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New Zerg Unit in Heart of The Swarm - Page 93

Forum Index > SC2 General
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Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 14 2011 16:13 GMT
#1841
On October 15 2011 01:08 Nightmard2 wrote:
Show nested quote +
On October 11 2011 11:34 madestro wrote:
On October 11 2011 10:50 EnceladusRises wrote:
My original concept:
+ Show Spoiler +
[image loading]


Version 2.0. Recoloured to match the Hydralisk and with a few of my ideas on abilities. I envision an acid blob being lobbed across the battle field. Maybe slow enough to dodge with stim or blink. I'd also like to see it capable of a bombardment ability where the player can target an area and set the unit firing indefinitely. With a few of them together, you could create a curtain of artillery fire and nicely control the battlefield. Obviously it would be capable of friendly fire...

[image loading]


Awesome simply awesome idea !! I would love this unit for zerg !! A siege unit with an AoE attack that can only do it in "siege mode" and maybe off siege has the attack and speed of a hydra.
I guess it would follow pretty much the same principles as the tank needing vision to fire and having about 11 range when sieged and 8 when not.
It reminded me of those massive worms from Starship Troopers I think that shot the aircrafts and spaceships in the middle of the battle.
Since Blizz kinda made acid the them for zerg (roach, banes) then a hydra morphing in a siege unit that shoots a blob of acid that has good splash dmg would be awesome but I fear this plus infestors might be too powerful ?


infester+siege+broods would be a living nightmare lategame...

my first thought seeing it was hydra with a long ranged (9) Anti-Air Attack...
would be intressting, since you could beat colos without spire, and they can help keeping vikings away from your broods even through ghost will still be a pain in the ass...

ZvZ muta has completely died
[TLNY]Mahjong Club Thread
Nightmard2
Profile Joined January 2011
Germany4 Posts
October 14 2011 16:18 GMT
#1842
On October 15 2011 01:13 Blasterion wrote:
Show nested quote +
On October 15 2011 01:08 Nightmard2 wrote:
On October 11 2011 11:34 madestro wrote:
On October 11 2011 10:50 EnceladusRises wrote:
My original concept:
+ Show Spoiler +
[image loading]


Version 2.0. Recoloured to match the Hydralisk and with a few of my ideas on abilities. I envision an acid blob being lobbed across the battle field. Maybe slow enough to dodge with stim or blink. I'd also like to see it capable of a bombardment ability where the player can target an area and set the unit firing indefinitely. With a few of them together, you could create a curtain of artillery fire and nicely control the battlefield. Obviously it would be capable of friendly fire...

[image loading]


Awesome simply awesome idea !! I would love this unit for zerg !! A siege unit with an AoE attack that can only do it in "siege mode" and maybe off siege has the attack and speed of a hydra.
I guess it would follow pretty much the same principles as the tank needing vision to fire and having about 11 range when sieged and 8 when not.
It reminded me of those massive worms from Starship Troopers I think that shot the aircrafts and spaceships in the middle of the battle.
Since Blizz kinda made acid the them for zerg (roach, banes) then a hydra morphing in a siege unit that shoots a blob of acid that has good splash dmg would be awesome but I fear this plus infestors might be too powerful ?


infester+siege+broods would be a living nightmare lategame...

my first thought seeing it was hydra with a long ranged (9) Anti-Air Attack...
would be intressting, since you could beat colos without spire, and they can help keeping vikings away from your broods even through ghost will still be a pain in the ass...

ZvZ muta has completely died


+dmg against armored, would fix that...
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 14 2011 16:29 GMT
#1843
On October 15 2011 01:18 Nightmard2 wrote:
Show nested quote +
On October 15 2011 01:13 Blasterion wrote:
On October 15 2011 01:08 Nightmard2 wrote:
On October 11 2011 11:34 madestro wrote:
On October 11 2011 10:50 EnceladusRises wrote:
My original concept:
+ Show Spoiler +
[image loading]


Version 2.0. Recoloured to match the Hydralisk and with a few of my ideas on abilities. I envision an acid blob being lobbed across the battle field. Maybe slow enough to dodge with stim or blink. I'd also like to see it capable of a bombardment ability where the player can target an area and set the unit firing indefinitely. With a few of them together, you could create a curtain of artillery fire and nicely control the battlefield. Obviously it would be capable of friendly fire...

[image loading]


Awesome simply awesome idea !! I would love this unit for zerg !! A siege unit with an AoE attack that can only do it in "siege mode" and maybe off siege has the attack and speed of a hydra.
I guess it would follow pretty much the same principles as the tank needing vision to fire and having about 11 range when sieged and 8 when not.
It reminded me of those massive worms from Starship Troopers I think that shot the aircrafts and spaceships in the middle of the battle.
Since Blizz kinda made acid the them for zerg (roach, banes) then a hydra morphing in a siege unit that shoots a blob of acid that has good splash dmg would be awesome but I fear this plus infestors might be too powerful ?


infester+siege+broods would be a living nightmare lategame...

my first thought seeing it was hydra with a long ranged (9) Anti-Air Attack...
would be intressting, since you could beat colos without spire, and they can help keeping vikings away from your broods even through ghost will still be a pain in the ass...

