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[Bcon] Questions For Dustin Browder - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 44 Next All
billiebrightside
Profile Joined March 2011
United States150 Posts
October 20 2011 19:02 GMT
#401
Ask him the question SaSe asked him on stream: how can he sleep at night?
Mother always said: "My son, do the noble thing. You have to finish what you started now, no matter what. Now sit, watch, and learn!"
IreScath
Profile Joined May 2009
Canada521 Posts
October 20 2011 19:04 GMT
#402
OMG please...

"Why do ghosts and infestors both get a starting energy upgrade, while HT do not. Is it because infestors counter everything and there fore get used a lot and thus need it? And because ghosts emp is so much better than feedback that they too will use it more often making the energy upgrade a necessity?"

DISCLAIMER: QQ wine is more for humor than to wine about balance... But the questions remains as HT's are the only one without an energy upgrade.
IreScath
TheBomb
Profile Joined October 2011
237 Posts
October 20 2011 19:06 GMT
#403
1. Why aren't they putting tournament maps in the ladder poll? We've seen poll after poll, everyone from total noob to pros prefer tournament maps in the ladder poll. So why is it that its only Blizzard who can't seem to understand this?

2. Why are you so fast to nerf protoss way too much, but when it comes to buffing it you take you sweet time and go with the smallest of buffs possible? Will we actually see the carrier buffed and being able to actually use it as a viable unit?

Thanks you very much.
Starcraft 2 needs LAN support
HyperLink
Profile Joined September 2010
Canada172 Posts
Last Edited: 2011-10-20 19:51:48
October 20 2011 19:10 GMT
#404
On October 21 2011 04:04 B00ts wrote:
OMG please...

"Why do ghosts and infestors both get a starting energy upgrade, while HT do not. Is it because infestors counter everything and there fore get used a lot and thus need it? And because ghosts emp is so much better than feedback that they too will use it more often making the energy upgrade a necessity?"

DISCLAIMER: QQ wine is more for humor than to wine about balance... But the questions remains as HT's are the only one without an energy upgrade.

I can answer that, it's simple math.

It takes 45 sec to produce Ghost ready for EMP with energy upgrade.
It takes 50 sec to produce Infestor ready for FG with energy upgrade.
It takes 49,5 sec to produce HT ready for Storm without energy upgrade.
With the KA upgrade it takes 5 seconds, spawned anywhere on the map within a power field.

I don't think the energy upgrade was the problem, I think it's the Warpgate mechanic at the core of it and the balance it requires.

Edit - My response to H0i is in PM so as not to derail the thread.
A woman is a lot like a refrigerator. 6 feet tall, 300 pounds... it makes ice.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2011-10-20 19:13:50
October 20 2011 19:12 GMT
#405
On October 21 2011 04:04 B00ts wrote:
OMG please...

"Why do ghosts and infestors both get a starting energy upgrade, while HT do not. Is it because infestors counter everything and there fore get used a lot and thus need it? And because ghosts emp is so much better than feedback that they too will use it more often making the energy upgrade a necessity?"

DISCLAIMER: QQ wine is more for humor than to wine about balance... But the questions remains as HT's are the only one without an energy upgrade.


this has been explained and talked to death over and over in different threads, here's the cliffnotes:

Time from deciding you need a fungal/emp/storm to having one available to you is the same for all 3 due to warpgates + energy regen vs build times + energy upgrades, combined with being able to have them anywhere on the map on-demand was too much. You never needed to have HTs with an army vulnerable to EMP, instead warping them in just when you needed a storm.
RogerChillingworth
Profile Joined March 2010
2870 Posts
October 20 2011 19:14 GMT
#406
Dustin: when are you going to stop trolling us with this "warpgate" mechanic. Seriously, the joke is over.
aka wilted_kale
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
Last Edited: 2011-10-20 19:19:25
October 20 2011 19:14 GMT
#407
Would he consider giving back the HT's 2.0 AOE like the other casters (emp and fungal) since it was nerfed to 1.5 before amulet was removed and then we never got it back after taking away the amulet?

Would he consider perhaps increasing the move speed of HT since they are currently the slowest caster, have a smaller aoe spell, do not have an energy upgrade, and have no means of evasions such as burrow and cloak.

But seriously, can we have 2.0 AOE storm back please?

edit: also, Terran has had the highest win % over the course of the first year, never dipping below the other two races, do you think this is right? Do you think that the amount resilience upgraded marines+mules provide the terran in the very late game is the reason they tend to have more "chances" to win than the other races?

Why do gold mineral expansions exist when they are inherently several times more beneficial to one race than the other two?
RaKooNs
Profile Joined March 2011
United Kingdom397 Posts
October 20 2011 19:16 GMT
#408
On October 20 2011 23:40 Coal wrote:
When a stalker fires a projectil, there's a slight delay with the animation, making it harder to micro perfectly. Is this a bug or is it intended? If it's not a bug, could you please motivate why? Some guy here at TL posted a modification of the stalkers animation while firing, making it 100% easier to micro while being time efficient.


If you can't micro 1 stalker perfectly, you have a brain defiency.
If you don't drop sweat today, you will drop tears tomorrow - SlayerS_MMA
DarkPlasmaBall
Profile Blog Joined March 2010
United States44334 Posts
October 20 2011 19:19 GMT
#409
1. When can we change our IDs multiple times?

2. Any possibility of having four 1v1 ladder rankings, one for each race (including Random)?

3. Any possibility of getting rid of marines and ghosts? (Just kidding, but seriously)
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SpiritAshura
Profile Joined March 2007
United States1271 Posts
October 20 2011 19:19 GMT
#410
On October 21 2011 04:06 TheBomb wrote:
1. Why aren't they putting tournament maps in the ladder poll? We've seen poll after poll, everyone from total noob to pros prefer tournament maps in the ladder poll. So why is it that its only Blizzard who can't seem to understand this?

