[Bcon] Questions For Dustin Browder - Page 20
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sekritzzz
1515 Posts
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ishboh
United States954 Posts
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HyperLink
Canada172 Posts
1) The reasoning behind the recent nerf of the Infestor because of the increased use and the seeming counter to every composition. The Ghost counters every unit from the other races as well but did not receive similar treatment. Why was the Ghost not given similar treatment and are there plans to modify either the Ghost (through nerfs like EMP energy cost increase) or through buffs to other races (like Guardian Shield preventing shield drain or causing a fraction of the damage to shields)? 2) What does Blizzard plan to do to make Carriers, Ultralisks and Battlecruisers viable while not feeling like simply making the units is throwing away your advantage or putting yourself further behind? Is there anything to be done at this point but a complete redesign of the units themselves or would that also require reworking every unit to accommodate the change? 3) The lack of AA for Zerg early game is only compounded by the lack of early scouting (IE, you don't scout it to prepare more Queens, you can die or suffer severe damage or you simply have to blindly make more Queens). Given the fact Zerg (being the reactive race) has a hard time scouting until lair and Queens are produced via Hatcheries (cutting queen production further), what are some ideas being explored by Blizzard to give Zerg a reliable way to scout and react to the opponent? Will the solution be something more simple like Hydralisk being moved to T1? 4) Maps. The general feeling about the map pool is they are poorly designed (for higher level games were imbalances are noticed more). Will Blizzard involve the community to help design maps? Will Blizzard work with other organizations (GSL, MLG, etc) to design maps? Will Blizzard simply keep the status quo? 5) The Marine has been a focal point of balance discussion for a while. The cost-effectiveness of the unit (even versus the supposed counters like Banelings) when controlled at high level can still be efficient. How does Blizzard approach the Marine, an obvious staple of the Terran army, from a design perspective relative to every other unit in the game? What (if any) changes are Blizzard think of making to the Marine relative to the other T1 units and their effectiveness? 6) Will Blizzard implement a BO3 ladder? | ||
Qntc.YuMe
United States792 Posts
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ma70
253 Posts
#2. Have they considered just letting custom map makers make new maps so it takes off some responsibility of Blizzard and they can focus on doing more things? #3. Is it possible for them to fix the Stalker attack animation so that good micro is rewarded and Stalkers can actually kite things? | ||
koppik
United States676 Posts
"What do you think is the reason for the recent low win-rate of Protoss in the GSL compared to Zerg and Terran?" | ||
Moobutt
United States1996 Posts
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Cambam
United States360 Posts
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tainted muffin
United States158 Posts
2. Why do you insist on killing ESPORTS! | ||
FoeHamr
United States489 Posts
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0neder
United States3733 Posts
On October 21 2011 03:43 tainted muffin wrote: 1. Why are SC2 siege tanks so bad and BW siege tanks so good! 2. Why do you insist on killing ESPORTS! These questions are related. See sig. =) | ||
TheToast
United States4808 Posts
On October 20 2011 23:35 Kennigit wrote: Side Note: Anything to do with Lan, Battlenet 0.2, Chat Channels almost always leads to a "you need to talk to Chris about that" responses. Try stick to balance/design quesitons/ Make sure to refer to it like this when talking to DB. hee hee Anyway, this is rapidly turning into the "Whine about balance in the form of a question" thread. It's like friggin' jeopardy in here. On October 21 2011 03:27 akaname wrote: most of the questions in this thread seem to be whining, which makes it really unpleasant to read (akaname said, without a trace of irony). why do people who hate the game so much spend time on this website! Holy crap, right? lol On October 21 2011 03:30 LordOfDabu wrote: Will ffa ever get a ranked ladder? Okay, this one is good. | ||
DeltaX
United States287 Posts
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kazie
258 Posts
On October 21 2011 02:57 minimalistic wrote: Well to remove them you just have to remove the storyline of the Starcraft lore. Does the name Kerrigan rings a bell for you my friend? (and this is Dustins's answer) ![]() we all know mp doesnt have anything to do with lore.. there are a lot of units in single player (and the lore) that are missing from mp | ||
Cybren
United States206 Posts
Which RTS, that you haven't had a had in designing (besides Broodwar/SC1), do you admire most? | ||
pt
United States813 Posts
Will there be any changes to the ladder system? Are we going to see forcefields in HoTS? | ||
WhiteraCares
Sweden339 Posts
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sevia
United States954 Posts
Question: Has Blizzard ever considered using the welcome page of SC2 for 'featured streams' (e.g. MLG, IEM), similar to how Riot uses theirs in League of Legends? | ||
Roxy
Canada753 Posts
Speaking only from the view as a protoss: Perhaps I am not playing properly, but I find tanks to be incredibly hard to attack into (even when sending a sacraficial immortal / zealot in for the first hit). Yes they do less damage than in SC1, but the infantry support they have does a lot more damage. Also, protoss T1 is a lot weaker by comparison to SC1. I only see tanks on certain maps (such as mid-map in shakuras), so perhaps that may be the issue? Tank mobility doesnt seem to have gotten any worse when compare to BW though. Also, units ball up and take more splash from the tanks. Re your sig, i'm totally with you on marauders. Hate them so much. I hate how consussion shells shut down any possibiity of early game scouting or poking with a stalker. | ||
0neder
United States3733 Posts
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