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Active: 1759 users

New Zerg Unit in Heart of The Swarm - Page 113

Forum Index > SC2 General
Post a Reply
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Crisco
Profile Joined March 2011
1170 Posts
October 17 2011 22:57 GMT
#2241
On October 18 2011 07:56 Roxy wrote:
Show nested quote +
On October 18 2011 07:54 Crisco wrote:
it's most likely a shield-battery type unit or a re-vamp of the immortal. It probably has incredibly high shields and absorbs all the hits in an area until it's shield is depleted


EMP deflector sheilds


Basically to counter EMPs, yeah
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 17 2011 22:59 GMT
#2242
On October 18 2011 07:50 Ballistixz wrote:
Show nested quote +
On October 18 2011 07:26 Zarjax wrote:
On October 18 2011 07:20 eatmybunnies wrote:
i want a protoss unit that i can actually micro


Yea stalkers, sentries and templar require no micro right?



they do require micro, but i personaly dont consider stalkers and sentries micro heavy. its not that hard to click on a weaken stalker and press the B Buton to blink it away. especially when u have the HP tabs of units displayed on top of a unit so u can know exactly which unit is weak enough to blink back. FFs are the same. shift+F and click on the ground. the only hard part is knowing how and where to place correct forcefields.

so ya they require micro, but its not a very significant ammount of micro because of how this game is designed and how noob friendly it is.


Lol that's just silly. Get in an equal food blink stalker fight with Huk or MC or any other high level micro heavy Protoss and you will see how noob friendly it is.
bittman
Profile Joined February 2011
Australia8759 Posts
October 17 2011 22:59 GMT
#2243
On October 18 2011 07:56 msjakofsky wrote:
Show nested quote +
On October 18 2011 07:19 flodeskum wrote:
Blizzard design staff probably woke up this morning and realized that their homework was due. I can almost sense an artist being rushed into drawing some protoss-like thing. Silhouette of a zealot with a mustache and glasses is incoming.


actually sketching some kind of unit and making a silhouette like this about it shouldn't take more than a few hours


Large companies are like large beasts: they move slow relative to their size
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
iLike413
Profile Joined October 2011
Canada100 Posts
October 17 2011 23:01 GMT
#2244
On October 18 2011 07:50 Ballistixz wrote:
Show nested quote +
On October 18 2011 07:26 Zarjax wrote:
On October 18 2011 07:20 eatmybunnies wrote:
i want a protoss unit that i can actually micro


Yea stalkers, sentries and templar require no micro right?



they do require micro, but i personaly dont consider stalkers and sentries micro heavy. its not that hard to click on a weaken stalker and press the B Buton to blink it away. especially when u have the HP tabs of units displayed on top of a unit so u can know exactly which unit is weak enough to blink back. FFs are the same. shift+F and click on the ground. the only hard part is knowing how and where to place correct forcefields.

so ya they require micro, but its not a very significant ammount of micro because of how this game is designed and how noob friendly it is.


someone who says shift+F is the best way to force field obviously doesn't know much about the race or how it works t.t. If you shift forcefield then the first sentry in queue with have to use all his energy first and has to move to do so, as oppose to just f click, which is the closest sentry near the location will place the ff.
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-10-17 23:08:26
October 17 2011 23:02 GMT
#2245
On October 18 2011 07:59 InvalidID wrote:
Show nested quote +
On October 18 2011 07:50 Ballistixz wrote:
On October 18 2011 07:26 Zarjax wrote:
On October 18 2011 07:20 eatmybunnies wrote:
i want a protoss unit that i can actually micro


Yea stalkers, sentries and templar require no micro right?



they do require micro, but i personaly dont consider stalkers and sentries micro heavy. its not that hard to click on a weaken stalker and press the B Buton to blink it away. especially when u have the HP tabs of units displayed on top of a unit so u can know exactly which unit is weak enough to blink back. FFs are the same. shift+F and click on the ground. the only hard part is knowing how and where to place correct forcefields.

so ya they require micro, but its not a very significant ammount of micro because of how this game is designed and how noob friendly it is.


Lol that's just silly. Get in an equal food blink stalker fight with Huk or MC or any other high level micro heavy Protoss and you will see how noob friendly it is.



Same can be said for pretty much any non AOE unit in the game

In a straight up fight with 10 of any unit vs 10 of the same unit (pro vs masters) ya.. they will be pretty even regardless of which race those 10 units belong to

But when would that ever happen?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-17 23:08:48
October 17 2011 23:08 GMT
#2246
On October 18 2011 07:55 ckw wrote:
Show nested quote +
On October 18 2011 07:52 0neder wrote:
On October 18 2011 07:39 eatmybunnies wrote:
On October 18 2011 07:26 Zarjax wrote:
On October 18 2011 07:20 eatmybunnies wrote:
i want a protoss unit that i can actually micro


Yea stalkers, sentries and templar require no micro right?



they do, but i want a harass micro unit*

Zealots
Stalkers
Sentries
DTs
HTs
Immortals
Colossus
Voids
Phoenix
Carriers

All harass micro units buddy. Are you familiar with BW at all?

This isn't BW buddy and how exactly do you micro melee units? Enlighten me.

Yes buddy, but the principles still apply. Any unit is a harass unit.

For microing melee units:
Positioning them correctly before battle, optimizing which units are assigned to attack what, surrounding, run-bys, blocking opposing units from your ranged, running behind minerals, flanks, concaves, etc.
Highways
Profile Joined July 2005
Australia6105 Posts
October 17 2011 23:09 GMT
#2247
Protoss unit is late!

