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New Zerg Unit in Heart of The Swarm - Page 92

Forum Index > SC2 General
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jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
October 14 2011 12:28 GMT
#1821
hopes an area controlling unit
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
Archie_Lewis
Profile Joined July 2011
Czech Republic87 Posts
October 14 2011 12:34 GMT
#1822
Srsly, that must be lurker
"wow im so bad at this game..." - Chris Loranger
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-10-14 12:44:16
October 14 2011 12:43 GMT
#1823
On October 14 2011 18:52 SeaSwift wrote:

Lots of people will disagree with you there. Blings are good as landmines AFTER you have researched burrow, but they aren't nearly as good at general space control as Lurkers were in BW, seeing as they only work once and then you have to take more and reburrow them, and can get killed with a single scan/Raven and a few Marines. Lurkers took a determined assault to kill off.



Yeah lonely lurkers took alot of determined assault. A defense matrix and a 12 stimmed marines and poof went the 5 lurkers with 0 losses If the zerg didn't payed attention. And once spotted you had to run away anyway with your lurkers. Banelings are pretty much the same just more swarmy. And somewhere they had to put the spidermine idea.
Anyway might be a t3 sneaky anti air unit against drops, where the zerg goes into strongest and slowest deathball.
Or the thing that can burrow under buildings and use bunkers as armor .
BamBam
Profile Blog Joined November 2009
745 Posts
October 14 2011 12:44 GMT
#1824
yey! They brought the lurker back!!!! :D
"two is way better than twice as one" - artosis
UnholyRai
Profile Joined September 2010
720 Posts
October 14 2011 12:50 GMT
#1825
its lurker or sum kind of tank unit
Gogo Grubby.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 14 2011 12:56 GMT
#1826
As a matter of pride (Blizzard's pride), I REALLY doubt they will bring back the lurker or any unit with the same long-rage-splash-while-burrowed mechanic.

They may have kept many units from BW that were really iconic for their race: the marine, the siege tank, the zergling, the muta, the zealot, the HT. Heck, they probably wanted to do away with the hydra but couldn't because it's so iconic. Still, if they are able to, they WANT to add new units whenever possible, to show people that it's a new, different, more awesome game.
Bora Pain minha porra!
Xenocryst
Profile Joined December 2010
United States521 Posts
October 14 2011 13:02 GMT
#1827
it can't be a lurker
Big J
Profile Joined March 2011
Austria16289 Posts
October 14 2011 13:31 GMT
#1828
On October 14 2011 21:56 Sbrubbles wrote:
As a matter of pride (Blizzard's pride), I REALLY doubt they will bring back the lurker or any unit with the same long-rage-splash-while-burrowed mechanic.

They may have kept many units from BW that were really iconic for their race: the marine, the siege tank, the zergling, the muta, the zealot, the HT. Heck, they probably wanted to do away with the hydra but couldn't because it's so iconic. Still, if they are able to, they WANT to add new units whenever possible, to show people that it's a new, different, more awesome game.



They said zerg was lacking a beefy unit and therefore created the roach, and from there on experimented with roaches and hydras on different Tiers...
As the roach already overlapped with the tank role of the ultralisk (dont forget even in its Tier1 beta form was range 3 only but 1supply 2armor, so it was essentially just always better cost- and supplywise to go roach instead of ultra, if you weren't facing heavy splash like the 60dmg tanks), they tried to move it as far away from the ultralisk in terms of tech. So it became T1 and the hydralisk therefore T2 and was then designed to be a completly viable mid-lategame damage dealer. Hell, they even nerfed the hydralisk in the beta from 90 to 80life, because they thought it was SO GOOD...
Turns out when they finally realized that the roach was the problem, the hydralisk just stayed in is current form, because the game was balanced... but without the hydralisk playing a big role in it.
So therefore, I'm pretty sure that they never wanted to get rid of the hydralisk. They rather wanted them to really shine as a T2 core unit...

(also the removal of the lurker at the very end of the alpha may have caused the hydralisk to really not have any longterm viability - can't turn them into something else, once they are getting hardcountered; that's why I'm really hoping for a T2.5 or T3 hydramutation, so that you can go hydras and then don't simply lose because they have no use anymore after 2mins...)
jdsowa
Profile Joined March 2011
405 Posts
Last Edited: 2011-10-14 14:27:46
October 14 2011 14:26 GMT
#1829
I like the idea of a zerg unit having ladybug wings which give it a limited hover time (on a cool down), so it can basically operate as a cliff jumper or it can momentarily hover over melee units to avoid taking damage. Would give zerg early harass potential and would give opportunities for micro control in battle.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2011-10-14 15:04:23
October 14 2011 14:34 GMT
#1830
I just had rather an interesting thought.

You know how the Terran silhouette is a transforming hellion-type-thing?

Well, imagine it only uses its flamethrower in 'walker' mode, like a firebat, and has some other kind of weapon while rolling around - a weapon that doesn't give bonus damage vs light.

Why would that matter?

Because the big reason for having Roaches at hatch tech rather than Hydra is that if it were the other way around Zerg would have only light units at hatch tech, making them even more vulnerable to hellions. But if the transformer-hellion works as I suggest, hydra would work perfectly well at hatchery tech: they would be able to stay away from the walker-form of the unit and would not be as vulnerable to the vehicle-form.

In other words, the new Terran unit would make a 1-food hatch-tech Hydra viable, with tankier units at Lair...

