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On October 11 2011 10:50 EnceladusRises wrote:My original concept: + Show Spoiler +Version 2.0. Recoloured to match the Hydralisk and with a few of my ideas on abilities. I envision an acid blob being lobbed across the battle field. Maybe slow enough to dodge with stim or blink. I'd also like to see it capable of a bombardment ability where the player can target an area and set the unit firing indefinitely. With a few of them together, you could create a curtain of artillery fire and nicely control the battlefield. Obviously it would be capable of friendly fire... ![[image loading]](http://img31.imageshack.us/img31/4056/zergunit2.jpg)
Though I don't agree on all the abilities (like the "siege mode"), I fully agree on this being a hydralisk mutation with a (long?) ranged attack. There is a lot of stuff how it could work. Just another example: They could make it a longrange air only artillery and replace the corruptor (which everyone - blizzard too - considers to be a boring unit) another air unit (maybe an air caster; or simply redesign the corruptor back to its original alpha use with the abilitiy to disarm and infest opponent units or something like that)
anyone remember those AntiAir-Spore-Bugs from Starship Troopers?
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On October 15 2011 04:26 Tyree wrote: In terms of:
Design:
Mechanics:
Sound:
"Coolness":
The Lurker is by far number 1 in all Blizzard RTS games, its the perfect unit. I dont see what other unit can rival it in overall presentation and the overall "feel" of it, whether it be BW, War2, War3 or SC2.
Oh, I remember when I first evolved that little f*cker, "what the hell does this do? - oh! Oh yes!"
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A mock of the lurker? Maybe. Could evolve from roach, via lair tech upgrades, though that might cause a choice in whether to go tunneling (lol) or this new unit. Big choice, I know.
Most of what I'm hoping for is that this becomes a staple unit, more in the standard game, than something situational. I'd like to see it be a good artillery unit and not a DT. No offense, Protoss.
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On October 15 2011 04:26 Tyree wrote: In terms of:
Design:
Mechanics:
Sound:
"Coolness":
The Lurker is by far number 1 in all Blizzard RTS games, its the perfect unit. I dont see what other unit can rival it in overall presentation and the overall "feel" of it, whether it be BW, War2, War3 or SC2.
oh... I can name SO MANY OTHER great units for this, just from the starcraft universe:
Overlord... How cool is this idea of having a scouting unit providing this kind of ressource, that can furthermore be evolved to become a dropship? Mutalisk... Fast, air, weak, easily massable... just so simple and yet so cool. Siege Tank... how much more obvious can a nominee for this category be? Templar/Archon... An energy dependend caster that can be "recycelt" as a superbeefy warrior? Hell yeah I want that! ...
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On October 15 2011 05:31 Emporio wrote: I feel like both Corruptor and Broodlord are going to be removed from HOTS, the BL being replaced by this new unit thing and Corruptor either replaced by more useful anti-air or somehow buffed/changed to make them more than just an AA unit that is unless once you kill all the air/get tricked into making too many.
Eh I don't see the BL being removed, it will just be a later siege type unit. I think that this might replace controlling units with fungal and move some type of infestor to T3 and have an intermediate caster at T2. I could see them changing it so that mutalisk morph into broods and taking out the corruptor for different AA.
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On October 15 2011 06:06 Demonace34 wrote:Show nested quote +On October 15 2011 05:31 Emporio wrote: I feel like both Corruptor and Broodlord are going to be removed from HOTS, the BL being replaced by this new unit thing and Corruptor either replaced by more useful anti-air or somehow buffed/changed to make them more than just an AA unit that is unless once you kill all the air/get tricked into making too many. Eh I don't see the BL being removed, it will just be a later siege type unit. I think that this might replace controlling units with fungal and move some type of infestor to T3 and have an intermediate caster at T2. I could see them changing it so that mutalisk morph into broods and taking out the corruptor for different AA. I'd honestly prefer a different T3 air unit, like a nerfed leviathan; a capital ship-style unit.
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On October 15 2011 06:16 ChoiBoi wrote:Show nested quote +On October 15 2011 06:06 Demonace34 wrote:On October 15 2011 05:31 Emporio wrote: I feel like both Corruptor and Broodlord are going to be removed from HOTS, the BL being replaced by this new unit thing and Corruptor either replaced by more useful anti-air or somehow buffed/changed to make them more than just an AA unit that is unless once you kill all the air/get tricked into making too many. Eh I don't see the BL being removed, it will just be a later siege type unit. I think that this might replace controlling units with fungal and move some type of infestor to T3 and have an intermediate caster at T2. I could see them changing it so that mutalisk morph into broods and taking out the corruptor for different AA. I'd honestly prefer a different T3 air unit, like a nerfed leviathan; a capital ship-style unit.
