• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:16
CET 01:16
KST 09:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
BWCL Season 64 Announcement The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread Path of Exile Beyond All Reason
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2286 users

New Zerg Unit in Heart of The Swarm - Page 84

Forum Index > SC2 General
Post a Reply
Prev 1 82 83 84 85 86 120 Next
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50637 Posts
October 12 2011 10:13 GMT
#1661
On October 12 2011 19:11 HaruRH wrote:
Come on blizzard, I know your plans!

[image loading]


HOLY SHIT LOLOLOLOL

unless protoss gets scout,then its actually a magikarp.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
cHicKeLoR
Profile Joined October 2008
Germany559 Posts
October 12 2011 10:18 GMT
#1662
On October 12 2011 19:11 HaruRH wrote:
Come on blizzard, I know your plans!

[image loading]


lololol!
nice one!
but now i can see where blizz gets their ideas :D

FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 12 2011 10:33 GMT
#1663
On October 12 2011 19:11 HaruRH wrote:
Come on blizzard, I know your plans!

[image loading]


lmao. Guess protoss is getting the best unit. Charmander > all!
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 12 2011 10:35 GMT
#1664
What the hell is that thing? O_o Both the new units look terrible.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 12 2011 10:36 GMT
#1665
On October 12 2011 19:33 FrostedMiniWheats wrote:
Show nested quote +
On October 12 2011 19:11 HaruRH wrote:
Come on blizzard, I know your plans!

[image loading]


lmao. Guess protoss is getting the best unit. Charmander > all!


If the Zerg unit shot solar (energy) beam, I will LFMAO and switch to Zerg fosho.
And Nintendo should sue... Although I doubt a judge will buy it...
Cauterize the area
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
October 12 2011 10:40 GMT
#1666
On October 12 2011 19:36 Hattori_Hanzo wrote:
Show nested quote +
On October 12 2011 19:33 FrostedMiniWheats wrote:
On October 12 2011 19:11 HaruRH wrote:
Come on blizzard, I know your plans!

[image loading]


lmao. Guess protoss is getting the best unit. Charmander > all!


If the Zerg unit shot solar (energy) beam, I will LFMAO and switch to Zerg fosho.
And Nintendo should sue... Although I doubt a judge will buy it...


If what I predict and what you say were correct, then...

The new terran unit will shoot water. (chill hint anyone?)

The new zerg unit will shoot beams. (bulbasaur's solar beam)

The new protoss unit... well... will be a charhellion! (charmander's flamethrower?)
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
Big J
Profile Joined March 2011
Austria16289 Posts
October 12 2011 10:41 GMT
#1667
On October 12 2011 19:11 Dystisis wrote:
Show nested quote +
On October 12 2011 16:17 Ganseng wrote:
On October 12 2011 16:08 Velr wrote:
uhm.. How exactly is the Infestor a siege unit? O_o...


Are Sentries now also siege units? (or Dark Archons and QUeens in SC/BW)?..

en mass infestors with Broodlords' support can be regarded as siege units, with their 9 range and incapacitation ability.
they are not less siege units than lurkers with their 6 range at least.


I think people have a bad idea of what should be called a "siege unit". Sieging is not just about range.

Siege units have limited mobility. They also do not necessarily have a range advantage, but they have a situational attack advantage of some form. This can be in the form of outranging the opponent, or being protected in some way while attacking. Being Burrowed (or cloaked) also counts here.

Those two factors together create a unit which is good at both breaking defenses as well as holding points which needs to be defended, as it is usually not economically feasible to attack into siege units that are not on the move.

The negative aspect of siege units is that they are vulnerable to tactical positioning, runbys and attacks when they are on the move.



