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[Bcon] Questions For Dustin Browder - Page 19

Forum Index > SC2 General
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ilikeredheads
Profile Joined August 2011
Canada1995 Posts
October 20 2011 18:26 GMT
#361
Has Activision corrupted your soul???

Why is Blizzard so reluctant to implement balanced GSL maps into the ladder, when the current ladder map pool is pretty imbalanced?

Are the Blizzard map makers in Bronze league??
Gotmog
Profile Joined October 2010
Serbia899 Posts
October 20 2011 18:27 GMT
#362
On October 21 2011 03:23 Gonzo103 wrote:

Maybe its better to close this threat!

It transform into a "Dear Dustin, why protoss is so weak and why terran is so op?" whinning.


Well....he asked for balance/design questions......so it boils down to questions like that.
"When you play the game of drones, you win or you die. There is no middle ground"
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 20 2011 18:27 GMT
#363
Dustin Browder: Was EMP intended to completely remove HT/Sentry/Archon/Mothership from the game or are you waiting for the 1.5 patch series to actually balance the game for esport.
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 18:27 GMT
#364
If blizzard outsourced map-making to another community, they would be saving money and time as their programmers could spend their time doing more valuable things for SC2.

Their programer sdont really know how to make good maps anyways, so if they just copy whatever GSL does, this is Win/Win
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
akaname
Profile Joined July 2010
United Kingdom599 Posts
Last Edited: 2011-10-20 18:28:36
October 20 2011 18:27 GMT
#365
On October 20 2011 23:45 Darkdeath3 wrote:
are the new units in the HOTS in your view created to address balance issues in the game or are they intended to totally change how HOTS plays compared to wings of liberty.

i like this one a lot.

most of the questions in this thread seem to be whining, which makes it really unpleasant to read (akaname said, without a trace of irony). why do people who hate the game so much spend time on this website!
edit: like, i get that we're unhappy with the game, but why can't we appreciate the good parts of it, based on this we're too spoilt and entitled as a community!
There can be only none
0neder
Profile Joined July 2009
United States3733 Posts
October 20 2011 18:28 GMT
#366
On October 21 2011 03:16 jinorazi wrote:
will mothership ever be replaced by arbitor?

undoubtedly arbitor-like-unit will add more depth to the game, meanwhile mothership's use is limited to non-existent, it has no serious use.

terran in bw had a bio vs zerg, mech vs protoss relationship, will something like that be considered for the future of sc2?

Better way to word this would be:

Mothership currently only viable for defensive recalls at the highest level. Are you considering a cloaking, non-hero equivalent of the Mothership that encourages offensive recalls as well, both because you could have more than one and because cost would be slightly less?
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 20 2011 18:28 GMT
#367
Ask if he has ever considered a bulldozer like unit that can move destructible rocks to create natural barriers for strategic purposes, and if he hasn't, is he willing to entertain the notion for future expansions (or maybe DLC?)
0neder
Profile Joined July 2009
United States3733 Posts
October 20 2011 18:29 GMT
#368
On October 21 2011 03:27 akaname wrote:
Show nested quote +
On October 20 2011 23:45 Darkdeath3 wrote:
are the new units in the HOTS in your view created to address balance issues in the game or are they intended to totally change how HOTS plays compared to wings of liberty.

i like this one a lot.

most of the questions in this thread seem to be whining, which makes it really unpleasant to read (akaname said, without a trace of irony). why do people who hate the game so much spend time on this website!

Yes, great question. We should be more worried about increasing excitement over fairness. Fairness will come in time.
setzer
Profile Joined March 2010
United States3284 Posts
October 20 2011 18:30 GMT
#369
What improvements are Blizzard making to Battle.net 2.0 with the release of HotS and what improvements does Blizzard have planned down the road?

Does Blizzard ever intend to include custom ladders/clan support?
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
October 20 2011 18:30 GMT
#370
Will ffa ever get a ranked ladder?

Will unlocked WOL portraits be usable in HOTS? (This is important!)

Will SCII ever support automated tournaments like in Frozen Throne?

