage entire armies under a blanket that completely stops them firing back, with no way to recover from the instant the fungal goes down.

That's utterly insane!

Oh, and colossi, which I'd hope might have been able to fire over dark swarm, will never ever be used in PvZ because of the tongue thing. Nevermind.
tuho12345
Profile Blog Joined July 2011
4482 Posts
October 21 2011 21:57 GMT
#3640
On October 22 2011 06:47 Jermstuddog wrote:
Am I reading this right?

Zerg (already lowest unit count) loses a unit to gain 2.

Protoss loses a unt to gain 3.

And Terran loses nothing to gain 2 + a hellion conversion.

Did Zerg just come out on the short end of the stick in the Zerg expansion?

Protoss lose Carriers and Mothership.
Terran can't mass thor anymore, what else do you want?
Zerg has the 2 coolest units in the game already.

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