That's just wrong... A Siege unit is a longranged unit that can attack fortified positions without getting attacked too heavily itself.
The problem with Siege Units is that once they are massed, they become too strong. That's why they need drawbacks, else an RTS with Siege Units becomes just a battle of those.
Usual weaknesses are:
-) mobility/needs to be in "Siege mode"
-) can't attack all other units ("air/ground/water diversity")
-) does almost no damage to certain other units/no splash damage, so very cheap units get overkilled (f.e how C & C artillery usually works)
-) extremly fragile
-) miss chances
-) extremly high costs
-) enter the battlefield very late in a game/lots of passive costs
-) ...

it really doesn't come down to bad mobility, as long as it doesn't work too well against everything in masses (f.e colossi are mobile and a siege unit, but they can't attack air AND can be attack by AA units; and they are also very expensive and rather high tech)

But I do agree, that supply cap + mobility issues makes one of the best (and easiest to balance) concepts for siege units, as you just can't flood the whole map with them, so you have to choose where to attack and therefore you're vulnerable to counterattacks and the game doesn't have to involve coinflippy rock-paper-scissor concepts (like the ones the colossus creates)
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
October 12 2011 11:00 GMT
#1668
On October 12 2011 19:33 FrostedMiniWheats wrote:
Show nested quote +
On October 12 2011 19:11 HaruRH wrote:
Come on blizzard, I know your plans!

[image loading]


lmao. Guess protoss is getting the best unit. Charmander > all!

Fucking LoL.

Terran gets the tanky unit

Zerg gets the balanced unit

Protoss gets the OP unit

Sounds about right
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
NapoleonBonaparte
Profile Joined September 2011
France64 Posts
October 12 2011 11:04 GMT
#1669
It's a kind of building infested. Zerg will now able to steal some terran buildings.
HotS...
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 12 2011 12:01 GMT
#1670
On October 12 2011 18:56 FrostedMiniWheats wrote:
Show nested quote +
On October 12 2011 18:30 Ganseng wrote:
On October 12 2011 18:21 NeonFox wrote:
On October 12 2011 16:05 Ganseng wrote:
On October 12 2011 15:47 FrostedMiniWheats wrote:
On October 12 2011 15:36 Ganseng wrote:
people it's never going to be a siege unit. it doesn't conform to the zerg style and it overlaps with BL/infestor.


guardians and lurkers existed in BW

infestors and BLs exist in WoL.


Defilers, guardians and lurkers existed in BW. We could go on forever.

so you basically admit that zerg already have a siege unit and there won't be another one?



I feel that type of unit is one of the things zerg lacks. Usually to combat a turtle, you counter of course with freely expanding and denying them of their expansions. However, to ultimately bust the turtle, most of the time you're going to have to tech to broods. There needs to be another option in between that long tech path imo.


ok, no I see what you meant.
but I disagree, I think BL is enough, and in mid-game Zerg are supposed to gain economic advantage and outmaneuver the enemy.
we have to wait 10 more days to figure out who's right.
Kommissar
Profile Joined March 2011
Australia48 Posts
October 12 2011 12:05 GMT
#1671
I thought it would be like a dragoon: clumsy, kind-of retarded but something early game for zerg that shoots up
www.youtube.com/user/c0mmissar1
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 12 2011 12:58 GMT
#1672
On October 12 2011 21:05 Kommissar wrote:
I thought it would be like a dragoon: clumsy, kind-of retarded but something early game for zerg that shoots up

ehhhm queen?
ZorBa.G
Profile Joined July 2011
Australia279 Posts
October 12 2011 13:08 GMT
#1673
I think this is the unit the Terran silouette counters.
nooboon
Profile Blog Joined July 2011
2602 Posts
October 12 2011 13:10 GMT
#1674
On October 12 2011 19:11 HaruRH wrote:
Come on blizzard, I know your plans!

[image loading]


Its funny how the pokemon are standing matches with the pictures as well.
Dystisis
Profile Joined May 2010
Norway713 Posts
October 12 2011 13:14 GMT
#1675
On October 12 2011 19:41 Big J wrote:
Show nested quote +
On October 12 2011 19:11 Dystisis wrote:
On October 12 2011 16:17 Ganseng wrote:
On October 12 2011 16:08 Velr wrote:
uhm.. How exactly is the Infestor a siege unit? O_o...


