
[Bcon] Questions For Dustin Browder - Page 16
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sushiman
Sweden2691 Posts
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RogerChillingworth
2855 Posts
A serious answer could shed light on their design philosophy. | ||
DeltaX
United States287 Posts
Main example of this is the ultralisk getting a pretty big nerf in a hotfix patch to fix a bug. See: http://www.teamliquid.net/forum/viewmessage.php?topic_id=156602 | ||
Xaeldaren
Ireland588 Posts
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Botnot
United States16 Posts
User was banned for this post. | ||
Demonhunter04
1530 Posts
On October 21 2011 02:23 Daralii wrote: I don't see why so many people insist on asking Blizzard about this since they've been in SC since its inception. Lockdown, Stasis, Plague, etc. Thing is, Lockdown was a single target spell, Stasis Field is super high tech (comparable to vortex), Maelstrom is another high tech ability that only works on biological units, and Ensnare is usually a waste of queen energy (you said plague but plague is the defiler DoT) | ||
rift
1819 Posts
Concrete examples of units that are successful in this way include the marine, which has a high potential for control and the display of that control. In a different manner, StarCraft: Brood War's spider mines and reaver were capable of creating dramatic shifts in the direction of a game without being too strong. | ||
Plansix
United States60190 Posts
Also, one of the larger complaints in SC2 is the some races(zerg and protoss) inability to scout effectively. One of the strongest aspects of scan is that there is no way to deny or stop it. Do you plan on adding ways to gather information in HotS and other forms of scouting that cannot be denied for the other two races? Also, more dection for Protoss. Please say its comming? The 60 HP sky-squid is not enough. | ||
ProxyKnoxy
United Kingdom2576 Posts
On October 21 2011 02:23 Daralii wrote: I don't see why so many people insist on asking Blizzard about this since they've been in SC since its inception. Lockdown, Stasis, Plague, etc. Just because it was in BW doesn't mean it was good. I didn't play BW but anything that takes away from micro isn't great imo. Especially ones that inflict massive damage such as the emp. Storms are great | ||
Tacosalad
United States73 Posts
Not really part of the question but for example: In BW you had to research the EMP for the Science Vessel in addition to getting an energy upgrade(although the energy upgrade wasn't critical). Currently the timing around EMP and when ghosts needs to be started is fairly loose compared to that of BW. In combination with snipe and cloak, the ghost of SC2 seems very potent in each MU. Maybe less in TvT. | ||
Daralii
United States16991 Posts
On October 21 2011 02:32 Demonhunter04 wrote: Thing is, Lockdown was a single target spell, Stasis Field is super high tech (comparable to vortex), Maelstrom is another high tech ability that only works on biological units, and Ensnare is usually a waste of queen energy (you said plague but plague is the defiler DoT) I brought up plague because it always brings affected units to 1 health. You can't mitigate the damage through micro. | ||
koppik
United States676 Posts
Maybe ask him questions like "What do you feel the effect of the various macro mechanics (mules, chrono boost, and larva inject) has been on the game?" | ||
Demonhunter04
1530 Posts
On October 21 2011 02:37 Daralii wrote: I brought up plague because it always brings affected units to 1 health. You can't mitigate the damage through micro. The excitement was seeing if the plague would land or not, or if vessels would Irradiate the defiler in time. And of course the plagued player would retreat that portion of his army. It's not like fungal which just roots you in place at least. | ||
0neder
United States3733 Posts
A while back, TL voted the Colossus the most boring unit for spectators, with the marauder being second. Do you have any plans to replacing these units, and if so, how would their replacements differ? Many expensive units in SC2 have a less powerful attack and are almost irrelevant in low numbers (seige tank, colossus, void ray, carrier, ultralisk, thor). Are you open to increasing attack damage and reducing supply cost of these units to promote more spectacular and larger late-game battles? Was this a conscious decision due to graphics/video limitations? | ||
Augury
United States758 Posts
I'm also curious if they have plans for making the game more spectator friendly, such as forcing more distance between units. The huge ball makes it difficult to see what's going on. Also when are they releasing automated tournaments on BNET. Thanks. | ||
Shootemup.
United States1044 Posts
Currently the "Standard" composition in TvP is Bionic based play, ie MMM plus Ghosts and Vikings. Several experienced Mech users TvP have stated that the extreme mobility of Blink Stalker Colossus and a lack of Spider Mines to zone these mobile forces makes it next to impossible to play Mechanical vs a Protoss player who knows how to abuse the immobility of Mechanical based armies. Do you have any ideas/plans to introduce Spider Mines or something that fulfills that role so that there is more strategic variation in TvP? | ||
zyzski
United States698 Posts
spawning pool -> sunken barracks -> bunker gateway -> ??? | ||
ProxyKnoxy
United Kingdom2576 Posts
On October 21 2011 02:40 0neder wrote: What scenarios (with respect to units and race matchups) do you feel are less exciting for players and spectators than you envisioned? What are your plans to maximize excitement by adjusting these units? A while back, TL voted the Colossus the most boring unit for spectators, with the marauder being second. Do you have any plans to replacing these units, and if so, how would their replacements differ? Many expensive units in SC2 have a less powerful attack and are almost irrelevant in low numbers (seige tank, colossus, void ray, carrier, ultralisk, thor). Are you open to increasing attack damage and reducing supply cost of these units to promote more spectacular and larger late-game battles? Was this a conscious decision due to graphics/video limitations? Seeing 20 collossus vs 50 tanks would be exhilirating... | ||
Playguuu
United States926 Posts
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decaf
Austria1797 Posts
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