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[Bcon] Questions For Dustin Browder - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 44 Next All
Atlas247
Profile Joined February 2011
Canada318 Posts
Last Edited: 2011-10-20 17:16:55
October 20 2011 17:16 GMT
#281
Surely you see that all pro players hate maps like shattered with close positions and more recently Xelnaga Caverns, why do you use these maps in professional tournaments when its obvious no one likes them?
Windex Banana Lampshade
Shiori
Profile Blog Joined July 2011
3815 Posts
October 20 2011 17:17 GMT
#282
On October 21 2011 02:09 Omsomsoms wrote:
Show nested quote +
On October 21 2011 02:06 carloselcoco wrote:
On October 21 2011 01:41 lunchrush wrote:
You and David Kim both play Terran, don't you? Be honest.


David Kim actually plays Random and he is one of the best Randoms in the world atm. He can't participate in SC2 tournaments as he is a Blizzard employee, but if he could he would be pro.


Uh, I don't really think David Kim is that good, I know he's GM or masters, but I believe I remember one time on Sheth's stream where he was telling David Kim that you could unload marines in bunkers and then salvage them or something like that, so I don't know. Even so, I think that Blizzard's design/balance team definitely has far too few people.

I know a lot of people who have beaten him on ladder. He isn't a pro. He's GM, but not pro.
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 17:18 GMT
#283
On October 21 2011 02:17 Shiori wrote:
Show nested quote +
On October 21 2011 02:09 Omsomsoms wrote:
On October 21 2011 02:06 carloselcoco wrote:
On October 21 2011 01:41 lunchrush wrote:
You and David Kim both play Terran, don't you? Be honest.


David Kim actually plays Random and he is one of the best Randoms in the world atm. He can't participate in SC2 tournaments as he is a Blizzard employee, but if he could he would be pro.


Uh, I don't really think David Kim is that good, I know he's GM or masters, but I believe I remember one time on Sheth's stream where he was telling David Kim that you could unload marines in bunkers and then salvage them or something like that, so I don't know. Even so, I think that Blizzard's design/balance team definitely has far too few people.

I know a lot of people who have beaten him on ladder. He isn't a pro. He's GM, but not pro.


If I ever play against david kim on ladder, i'm not going to get upgrades and im not going to micro very well against him.

I dont want him to have any more reasons to nerf my race
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
October 20 2011 17:19 GMT
#284
On October 21 2011 02:17 Shiori wrote:
Show nested quote +
On October 21 2011 02:09 Omsomsoms wrote:
On October 21 2011 02:06 carloselcoco wrote:
On October 21 2011 01:41 lunchrush wrote:
You and David Kim both play Terran, don't you? Be honest.


David Kim actually plays Random and he is one of the best Randoms in the world atm. He can't participate in SC2 tournaments as he is a Blizzard employee, but if he could he would be pro.


Uh, I don't really think David Kim is that good, I know he's GM or masters, but I believe I remember one time on Sheth's stream where he was telling David Kim that you could unload marines in bunkers and then salvage them or something like that, so I don't know. Even so, I think that Blizzard's design/balance team definitely has far too few people.

I know a lot of people who have beaten him on ladder. He isn't a pro. He's GM, but not pro.


If I ever played him, my first statement would be "Why no LAN?"
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
bgx
Profile Joined August 2010
Poland6595 Posts
October 20 2011 17:21 GMT
#285
On October 21 2011 02:16 Doodsmack wrote:
Lol 90% of the questions in this thread are basically arguments in the form of a question. Do you really expect them to ask such blatantly loaded questions or are you just using this thread as an opportunity to vent your balance complants? Loaded questions aren't good ones because if Browder answers them as posed, he is basically forced into accepting the stance that is implied in your question.

imba or ba?
Stork[gm]
Daralii
Profile Joined March 2010
United States16991 Posts
October 20 2011 17:21 GMT
#286
On October 21 2011 02:18 Roxy wrote:
Show nested quote +
On October 21 2011 02:17 Shiori wrote:
On October 21 2011 02:09 Omsomsoms wrote:
On October 21 2011 02:06 carloselcoco wrote:
On October 21 2011 01:41 lunchrush wrote:
You and David Kim both play Terran, don't you? Be honest.


