• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:11
CEST 01:11
KST 08:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun8[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3203 users

[Bcon] Questions For Dustin Browder - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 44 Next All
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
October 20 2011 18:26 GMT
#361
Has Activision corrupted your soul???

Why is Blizzard so reluctant to implement balanced GSL maps into the ladder, when the current ladder map pool is pretty imbalanced?

Are the Blizzard map makers in Bronze league??
Gotmog
Profile Joined October 2010
Serbia899 Posts
October 20 2011 18:27 GMT
#362
On October 21 2011 03:23 Gonzo103 wrote:

Maybe its better to close this threat!

It transform into a "Dear Dustin, why protoss is so weak and why terran is so op?" whinning.


Well....he asked for balance/design questions......so it boils down to questions like that.
"When you play the game of drones, you win or you die. There is no middle ground"
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 20 2011 18:27 GMT
#363
Dustin Browder: Was EMP intended to completely remove HT/Sentry/Archon/Mothership from the game or are you waiting for the 1.5 patch series to actually balance the game for esport.
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 18:27 GMT
#364
If blizzard outsourced map-making to another community, they would be saving money and time as their programmers could spend their time doing more valuable things for SC2.

Their programer sdont really know how to make good maps anyways, so if they just copy whatever GSL does, this is Win/Win
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
akaname
Profile Joined July 2010
United Kingdom599 Posts
Last Edited: 2011-10-20 18:28:36
October 20 2011 18:27 GMT
#365
On October 20 2011 23:45 Darkdeath3 wrote:
are the new units in the HOTS in your view created to address balance issues in the game or are they intended to totally change how HOTS plays compared to wings of liberty.

i like this one a lot.

most of the questions in this thread seem to be whining, which makes it really unpleasant to read (akaname said, without a trace of irony). why do people who hate the game so much spend time on this website!
edit: like, i get that we're unhappy with the game, but why can't we appreciate the good parts of it, based on this we're too spoilt and entitled as a community!
There can be only none
0neder
Profile Joined July 2009
United States3733 Posts
October 20 2011 18:28 GMT
#366
On October 21 2011 03:16 jinorazi wrote:
will mothership ever be replaced by arbitor?

undoubtedly arbitor-like-unit will add more depth to the game, meanwhile mothership's use is limited to non-existent, it has no serious use.

terran in bw had a bio vs zerg, mech vs protoss relationship, will something like that be considered for the future of sc2?

Better way to word this would be:

Mothership currently only viable for defensive recalls at the highest level. Are you considering a cloaking, non-hero equivalent of the Mothership that encourages offensive recalls as well, both because you could have more than one and because cost would be slightly less?
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 20 2011 18:28 GMT
#367
Ask if he has ever considered a bulldozer like unit that can move destructible rocks to create natural barriers for strategic purposes, and if he hasn't, is he willing to entertain the notion for future expansions (or maybe DLC?)
0neder
Profile Joined July 2009
United States3733 Posts
October 20 2011 18:29 GMT
#368
On October 21 2011 03:27 akaname wrote:
Show nested quote +
On October 20 2011 23:45 Darkdeath3 wrote:
are the new units in the HOTS in your view created to address balance issues in the game or are they intended to totally change how HOTS plays compared to wings of liberty.

i like this one a lot.

most of the questions in this thread seem to be whining, which makes it really unpleasant to read (akaname said, without a trace of irony). why do people who hate the game so much spend time on this website!

Yes, great question. We should be more worried about increasing excitement over fairness. Fairness will come in time.
setzer
Profile Joined March 2010
United States3284 Posts
October 20 2011 18:30 GMT
#369
What improvements are Blizzard making to Battle.net 2.0 with the release of HotS and what improvements does Blizzard have planned down the road?

Does Blizzard ever intend to include custom ladders/clan support?
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
October 20 2011 18:30 GMT
#370
Will ffa ever get a ranked ladder?

Will unlocked WOL portraits be usable in HOTS? (This is important!)

Will SCII ever support automated tournaments like in Frozen Throne?

I only glanced through the thread, so I don't know which of these were already asked. I saw a lot of loaded balance questions though. =(
Think fast. Click faster.
Postman
Profile Joined July 2010
United States269 Posts
October 20 2011 18:31 GMT
#371
I don't know if this is something that Dustin would be able to answer or not, but whatever happened to casual tournaments being run automatically through battle.net? The community has had to step up and provide (what I thought) was an intended feature (as usual).
galivet
Profile Joined February 2011
288 Posts
Last Edited: 2011-10-20 18:34:11
October 20 2011 18:32 GMT
#372
I would like a general retrospective from his point of view that covers what game design choices have made WoL particularly hard to balance, and any adjustments that he plan for HotS that will make the game easier to balance. So not specific balance issues like "Colossus are too strong" or whatever, but fundamental game design choices that have made some of the balance problems that exist too difficult to resolve using small tweaks deployed as game patches.