ZvZ muta has completely died


+dmg against armored, would fix that...

the big question is does it splash?
[TLNY]Mahjong Club Thread
-Secret-
Profile Joined June 2011
United Kingdom233 Posts
Last Edited: 2011-10-14 17:04:57
October 14 2011 17:03 GMT
#1844
Hmm this looks very similar to the sc2 development lurker the only difference i can notice is that big shell like thing on its head is further back on its body this time but yeah it looks very similar to lurker
[image loading]
[image loading]



Edit: sorry for taking up space but i wanted to show comparison
penguinking
Profile Joined July 2011
United States23 Posts
October 14 2011 17:29 GMT
#1845
it looks kind of like a tatchikoma. i guess that would make sense. Kerrigan is a ghost and she could be in a shell.
Stay awhile and listen.
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 14 2011 17:34 GMT
#1846
On October 15 2011 02:03 iControlYou wrote:
Hmm this looks very similar to the sc2 development lurker the only difference i can notice is that big shell like thing on its head is further back on its body this time but yeah it looks very similar to lurker
[image loading]
[image loading]

http://www.youtube.com/watch?v=9wJjw56OdGs

Edit: sorry for taking up space but i wanted to show comparison


I wish marines were that easy to kill...
hpTheGreat
Profile Joined August 2010
United States173 Posts
October 14 2011 19:01 GMT
#1847
It definetely doesnt look like the lurker to me. Lurkers already exist in sc2 and they look nothing like that.
Also, it wont be a siege tank-like unit. Zerg is fast and has numbers advantage. Stopping to siege up is not zerg-like.

Lets see what zerg lacks:
A staple T1-T2 unit that can shoot up and is descent in most situations. Marine, stalker or (Hydra, dragoon, marine from bw).
Offensive anti air. Queens and hydras are good for defense but we all know how terrible hydras are off creep.
A ranged T3 unit. Upgrading range kinda gets you stuck with hydra/roach (mostly roach). It would be nice to benefit from the previous upgrades by having a T3 ranged unit the same way broodlings and ultras benefit from your ling upgrades.

Current terribad zerg units that noone would mind if gone:
Hydralisk
Corruptor
Overseer (ovies could detect in bw. The game wasnt broken)

So, I dont know what it is. But whatever it is. I hope its good.
My guess would be that each race gets 2 new units.
The lurker could be the other but its not really a "new" unit. Its over a decade old so it wouldnt make much sense to re-release it. Doubt we ll see it though because of the baneling.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2011-10-14 19:04:16
October 14 2011 19:03 GMT
#1848
On October 15 2011 00:07 ZaaaaaM wrote:
Show nested quote +
On October 14 2011 21:56 Sbrubbles wrote:
As a matter of pride (Blizzard's pride), I REALLY doubt they will bring back the lurker or any unit with the same long-rage-splash-while-burrowed mechanic.

They may have kept many units from BW that were really iconic for their race: the marine, the siege tank, the zergling, the muta, the zealot, the HT. Heck, they probably wanted to do away with the hydra but couldn't because it's so iconic. Still, if they are able to, they WANT to add new units whenever possible, to show people that it's a new, different, more awesome game.

For the tenth time, Dustin Browder stated they wouldn't be ashamed to put the lurker back into the game.


That doesn't mean they won't avoid doing so at all costs.
He said what he said just to leave the window open just in case he needs to put the lurker back in as a last resort (for balance purposes).
Bora Pain minha porra!
Reckless60
Profile Joined August 2011
10 Posts
October 14 2011 19:07 GMT
#1849
i know what is does, it dies to stimmed marines
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 14 2011 19:22 GMT
#1850
On October 15 2011 04:07 Reckless60 wrote:
i know what is does, it dies to stimmed marines

what doesn't? even stimmed marines die to stimmed marines
[TLNY]Mahjong Club Thread
Slakter
Profile Joined January 2010
Sweden1947 Posts
Last Edited: 2011-10-14 19:47:21
October 14 2011 19:22 GMT
#1851
On October 15 2011 04:01 hpTheGreat wrote:
It definetely doesnt look like the lurker to me. Lurkers already exist in sc2 and they look nothing like that.
Also, it wont be a siege tank-like unit. Zerg is fast and has numbers advantage. Stopping to siege up is not zerg-like.

Lets see what zerg lacks:
A staple T1-T2 unit that can shoot up and is descent in most situations. Marine, stalker or (Hydra, dragoon, marine from bw).
Offensive anti air. Queens and hydras are good for defense but we all know how terrible hydras are off creep.
A ranged T3 unit. Upgrading range kinda gets you stuck with hydra/roach (mostly roach). It would be nice to benefit from the previous upgrades by having a T3 ranged unit the same way broodlings and ultras benefit from your ling upgrades.

