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New Zerg Unit in Heart of The Swarm - Page 86

Forum Index > SC2 General
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Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 12 2011 19:40 GMT
#1701
Looks like some kind of siege unit definitely; I'm hoping for a remake of the lurker personally, even though it would honestly make me hate playing against Zerg even more.

Also, lol @ the chuck testa comment on the first page.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 12 2011 20:23 GMT
#1702
It´s
A) a rolling thunder bowling deathball with spikes
B) a burrowing spikestorm machinegun
C) a casterunit

invisible tetris level master
YesAnotherSC2Player
Profile Joined July 2011
5 Posts
October 12 2011 22:25 GMT
#1703
Referring to the new terran unit discussion (useless weels on unit), I want to point out, that both units seems to be transformed/mutated from another unit.
this strenghtens the hydralisk head theory. as far as i know the mutations possible for hydra in hots (single player) were not shown yet (?). this mgiht be the reason why. also the one unit being missed by the most players is probably the lurker- another units that mutated out of hydralisk. the function will be simmilar to lurker, developing out of hydra.

id also tip on protoss gets a unit that developed form another unit (hopefully dark archon simmilar?)
Daralii
Profile Joined March 2010
United States16991 Posts
October 12 2011 22:39 GMT
#1704
On October 13 2011 07:25 YesAnotherSC2Player wrote:
Referring to the new terran unit discussion (useless weels on unit), I want to point out, that both units seems to be transformed/mutated from another unit.
this strenghtens the hydralisk head theory. as far as i know the mutations possible for hydra in hots (single player) were not shown yet (?). this mgiht be the reason why. also the one unit being missed by the most players is probably the lurker- another units that mutated out of hydralisk. the function will be simmilar to lurker, developing out of hydra.

id also tip on protoss gets a unit that developed form another unit (hopefully dark archon simmilar?)

Super Zealot as a cyber core research, imo.

[image loading]
Fear is freedom! Subjugation is liberation! Contradiction is truth!
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 12 2011 22:42 GMT
#1705
On October 13 2011 07:39 Daralii wrote:
Show nested quote +
On October 13 2011 07:25 YesAnotherSC2Player wrote:
Referring to the new terran unit discussion (useless weels on unit), I want to point out, that both units seems to be transformed/mutated from another unit.
this strenghtens the hydralisk head theory. as far as i know the mutations possible for hydra in hots (single player) were not shown yet (?). this mgiht be the reason why. also the one unit being missed by the most players is probably the lurker- another units that mutated out of hydralisk. the function will be simmilar to lurker, developing out of hydra.

id also tip on protoss gets a unit that developed form another unit (hopefully dark archon simmilar?)

Super Zealot as a cyber core research, imo.

+ Show Spoiler +
[image loading]

I hope so that thing looks so badass.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 12 2011 23:30 GMT
#1706
ya ...
the toss marauder...
...
no pls no
invisible tetris level master
Huckle
Profile Joined June 2011
United States27 Posts
October 12 2011 23:41 GMT
#1707
On October 13 2011 01:45 Callynn wrote:
Show nested quote +
On October 13 2011 00:32 Cain0 wrote:

On October 12 2011 23:44 dignity wrote:
They will never replace the hydralisk. It is way too much of an iconic unit.



Im pretty sure the lurker and reaver were bother iconic but they are no longer in the game

+ Show Spoiler +
for now anyways


If we're going to talk about iconic, let's take sharp notice to the fact that out of all three races the zerg resembles the 'old' swarm the most. If any of the old swarm units are outdated it would be the ultralisk. It's funny that no one (as far as I read) suggested this unit that might mutate from a Hydralisk is going to replace the ultralisk.


Why would the ultra get replaced? Stephano just showed it is an extremely viable unit in his style of play. Ultras are great anyways. A melee area of effect character that doesn't kill itself....that is as cool as it gets.
flanksteak
Profile Joined September 2010
Canada246 Posts
October 13 2011 00:00 GMT
#1708
I'm all for bringing back iconic units, but my preference is that they only do so in a useful capacity. Units like the hydra or carrier.. either find a better way to incorporate them into matchups or just have a new unit entirely.
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2011-10-13 00:15:46
October 13 2011 00:15 GMT
#1709
On October 13 2011 07:39 Daralii wrote:
Show nested quote +
On October 13 2011 07:25 YesAnotherSC2Player wrote:
Referring to the new terran unit discussion (useless weels on unit), I want to point out, that both units seems to be transformed/mutated from another unit.
this strenghtens the hydralisk head theory. as far as i know the mutations possible for hydra in hots (single player) were not shown yet (?). this mgiht be the reason why. also the one unit being missed by the most players is probably the lurker- another units that mutated out of hydralisk. the function will be simmilar to lurker, developing out of hydra.

id also tip on protoss gets a unit that developed form another unit (hopefully dark archon simmilar?)

