On October 14 2011 16:03 phiinix wrote: Maybe it flies? Then it doesn't need legs at all :D
If there's wings underneath and it has two modes flying beetle (light air-to-ground) and armored hydraroach mode, I will dhefwhdjdjfdkh *head Asplodes*
Suck it Terran, I see your reaper and raise you winged hydraroach.
On October 14 2011 08:07 da_head wrote: why does everyone think zerg needs a "seige" unit? look at the lurker in bw. it had range 6 (compare to tanks range 12). what it needs is effective terrain control that the lurker (and dark swarm) provided.
Lurkers were "seige" units in the sense that they took a seige position (unmovable) and controlled terrain like seige units usually do.
No, they are not siege units. From wiki, a siege is a military blockade of a city or fortress with the intent of conquering by attrition or assault. The term derives from sedere, Latin for "to sit".[1]
Lurkers are living mines with range 6. As Blizzard have said, banelings fill that role now.
What Zerg needs is a unit better than hydras for late game sieges, currently there are no ways for Zerg to break a contain aka siege than by going mass roach. If the T has >8 siege tanks + Thors & marines, he can pretty much gg.
mines explode. Lurkers shoot spines. Very different. Lurkers sit there and fire while defending a place. Pretty siege like to me.
By the way, I cannot wrap my head around how Lurker attack works. How are the spines fired in a straight line?
On October 14 2011 16:12 Kar98 wrote: So maybe it's an upgraded hydralisk then?
I hope so, and I hope it's related to creep in some way.
Hydras could actually be cool if they weren't hard countered 2 minutes after you can start making them. They promote the use of creep highways, nydus worms, drops...
If they get an evolution that extends their usefulness (not the broodlord type, but something that's more massable like the baneling) people will realise they're actually interesting and have potential.
A bit updated, found on reddit. IT HAS A PRUPULSION SYSTEM (ie it slithers). That explaisn the Hydra Head. Was wondering why a roach would evolve a hydra head + mouth thing.
That actually looks plausible. Didn't see it in the first pic.
It does make the thing on it's back look even bulkier though.
Zergies hope to get an easy controllable long-ranged unit and keep saying it will be a "siege unit" no, not gonna happen, wrong race. I'd like to repeat my conjecture of a ranged support unit with a devourer-like spore attack. It could have a range of 6-7 and attack ground and air targets with spores, that would do medium splash damage with low rate of fire. Or maybe no splash damage, just aoe infestation of enemy units with spores. These spores would remain for some seconds, increasing damage taken by the target from each attack by 1. Probably stackable (like devourer's attack). It would be a very useful support unit that could complement both melee units (zerglings, broodlings) and ranged units (especially hydralisks and mutalisks).
A bit updated, found on reddit. IT HAS A PRUPULSION SYSTEM (ie it slithers). That explaisn the Hydra Head. Was wondering why a roach would evolve a hydra head + mouth thing.
That actually looks plausible. Didn't see it in the first pic.
It does make the thing on it's back look even bulkier though.
This is amazing, it is definitely this. They are putting hydra-roach in and the hydra needs the parachute for when the roach dies
Long answer: No, because Dustin specifically said when that footage was released that it was just the animators mucking around and that it wouldn't be in any of the games.
Sure, it is possible that they decided to use it anyway, but no more likely than the other wacky ideas people are putting up in the thread.
On October 14 2011 16:47 Ganseng wrote: Zergies hope to get an easy controllable long-ranged unit and keep saying it will be a "siege unit" no, not gonna happen, wrong race. I'd like to repeat my conjecture of a ranged support unit with a devourer-like spore attack. It could have a range of 6-7 and attack ground and air targets with spores, that would do medium splash damage with low rate of fire. Or maybe no splash damage, just aoe infestation of enemy units with spores. These spores would remain for some seconds, increasing damage taken by the target from each attack by 1. Probably stackable (like devourer's attack). It would be a very useful support unit that could complement both melee units (zerglings, broodlings) and ranged units (especially hydralisks and mutalisks).
I will prefer this over a "zerg siege tank". Come on guys, SC2 is about 3 different races, not the same ideas with different skins. If you like the siege tank idea, just play terran.
On October 14 2011 16:47 Ganseng wrote: Zergies hope to get an easy controllable long-ranged unit and keep saying it will be a "siege unit" no, not gonna happen, wrong race. I'd like to repeat my conjecture of a ranged support unit with a devourer-like spore attack. It could have a range of 6-7 and attack ground and air targets with spores, that would do medium splash damage with low rate of fire. Or maybe no splash damage, just aoe infestation of enemy units with spores. These spores would remain for some seconds, increasing damage taken by the target from each attack by 1. Probably stackable (like devourer's attack). It would be a very useful support unit that could complement both melee units (zerglings, broodlings) and ranged units (especially hydralisks and mutalisks).