David Kim actually plays Random and he is one of the best Randoms in the world atm. He can't participate in SC2 tournaments as he is a Blizzard employee, but if he could he would be pro.


Uh, I don't really think David Kim is that good, I know he's GM or masters, but I believe I remember one time on Sheth's stream where he was telling David Kim that you could unload marines in bunkers and then salvage them or something like that, so I don't know. Even so, I think that Blizzard's design/balance team definitely has far too few people.

I know a lot of people who have beaten him on ladder. He isn't a pro. He's GM, but not pro.


If I ever play against david kim on ladder, i'm not going to get upgrades and im not going to micro very well against him.

I dont want him to have any more reasons to nerf my race

I would hope he spawned as toss and 1/1/1 him, personally.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
Last Edited: 2011-10-20 17:36:56
October 20 2011 17:21 GMT
#287
Does he consider evaluating the Terran early game pushes and if they are too strong?

Opinion on the ghost?

Opinion on carriers?

Opinion on mule - does it in his opinion not punish Terran enough for an 'all in'?

View on the infestor and neural parasite? Has its usefulness been significantly reduced?

Opinion on ladder maps and 'rush maps' - Does a casual player really enjoy being cheesed/all-inned?

Do they ever contact pros for views on balance?

How is balance determined? Only on statistics for win rates?

How do they balance the game? From the top or the bottom of skill?

View on the 1/1/1?

What is their reason for the Terran dominance at GSL?

What new capabilities do they believe each race will have with the new units - how do they think these new units will influence the game?

Do they believe that adding new units shifts the metagame too much? Starting from scratch can completely change the game - will they not let the metagame settle instead of new units every expansion?

Opinion on spells that take away from micro and consequently the skill gap - fungal, forcefields, emps, etc.

Opinion on the lack of early game scouting for toss and zerg. Is this something he thinks should be improved upon?

Do you need a bigger balance team?

Do you have destructible rocks at the back of your bra?

I'm done.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
neagling
Profile Joined January 2008
Taiwan330 Posts
October 20 2011 17:21 GMT
#288
Did you foresee the increased number of base-racing game scenarios? Was this intended or encouraged? There seems to be a much higher incidence of these situations as compared to broodwar.
Shiori
Profile Blog Joined July 2011
3815 Posts
October 20 2011 17:22 GMT
#289

On October 21 2011 02:16 Doodsmack wrote:
Lol 90% of the questions in this thread are basically arguments in the form of a question. Do you really expect them to ask such blatantly loaded questions or are you just using this thread as an opportunity to vent your balance complants? Loaded questions aren't good ones because if Browder answers them as posed, he is basically forced into accepting the stance that is implied in your question.


I think TL has the ability to adapt statements into a more amenable form. The general feel of forum-goers is that the questions asked need to be pointed, hard questions. The community is, with respect to certain areas, in an uproar, and DB needs to see that first hand. There's no need to be impolite toward Blizzard, but substantive, difficult questions need to be posed if any serious progress is to be made.
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
October 20 2011 17:22 GMT
#290
On October 21 2011 01:19 RavenLoud wrote:
Now the 4 gate has been mitigated due to the no warp-in on ramps and the -1 vision up ramps, would you guys consider removing the 20 sec. warpgate nerf?