Are Sentries now also siege units? (or Dark Archons and QUeens in SC/BW)?..

en mass infestors with Broodlords' support can be regarded as siege units, with their 9 range and incapacitation ability.
they are not less siege units than lurkers with their 6 range at least.


I think people have a bad idea of what should be called a "siege unit". Sieging is not just about range.

Siege units have limited mobility. They also do not necessarily have a range advantage, but they have a situational attack advantage of some form. This can be in the form of outranging the opponent, or being protected in some way while attacking. Being Burrowed (or cloaked) also counts here.

Those two factors together create a unit which is good at both breaking defenses as well as holding points which needs to be defended, as it is usually not economically feasible to attack into siege units that are not on the move.

The negative aspect of siege units is that they are vulnerable to tactical positioning, runbys and attacks when they are on the move.



That's just wrong... A Siege unit is a longranged unit that can attack fortified positions without getting attacked too heavily itself.
The problem with Siege Units is that once they are massed, they become too strong. That's why they need drawbacks, else an RTS with Siege Units becomes just a battle of those.
Usual weaknesses are:
-) mobility/needs to be in "Siege mode"
-) can't attack all other units ("air/ground/water diversity")
-) does almost no damage to certain other units/no splash damage, so very cheap units get overkilled (f.e how C & C artillery usually works)
-) extremly fragile
-) miss chances
-) extremly high costs
-) enter the battlefield very late in a game/lots of passive costs
-) ...

No, the word siege comes from the way the unit is used. It is not used in simple, straight up combat, it is rather *positioned* to deal damage as it needs to be protected while doing so. It isn't like a brawler unit which just happens to have more range.

Most usually you will see siege units having long range. But units that must be tactically positioned/employed in order to high damage, those are siege units, so it is not a necessity.

Just like siege weapons in real life, they don't necessarily have long range. Our use of the word has something to do with tactical function of the armaments, when an army is laying siege to another/a fortification.

Again, the use of the unit determines whether we call it a "siege unit". A Lurker most definitely is such a unit, because it is not effectively a-moved, it's more like a special weapon good at breaking points as well as defending points due to their immobility.
dargul
Profile Joined May 2010
Russian Federation125 Posts
October 12 2011 13:18 GMT
#1676
I still can see the lurker in this thing !!!!

1) abdomen with forceps Like queen has.
2) hidden spines or spores to spit acid
3) head
[image loading]
In Stim We Trust
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 12 2011 13:18 GMT
#1677
On October 12 2011 19:40 HaruRH wrote:
Show nested quote +
On October 12 2011 19:36 Hattori_Hanzo wrote:
On October 12 2011 19:33 FrostedMiniWheats wrote:
On October 12 2011 19:11 HaruRH wrote:
Come on blizzard, I know your plans!

[image loading]


lmao. Guess protoss is getting the best unit. Charmander > all!


If the Zerg unit shot solar (energy) beam, I will LFMAO and switch to Zerg fosho.
And Nintendo should sue... Although I doubt a judge will buy it...


If what I predict and what you say were correct, then...

The new terran unit will shoot water. (chill hint anyone?)

The new zerg unit will shoot beams. (bulbasaur's solar beam)

The new protoss unit... well... will be a charhellion! (charmander's flamethrower?)


Dude, they've so messed up then. the Terran should be shooting fire, the Zerg should be firing water, and the Protoss should be shooting beams
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
fisheer
Profile Joined March 2011
Poland49 Posts
October 12 2011 13:22 GMT
#1678
Its a hydralisk that throws baneling bombs
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
October 12 2011 13:26 GMT
#1679
On October 12 2011 22:10 nooboon wrote:
Show nested quote +
On October 12 2011 19:11 HaruRH wrote:
Come on blizzard, I know your plans!

[image loading]


Its funny how the pokemon are standing matches with the pictures as well.