Super Zealot as a cyber core research, imo.

[image loading]


This... would actually make a lot of sense. Not the cyber core part specifically, but some type of morph or upgrade for zealots.
Be bold and mighty forces will come to your aid!
softan
Profile Joined September 2010
Sweden113 Posts
October 13 2011 00:32 GMT
#1710
On October 13 2011 09:15 willoc wrote:
Show nested quote +
On October 13 2011 07:39 Daralii wrote:
On October 13 2011 07:25 YesAnotherSC2Player wrote:
Referring to the new terran unit discussion (useless weels on unit), I want to point out, that both units seems to be transformed/mutated from another unit.
this strenghtens the hydralisk head theory. as far as i know the mutations possible for hydra in hots (single player) were not shown yet (?). this mgiht be the reason why. also the one unit being missed by the most players is probably the lurker- another units that mutated out of hydralisk. the function will be simmilar to lurker, developing out of hydra.

id also tip on protoss gets a unit that developed form another unit (hopefully dark archon simmilar?)

Super Zealot as a cyber core research, imo.

[image loading]


This... would actually make a lot of sense. Not the cyber core part specifically, but some type of morph or upgrade for zealots.


Yes maybe something that would make them faster, like some kind of running attack ability. Maybe we could call it ... charge or something like that?
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 13 2011 02:43 GMT
#1711
On October 13 2011 09:32 softan wrote:
Show nested quote +
On October 13 2011 09:15 willoc wrote:
On October 13 2011 07:39 Daralii wrote:
On October 13 2011 07:25 YesAnotherSC2Player wrote:
Referring to the new terran unit discussion (useless weels on unit), I want to point out, that both units seems to be transformed/mutated from another unit.
this strenghtens the hydralisk head theory. as far as i know the mutations possible for hydra in hots (single player) were not shown yet (?). this mgiht be the reason why. also the one unit being missed by the most players is probably the lurker- another units that mutated out of hydralisk. the function will be simmilar to lurker, developing out of hydra.

id also tip on protoss gets a unit that developed form another unit (hopefully dark archon simmilar?)

Super Zealot as a cyber core research, imo.

[image loading]


This... would actually make a lot of sense. Not the cyber core part specifically, but some type of morph or upgrade for zealots.


Yes maybe something that would make them faster, like some kind of running attack ability. Maybe we could call it ... charge or something like that?


How about blink?
Cauterize the area
BushidoSnipr
Profile Joined November 2010
United States910 Posts
October 13 2011 02:48 GMT
#1712
The body is slightly spherical so i think it could have a rolling upgrade
bittman
Profile Joined February 2011
Australia8759 Posts
October 13 2011 03:11 GMT
#1713
On October 13 2011 11:48 BushidoSnipr wrote:
The body is slightly spherical so i think it could have a rolling upgrade


I wouldn't be surprised that it moves by curling up and rolling, and then has to "pause" before attacking (ala siege tank) in which it enters the sillouette form.

Would remind me of those star wars shielded droids. Move fast, but have to stop and unravel to attack.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 13 2011 04:57 GMT
#1714
On October 13 2011 09:00 flanksteak wrote:
I'm all for bringing back iconic units, but my preference is that they only do so in a useful capacity. Units like the hydra or carrier.. either find a better way to incorporate them into matchups or just have a new unit entirely.


The thing about those units is that SC2 does not do them justice, they simply lost alot in the transition. If Blizzard made an effort to turn them into what they used to be they would see more use.
Big J
Profile Joined March 2011
Austria16289 Posts
October 13 2011 06:22 GMT
#1715
On October 13 2011 09:00 flanksteak wrote:
I'm all for bringing back iconic units, but my preference is that they only do so in a useful capacity. Units like the hydra or carrier.. either find a better way to incorporate them into matchups or just have a new unit entirely.



well, if this is a useful hydramutation, it will passively strengthen the hydralisk. The hydralisk is useful right now in ZvZ as extra dps in the roach army and you need it vs mutalisks (infestors can't deal with them on their own)
Also it is useful against Protoss antiair and usually gives you a timing window to attack into a Protoss that is greedy. The problem rather is, that colossi and storm counter it so hard, that the hydralisk "expires" after 2mins and is worth nothing anymore, so people often try to avoid going for hydralisks at all. But if you could turn some of them in a unit that does well against Protoss stuff (especially the colossus), I don't see the problem with going roach/hydra into roach/hydra/*this*.
So a mutation would make the hydralisk more viable as well!

