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[Bcon] Questions For Dustin Browder - Page 44

Forum Index > SC2 General
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Prev 1 42 43 44 All
kofman
Profile Joined August 2011
Andorra698 Posts
October 24 2011 04:25 GMT
#861
On October 22 2011 09:28 Cyro wrote:
Show nested quote +
On October 22 2011 08:16 JLew wrote:
I'm actually curious, of all the people that work on balance and/or adding new units or maps..Who has the highest ladder rank on Bnet.

I'm not saying that this would be indicative of anything, I'm just curious because I can't see any player over Platinum being in favor of close positions on a map like shattered or thinking that the new Zerg units Death Grip ability is balanced.



Dustin was quoted as saying he was low diamond while he gave his speech about game balance and the new units

I doesn't feel right to have the game designer be only low diamond... Perhaps thats why the new units look so stupid.
usethis2
Profile Joined December 2010
2164 Posts
October 24 2011 04:28 GMT
#862
Did you interview him yet?
Raiznhell
Profile Joined January 2010
Canada786 Posts
October 24 2011 04:31 GMT
#863
On October 24 2011 13:25 kofman wrote:
Show nested quote +
On October 22 2011 09:28 Cyro wrote:
On October 22 2011 08:16 JLew wrote:
I'm actually curious, of all the people that work on balance and/or adding new units or maps..Who has the highest ladder rank on Bnet.

I'm not saying that this would be indicative of anything, I'm just curious because I can't see any player over Platinum being in favor of close positions on a map like shattered or thinking that the new Zerg units Death Grip ability is balanced.



Dustin was quoted as saying he was low diamond while he gave his speech about game balance and the new units

I doesn't feel right to have the game designer be only low diamond... Perhaps thats why the new units look so stupid.


The new units look epic, assuming Marauders and Infestors are removed the game seems like it's going to be so reminiscent of BW which despite what a lot of people might think, is a very good thing as BW was Epic.
Mech TvP
Dark swarm plus Zerg siege tactics
Protoss in general still looks like it's gunna be a dumbed down EZ mode race for low levels that won't be very competitive at pro level but we can only wait and see.
Cake or Death?
kofman
Profile Joined August 2011
Andorra698 Posts
October 24 2011 05:01 GMT
#864
On October 24 2011 13:31 Raiznhell wrote:
Show nested quote +
On October 24 2011 13:25 kofman wrote:
On October 22 2011 09:28 Cyro wrote:
On October 22 2011 08:16 JLew wrote:
I'm actually curious, of all the people that work on balance and/or adding new units or maps..Who has the highest ladder rank on Bnet.

I'm not saying that this would be indicative of anything, I'm just curious because I can't see any player over Platinum being in favor of close positions on a map like shattered or thinking that the new Zerg units Death Grip ability is balanced.



Dustin was quoted as saying he was low diamond while he gave his speech about game balance and the new units

I doesn't feel right to have the game designer be only low diamond... Perhaps thats why the new units look so stupid.


The new units look epic, assuming Marauders and Infestors are removed the game seems like it's going to be so reminiscent of BW which despite what a lot of people might think, is a very good thing as BW was Epic.
Mech TvP
Dark swarm plus Zerg siege tactics
Protoss in general still looks like it's gunna be a dumbed down EZ mode race for low levels that won't be very competitive at pro level but we can only wait and see.

Nah, the new units are too gimmicky and cutesy. I mean, an oracle whose only purpose is to forcefield mineral patches and slow down production for a little while? That's really stupid.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
October 24 2011 05:23 GMT
#865
http://twitter.com/#!/Kennigit

if that's accurate, it'll be 17 hours from now, 3pm pst
Tektos
Profile Joined November 2010
Australia1321 Posts
October 24 2011 05:27 GMT
#866
On October 20 2011 23:37 Karellen wrote:
Are you going to include "higher skill cap" units in future expansions? If not, whyyy?????


Until you can micro like the Automaton 2000 I don't think you need to worry about how high the skill cap is....
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
Last Edited: 2011-10-24 06:16:51
October 24 2011 06:14 GMT
#867
kofman
Profile Joined August 2011
Andorra698 Posts
October 24 2011 06:16 GMT
#868
On October 24 2011 14:27 Tektos wrote:
Show nested quote +
On October 20 2011 23:37 Karellen wrote:
Are you going to include "higher skill cap" units in future expansions? If not, whyyy?????


Until you can micro like the Automaton 2000 I don't think you need to worry about how high the skill cap is....