It's almost like he found pictures of the Pokemon standing in the same positions!
Big J
Profile Joined March 2011
Austria16289 Posts
October 12 2011 13:33 GMT
#1680
On October 12 2011 22:14 Dystisis wrote:
Show nested quote +
On October 12 2011 19:41 Big J wrote:
On October 12 2011 19:11 Dystisis wrote:
On October 12 2011 16:17 Ganseng wrote:
On October 12 2011 16:08 Velr wrote:
uhm.. How exactly is the Infestor a siege unit? O_o...


Are Sentries now also siege units? (or Dark Archons and QUeens in SC/BW)?..

en mass infestors with Broodlords' support can be regarded as siege units, with their 9 range and incapacitation ability.
they are not less siege units than lurkers with their 6 range at least.


I think people have a bad idea of what should be called a "siege unit". Sieging is not just about range.

Siege units have limited mobility. They also do not necessarily have a range advantage, but they have a situational attack advantage of some form. This can be in the form of outranging the opponent, or being protected in some way while attacking. Being Burrowed (or cloaked) also counts here.

Those two factors together create a unit which is good at both breaking defenses as well as holding points which needs to be defended, as it is usually not economically feasible to attack into siege units that are not on the move.

The negative aspect of siege units is that they are vulnerable to tactical positioning, runbys and attacks when they are on the move.



That's just wrong... A Siege unit is a longranged unit that can attack fortified positions without getting attacked too heavily itself.
The problem with Siege Units is that once they are massed, they become too strong. That's why they need drawbacks, else an RTS with Siege Units becomes just a battle of those.
Usual weaknesses are:
-) mobility/needs to be in "Siege mode"
-) can't attack all other units ("air/ground/water diversity")
-) does almost no damage to certain other units/no splash damage, so very cheap units get overkilled (f.e how C & C artillery usually works)
-) extremly fragile
-) miss chances
-) extremly high costs
-) enter the battlefield very late in a game/lots of passive costs
-) ...

No, the word siege comes from the way the unit is used. It is not used in simple, straight up combat, it is rather *positioned* to deal damage as it needs to be protected while doing so. It isn't like a brawler unit which just happens to have more range.

Most usually you will see siege units having long range. But units that must be tactically positioned/employed in order to high damage, those are siege units, so it is not a necessity.

Just like siege weapons in real life, they don't necessarily have long range. Our use of the word has something to do with tactical function of the armaments, when an army is laying siege to another/a fortification.

Again, the use of the unit determines whether we call it a "siege unit". A Lurker most definitely is such a unit, because it is not effectively a-moved, it's more like a special weapon good at breaking points as well as defending points due to their immobility.



A lurker isn't a siege unit. It's not used to siege an opponent base like a siege tank. It's used to fortify ground which is just the opposite of siegeing. (A siege tank can be used as both)
At least in SC2 it wouldn't be, as a terran base always has detection in ZvT.

Melee siege weapons were only used when everything else was melee too (and arrows are really not the right way to destroy a battering ram).

A siege weapon has to be able to safely do damage to an opponent's defense. I don't see any other way in starcraft to create a siege weapon, other than to make it longranged, as mid-lategame cloak is just bad.
Prev 1 82 83 84 85 86 120 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 7
StarCraft: Brood War
Sea 6969
Artosis 725
GuemChi 474
Shuttle 225
Dota 2
LuMiX1
League of Legends
JimRising 611
goblin15
Counter-Strike
Fnx 1808
Stewie2K738
taco 459
Super Smash Bros
hungrybox2405
Heroes of the Storm
Khaldor266
Other Games
summit1g8854
gofns6087
Liquid`RaSZi1691
Maynarde184
JuggernautJason23
C9.Mang00
Organizations
Other Games
gamesdonequick1253
Counter-Strike
PGL124
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 469
• musti20045 32
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 27
• HerbMon 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21962
League of Legends
• Doublelift4513
Other Games
• imaqtpie1272
Upcoming Events
Replay Cast
8h 44m
Wardi Open
11h 44m
Monday Night Weeklies
16h 44m
Replay Cast
23h 44m
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.