I will prefer this over a "zerg siege tank". Come on guys, SC2 is about 3 different races, not the same ideas with different skins. If you like the siege tank idea, just play terran.
I don't like the whole <3<3<3 siege idea, but the creature just looks way too strong and beefy. Forget about tail/armor, it's claws are still huge. Why would a support unit need them?
Should be some sexy buffed big-bro of lil cute Hydra, ripping apart anyone who's been doing bad things to fragile sister. Blizz just decided to make a gift to all 'hydra sucks' QQers :D
On October 14 2011 16:47 Ganseng wrote: Zergies hope to get an easy controllable long-ranged unit and keep saying it will be a "siege unit" no, not gonna happen, wrong race. I'd like to repeat my conjecture of a ranged support unit with a devourer-like spore attack. It could have a range of 6-7 and attack ground and air targets with spores, that would do medium splash damage with low rate of fire. Or maybe no splash damage, just aoe infestation of enemy units with spores. These spores would remain for some seconds, increasing damage taken by the target from each attack by 1. Probably stackable (like devourer's attack). It would be a very useful support unit that could complement both melee units (zerglings, broodlings) and ranged units (especially hydralisks and mutalisks).
I will prefer this over a "zerg siege tank". Come on guys, SC2 is about 3 different races, not the same ideas with different skins. If you like the siege tank idea, just play terran.
ahm? Broodlord is already a siege unit on the zerg race, Guardian was a siege unit on zerg race... so why should zerg not get a siege unit? Also range 6-7... sounds pretty longrange in a spectrum of range 0-4 playable units that the zerg race right now has + broodlords and infestors. Also just because a unit is longrange, you shouldn't just say it's a "Race Y Siege Tank", because the balancing for such a unit would be completly different. (Range, splash, dps, "siege mode", armor, HP, larvamechanism-nerf...)
On October 14 2011 16:47 Ganseng wrote: Zergies hope to get an easy controllable long-ranged unit and keep saying it will be a "siege unit" no, not gonna happen, wrong race. I'd like to repeat my conjecture of a ranged support unit with a devourer-like spore attack. It could have a range of 6-7 and attack ground and air targets with spores, that would do medium splash damage with low rate of fire. Or maybe no splash damage, just aoe infestation of enemy units with spores. These spores would remain for some seconds, increasing damage taken by the target from each attack by 1. Probably stackable (like devourer's attack). It would be a very useful support unit that could complement both melee units (zerglings, broodlings) and ranged units (especially hydralisks and mutalisks).
I will prefer this over a "zerg siege tank". Come on guys, SC2 is about 3 different races, not the same ideas with different skins. If you like the siege tank idea, just play terran.
I don't like the whole <3<3<3 siege idea, but the creature just looks way too strong and beefy. Forget about tail/armor, it's claws are still huge. Why would a support unit need them?
Should be some sexy buffed big-bro of lil cute Hydra, ripping apart anyone who's been doing bad things to fragile sister. Blizz just decided to make a gift to all 'hydra sucks' QQers :D
I don't think there is enough evidence to call this thing huge. The claws are impressive indeed, but who said they are large? Roaches have almostly identical claws and they are not large a t all. Judging on the hydra's head I'd say this thing is probably as large as a queen
On October 14 2011 18:11 Big J wrote: ahm? Broodlord is already a siege unit on the zerg race, Guardian was a siege unit on zerg race... so why should zerg not get a siege unit? Also range 6-7... sounds pretty longrange in a spectrum of range 0-4 playable units that the zerg race right now has + broodlords and infestors. Also just because a unit is longrange, you shouldn't just say it's a "Race Y Siege Tank", because the balancing for such a unit would be completly different. (Range, splash, dps, "siege mode", armor, HP, larvamechanism-nerf...)
I said "zerg siege tank" not "zerg siege unit"
I meant a roach-esque beefy unit with some bio-cannon on its back wich is slow on ground and need to be planted to fire at maximum effect at long range and doing splash damage. (i.e. the terran siege tank with zerg skin)
But instead, a supporting unit with some kind of devourer attack, or enemy debuff to join your core army will be great.
Zerg already have siege unit (BL) and ground AoE slash damage (blings) and they are good in their current form.