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i am sad of the removal of the carriers ;(
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On October 22 2011 06:58 XRaDiiX wrote:Show nested quote +On October 22 2011 06:56 Za7oX wrote:On October 22 2011 06:52 SolidMoose wrote:On October 22 2011 06:51 NeonFox wrote: The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just... Welcome to Terran Scans? How are we supposed to scout? Imo there must be some other way they will let zerg scout. Hopefully base overlord speed is increased . You're a Genius i never thought of that until now. Zerg just lost their Early/Mid Game Scout (The Overseer) (Until Overlord Speed) Don't say sack slow overlord Cause most of the time its too slow to even scout anything; before getting picked off
Overlord speed is extremely fast to research, I hardly ever see overseers being made in pro games at the early stages of the game tbh. Not like it's gonna be the end of the world.
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United States7483 Posts
On October 22 2011 06:59 Klyberess wrote: So the proxy gateways in my base will now have quasi-photon cannons attached?
Great.
Chrono boost would be better for offensive purposes to get the zealots out faster, the arc shield is about as strong as a single marine that can't move.
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On October 22 2011 06:59 Sakray wrote: Wtf, where's the early-game harass protoss unit they promised ?
Holy shit, zerg new ones looks so OP (movable burrowed banelings, srsly WHAT THE FUCK), terrans maybe standard, but protoss...they seem so useless... I was hugely expecting this follow-up, now I'm hugely disappointed...
Uh.... the oracle. Disrupts economy. That's a pretty fuckin big deal. It can also draw armies out of position.
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They should give that detection thing to the queen. I think it would fit her role very nicely. Thoughts?
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When something has grant detection cast on it, is there a visual change? I don't want to have to click through all my opponent's units in the huge battle to find which is the unit with detection I should be focusing down.
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Oh man, think about the replicator. When Terran does 1/1/1. Protoss just need to swap the siege tanks and defend easily. Fucking awesome, however Protoss has too many spell caster make me kinda concern. In WOL Zerg and Terran have only a few spell caster while most of Protoss need control and special spell. Now it's getting harder for Zerg and Terran but Protoss still require too much accurate action in controlling battle.
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United Kingdom20276 Posts
On October 22 2011 06:57 hocash wrote:Show nested quote +On October 22 2011 06:50 Andytaker wrote:On October 22 2011 06:46 hocash wrote:On October 22 2011 06:31 XRaDiiX wrote:On October 22 2011 06:30 GGTesomas wrote:On October 22 2011 06:21 XRaDiiX wrote:On October 22 2011 06:19 Bayyne wrote: So I'm basically going to have to go Spire in order to have mobile detection out? That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing. And Spire takes so long... Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again That's Very True this is an issue we should discuss in the Thread right now .... "That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.
And Spire takes so long...
Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG" Spore Crawler by the Spire. No 3rd untill spire finishes? Protoss will rush to dt and expand like crazy due to the mapcontrol or just make suicide dts to kill all spores :/ this just doesnt seem right. You Get Spire Around 10 mins ready, But Toss gets Obsever so much faster ad Terran Has Scan Fastest DTs come out is 7:30 - if you're scouting correctly you'll see it coming as he has almost no gas units. Attack at 6:30 and it's auto gg if he opens dt. If he warps in sentries...well that just means he won't have dts for a while longer.
You can finish a dark shrine before 7:00 if you go zealot-sentry at ramp... and notably earlier if you delay warpgate research and skip the sentry
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Why does zerg only get 2 new units?
Toss and Terran get 3 new units...
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On October 22 2011 06:51 yoigen wrote:Show nested quote +On October 22 2011 06:50 Andytaker wrote:On October 22 2011 06:46 hocash wrote:On October 22 2011 06:31 XRaDiiX wrote:On October 22 2011 06:30 GGTesomas wrote:On October 22 2011 06:21 XRaDiiX wrote:On October 22 2011 06:19 Bayyne wrote: So I'm basically going to have to go Spire in order to have mobile detection out? That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing. And Spire takes so long... Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again That's Very True this is an issue we should discuss in the Thread right now .... "That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.
And Spire takes so long...
Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG" Spore Crawler by the Spire. No 3rd untill spire finishes? Protoss will rush to dt and expand like crazy due to the mapcontrol or just make suicide dts to kill all spores :/ this just doesnt seem right. You Get Spire Around 10 mins ready, But Toss gets Obsever so much faster ad Terran Has Scan You do not need a fucking spire for the Viper. You can make them at lair-tech.
First of all, calm down. Second, you're saying that once a Zerg techs to lair, he can begin making vipers without constructing any additional building? That is problematic in itself don't you think?