Um... no, there needs to be more units in the game that can be microed like the automatan 2000, atm its only marines.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 24 2011 06:28 GMT
#869
Question:

Why was the new harass caster for protoss placed at the stargate? Protoss have a problem with harass in early midgame in WoL but the new harass unit is being placed at the only part of the protoss tech tree that already has many harass options.
Brotocol
Profile Joined September 2011
243 Posts
October 24 2011 06:36 GMT
#870
On October 24 2011 14:23 phiinix wrote:
http://twitter.com/#!/Kennigit

if that's accurate, it'll be 17 hours from now, 3pm pst


Good catch. Thanks!
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
ArcLiTe
Profile Joined August 2011
62 Posts
October 24 2011 06:43 GMT
#871
so dustin browder in past interviews said that terran is the most complete and diverse race, yet in HoTS terran gets 2 more additional units and none of the existing ones where removed while the other 2 races had gotten units removed. What is the deal with this blatant terran love shenanigan? PLEASE ASK HIM THIS.
\_(x_o)_/
tztztz
Profile Joined March 2011
Germany314 Posts
Last Edited: 2011-10-24 06:56:38
October 24 2011 06:56 GMT
#872
On October 24 2011 15:16 kofman wrote:
Show nested quote +
On October 24 2011 14:27 Tektos wrote:
On October 20 2011 23:37 Karellen wrote:
Are you going to include "higher skill cap" units in future expansions? If not, whyyy?????


Until you can micro like the Automaton 2000 I don't think you need to worry about how high the skill cap is....

Um... no, there needs to be more units in the game that can be microed like the automatan 2000, atm its only marines.


and lings, and blink stalkers, and any kind of fancy medivac drop micro
Nizzy
Profile Blog Joined November 2010
United States839 Posts
October 24 2011 07:01 GMT
#873
Any plans to break up AT vs RT (arranged/group teams vs random teamed players) in ladder?

As a high RT player in 2v2 & 4v4 RT. I 100% match the highest team searching 90% of my games. I just can't take it anymore. In 4v4 its a set team of strategys/cheesers vs 4 randoms.
puffel
Profile Joined March 2011
Germany19 Posts
October 24 2011 07:15 GMT
#874
Here is a simple question:

When will you stop making units "cool", rather than actually making them useful?

(Examples here:
- Zerg: Infestor good, but most of the other Zerg units suck in one way or another(cost, supply, w/e)
- Protoss: Bringing Replicator unit in HotS to compensate lack of useful units by being able to "steal" those from another race (Viper, Infestor, Ghost)
- The list goes on)
suejak
Profile Joined March 2010
Japan545 Posts
October 24 2011 08:32 GMT
#875
On October 24 2011 16:15 puffel wrote:
Here is a simple question:

When will you stop making units "cool", rather than actually making them useful?

(Examples here:
- Zerg: Infestor good, but most of the other Zerg units suck in one way or another(cost, supply, w/e)
- Protoss: Bringing Replicator unit in HotS to compensate lack of useful units by being able to "steal" those from another race (Viper, Infestor, Ghost)
- The list goes on)

I don't understand you at all. Most zerg units suck? Protoss also lacks useful units, and so it must copy other races' units...? So every race sucks? What?
Are you human?
puffel
Profile Joined March 2011
Germany19 Posts
October 24 2011 14:48 GMT
#876
Well, I guess you should just ignore the second part of my post, since I'm too lazy to explain anything about my game impressions and anyone sees it his own way

This thread is about posting questions and my question is about the way they design units and it makes me go full rage if they are explaining something about new or existing units where the main goal is to make single units "cool" (so they said earlier), rather than making different units synergize with each other better and stop balancing around single units (most likely caster or "hero" units). I hope David "will do some" about it.. but I guess its all good for them, since most matches are "even".
Loodah
Profile Blog Joined December 2010
335 Posts
October 24 2011 15:04 GMT
#877
All I'm seeing is

Terran's OP. Close positions are unfair. /cry

Wren
Profile Blog Joined February 2011
United States745 Posts
October 24 2011 15:06 GMT
#878
On October 24 2011 14:23 phiinix wrote:
http://twitter.com/#!/Kennigit

if that's accurate, it'll be 17 hours from now, 3pm pst

update: http://twitter.com/#!/Kennigit/status/128370572500537344
We're here! We're queer! We don't want any more bears!
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 24 2011 15:08 GMT
#879
On October 24 2011 16:01 Nizzy wrote:
Any plans to break up AT vs RT (arranged/group teams vs random teamed players) in ladder?

As a high RT player in 2v2 & 4v4 RT. I 100% match the highest team searching 90% of my games. I just can't take it anymore. In 4v4 its a set team of strategys/cheesers vs 4 randoms.


I'm sorry to say this but team games aren't balanced .... and they really shouldn't be taken serious
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