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+ Show Spoiler +On October 12 2011 10:49 VoiceOfDecember wrote:Maybe the shell on the back looks like a creep tumor (highly doubt it)? Those bumps on the back of it kinda look like it, I mashed up a picture to show you what I mean: ![[image loading]](http://i.imgur.com/bUXTD.jpg) lol kinda funny aye, but you get the drift. Maybe them lumps are eggs? I'd laugh if you could inject larva onto this unit like a proxy hatch or it walked around with larva on its back to reinforce pushes XD
The lumps on the back remind me of some sort of glands, much like the ones on creep tumors. I really like the idea of a movable proxy hatch tho
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uhm.. How exactly is the Infestor a siege unit? O_o...
Are Sentries now also siege units? (or Dark Archons and QUeens in SC/BW)?..
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"Wait a minute, is that really my bunker?!?"
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Russian Federation473 Posts
On October 12 2011 16:08 Velr wrote: uhm.. How exactly is the Infestor a siege unit? O_o...
Are Sentries now also siege units? (or Dark Archons and QUeens in SC/BW)?.. en mass infestors with Broodlords' support can be regarded as siege units, with their 9 range and incapacitation ability. they are not less siege units than lurkers with their 6 range at least.
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look like crab, talk like people.. craaab people craaaab people
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Broodlords are siege units, they have movement issues and have a powerful long range attack suitable to cracking defenses at long range.
Infestors are fucking annoying casters who can do a lot of things that support their buddies, like keeping marines in place for lings and banes to kill. They are NOT siege units as if you run them into a planetary fortress then you get a bunch of dead infestors.
By this logic sentries are siege units because I use them to zone out enemies who try and kill my colossus who are busy doing the actual sieging.
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Russian Federation473 Posts
On October 12 2011 16:41 iaguz wrote: Broodlords are siege units, they have movement issues and have a powerful long range attack suitable to cracking defenses at long range.
Infestors are fucking annoying casters who can do a lot of things that support their buddies, like keeping marines in place for lings and banes to kill. They are NOT siege units as if you run them into a planetary fortress then you get a bunch of dead infestors.
By this logic sentries are siege units because I use them to zone out enemies who try and kill my colossus who are busy doing the actual sieging. Well BL+infestor is called zerg siege push, infestors are mandatory to support BLs. But they are not siege units by themselves. I admit. They rather support units and their role depends on the role of units they support  anyways there won't be another siege unit for zerg, BL is enough.
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I think it would be ..fun to have ultimate units, kind of like fatalities in fighting games. If you had an insane advantage you could get a flashy, powerful, but unpractical unit to finish the game. For zerg it could be a tentacle monster that would grab terran infantry and smash them on the ground. You would build an altar and then sacrifice units until the monster was satiated and then it would rise from the depths to do your bidding, or more likely, have an excuse for carnage.
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Unless it actually requires micro I'm not really interested.
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On October 12 2011 16:18 salsaCHAYNES wrote: look like crab, talk like people.. craaab people craaaab people
I told 'em, they don't wanna listen!
On October 11 2011 02:44 FrogOfWar wrote: Crab people. Taste like crab, talk like people.
:D
(Now give us a new terran unit that collects underpants for profit.)
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I would say it's a Hydramutation T3 or T2.5. Right now Hydralisks are a dead tech... they get useless 2mins after you build them, therefore blizzard HAS TO give it a mutation to allow non-allin strategies for it. (also going hydra vs an opponent who doesn't go air is just useless in TvZ and PvZ) Also Zerg has no real lategame ranged unit, which makes T3 range upgrades very useless, as you will switch into broods or ultras anyway, no matter how hardcore roach or roach/hydra you went before that. For its stats I would assume, it is longranged (range 7-9), slow (like a hydralisk or slower; maybe with a siege/burrow mechanism) and pretty tough (1-2armor, 150-250HP, armored) and deals a lot of damage in one shot (25+, maybe splash, not against air). Also it has to be very gasheavy, else a zerg could mass it to easily, and mass artillery is usually pretty broken in RTS (if it doesn't miss, which it won't because starcraft doesn't fool around with probabilities). I guess it is designed to make roach/hydra --> roach/hydra/this unit more potent PvZ (so this unit doesn't get countered by colossi; protoss needs to be more immortal heavy against it) and give zerg an interesting unit to break bunkered positions without going air TvZ (going hydralisk for drop defense into *this* for attacking)
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On October 12 2011 16:05 Ganseng wrote:Show nested quote +On October 12 2011 15:47 FrostedMiniWheats wrote:On October 12 2011 15:36 Ganseng wrote: people it's never going to be a siege unit. it doesn't conform to the zerg style and it overlaps with BL/infestor. guardians and lurkers existed in BW infestors and BLs exist in WoL.
Defilers, guardians and lurkers existed in BW. We could go on forever.