In addition to the 20 sec warpgate nerf, what about the pylon range nerf and zealot/stalker build time nerf? Those changes were also attempts to address the PvP 4 gate issue that were unsuccessful. Now that PvP has finally shifted away from 4 gating, is there any plan to get at least some of that back?
Headnoob
Profile Joined September 2010
Australia2108 Posts
Last Edited: 2011-10-20 17:24:04
October 20 2011 17:23 GMT
#291
In the current state of TvP are there any idea's going around about changing the almost marauder only mix terran's are required to use in most circumstances? would it be achieved by redesigning the marauder or some other key units to the matchup, like colossus, or are there plans for changing the matchup through new units alone?
RogerChillingworth
Profile Joined March 2010
2857 Posts
October 20 2011 17:23 GMT
#292
Would you give Day9 a job at Blizzard?
aka wilted_kale
Omsomsoms
Profile Joined September 2011
Croatia194 Posts
October 20 2011 17:23 GMT
#293
Another question that I haven't seen so far is why Blizzard didn't include any way to relocalize your client or to customize the menu screens without violating the terms of use/3rd party mods. If it's easy enough that people who are in no way affiliated with Blizzard can do it, why can't Blizzard just make it available?
Daralii
Profile Joined March 2010
United States16991 Posts
October 20 2011 17:23 GMT
#294
On October 21 2011 02:21 ProxyKnoxy wrote:
Opinion on spells that take away from micro and consequently the skill gap - fungal, forcefields, emps, etc.


I don't see why so many people insist on asking Blizzard about this since they've been in SC since its inception. Lockdown, Stasis, Plague, etc.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 20 2011 17:24 GMT
#295
On October 21 2011 02:19 amazingxkcd wrote:
Show nested quote +
On October 21 2011 02:17 Shiori wrote:
On October 21 2011 02:09 Omsomsoms wrote:
On October 21 2011 02:06 carloselcoco wrote:
On October 21 2011 01:41 lunchrush wrote:
You and David Kim both play Terran, don't you? Be honest.


David Kim actually plays Random and he is one of the best Randoms in the world atm. He can't participate in SC2 tournaments as he is a Blizzard employee, but if he could he would be pro.


Uh, I don't really think David Kim is that good, I know he's GM or masters, but I believe I remember one time on Sheth's stream where he was telling David Kim that you could unload marines in bunkers and then salvage them or something like that, so I don't know. Even so, I think that Blizzard's design/balance team definitely has far too few people.

I know a lot of people who have beaten him on ladder. He isn't a pro. He's GM, but not pro.


If I ever played him, my first statement would be "Why no LAN?"


And he will respond:

"Stock holders won't let us."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-20 17:26:28
October 20 2011 17:24 GMT
#296
Map size: You have previously stated that you feel that smaller maps are friendlier for new or casual players and thus ladder maps should not be too large (EG terminus, Tal'Darim). You suggested that on large maps, a new player might lose by not scouting a hidden expansion, and that was not a fun way to lose.

In-battle micro, army positioning, and related tasks have a higher skill ceiling than scouting with a unit or scanning/overlord/observer (which is easier in SC2 than in BW). Given this reasoning, would it not follow that smaller maps actually magnify skill discrepancies, because the most difficult tasks are given increased importance relative to map size, and players with the best mechanics have a magnified advantage because the lesser player has less opportunity to beat tactics/micro with strategy?

In addition, the psychological feeling of having lots of space between you and your opponent probably means more to a weaker player than being able to more easily memorize the map layout. It also allows weaker players to attempt 'hi-tech' strategies with more exciting units that are rarely seen in short games on small, unforgiving maps. This excitement can often balance out the discouragement of a loss, because exciting hi-tech units got into batlles.

Do you agree or disagree with this assessment? Why or why not?
Hypatio
Profile Joined September 2010
549 Posts
October 20 2011 17:26 GMT
#297
When will blizzard get rid of the horrid popularity contest for custom maps?
Underoath
Profile Joined May 2011
Peru113 Posts
October 20 2011 17:27 GMT
#298
Why are we seeing no changes in the 1v1 map pool, despite many players complaining about the current pool? Is there a chance that we might see GSL/MLG maps such as Daybreak, Dual Sight, Terminus, or Crevasse in the map pool?
"More GG, more skill" - WhiteRa
0neder
Profile Joined July 2009
United States3733 Posts
October 20 2011 17:27 GMT
#299
On October 21 2011 02:23 RogerChillingworth wrote:
Would you give Day9 a job at Blizzard?

xevis
Profile Joined September 2010
United States218 Posts
October 20 2011 17:27 GMT
#300
Did you decide on getting rid of Flux Vanes after speaking with just Catz or did you contact other pro players on their opinion as well?
How can you have any pudding if you don't eat your meat?
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