Why? Broodlords are great! They are just better guardians, with a very swarmy feeling. I also don't see why blizzard should take out broodlords. I really don't think blizzard will take out/replace anything of the game that is being used in every MU and has been proven to be very balanced.
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On October 15 2011 04:22 Slakter wrote:Show nested quote +On October 15 2011 04:01 hpTheGreat wrote: It definetely doesnt look like the lurker to me. Lurkers already exist in sc2 and they look nothing like that. Also, it wont be a siege tank-like unit. Zerg is fast and has numbers advantage. Stopping to siege up is not zerg-like.
Lets see what zerg lacks: A staple T1-T2 unit that can shoot up and is descent in most situations. Marine, stalker or (Hydra, dragoon, marine from bw). Offensive anti air. Queens and hydras are good for defense but we all know how terrible hydras are off creep. A ranged T3 unit. Upgrading range kinda gets you stuck with hydra/roach (mostly roach). It would be nice to benefit from the previous upgrades by having a T3 ranged unit the same way broodlings and ultras benefit from your ling upgrades.
Current terribad zerg units that noone would mind if gone: Hydralisk Corruptor Overseer (ovies could detect in bw. The game wasnt broken)
So, I dont know what it is. But whatever it is. I hope its good. My guess would be that each race gets 2 new units. The lurker could be the other but its not really a "new" unit. Its over a decade old so it wouldnt make much sense to re-release it. Doubt we ll see it though because of the baneling. This post is too filled with logical fallacies for me to even try to cover them all... It´s not "zerg-like"? It´s just as zerg-like as Broodlords in that case, the race will have a characteristic that it revolves around, just because a few units dont fit into that mold perfectly doesnt mean they dont fit into the race. Another good example is the hellion for terrans since terrans greatest characteristic is that they are slow pushers. Also, saying that overseers are bad since overlords could detect in BW and since BW was balanced they should be able to in sc2 is really stupid... Just because one thing was balanced in BW doesnt mean it would be balanced in SC2. Just an example, (which is pretty debatable but it proves my point just as good) Templar energy-upgrade was in BW but was removed in SC2 since it was deemed imbalanced.
Templar energy upgrade in BW functioned differently than it did in SC2...
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On October 15 2011 06:23 wherebugsgo wrote:Show nested quote +On October 15 2011 04:22 Slakter wrote:On October 15 2011 04:01 hpTheGreat wrote: It definetely doesnt look like the lurker to me. Lurkers already exist in sc2 and they look nothing like that. Also, it wont be a siege tank-like unit. Zerg is fast and has numbers advantage. Stopping to siege up is not zerg-like.
Lets see what zerg lacks: A staple T1-T2 unit that can shoot up and is descent in most situations. Marine, stalker or (Hydra, dragoon, marine from bw). Offensive anti air. Queens and hydras are good for defense but we all know how terrible hydras are off creep. A ranged T3 unit. Upgrading range kinda gets you stuck with hydra/roach (mostly roach). It would be nice to benefit from the previous upgrades by having a T3 ranged unit the same way broodlings and ultras benefit from your ling upgrades.
Current terribad zerg units that noone would mind if gone: Hydralisk Corruptor Overseer (ovies could detect in bw. The game wasnt broken)
So, I dont know what it is. But whatever it is. I hope its good. My guess would be that each race gets 2 new units. The lurker could be the other but its not really a "new" unit. Its over a decade old so it wouldnt make much sense to re-release it. Doubt we ll see it though because of the baneling. This post is too filled with logical fallacies for me to even try to cover them all... It´s not "zerg-like"? It´s just as zerg-like as Broodlords in that case, the race will have a characteristic that it revolves around, just because a few units dont fit into that mold perfectly doesnt mean they dont fit into the race. Another good example is the hellion for terrans since terrans greatest characteristic is that they are slow pushers. Also, saying that overseers are bad since overlords could detect in BW and since BW was balanced they should be able to in sc2 is really stupid... Just because one thing was balanced in BW doesnt mean it would be balanced in SC2. Just an example, (which is pretty debatable but it proves my point just as good) Templar energy-upgrade was in BW but was removed in SC2 since it was deemed imbalanced. Templar energy upgrade in BW functioned differently than it did in SC2... it increased both mana pool and spawn mana =P
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On October 15 2011 06:27 Blasterion wrote:Show nested quote +On October 15 2011 06:23 wherebugsgo wrote:On October 15 2011 04:22 Slakter wrote:On October 15 2011 04:01 hpTheGreat wrote: It definetely doesnt look like the lurker to me. Lurkers already exist in sc2 and they look nothing like that. Also, it wont be a siege tank-like unit. Zerg is fast and has numbers advantage. Stopping to siege up is not zerg-like.