Edit: I really like the idea of a transform-to-firebat hellion that has no flamethrower in driving mode. It means more time to react when the hellions drive in before the workers get barbecued, and slower walking mode means it's easier to get the workers away.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 14 2011 15:03 GMT
#1831
i just thought of the idiotic wafield cinematic where he punches hydralisk... and of the kerrigan cinematic. in both cinematics hydralisks come from the underground crushing the terrain, so it might be an indicator of this thing (or any other hydralisk form) being able to move while burrowed
NagAfightinG
Profile Joined March 2011
United Kingdom270 Posts
October 14 2011 15:04 GMT
#1832
On October 14 2011 18:11 derElbe wrote:
Show nested quote +
On October 14 2011 18:08 ThePhan2m wrote:
[image loading]

istn that a pokemon ?

but i think this in combination with hydra is pretty much it.

in my opinion its some kind of combatshield for hydras.

"thats the joke"
We live like animals thinking of the afterlive
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 14 2011 15:05 GMT
#1833
Kind of weird, really. Surely by definition anything capable of burrowing into the ground can also burrow laterally through it
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 14 2011 15:07 GMT
#1834
On October 14 2011 21:56 Sbrubbles wrote:
As a matter of pride (Blizzard's pride), I REALLY doubt they will bring back the lurker or any unit with the same long-rage-splash-while-burrowed mechanic.

They may have kept many units from BW that were really iconic for their race: the marine, the siege tank, the zergling, the muta, the zealot, the HT. Heck, they probably wanted to do away with the hydra but couldn't because it's so iconic. Still, if they are able to, they WANT to add new units whenever possible, to show people that it's a new, different, more awesome game.

For the tenth time, Dustin Browder stated they wouldn't be ashamed to put the lurker back into the game.
no dude, the question
kcbgoku
Profile Joined March 2011
Poland156 Posts
October 14 2011 15:31 GMT
#1835
I hope it will say COWABUNGA after morph
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 14 2011 15:36 GMT
#1836
On October 14 2011 15:29 ZeroCartin wrote:
Hmm.. How about this take on the silhouette? Perhaps we are seeing it wrong, and his torso is what we thought was his arm?
[image loading]



at first i couldnt see wat u guys were talking about but now i see it perfectly. i wont say its officially a hydra, but its starting to look more and more like a morph of a hydra with each of these sketches.


but that thing on its back looks so bulky compared to the rest of its body... the crablike body idea seems more plausible but idk. if its basically a hydra with a giant cannon on its back im really curious to see how it will walk.
merlin101
Profile Joined July 2010
Switzerland194 Posts
October 14 2011 15:42 GMT
#1837
I think it might be a Hydra who is using her claws to walk... Like a Snake on crutchs because of the heavy weight on its back!
InFi.asc
Profile Joined May 2010
Germany518 Posts
October 14 2011 15:48 GMT
#1838
hmm looks like a hydra with the ability to protect itself under the shell with an active ability that doesn't allow to attack anymore. maybe to enhance the micro ability of the hydra

* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
Durp
Profile Blog Joined September 2010
Canada3117 Posts
October 14 2011 15:58 GMT
#1839
To me it seems like a morph upgrade for the hydralisk, but not the lurker, and one I think will effect it's armor, movement speed and firing ability.

This would explain the shell on the back that has the firing hole - adds HP to the stupidly fragile hydralisk
The change to being on all 4s would be to address it's speed - they'd probably slow down on creep now that they're on all 4s, but move quicker off creep.
I imagine this morph would have a higher damage output, but a slower attack speed.

Why I do not believe it is the lurker:
This doesn't look like the Lurker (which you can see in SC2 already, btw, and looks nothing like this)
I can't imagine that the first new unit they released for zerg would be the return of the lurker, since I assume their first new unit would be a new unit
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Nightmard2
Profile Joined January 2011
Germany4 Posts
October 14 2011 16:08 GMT
#1840
On October 11 2011 11:34 madestro wrote:
Show nested quote +
On October 11 2011 10:50 EnceladusRises wrote:
My original concept:
+ Show Spoiler +
[image loading]


Version 2.0. Recoloured to match the Hydralisk and with a few of my ideas on abilities. I envision an acid blob being lobbed across the battle field. Maybe slow enough to dodge with stim or blink. I'd also like to see it capable of a bombardment ability where the player can target an area and set the unit firing indefinitely. With a few of them together, you could create a curtain of artillery fire and nicely control the battlefield. Obviously it would be capable of friendly fire...

[image loading]


Awesome simply awesome idea !! I would love this unit for zerg !! A siege unit with an AoE attack that can only do it in "siege mode" and maybe off siege has the attack and speed of a hydra.
I guess it would follow pretty much the same principles as the tank needing vision to fire and having about 11 range when sieged and 8 when not.
It reminded me of those massive worms from Starship Troopers I think that shot the aircrafts and spaceships in the middle of the battle.
Since Blizz kinda made acid the them for zerg (roach, banes) then a hydra morphing in a siege unit that shoots a blob of acid that has good splash dmg would be awesome but I fear this plus infestors might be too powerful ?


infester+siege+broods would be a living nightmare lategame...

my first thought seeing it was hydra with a long ranged (9) Anti-Air Attack...
would be intressting, since you could beat colos without spire, and they can help keeping vikings away from your broods even through ghost will still be a pain in the ass...
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