[Bcon] Questions For Dustin Browder - Page 18
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FinestHour
United States18466 Posts
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windsupernova
Mexico5280 Posts
May be NSFW: http://www.cracked.com/blog/8-questions-every-wow-fan-apparently-needs-answered/ | ||
RodYan
United States126 Posts
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Loes
Canada115 Posts
On October 21 2011 00:52 VforValdes wrote: Can we please have a BO3 ladder? At least a toggle that allows us to play BO3 on the current ladder? This would also be awesomeeeeeee | ||
0neder
United States3733 Posts
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Chro
United States240 Posts
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Daralii
United States16991 Posts
On October 21 2011 03:04 Whitewing wrote: You could just deus ex machina them like they do everything else. "Mengsk got tired of ghosts betraying him and deleted all of the training information on how to train them, and had all of the ghosts that work for him executed/imprisoned." iirc, that's canon already. The Dominion's been phasing out ghosts between BW and WoL to make way for the spectres, which are easier to control. | ||
aRRoSC2
Denmark241 Posts
On October 21 2011 02:54 Roxy wrote: Ya man, I duno what hes thinking Raven Mothership loses to like.. 6 rines im pretty sure.. even with energy Sentry wet noodle attack causing you problems? Only caster that IS good without energy is ghost He may have been under the assumption that HT can morph into archon and be ready after the battle is over? Raven: Detection Mothership: Cloaking and 7 attacks Sentry: 6 damage / 1 sec, range 5 HT: Archon morph Infestor: burrow? lol | ||
Roxy
Canada753 Posts
On October 21 2011 03:06 aRRoSC2 wrote: Raven: Detection Mothership: Cloaking and 7 attacks Sentry: 6 damage / 1 sec, range 5 HT: Archon morph Infestor: burrow? lol Infestor: Meat sheild Just burrow and run away. then u get more energy and use it again We need like 300 energy on a sentry to acomplish what 1 fungal does | ||
0neder
United States3733 Posts
On October 21 2011 02:52 Roxy wrote: Because that is th only logical thing to do after reducing zealot and zergling damage I'd love to see this addressed. Do you feel Marine HP upgrade is necessary? How might the game improve if marine HP upgrade was removed? In BW, Marines and Dragoons(Stalkers) required range upgrades in order to reach their powerful state. Given the current state of Wings of Liberty, have you considered tempering the offensive power of 1-2 base all-ins by giving marines/stalkers range upgrades (to get to their current range). Why or why not? | ||
MatiNO
Australia327 Posts
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Roxy
Canada753 Posts
On October 21 2011 03:09 0neder wrote: I'd love to see this addressed. Do you feel Marine HP upgrade is necessary? How might the game improve if marine HP upgrade was removed? Browder: "This meeting is done!" | ||
True_Spike
Poland3423 Posts
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Plansix
United States60190 Posts
On October 21 2011 03:06 aRRoSC2 wrote: Raven: Detection Mothership: Cloaking and 7 attacks Sentry: 6 damage / 1 sec, range 5 HT: Archon morph Infestor: burrow? lol Is this really a discussion on why the infestor isn't good enough? | ||
aRRoSC2
Denmark241 Posts
On October 21 2011 03:08 Roxy wrote: Infestor: Meat sheild Just burrow and run away. then u get more energy and use it again That's a damn expensive meat shield. The point is, a part of your supply gets completele useless when drained, and there is no such thing for any of the other races. Waiting to regen energy is not always an option if a terran is sieged up and shooting at your front door. I'm sure zerg can do just fine regardless, but my question is simply what the thought is behind having no energy drain and at the same time not even having an auto attack on the most common combat caster for zerg. Edit: On October 21 2011 03:11 Plansix wrote: Is this really a discussion on why the infestor isn't good enough? No, read my entire post instead of a single quote taken out of context. | ||
jinorazi
Korea (South)4948 Posts
undoubtedly arbitor-like-unit will add more depth to the game, meanwhile mothership's use is limited to non-existent, it has no serious use. terran in bw had a bio vs zerg, mech vs protoss relationship, will something like that be considered for the future of sc2? | ||
forumtext
575 Posts
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Gonzo103
Germany220 Posts
Maybe its better to close this threat! It transform into a "Dear Dustin, why protoss is so weak and why terran is so op?" whinning. | ||
Gotmog
Serbia899 Posts
On October 21 2011 01:39 DusTerr wrote: Was/is 200 v 200 battles being over in a matter of seconds (and usually very one sided) a balanced design choice? Or is this simply a case of players not handling the battles appropriately or design/balance being off? Do you feel it should be changed? (If so, how? - "anti-clumping"?) On October 21 2011 01:38 pezit wrote: Are they happy about how battles play out in SC2? Where it's almost completely focused on having the entire army in one blob and the game often ends after one big fight that lasts a short time because of the density of the units. Or will the try to change it more towards how broodwar is with more drawn out battles that are spread out all across the map. I am also interested in an answer to something along the lines of these, so bumping it. From a few games of bw that i watched, i have to say, i just love how everything is so spread out, battles are all over the place etc etc. | ||
KaiserJohan
Sweden1808 Posts
On October 21 2011 03:10 True_Spike wrote: How do you feel about destructible rocks? This, many many times over! What about dem' ROCKS? | ||
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