FYI, Spire is lair tech. That means you can build a spire once you have a lair; it doesn't mean you can build mutalisks as soon as lair is done.
Finally, to the people saying "lol just build spore". This is not a defensive issue: it's being able engage in the middle of the map/counter attack, instead of waiting till your opponent gains a favorable position near your base.
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I find it funny how every protoss is going OMG CARRIERS REMOVED WTF THEY WERE SO COOL AND FROM BTW ETC...
Before I've seen EVERY SINGLE PROTOSS go "OMG CARRIERS ARE SO FREAKING USELESS THE UNIT BARELY EXISTS, WHY DOES IT EVEN EXIST ANYWAY?!? HUK GOT DECIMATED VS STEPHANO WHEN HE USED 3-3-3 CARRIERS, I WILL NEVER MAKE THEM AGAIN"
And then you got a new cool unit which actually seems useful. How can you possibly be whining about that?
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United States7483 Posts
On October 22 2011 07:01 ayaz2810 wrote:Show nested quote +On October 22 2011 06:59 Sakray wrote: Wtf, where's the early-game harass protoss unit they promised ?
Holy shit, zerg new ones looks so OP (movable burrowed banelings, srsly WHAT THE FUCK), terrans maybe standard, but protoss...they seem so useless... I was hugely expecting this follow-up, now I'm hugely disappointed... Uh.... the oracle. Disrupts economy. That's a pretty fuckin big deal. It can also draw armies out of position.
It's also not exactly early game, seems more like a late mid-game to end game harass. The bubble shield it puts on minerals dies fast if there are units there, you could shut down the oracle harass by putting some units of any kind in all your mineral fields. That means it only works when the enemy is really spread out.
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On October 22 2011 07:01 sGs.Kal_rA wrote: They should give that detection thing to the queen. I think it would fit her role very nicely. Thoughts?
If she were higher up in the tech tree. Which would fuck you for creep spreading and larva injects. So.... no.
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Someone Need to make a MEME of a burrowed Baneling (That can now Move while Burrowed) with Troll Face lol. So much QQ about the Moving Burrow Banelings.
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On October 22 2011 06:39 HowardRoark wrote:Show nested quote +On October 22 2011 05:23 dD3s wrote:On October 22 2011 05:22 Thug[ro] wrote: 1 thor only? are you fucking joking? In second addon Blizz gonna remove it like Mothership in HoTS And replace with Hivemind.
hahaha
only 1 hivemind can be on the battlefield at once and its 1,000 minerals and 15 supply.
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Italy12246 Posts
On October 22 2011 07:00 ruhrohraggy wrote:Show nested quote +On October 22 2011 06:47 Glacial wrote:On October 22 2011 06:31 XRaDiiX wrote:On October 22 2011 06:30 GGTesomas wrote:On October 22 2011 06:21 XRaDiiX wrote:On October 22 2011 06:19 Bayyne wrote: So I'm basically going to have to go Spire in order to have mobile detection out? That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing. And Spire takes so long... Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again That's Very True this is an issue we should discuss in the Thread right now .... "That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.
And Spire takes so long...
Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG" lol, maybe learn the timings and make a couple spores? i.e. the old fashioned way? Also, Hellions are used to by Terran to gain early map control and limit Zerg movement for a short while, why shouldn't DTs be able to be used in the same way? ^^ Because 4 Hellions don't suddenly make it impossible to take a 3rd. Because Spore Crawlers can't be placed in places where there is no creep. Because, unlike Terran Orbital Commands, Zerg does not have any form of mobile detection until Lair. And in HotS it will come with Vipers, which will be waaaay too late for DTs. It simply won't be possible to take a 3rd against a FFE build going for early DTs because you won't have Lair to poop creep at the 3rd to make a Spore Crawler or to make an Overseer. I can't see why people are not grasping this, it's not that complicated. If the game was released tomorrow this would be a HUGE problem. I'm not QQing, but I am suggesting things will be changed (for all races, and) to allow Zerg to get detection at a reasonable time whether it means Lair takes less time to morph, Overseers are back in, etc. Hell, WoL changed a lot in beta. I'm just amazed that people are confused about this :/
Dt's off forge expand come at about 9 minutes. If you can't get a third done by 9 minutes, you just suck.
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Exactly. (On a side note, love that the picture on that page is of corsair/reaver haha)
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I don't think anyone's commented on this yet, so I'll mention it here:
Thors are gonna be pretty damn OP with repair.
It's going to be a mobile planetary fortress that can shoot air and ground. How is this not a terrible idea?
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