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Russian Federation473 Posts
On October 12 2011 18:21 NeonFox wrote:Show nested quote +On October 12 2011 16:05 Ganseng wrote:On October 12 2011 15:47 FrostedMiniWheats wrote:On October 12 2011 15:36 Ganseng wrote: people it's never going to be a siege unit. it doesn't conform to the zerg style and it overlaps with BL/infestor. guardians and lurkers existed in BW infestors and BLs exist in WoL. Defilers, guardians and lurkers existed in BW. We could go on forever. so you basically admit that zerg already have a siege unit and there won't be another one?
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On October 12 2011 18:30 Ganseng wrote:Show nested quote +On October 12 2011 18:21 NeonFox wrote:On October 12 2011 16:05 Ganseng wrote:On October 12 2011 15:47 FrostedMiniWheats wrote:On October 12 2011 15:36 Ganseng wrote: people it's never going to be a siege unit. it doesn't conform to the zerg style and it overlaps with BL/infestor. guardians and lurkers existed in BW infestors and BLs exist in WoL. Defilers, guardians and lurkers existed in BW. We could go on forever. so you basically admit that zerg already have a siege unit and there won't be another one? dustin browder himself said in that hots interview that zerg could use a siege unit like the lurker. and they wouldn't be ashamed to add it in hots
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People don't understand what a siege unit means. A siege unit is a unit designed to attack fortified bases with, e.g. a battering ram or a catapult. Brood lords, colossi, banelings, siege tanks, carriers, the mothership, marauders are all siege units in a way.
The lurker wasn't necessarily a siege unit. It's a defensive unit that let you take and control positions. A lot of people (Day[9] for instance) think units like this make Starcraft more interesting and the idea had a lot of positive community feedback, which is why many are hopeful Blizzard listened to them. Zerg doesn't really have things like that at the moment. Blizzard said burrowed banelings couldn't coexist with the lurker as they performed the same role, but I think that's only the case for lurkers used as trap. Burrowed banelings don't defend space, since you just need to spend one scan to take them out.
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On October 12 2011 18:30 Ganseng wrote:Show nested quote +On October 12 2011 18:21 NeonFox wrote:On October 12 2011 16:05 Ganseng wrote:On October 12 2011 15:47 FrostedMiniWheats wrote:On October 12 2011 15:36 Ganseng wrote: people it's never going to be a siege unit. it doesn't conform to the zerg style and it overlaps with BL/infestor. guardians and lurkers existed in BW infestors and BLs exist in WoL. Defilers, guardians and lurkers existed in BW. We could go on forever. so you basically admit that zerg already have a siege unit and there won't be another one?
All I was getting at originally was that zerg has already had siege units in the past and it went just fine with the style of the race.
The infestor is just a caster that has excellent synergy with BL. They need energy to do their damage and cannot damage structures with fungal. The closest equivalent to the infestor from BW would obviously be the defiler.
A siege unit in my mind would be something that denies/stalls advancement and can damage structures with a normal attack from long range. Or rather, from a position whether from afar, burrowed or flying that makes it difficult to attack. Similar to the siege tank, or the colossi.
I feel that type of unit is one of the things zerg lacks. Usually to combat a turtle, you counter of course with freely expanding and denying them of their expansions. However, to ultimately bust the turtle, most of the time you're going to have to tech to broods. There needs to be another option in between that long tech path imo.
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On October 12 2011 18:30 Ganseng wrote:Show nested quote +On October 12 2011 18:21 NeonFox wrote:On October 12 2011 16:05 Ganseng wrote:On October 12 2011 15:47 FrostedMiniWheats wrote:On October 12 2011 15:36 Ganseng wrote: people it's never going to be a siege unit. it doesn't conform to the zerg style and it overlaps with BL/infestor. guardians and lurkers existed in BW infestors and BLs exist in WoL. Defilers, guardians and lurkers existed in BW. We could go on forever. so you basically admit that zerg already have a siege unit and there won't be another one?
What? No it's the opposite actually. You said a siege unit would overlap with BL/infestor, to wich someone said in BW zerg had two "siege units" to wich you responded by comparing a caster unit to a lurker which was incorrect, and i said that in BW (since you compared it) zerg had two siege units and a caster.
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lurker with creep tumor on its back would be really cool, spreading creep during battles right after burrow.
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On October 12 2011 16:17 Ganseng wrote:Show nested quote +On October 12 2011 16:08 Velr wrote: uhm.. How exactly is the Infestor a siege unit? O_o...
Are Sentries now also siege units? (or Dark Archons and QUeens in SC/BW)?.. en mass infestors with Broodlords' support can be regarded as siege units, with their 9 range and incapacitation ability. they are not less siege units than lurkers with their 6 range at least.
I think people have a bad idea of what should be called a "siege unit". Sieging is not just about range.
Siege units have limited mobility. They also do not necessarily have a range advantage, but they have a situational attack advantage of some form. This can be in the form of outranging the opponent, or being protected in some way while attacking. Being Burrowed (or cloaked) also counts here.
Those two factors together create a unit which is good at both breaking defenses as well as holding points which needs to be defended, as it is usually not economically feasible to attack into siege units that are not on the move.
The negative aspect of siege units is that they are vulnerable to tactical positioning, runbys and attacks when they are on the move.
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Come on blizzard, I know your plans!
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