I only glanced through the thread, so I don't know which of these were already asked. I saw a lot of loaded balance questions though. =(
Think fast. Click faster.
Postman
Profile Joined July 2010
United States269 Posts
October 20 2011 18:31 GMT
#371
I don't know if this is something that Dustin would be able to answer or not, but whatever happened to casual tournaments being run automatically through battle.net? The community has had to step up and provide (what I thought) was an intended feature (as usual).
galivet
Profile Joined February 2011
288 Posts
Last Edited: 2011-10-20 18:34:11
October 20 2011 18:32 GMT
#372
I would like a general retrospective from his point of view that covers what game design choices have made WoL particularly hard to balance, and any adjustments that he plan for HotS that will make the game easier to balance. So not specific balance issues like "Colossus are too strong" or whatever, but fundamental game design choices that have made some of the balance problems that exist too difficult to resolve using small tweaks deployed as game patches.

Here's a hypothetical example answer that doesn't necessarily have any basis in reality, but exemplifies what I mean:

"Over the course of the last year it's become apparent that the unique terran ability to construct any building anywhere on the map has made balancing WoL very difficult. For example, we kept trying to tweak the build-time and cost of bunkers to keep them useful for defense but not too powerful for offense, but we've never been able to get it quite right. In HotS, we plan to change terran's building mechanics so that new terran buildings can only be constructed within a 30-square radius of a command center. It'll be much easier to balance bunkers now that we don't have to worry about their offensive use -- not to mention proxy barracks play!."

Welmu
Profile Blog Joined November 2009
Finland3295 Posts
October 20 2011 18:34 GMT
#373
Ask why they don't want to add more GSL maps to ladder map pool plz!
Progamertwitter.com/welmu1 | twitch.com/Welmu1
alwaid
Profile Joined October 2010
United States96 Posts
October 20 2011 18:34 GMT
#374
Ask him if he reads TeamLiquid.
seansye
Profile Joined November 2010
United States1722 Posts
October 20 2011 18:34 GMT
#375
Why were all the micro-intensive units and spells like reavers, vultures, swarm, mutalisk control, carrier micro, dumb-downed and replaced by boring units that only require attack move like marauders, reapers, colossus, fungals, roaches, and MASS MARINES(every matchup), etc......
I will master Speshul Taktics.!
HyperLimen
Profile Joined May 2010
United States278 Posts
October 20 2011 18:36 GMT
#376
Dustin: Why do you go on record as saying that ladder maps are not necessarily intended to be tournament maps, but host tournaments that use ladder maps as the map pool?
TO THE BANK! - stephano
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
Last Edited: 2011-10-20 18:38:04
October 20 2011 18:37 GMT
#377
first of all i think T isnt strongest theres most terran in gsl only because terrans has the most variance in builds so they can prepare somethink specific for 1 opponnent easier and they can make build that noone ever saw before.And the question is if they removed metalopolis because of close postiion why they think close on shattered is balanced?
truth is out there
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 18:38 GMT
#378
On October 21 2011 03:34 alwaid wrote:
Ask him if he reads TeamLiquid.



Also interested in this

They dont moderate their own forum
Any input on this forum is much more valuable to any decisions they make based on community discussions.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 20 2011 18:39 GMT
#379
Will you be able to remove colossus and vikings from the game before I gouge my own eyes out?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sighstorm
Profile Joined December 2010
Netherlands116 Posts
October 20 2011 18:40 GMT
#380
Context:
Starcraft2 was designed to be an e-sport and the past year has shown that you've been successful. However there has been a lot of critique about balance and several patches have been released to fix the balance and satisfy players and spectators.

It's said that in some cases units were over-buffed to put them in the spotlight, so players would start using them. Some changes have been reverted (or at least some of those units have been nerfed again) in more recent patches after people discovered how powerful those units had become.

Question:
Was it your goal to create a balanced game with static rules/unit stats? Or has it been your philosophy from the outset that it's impossible to create a perfect game when the metagame is constantly evoling? Simply put... did you plan to do balance patches?

Looking at the future, is perfect balance a design goal or should it be ever evolving? Or is it simply impossible to balance it before the masses get their hands on the product? What is Blizzards strategy on balance?

How do you think balance changes impact competative play? (People from the former Broodwar scene seems to love it having a static unit stats. On the other hand a game like Magic the Gathering embraces evolution of the game (obv. they make money off of it) and i think it's attractive to their players because it rewards strategic creativity.)
___

I'm personally undecided about static vs. evoling... just like to know Dustin Browder insights on this topic.
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