Current terribad zerg units that noone would mind if gone:
Hydralisk
Corruptor
Overseer (ovies could detect in bw. The game wasnt broken)

So, I dont know what it is. But whatever it is. I hope its good.
My guess would be that each race gets 2 new units.
The lurker could be the other but its not really a "new" unit. Its over a decade old so it wouldnt make much sense to re-release it. Doubt we ll see it though because of the baneling.


This post is too filled with logical fallacies for me to even try to cover them all...

It´s not "zerg-like"? It´s just as zerg-like as Broodlords in that case, the race will have a characteristic that it revolves around, just because a few units dont fit into that mold perfectly doesnt mean they dont fit into the race. Another good example is the hellion for terrans since terrans greatest characteristic is that they are slow pushers.

Also, saying that overseers are bad since overlords could detect in BW and since BW was balanced they should be able to in sc2 is really stupid... Just because one thing was balanced in BW doesnt mean it would be balanced in SC2. Just an example, (which is pretty debatable but it proves my point just as good) Templar energy-upgrade was in BW but was removed in SC2 since it was deemed imbalanced.
Protoss, can't live with em', can't kill em'.
Tyree
Profile Joined November 2010
1508 Posts
October 14 2011 19:26 GMT
#1852
In terms of:

Design:

Mechanics:

Sound:

"Coolness":


The Lurker is by far number 1 in all Blizzard RTS games, its the perfect unit. I dont see what other unit can rival it in overall presentation and the overall "feel" of it, whether it be BW, War2, War3 or SC2.
★ Top Gun ★
algue
Profile Joined July 2011
France1436 Posts
October 14 2011 19:45 GMT
#1853
On October 15 2011 04:01 hpTheGreat wrote:

Also, it wont be a siege tank-like unit. Zerg is fast and has numbers advantage. Stopping to siege up is not zerg-like.


The zerg could manage to abuse of his mobility while defending his base with a siege unit ;P
rly ?
conz
Profile Joined July 2011
United Kingdom163 Posts
October 14 2011 20:01 GMT
#1854
just thought if it is a siege unit. late game infester broodlord is already pretty strong and terran have to counter it by massing vikings making a tech switch to ultras brutal but you lose that positional control and the ability to push back tanks, but now if a terran went to viking heavy you'd be able to 'ground' siege tech switch, I'm a zerg and even I think that could be pretty game breaking.

I dunno I hope it's not just a zergtank, I don't think zerg should be able to control space like terran as giving the zerg the ability to turtle at t2 or earlier would mean easy 3rds and 4th, just seems off.
TheRealDude: you were lucky you scouted
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
October 14 2011 20:14 GMT
#1855
It's a lurker and hydras are going back to BW-mode.


I hope
algue
Profile Joined July 2011
France1436 Posts
October 14 2011 20:15 GMT
#1856
On October 15 2011 05:01 conz wrote:
just thought if it is a siege unit. late game infester broodlord is already pretty strong and terran have to counter it by massing vikings making a tech switch to ultras brutal but you lose that positional control and the ability to push back tanks, but now if a terran went to viking heavy you'd be able to 'ground' siege tech switch, I'm a zerg and even I think that could be pretty game breaking.

I dunno I hope it's not just a zergtank, I don't think zerg should be able to control space like terran as giving the zerg the ability to turtle at t2 or earlier would mean easy 3rds and 4th, just seems off.


don't forget that toss and terran will get new units too , it would balance this "game breaking"
rly ?
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
October 14 2011 20:16 GMT
#1857
It looks like it will be a roach-upgraded unit whatever it may be :o.

Since roaches aren't that expensive (like Hydralisks are), it would make the most sense because I doubt they would add an entirely different unit.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 14 2011 20:26 GMT
#1858
I like fusion unit idea, Roachralisk
[TLNY]Mahjong Club Thread
emc
Profile Joined September 2010
United States3088 Posts
October 14 2011 20:27 GMT
#1859
other units are being removed, so this infestor/broodlord/siege combo may not even exist. I think it's possible the infestor will be removed and replaced with a T3 caster with a minor T2 caster like BW, here's hoping for a queen and defiler. Not to say that's exactly how it will turn out, but you can imagine that things are going to change severely and there is no use fretting over it because it will all be revealed at blizzcon.

we can argue and QQ about balance then, because we all know how many threads there will be when HotS MP is shown.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 14 2011 20:31 GMT
#1860
I feel like both Corruptor and Broodlord are going to be removed from HOTS, the BL being replaced by this new unit thing and Corruptor either replaced by more useful anti-air or somehow buffed/changed to make them more than just an AA unit that is unless once you kill all the air/get tricked into making too many.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
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