Also if *this* was a useful unit in ZvT, going hydralisks first might set you up pretty nicely against drop play and starport play and therefore could become at least semiviable.
BeeNu
Profile Joined June 2011
615 Posts
October 13 2011 06:27 GMT
#1716
On October 13 2011 07:42 DystopiaX wrote:
Show nested quote +
On October 13 2011 07:39 Daralii wrote:
On October 13 2011 07:25 YesAnotherSC2Player wrote:
Referring to the new terran unit discussion (useless weels on unit), I want to point out, that both units seems to be transformed/mutated from another unit.
this strenghtens the hydralisk head theory. as far as i know the mutations possible for hydra in hots (single player) were not shown yet (?). this mgiht be the reason why. also the one unit being missed by the most players is probably the lurker- another units that mutated out of hydralisk. the function will be simmilar to lurker, developing out of hydra.

id also tip on protoss gets a unit that developed form another unit (hopefully dark archon simmilar?)

Super Zealot as a cyber core research, imo.

+ Show Spoiler +
[image loading]

I hope so that thing looks so badass.



Turns out those things on his arms are actually jetpacks. Each of these cliff-hopping Zealots will cost an additional 50 gas and they take 45 seconds to build.

:D
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 13 2011 06:28 GMT
#1717
On October 13 2011 15:22 Big J wrote:
Show nested quote +
On October 13 2011 09:00 flanksteak wrote:
I'm all for bringing back iconic units, but my preference is that they only do so in a useful capacity. Units like the hydra or carrier.. either find a better way to incorporate them into matchups or just have a new unit entirely.



well, if this is a useful hydramutation, it will passively strengthen the hydralisk. The hydralisk is useful right now in ZvZ as extra dps in the roach army and you need it vs mutalisks (infestors can't deal with them on their own)
Also it is useful against Protoss antiair and usually gives you a timing window to attack into a Protoss that is greedy. The problem rather is, that colossi and storm counter it so hard, that the hydralisk "expires" after 2mins and is worth nothing anymore, so people often try to avoid going for hydralisks at all. But if you could turn some of them in a unit that does well against Protoss stuff (especially the colossus), I don't see the problem with going roach/hydra into roach/hydra/*this*.
So a mutation would make the hydralisk more viable as well!

Also if *this* was a useful unit in ZvT, going hydralisks first might set you up pretty nicely against drop play and starport play and therefore could become at least semiviable.


You may be onto something, if Blizzard made the hydra into a super hydra, having dps on par with say a Thor, then they will serve as a siege/zoning unit as charging against a bunker with 6 marines is suicide.
Cauterize the area
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 13 2011 08:10 GMT
#1718
It's hard to call what it is. But I think that shell theory is unplausible, it doesn't conform to hydralisk's image imo.
But what exactly it is?.. Did somebody mention a devourver-like attack, that increases damage taken by target from every attack for some time? It might make sense as a support unit that will dramatically increase effectiveness of most fast-hitting units (zergling, broodling, hydralisk, mutalisk (bouncing attack), infested terran).
Elefes
Profile Joined September 2011
Russian Federation164 Posts
October 13 2011 09:48 GMT
#1719
On October 13 2011 07:25 YesAnotherSC2Player wrote:
Referring to the new terran unit discussion (useless weels on unit), I want to point out, that both units seems to be transformed/mutated from another unit.
this strenghtens the hydralisk head theory. as far as i know the mutations possible for hydra in hots (single player) were not shown yet (?). this mgiht be the reason why. also the one unit being missed by the most players is probably the lurker- another units that mutated out of hydralisk. the function will be simmilar to lurker, developing out of hydra.

id also tip on protoss gets a unit that developed form another unit (hopefully dark archon simmilar?)

same thoughts... i feel like it rrrrrly looks like a lurker
besides this, ofc:
+ Show Spoiler +

Bearalisk?
[image loading]
sorry if not funny *__*

FredYuanme
Profile Joined March 2011
United States30 Posts
October 13 2011 13:44 GMT
#1720
If this is a new zerg seige unit, does that mean that they will take out the broodlord? Since the broodlord is already zerg's seige unit, doesn't it have to be taken out because the other races only have 1 seige unit (colossus anf seige tank).
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