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[Bcon] Questions For Dustin Browder - Page 20

Forum Index > SC2 General
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sekritzzz
Profile Joined December 2010
1515 Posts
October 20 2011 18:40 GMT
#381
Do you think that protoss, rather than being too weak is simply flawed in terms of design? Protoss simply seems too fragile and too dependent on key "hero" units and if they lose them there is little to nothing he can do. Prime example is the Sentry/collusus/HT.
ishboh
Profile Joined October 2010
United States954 Posts
October 20 2011 18:41 GMT
#382
why is it that zerg has not been given something to remove energy from spellcasters? terran has ghosts, protoss has high templar...why not give zerg something to counter spellcasters with?
HyperLink
Profile Joined September 2010
Canada172 Posts
October 20 2011 18:41 GMT
#383
I was reading but the thread keeps growing so I'll just hope most of these haven't been asked;

1) The reasoning behind the recent nerf of the Infestor because of the increased use and the seeming counter to every composition. The Ghost counters every unit from the other races as well but did not receive similar treatment. Why was the Ghost not given similar treatment and are there plans to modify either the Ghost (through nerfs like EMP energy cost increase) or through buffs to other races (like Guardian Shield preventing shield drain or causing a fraction of the damage to shields)?

2) What does Blizzard plan to do to make Carriers, Ultralisks and Battlecruisers viable while not feeling like simply making the units is throwing away your advantage or putting yourself further behind? Is there anything to be done at this point but a complete redesign of the units themselves or would that also require reworking every unit to accommodate the change?

3) The lack of AA for Zerg early game is only compounded by the lack of early scouting (IE, you don't scout it to prepare more Queens, you can die or suffer severe damage or you simply have to blindly make more Queens). Given the fact Zerg (being the reactive race) has a hard time scouting until lair and Queens are produced via Hatcheries (cutting queen production further), what are some ideas being explored by Blizzard to give Zerg a reliable way to scout and react to the opponent? Will the solution be something more simple like Hydralisk being moved to T1?

4) Maps. The general feeling about the map pool is they are poorly designed (for higher level games were imbalances are noticed more). Will Blizzard involve the community to help design maps? Will Blizzard work with other organizations (GSL, MLG, etc) to design maps? Will Blizzard simply keep the status quo?

5) The Marine has been a focal point of balance discussion for a while. The cost-effectiveness of the unit (even versus the supposed counters like Banelings) when controlled at high level can still be efficient. How does Blizzard approach the Marine, an obvious staple of the Terran army, from a design perspective relative to every other unit in the game? What (if any) changes are Blizzard think of making to the Marine relative to the other T1 units and their effectiveness?

6) Will Blizzard implement a BO3 ladder?
A woman is a lot like a refrigerator. 6 feet tall, 300 pounds... it makes ice.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
October 20 2011 18:42 GMT
#384
when is the hots beta?
ma70
Profile Joined October 2010
253 Posts
Last Edited: 2011-10-20 18:43:12
October 20 2011 18:42 GMT
#385
#1. Does Blizzard care about how Ghosts, Marines, and MULEs pretty much make Terran a beastly race?
#2. Have they considered just letting custom map makers make new maps so it takes off some responsibility of Blizzard and they can focus on doing more things?
#3. Is it possible for them to fix the Stalker attack animation so that good micro is rewarded and Stalkers can actually kite things?
koppik
Profile Joined April 2010
United States676 Posts
October 20 2011 18:42 GMT
#386
PvZ is even worse for Protoss than PvT, at least GSL-wise. Oh, that's a question:

"What do you think is the reason for the recent low win-rate of Protoss in the GSL compared to Zerg and Terran?"
Moobutt
Profile Joined May 2011
United States1996 Posts
October 20 2011 18:42 GMT
#387
It's quite clear the ghost as a unit has developed into a powerhouse caster. Against Protoss, EMP carpet bombs can wipe out all caster energy as well as completely drain all Protoss shields. Against Zerg it can snipe in rapid succession and cause insane amounts of targeted damage. How do you plan to go about balancing the ghost's powerful spell arsenal? More specifically, do you think the long range of ghost abilities should be the main balancing factor?
3/22/16 The Day EG Died
Cambam
Profile Blog Joined September 2010
United States360 Posts
October 20 2011 18:43 GMT
#388
Are you ever going to address the early scouting problem in ZvT? It's a guessing game until T shows an expansion.
tainted muffin
Profile Joined August 2010
United States158 Posts
October 20 2011 18:43 GMT
#389
1. Why are SC2 siege tanks so bad and BW siege tanks so good!