Lets see what zerg lacks: A staple T1-T2 unit that can shoot up and is descent in most situations. Marine, stalker or (Hydra, dragoon, marine from bw). Offensive anti air. Queens and hydras are good for defense but we all know how terrible hydras are off creep. A ranged T3 unit. Upgrading range kinda gets you stuck with hydra/roach (mostly roach). It would be nice to benefit from the previous upgrades by having a T3 ranged unit the same way broodlings and ultras benefit from your ling upgrades.
Current terribad zerg units that noone would mind if gone: Hydralisk Corruptor Overseer (ovies could detect in bw. The game wasnt broken)
So, I dont know what it is. But whatever it is. I hope its good. My guess would be that each race gets 2 new units. The lurker could be the other but its not really a "new" unit. Its over a decade old so it wouldnt make much sense to re-release it. Doubt we ll see it though because of the baneling. This post is too filled with logical fallacies for me to even try to cover them all... It´s not "zerg-like"? It´s just as zerg-like as Broodlords in that case, the race will have a characteristic that it revolves around, just because a few units dont fit into that mold perfectly doesnt mean they dont fit into the race. Another good example is the hellion for terrans since terrans greatest characteristic is that they are slow pushers. Also, saying that overseers are bad since overlords could detect in BW and since BW was balanced they should be able to in sc2 is really stupid... Just because one thing was balanced in BW doesnt mean it would be balanced in SC2. Just an example, (which is pretty debatable but it proves my point just as good) Templar energy-upgrade was in BW but was removed in SC2 since it was deemed imbalanced. Templar energy upgrade in BW functioned differently than it did in SC2... it increased both mana pool and spawn mana =P
I believe that it increased the spawn mana by a little bit, but not enough to be able to cast Storms upon spawn.
And nobody except maybe David Kim knows why they didn't just make it that way in SC2... QQ
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On October 15 2011 06:22 Big J wrote:Show nested quote +On October 15 2011 06:16 ChoiBoi wrote:On October 15 2011 06:06 Demonace34 wrote:On October 15 2011 05:31 Emporio wrote: I feel like both Corruptor and Broodlord are going to be removed from HOTS, the BL being replaced by this new unit thing and Corruptor either replaced by more useful anti-air or somehow buffed/changed to make them more than just an AA unit that is unless once you kill all the air/get tricked into making too many. Eh I don't see the BL being removed, it will just be a later siege type unit. I think that this might replace controlling units with fungal and move some type of infestor to T3 and have an intermediate caster at T2. I could see them changing it so that mutalisk morph into broods and taking out the corruptor for different AA. I'd honestly prefer a different T3 air unit, like a nerfed leviathan; a capital ship-style unit. Why? Broodlords are great! They are just better guardians, with a very swarmy feeling. I also don't see why blizzard should take out broodlords. I really don't think blizzard will take out/replace anything of the game that is being used in every MU and has been proven to be very balanced. Broodlords are like my favorite unit and I love the broodlings and messing with enemy AI mechanics. I just feel like the BL and this new unit, if it indeed turns out to be a seige tank-esque unit, are not very balanced to have together. Imagine if Terran still had their huge tank lines but instead of marine or hellion meat shields, they have a virtually infinite and free supply of buffer nuts to protect their tanks.
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just a little gripe, not really related. The lurker spines look ridiculous in sc2, it's like they're little needles sticking through the ground. If blizzard ever brings back the lurker please make the spines faster and more awesome looking
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On October 15 2011 05:56 Big J wrote:Show nested quote +On October 15 2011 04:26 Tyree wrote: In terms of:
Design:
Mechanics:
Sound:
"Coolness":
The Lurker is by far number 1 in all Blizzard RTS games, its the perfect unit. I dont see what other unit can rival it in overall presentation and the overall "feel" of it, whether it be BW, War2, War3 or SC2. oh... I can name SO MANY OTHER great units for this, just from the starcraft universe: Overlord... How cool is this idea of having a scouting unit providing this kind of ressource, that can furthermore be evolved to become a dropship? Mutalisk... Fast, air, weak, easily massable... just so simple and yet so cool. Siege Tank... how much more obvious can a nominee for this category be? Templar/Archon... An energy dependend caster that can be "recycelt" as a superbeefy warrior? Hell yeah I want that! ...