Here's a hypothetical example answer that doesn't necessarily have any basis in reality, but exemplifies what I mean:

"Over the course of the last year it's become apparent that the unique terran ability to construct any building anywhere on the map has made balancing WoL very difficult. For example, we kept trying to tweak the build-time and cost of bunkers to keep them useful for defense but not too powerful for offense, but we've never been able to get it quite right. In HotS, we plan to change terran's building mechanics so that new terran buildings can only be constructed within a 30-square radius of a command center. It'll be much easier to balance bunkers now that we don't have to worry about their offensive use -- not to mention proxy barracks play!."

Welmu
Profile Blog Joined November 2009
Finland3295 Posts
October 20 2011 18:34 GMT
#373
Ask why they don't want to add more GSL maps to ladder map pool plz!
Progamertwitter.com/welmu1 | twitch.com/Welmu1
alwaid
Profile Joined October 2010
United States96 Posts
October 20 2011 18:34 GMT
#374
Ask him if he reads TeamLiquid.
seansye
Profile Joined November 2010
United States1722 Posts
October 20 2011 18:34 GMT
#375
Why were all the micro-intensive units and spells like reavers, vultures, swarm, mutalisk control, carrier micro, dumb-downed and replaced by boring units that only require attack move like marauders, reapers, colossus, fungals, roaches, and MASS MARINES(every matchup), etc......
I will master Speshul Taktics.!
HyperLimen
Profile Joined May 2010
United States278 Posts
October 20 2011 18:36 GMT
#376
Dustin: Why do you go on record as saying that ladder maps are not necessarily intended to be tournament maps, but host tournaments that use ladder maps as the map pool?
TO THE BANK! - stephano
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
Last Edited: 2011-10-20 18:38:04
October 20 2011 18:37 GMT
#377
first of all i think T isnt strongest theres most terran in gsl only because terrans has the most variance in builds so they can prepare somethink specific for 1 opponnent easier and they can make build that noone ever saw before.And the question is if they removed metalopolis because of close postiion why they think close on shattered is balanced?
truth is out there
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 18:38 GMT
#378
On October 21 2011 03:34 alwaid wrote:
Ask him if he reads TeamLiquid.



Also interested in this

They dont moderate their own forum
Any input on this forum is much more valuable to any decisions they make based on community discussions.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 20 2011 18:39 GMT
#379
Will you be able to remove colossus and vikings from the game before I gouge my own eyes out?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sighstorm
Profile Joined December 2010
Netherlands116 Posts
October 20 2011 18:40 GMT
#380
Context:
Starcraft2 was designed to be an e-sport and the past year has shown that you've been successful. However there has been a lot of critique about balance and several patches have been released to fix the balance and satisfy players and spectators.

It's said that in some cases units were over-buffed to put them in the spotlight, so players would start using them. Some changes have been reverted (or at least some of those units have been nerfed again) in more recent patches after people discovered how powerful those units had become.

Question:
Was it your goal to create a balanced game with static rules/unit stats? Or has it been your philosophy from the outset that it's impossible to create a perfect game when the metagame is constantly evoling? Simply put... did you plan to do balance patches?

Looking at the future, is perfect balance a design goal or should it be ever evolving? Or is it simply impossible to balance it before the masses get their hands on the product? What is Blizzards strategy on balance?

How do you think balance changes impact competative play? (People from the former Broodwar scene seems to love it having a static unit stats. On the other hand a game like Magic the Gathering embraces evolution of the game (obv. they make money off of it) and i think it's attractive to their players because it rewards strategic creativity.)
___

I'm personally undecided about static vs. evoling... just like to know Dustin Browder insights on this topic.
Prev 1 17 18 19 20 21 44 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 399
StarCraft: Brood War
Artosis 505
910 26
NaDa 18
League of Legends
Doublelift3539
Counter-Strike
fl0m4193
Pyrionflax121
Other Games
summit1g9040
Grubby5811
tarik_tv5455
shahzam337
C9.Mang0220
JimRising 115
Organizations
Other Games
gamesdonequick547
BasetradeTV202
Dota 2
PGL Dota 2 - Main Stream55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 59
• RyuSc2 43
• davetesta25
• musti20045 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1545
Upcoming Events
Replay Cast
49m
GSL
10h 19m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
10h 49m
Big Gabe
12h 49m
Replay Cast
1d
Replay Cast
1d 9h
Escore
1d 10h
OSC
1d 13h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.