New Zerg Unit in Heart of The Swarm - Page 52
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TemplarCo.
Mexico2870 Posts
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MMello
279 Posts
On October 11 2011 06:47 TemplarCo. wrote: It looks like a siege tank- lurker mix, but it could be some weird roach morph, Blizzard is has added interesting units for both and , I hope the protoss one (assuming there will be one) is good.Lol the way its looking.. we are also getting a transformer type unit.. So think what would be the best unit to transform into something. -Immortal -Sentery -Archon ( With all this morphing stuff i wouldnt doubt that protoss is getting a Dark archon ) W.e it is.. We just have to wait till they give us this little hint picture... Protoss units are very easy to tell apart so we shouldnt have to much trouble | ||
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CidO
United States695 Posts
Obviously it cannot be used against protoss. | ||
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duk3
United States807 Posts
Probably some kind of lurker tank thingy though. | ||
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mrtomjones
Canada4020 Posts
On October 11 2011 06:49 MMello wrote: Lol the way its looking.. we are also getting a transformer type unit.. So think what would be the best unit to transform into something. -Immortal -Sentery -Archon ( With all this morphing stuff i wouldnt doubt that protoss is getting a Dark archon ) W.e it is.. We just have to wait till they give us this little hint picture... Protoss units are very easy to tell apart so we shouldnt have to much trouble Blizzard said they want to give protoss a harassing unit so I doubt it will be a morph of any of those units and definitely wont be the dark archon. | ||
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RogerX
New Zealand3180 Posts
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AnachronisticAnarchy
United States2957 Posts
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CaptainCharisma
New Zealand808 Posts
Could someone please explain why a Lurker seems to be a particularly desirable unit? It seemed bad to me in my eeexxtremely limited SC1 experience. | ||
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LazzarusKain
United States23 Posts
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LazzarusKain
United States23 Posts
On October 11 2011 06:56 CaptainCharisma wrote: I see a lot of people calling for a Lurker. I didn't play much SC1, but as far as I could tell a Lurker was just a unit that burrowed and lifted spikes up from the ground, right? Can someone tell me why these units get so much hype? It seems like they would be cannon fodder once Terran scans and Protoss just needs an obs with it's army. Could someone please explain why a Lurker seems to be a particularly desirable unit? It seemed bad to me in my eeexxtremely limited SC1 experience. Because you put 2 on a bridge and you HAD to fly over it if you wanted units to get on the other side. | ||
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mrtomjones
Canada4020 Posts
On October 11 2011 06:56 CaptainCharisma wrote: I see a lot of people calling for a Lurker. I didn't play much SC1, but as far as I could tell a Lurker was just a unit that burrowed and lifted spikes up from the ground, right? Can someone tell me why these units get so much hype? It seems like they would be cannon fodder once Terran scans and Protoss just needs an obs with it's army. Could someone please explain why a Lurker seems to be a particularly desirable unit? It seemed bad to me in my eeexxtremely limited SC1 experience. Space control unit that has a line attack and hits multiple units in a row. Forces the other side to use detection and would be useful in a battle on home soil | ||
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Nachtwind
Germany1130 Posts
On October 11 2011 06:56 CaptainCharisma wrote: Could someone please explain why a Lurker seems to be a particularly desirable unit? It seemed bad to me in my eeexxtremely limited SC1 experience. old man desires ^^ like-in the past was everything better :O | ||
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MrSexington
United States1768 Posts
On October 11 2011 06:56 CaptainCharisma wrote: I see a lot of people calling for a Lurker. I didn't play much SC1, but as far as I could tell a Lurker was just a unit that burrowed and lifted spikes up from the ground, right? Can someone tell me why these units get so much hype? It seems like they would be cannon fodder once Terran scans and Protoss just needs an obs with it's army. Could someone please explain why a Lurker seems to be a particularly desirable unit? It seemed bad to me in my eeexxtremely limited SC1 experience. I don't even... Yes, it burrows and shoots a line of spikes. I suggest looking up Youtube videos. Not sure where to start. | ||
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Emporio
United States3069 Posts
On October 11 2011 06:56 CaptainCharisma wrote: I see a lot of people calling for a Lurker. I didn't play much SC1, but as far as I could tell a Lurker was just a unit that burrowed and lifted spikes up from the ground, right? Can someone tell me why these units get so much hype? It seems like they would be cannon fodder once Terran scans and Protoss just needs an obs with it's army. Could someone please explain why a Lurker seems to be a particularly desirable unit? It seemed bad to me in my eeexxtremely limited SC1 experience. Imagine if hellions had seige mode. And also they did just as much damage to armored. | ||
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StRyKeR
United States1739 Posts
On October 11 2011 06:56 CaptainCharisma wrote: I see a lot of people calling for a Lurker. I didn't play much SC1, but as far as I could tell a Lurker was just a unit that burrowed and lifted spikes up from the ground, right? Can someone tell me why these units get so much hype? It seems like they would be cannon fodder once Terran scans and Protoss just needs an obs with it's army. Could someone please explain why a Lurker seems to be a particularly desirable unit? It seemed bad to me in my eeexxtremely limited SC1 experience. In this game, Savior epicly uses stop lurkers (like burrowed banelings) to bait marines. He shows the enemy Lurkers on top of the ramp, luring him into a false sense of security. He then takes the chance and waits for more marines to show up before releasing the stop. In general, Lurkers were the ideal counter to marines. Start watching this from 9:00 or so. It shows a typical LurkerLing army composition with Defilers against late-game protoss. Imagine planted siege units with Zerglings flanking and getting in the way, and you can imagine how annoying it'd be to break through. Plus, Lurkers are invincible against ranged units under Dark Swarm (the brown cloudy thing that Defilers can create). | ||
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WhiteraCares
Sweden339 Posts
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Deckkie
Netherlands1595 Posts
On October 11 2011 06:56 CaptainCharisma wrote: I see a lot of people calling for a Lurker. I didn't play much SC1, but as far as I could tell a Lurker was just a unit that burrowed and lifted spikes up from the ground, right? Can someone tell me why these units get so much hype? It seems like they would be cannon fodder once Terran scans and Protoss just needs an obs with it's army. Could someone please explain why a Lurker seems to be a particularly desirable unit? It seemed bad to me in my eeexxtremely limited SC1 experience. I think people want it for its uniqueness. But I guess you can think about a unit thats siedged, cloacked, doubles the hellion range but has 20 base damage. | ||
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Jaeger805
Sweden11 Posts
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MageWarden
United States95 Posts
http://us.battle.net/sc2/en/game/unit/roach (look at the gif) | ||
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and
, I hope the protoss one (assuming there will be one) is good.![[image loading]](http://img809.imageshack.us/img809/7317/y8jlb.th.jpg)
![[image loading]](http://img809.imageshack.us/img809/7317/y8jlb.jpg)