The overlord cooler than the lurker?!?! WHAT?!?!?
The Collossus is such an interesting unit, I mean you can a-move it and you can... erm do that thing where it climbs up cliffs and urm urm..............it has a super creative range upgrade that means you can micro it more effectively???.... yeh that will do. The Collossus = Genius Game Design.
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Anyone think this might be some kind of armored baneling? Like a rolling armored baneling that doesn't explode. It almost looks as if it can bring in its limbs and shell looking back and roll its way into a fight. Might even replace the baneling in that regard, allows them to get to their opponent and do the damage they are suppose to be doing instead of getting killed mid-roll.
I don't know, seems like a nice idea to me (:
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On October 15 2011 07:07 Rumpus wrote:+ Show Spoiler +Anyone think this might be some kind of armored baneling? Like a rolling armored baneling that doesn't explode. It almost looks as if it can bring in its limbs and shell looking back and roll its way into a fight. Might even replace the baneling in that regard, allows them to get to their opponent and do the damage they are suppose to be doing instead of getting killed mid-roll.
I don't know, seems like a nice idea to me (:
I was thinking it could be another evolution from the baneling because it has the same back, and face--even though everyone thinks it looks like a hydra face.
See:
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Anyone else watch that first game of Sheth VS Bomber? That game make me want this unit to be like to lurker so bad.
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On October 15 2011 07:30 theaxis12 wrote:Show nested quote +On October 15 2011 07:07 Rumpus wrote:+ Show Spoiler +Anyone think this might be some kind of armored baneling? Like a rolling armored baneling that doesn't explode. It almost looks as if it can bring in its limbs and shell looking back and roll its way into a fight. Might even replace the baneling in that regard, allows them to get to their opponent and do the damage they are suppose to be doing instead of getting killed mid-roll.
I don't know, seems like a nice idea to me (: I was thinking it could be another evolution from the baneling because it has the same back, and face--even though everyone thinks it looks like a hydra face. See: ![[image loading]](http://gamersyndrome.com/wp-content/uploads/2009/07/200px-baneling_sc2_devrend3.jpg)
Its definately a hydra head in my opinion.
Anyways, how would an evolution from a baneling work?
Zergling -> Baneling -> Whatever this is. A double morph doesnt seem realistic.
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On October 15 2011 07:30 theaxis12 wrote:Show nested quote +On October 15 2011 07:07 Rumpus wrote:+ Show Spoiler +Anyone think this might be some kind of armored baneling? Like a rolling armored baneling that doesn't explode. It almost looks as if it can bring in its limbs and shell looking back and roll its way into a fight. Might even replace the baneling in that regard, allows them to get to their opponent and do the damage they are suppose to be doing instead of getting killed mid-roll.
I don't know, seems like a nice idea to me (: I was thinking it could be another evolution from the baneling because it has the same back, and face--even though everyone thinks it looks like a hydra face. See: ![[image loading]](http://gamersyndrome.com/wp-content/uploads/2009/07/200px-baneling_sc2_devrend3.jpg) The head still looks slot more like a hydra head, but I agree with you about the legs and arguably I can see how the back is more baneling-like.
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On October 15 2011 07:30 theaxis12 wrote:Show nested quote +On October 15 2011 07:07 Rumpus wrote:+ Show Spoiler +Anyone think this might be some kind of armored baneling? Like a rolling armored baneling that doesn't explode. It almost looks as if it can bring in its limbs and shell looking back and roll its way into a fight. Might even replace the baneling in that regard, allows them to get to their opponent and do the damage they are suppose to be doing instead of getting killed mid-roll.
I don't know, seems like a nice idea to me (: I was thinking it could be another evolution from the baneling because it has the same back, and face--even though everyone thinks it looks like a hydra face. See: ![[image loading]](http://gamersyndrome.com/wp-content/uploads/2009/07/200px-baneling_sc2_devrend3.jpg) I think it's unlikely that it is a two step evolution unit though. At least it would have to be fairly powerful given the time taken to obtain one. The baneling morph isn't too lengthy I guess, so it's not impossible - but unlikely at best I feel.
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Why does it have to be a double morph? why cant you choose between this new unit and baneling morph in the zergling tech tree?
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