2. Why do you insist on killing ESPORTS!
FoeHamr
Profile Joined December 2010
United States489 Posts
October 20 2011 18:44 GMT
#390
Ask him why Season 4 wont feature new 1v1 ladder maps.
I got 99 problems and a Terran ain't one
0neder
Profile Joined July 2009
United States3733 Posts
October 20 2011 18:45 GMT
#391
On October 21 2011 03:43 tainted muffin wrote:
1. Why are SC2 siege tanks so bad and BW siege tanks so good!

2. Why do you insist on killing ESPORTS!

These questions are related. See sig. =)
TheToast
Profile Blog Joined August 2010
United States4808 Posts
Last Edited: 2011-10-20 18:59:30
October 20 2011 18:46 GMT
#392
On October 20 2011 23:35 Kennigit wrote:
Side Note: Anything to do with Lan, Battlenet 0.2, Chat Channels almost always leads to a "you need to talk to Chris about that" responses. Try stick to balance/design quesitons/


Make sure to refer to it like this when talking to DB. hee hee

Anyway, this is rapidly turning into the "Whine about balance in the form of a question" thread. It's like friggin' jeopardy in here.

On October 21 2011 03:27 akaname wrote:
most of the questions in this thread seem to be whining, which makes it really unpleasant to read (akaname said, without a trace of irony). why do people who hate the game so much spend time on this website!


Holy crap, right? lol

On October 21 2011 03:30 LordOfDabu wrote:
Will ffa ever get a ranked ladder?


Okay, this one is good.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
DeltaX
Profile Joined August 2011
United States287 Posts
October 20 2011 18:46 GMT
#393
Any plan on including automated tournaments on Bnet like Wc3 had?
kazie
Profile Blog Joined September 2010
258 Posts
October 20 2011 18:48 GMT
#394
On October 21 2011 02:57 minimalistic wrote:
Show nested quote +
On October 20 2011 23:38 Sanchonator wrote:
why are ghosts still in this game?


Well to remove them you just have to remove the storyline of the Starcraft lore. Does the name Kerrigan rings a bell for you my friend? (and this is Dustins's answer)


we all know mp doesnt have anything to do with lore.. there are a lot of units in single player (and the lore) that are missing from mp
Cybren
Profile Joined February 2010
United States206 Posts
October 20 2011 18:49 GMT
#395
What is your favorite unit for each race? Least favorite? What unit do you miss most from SC1/Brood War?

Which RTS, that you haven't had a had in designing (besides Broodwar/SC1), do you admire most?
The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
pt
Profile Joined November 2010
United States813 Posts
October 20 2011 18:49 GMT
#396
Will we ever see hidden MMR for GM or Master?
Will there be any changes to the ladder system?
Are we going to see forcefields in HoTS?
EG-TL!
WhiteraCares
Profile Joined April 2011
Sweden339 Posts
October 20 2011 18:49 GMT
#397
Dustin: Motherships...Collossus...Marauders...Corruptors... Why man? WHY!?
sevia
Profile Joined May 2010
United States954 Posts
October 20 2011 18:51 GMT
#398
Thread definitely reminds me of the BNet forums.

Question:

Has Blizzard ever considered using the welcome page of SC2 for 'featured streams' (e.g. MLG, IEM), similar to how Riot uses theirs in League of Legends?
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 18:51 GMT
#399
On October 21 2011 03:45 0neder wrote:
Show nested quote +
On October 21 2011 03:43 tainted muffin wrote:
1. Why are SC2 siege tanks so bad and BW siege tanks so good!

2. Why do you insist on killing ESPORTS!

These questions are related. See sig. =)


Speaking only from the view as a protoss:

Perhaps I am not playing properly, but I find tanks to be incredibly hard to attack into (even when sending a sacraficial immortal / zealot in for the first hit).

Yes they do less damage than in SC1, but the infantry support they have does a lot more damage.

Also, protoss T1 is a lot weaker by comparison to SC1.

I only see tanks on certain maps (such as mid-map in shakuras), so perhaps that may be the issue? Tank mobility doesnt seem to have gotten any worse when compare to BW though.

Also, units ball up and take more splash from the tanks.

Re your sig, i'm totally with you on marauders. Hate them so much. I hate how consussion shells shut down any possibiity of early game scouting or poking with a stalker.


http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-20 18:59:51
October 20 2011 18:58 GMT
#400
Given the strength of terran bio, have you considered nerfing bio tech lab upgrades to actually be a significant investment of resources(EG concussive shells is 50/50 now)? Have you considered eliminating the Marauder to replace it with a more exciting unit that permits easier scouting early game for Protoss and Zerg? For the same reasons, have you considered range upgrades (to achieve current range) to Marines rather than hp upgrades?
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