Where is it?
#1 Terran hater
flodeskum
Profile Joined September 2010
Iceland1267 Posts
October 17 2011 23:10 GMT
#2248
On October 18 2011 07:56 msjakofsky wrote:
Show nested quote +
On October 18 2011 07:19 flodeskum wrote:
Blizzard design staff probably woke up this morning and realized that their homework was due. I can almost sense an artist being rushed into drawing some protoss-like thing. Silhouette of a zealot with a mustache and glasses is incoming.


actually sketching some kind of unit and making a silhouette like this about it shouldn't take more than a few hours

Depends on how intricate the mustache is tbf.
IdrA: " my fans are kinda retarded"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 17 2011 23:12 GMT
#2249
On October 18 2011 08:09 Highways wrote:
Protoss unit is late!

Where is it?

New theory.

The Protoss unit's preview is slow in arriving.

What Protoss unit is excruciatingly slow?

That's right. THE REAVER.

As a result, I'm pretty sure it's a Reaver or Reaver-variant, or perhaps even a cloaked Reaver assuming that my previous theory is correct.
ㅇㅅㅌㅅ
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-10-17 23:17:36
October 17 2011 23:16 GMT
#2250
I'm really hoping for something for our T1
Like.. some low life anti-armour 7 range light unit (i'm lookin at you marauders & roaches)
I suppose that is redundant to immortal.. but i hate immortals
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Icky
Profile Joined July 2011
Denmark95 Posts
October 17 2011 23:24 GMT
#2251
Blizzard saving the Protoss unit announcement for Blizzcon and trying to make a big thing out of it.

I will bet my life on it.
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
October 17 2011 23:26 GMT
#2252
--- Nuked ---
1800STFU
Profile Joined February 2011
158 Posts
October 17 2011 23:28 GMT
#2253
Not being able to see this hurts my soul blizzard.

All I want are viable carriers and a replacement for collis. THATS IT!
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 17 2011 23:28 GMT
#2254
On October 18 2011 08:24 Icky wrote:
Blizzard saving the Protoss unit announcement for Blizzcon and trying to make a big thing out of it.

I will bet my life on it.


That's not a good bet, since Blizzard already said that they're revealing all the HotS units at BlizzCon.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-10-17 23:31:54
October 17 2011 23:29 GMT
#2255
On October 18 2011 08:12 eviltomahawk wrote:
Show nested quote +
On October 18 2011 08:09 Highways wrote:
Protoss unit is late!

Where is it?

New theory.

The Protoss unit's preview is slow in arriving.

What Protoss unit is excruciatingly slow?

That's right. THE REAVER.

As a result, I'm pretty sure it's a Reaver or Reaver-variant, or perhaps even a cloaked Reaver assuming that my previous theory is correct.


Uh... every unit except the phoenix, speed warp prism, and the stalker is excruciatingly slow compared to bio with stim or anything zerg has excluding the hydra.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-10-17 23:32:43
October 17 2011 23:32 GMT
#2256
On October 18 2011 08:26 SKTerran.117 wrote:
Show nested quote +
On October 18 2011 08:16 Roxy wrote:
I'm really hoping for something for our T1
Like.. some low life anti-armour 7 range light unit (i'm lookin at you marauders & roaches)
I suppose that is redundant to immortal.. but i hate immortals


so you want marauders?


No i meant our unit would have low life. deal +damage to armoured. it will be light armoured. it will have 7 range.

wasn't asking for a unit that was inexpensive, prevents opponent from microing, has armor, lots of life, deals lots of damage to armored, and scales really well.. that would be unreasonable
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
whoso
Profile Joined October 2010
Germany523 Posts
October 17 2011 23:34 GMT
#2257
On October 18 2011 08:08 0neder wrote:

Yes buddy, but the principles still apply. Any unit is a harass unit.



now thats actually pretty much bullshit. i want to see sentries harassing as well as mutas, blink stalkers, or hellions. glhf

its true that protoss lacks harass abilities until pretty late in the game, so chances are theyll change that in hots. from a terran perspective however, if they do, id require something that gives T the ability to actually compete with toss lategame as exchange.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 17 2011 23:35 GMT
#2258
On October 18 2011 08:32 Roxy wrote:
Show nested quote +
On October 18 2011 08:26 SKTerran.117 wrote:
On October 18 2011 08:16 Roxy wrote:
I'm really hoping for something for our T1
Like.. some low life anti-armour 7 range light unit (i'm lookin at you marauders & roaches)
I suppose that is redundant to immortal.. but i hate immortals


so you want marauders?


No i meant our unit would have low life. deal +damage to armoured. it will be light armoured. it will have 7 range.

wasn't asking for a unit that was inexpensive, prevents opponent from microing, has armor, lots of life, deals lots of damage to armored, and scales really well.. that would be unreasonable


Don't forget the flying shield battery that can ferry them around
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Roxy
Profile Joined November 2010
Canada753 Posts
October 17 2011 23:36 GMT
#2259
On October 18 2011 08:34 whoso wrote:
Show nested quote +
On October 18 2011 08:08 0neder wrote:

Yes buddy, but the principles still apply. Any unit is a harass unit.



now thats actually pretty much bullshit. i want to see sentries harassing as well as mutas, blink stalkers, or hellions. glhf

its true that protoss lacks harass abilities until pretty late in the game, so chances are theyll change that in hots. from a terran perspective however, if they do, id require something that gives T the ability to actually compete with toss lategame as exchange.


We are going to get teslacoils that can blink to any area with vision (including hallucination vision)
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
CuSToM
Profile Joined October 2010
United States1478 Posts
October 17 2011 23:37 GMT
#2260
well hopefully the Protoss unit gets posted by the time I get back from class tonight t.t
Team SCV Life #1
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