I'd like a response to this ladder map pool question as well.

Off topic: I saw the [Bcon] tag and though it said [Bacon]...mmmm.
Kamuy
Profile Joined November 2010
United States212 Posts
October 20 2011 19:20 GMT
#411
Why are ghosts the absolute go to answer late game to solve any problem vs Z/P. Does he feel that it makes sense for their snipe to be so powerful against massive units. Why does it have a longer range than other casters for EMP?

Why do they continue to ignore the fact that close positions on any map are a terrible game design and greatly benefit different races?
HuK | MC | Naniwa | White-Ra | KiWiKaKi | I love protoss :D
billiebrightside
Profile Joined March 2011
United States150 Posts
October 20 2011 19:20 GMT
#412
On October 21 2011 04:16 RaKooNs wrote:
Show nested quote +
On October 20 2011 23:40 Coal wrote:
When a stalker fires a projectil, there's a slight delay with the animation, making it harder to micro perfectly. Is this a bug or is it intended? If it's not a bug, could you please motivate why? Some guy here at TL posted a modification of the stalkers animation while firing, making it 100% easier to micro while being time efficient.


If you can't micro 1 stalker perfectly, you have a brain defiency.

I have a brain deficiency, thank you very much
Mother always said: "My son, do the noble thing. You have to finish what you started now, no matter what. Now sit, watch, and learn!"
ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
October 20 2011 19:20 GMT
#413
How much do you value the threads/strategy discussions on the official forums opposed to teamliquid.net?
ampson
Profile Blog Joined January 2011
United States2355 Posts
October 20 2011 19:21 GMT
#414
Can I get a 50/50 upgrade at the forge to give my zealots sunglasses? PLEASE???
Greggle
Profile Joined June 2010
United States1131 Posts
October 20 2011 19:21 GMT
#415
Can we lose Collosi and get Reavers please? :D
Life is too short to take it seriously.
A Wet Shamwow
Profile Blog Joined September 2010
United States1590 Posts
October 20 2011 19:21 GMT
#416
How do you sleep at night?
“Life is a gamble, at terrible odds. If it were a bet you wouldn’t take it.”
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
October 20 2011 19:22 GMT
#417
Not sure if this was asked before...

If tournaments use their own set of maps they belive to be better for the game, how do you balance the game? Aiming for ladder balance doesn't help pro players, and aiming for high level balance makes your maps (close spawns etc) biased.
EGM guides me
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 20 2011 19:22 GMT
#418
Is there anything that can be done for Protoss to not have to invest so much to get a particular piece of tech? It seems we live and die by the paths we take since tech changing (as dictated by opponents) is very difficult unless on 3 stable bases, which are by themselves hard to take and secure.

This question is stated with the belief that Protoss require either HT or Colossus in all 3 matchups, but can only realistically sustain them with a minimum of 2 bases but due to costs of building and replacing, are racially put into a natural decline the longer the game goes against T or Z.
Knowing is half the battle... the other half is lasers.
FMJ
Profile Joined February 2011
United States169 Posts
October 20 2011 19:24 GMT
#419
On October 21 2011 00:23 Mash2 wrote:
Can you explain why stim for marines and marauders allows them to fire their guns faster? As I understand it, it is a drug allows their bodies to function faster and more efficiently for a small cost to their health. This should have no effect on the rate of fire for their mechanical weapons, right?

Actually, the marine's rifle is semi-automatic, but the stim pack allows them to click the trigger a lot faster. You should read up on SC2 lore. Specifically, the fan-fiction ones written by me.
H0i
Profile Joined October 2010
Netherlands484 Posts
October 20 2011 19:24 GMT
#420
On October 21 2011 04:10 HyperLink wrote:
Show nested quote +
On October 21 2011 04:04 B00ts wrote:
OMG please...

"Why do ghosts and infestors both get a starting energy upgrade, while HT do not. Is it because infestors counter everything and there fore get used a lot and thus need it? And because ghosts emp is so much better than feedback that they too will use it more often making the energy upgrade a necessity?"

DISCLAIMER: QQ wine is more for humor than to wine about balance... But the questions remains as HT's are the only one without an energy upgrade.

I can answer that, it's simple math.

It takes 45 sec to produce Ghost ready for EMP with energy upgrade.
It takes 50 sec to produce Infestor ready for FG with energy upgrade.
It takes 49,5 sec to produce HT ready for Storm without energy upgrade.
With the KA upgrade it takes 5 seconds, spawned anywhere on the map within a power field.

I don't think the energy upgrade was the problem, I think it's the Warpgate mechanic at the core of it and the balance it requires.


It doesn't take 5 seconds to produce a HT, it takes about the same as ghost/infestor. The production cycle is reversed, but you still need to have a pylon or warp prism up and in the end the only real moment where it takes 5 seconds to produce units is the moment when warpgate finishes, and at that moment your amount of units is small anyway so protoss needs that. To produce HT in 5 seconds you would need to have warpgates off cooldown and resources stockpiled. Really, what you're doing is quite similar to arguing ghosts and infestors shouldn't be able to enter medivacs/overlords because it would be instant "warp in".

Wait 40 seconds, spawn unit in 5 seconds, wait 40, spawn in 5 seconds. Total units spawned: 2. Time : 90.

Train unit in 45 seconds, train unit in 45 seconds. Total units spawned: 2. Time: 90.

See? It's exactly the same. Warpgates do give more mobility, but isn't that what they were made for? Complaining about this is like complaining about workers being able to mine, it's just what they do.

But this is offtopic...
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