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Active: 6752 users

New Terran Unit in Heart of the Swarm - Page 44

Forum Index > SC2 General
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VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
October 05 2011 07:17 GMT
#861
On October 05 2011 16:01 Fionn wrote:
Show nested quote +
On October 05 2011 15:58 Callynn wrote:
It's pretty obvious they wanted to return the firebat, but without calling it a firebat. Replacing the Hellion completely seemed a shame, but they did want to get rid of the never balanced Reaper.

Solution: Remove the Reaper and give the Hellion a walk mode. I guess increased firepower and decreased speed, but it's probably more complicated than that.

They better add kickass units to zerg as well!


Give zerg the lurker.

Give protoss the reaver.

Everyone happy.


If you wanna play broodwar with the SC2 engine play this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316

I may just be speaking for myself, cuz I play that BW mod, that I want SC2 and broodwar to be different
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
ZorBa.G
Profile Joined July 2011
Australia279 Posts
Last Edited: 2011-10-05 07:21:07
October 05 2011 07:19 GMT
#862
The more I think about it, the more crappy it gets. I'm thinking because it's igniter looks nothing like that of the hellion.... it could be a complete new unit and we are looking at the "transformation," but don't know what original unti is.

Is the Collossi getting removed?

Seems like to me, with the release of new units and old units being discarded.... I't's going to completely change the way the game is played.
TheDraken
Profile Joined July 2011
United States640 Posts
Last Edited: 2011-10-05 07:23:33
October 05 2011 07:20 GMT
#863
Better quality.
[image loading]

Clearly mechanical.
Clearly has flamethrower.

Honestly i think it's just a souped up firebat.
fast food. y u no make me fast? <( ಠ益ಠ <)
Daralii
Profile Joined March 2010
United States16991 Posts
October 05 2011 07:21 GMT
#864
On October 05 2011 16:19 ZorBa.G wrote:
Is the Collossi getting removed?

They want to nerf it to match the HT(which I assume means its range being cut to 2), but the only toss unit they've said they want to rework is the immortal. We know absolutely nothing about HotS other than that this thing will be in it, and reapers are being un-nerfed.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
DrAbuse
Profile Joined April 2011
Germany209 Posts
October 05 2011 07:22 GMT
#865
On October 05 2011 16:14 Prospero wrote:
Not sure what's up with the Terran hate simply because Blizzard decided to show a Terran silhouette first, but a blue posted a comment on the blizz forums about revealing units in order of the SP campaign (and gave a "hint hint") so perhaps (if I'm not reading too much into it) you'll start by playing Terran and switch to Zerg. I don't have a link atm, but it's pretty easy to go on thier forums and look for the comment blue made.


They show a silhouette of a Zerg and Protoss unit during the next two weeks until at Blizzcon the new multiplayer units will be completely unveiled.
eu.battle.net/sc2/en/profile/186292/1/DrAbuse/
JiYan
Profile Blog Joined February 2009
United States3668 Posts
October 05 2011 07:22 GMT
#866
looks like ground vikings get an air attack
papaz
Profile Joined December 2009
Sweden4149 Posts
October 05 2011 07:22 GMT
#867
On October 05 2011 16:20 TheDraken wrote:
Eh hem. did no one try undoing the silhouette?
[image loading]

Clearly mechanical.
Clearly has flamethrower.


Could be a reworked reaper gone mechanical-factory unit.
ThaSlayer
Profile Joined March 2011
707 Posts
October 05 2011 07:23 GMT
#868
Looks like some new bio unit
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
October 05 2011 07:24 GMT
#869
It's a firebat on wheels with AA capabilities. Did that stupid Zerg seriously think he could send mutas to clear up your harass? Fry them too!
Pwere
Profile Joined April 2010
Canada1557 Posts
October 05 2011 07:25 GMT
#870
It seems pretty obvious that, with the fight going to a frozen planet, hellions would require chains to roll in the snow. Since they lost such a technology during the campaign on Char, they had to refit it into a walking mech unit. But now that speed is not an issue, they also decided to throw in dual combat shields.

The unit is designed to protect the Thor from smaller units that are hard to kill with 250mm cannons, and that can endanger the precious SVCs servicing it on the battlefield. When told to hold position, its armor increases by 2, and it blocks a wider area.
Angra
Profile Blog Joined May 2009
United States2652 Posts
October 05 2011 07:26 GMT
#871
Hopefully it does something other than just shoot single targets for X damage like the marauder/immortal/roach. Such awful and boring unit designs.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 05 2011 07:26 GMT
#872
On October 05 2011 16:14 Prospero wrote:
Not sure what's up with the Terran hate simply because Blizzard decided to show a Terran silhouette first, but a blue posted a comment on the blizz forums about revealing units in order of the SP campaign (and gave a "hint hint") so perhaps (if I'm not reading too much into it) you'll start by playing Terran and switch to Zerg. I don't have a link atm, but it's pretty easy to go on thier forums and look for the comment blue made.

Also regarding the "Terran needs units taken away, not added," I'm pretty sure all races are getting new units and units removed, so relax.



You over thought it. It simply meant the order of reveal is going to be the same as the order of the SP expansions. Terran>Zerg>Protoss.
Someone call down the Thunder?
BeaSteR
Profile Joined May 2009
Sweden328 Posts
October 05 2011 07:27 GMT
#873
Looks like a combined Thor-Landed Viking
Greed is good
forsooth
Profile Joined February 2011
United States3648 Posts
October 05 2011 07:28 GMT
#874
On October 05 2011 16:01 Fionn wrote:
Show nested quote +
On October 05 2011 15:58 Callynn wrote:
It's pretty obvious they wanted to return the firebat, but without calling it a firebat. Replacing the Hellion completely seemed a shame, but they did want to get rid of the never balanced Reaper.

Solution: Remove the Reaper and give the Hellion a walk mode. I guess increased firepower and decreased speed, but it's probably more complicated than that.

They better add kickass units to zerg as well!


Give zerg the lurker.

Give protoss the reaver.

Everyone happy.

Remove colossi and banelings and you've got a deal.
Zidane
Profile Blog Joined July 2008
United States1692 Posts
October 05 2011 07:29 GMT
#875
This might just end up as a single player only unit.
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
October 05 2011 07:29 GMT
#876
Looks like a tech-marine from w40k - like a medic for mech. The flamethrower could be a welder? seems redundant with scvs though...

Ok second guess, it's a firebat with auto-flamethrower, which leaves his arms free to carry two shields? (that's what it looks like!).
I am you, and you are me.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 05 2011 07:31 GMT
#877
On October 05 2011 15:46 vincom2 wrote:
Show nested quote +
On October 05 2011 12:27 NicolBolas wrote:
My personal fears:

1: A SC2 Goliath. Seriously, if this thing is a Factory unit that's relatively cheap, comes from the Factory, and has ridiculous GtA damage and range, I'm done with SC2. We had to suffer through "all-Mech-all-the-time" in SC1, and I'm tired of it. It's time for something new, and "something new" doesn't mean "the same crap we've been playing for 12 years." I want Terrans to have to build something that doesn't come out of the Goddamned Factory. Getting rid of the Goliath was one of the best moves they made in SC2, and I'd hate to see them declare surrender and just basically turn Terrans into "people who build Factory stuff". Again.

And "people who build barracks stuff" is superior because...?


It's a question of diversity, not superiority. I don't mind that Mech exists. But it should not be the only viable form of Terran play. Bio in TvT is dead, and Marines are little more than high-damage meat shields for Siege Tanks in TvZ. If you give Terrans a Factory unit that is massable, can tank damage, and has powerful GtA attacks, then you can basically kiss the Barracks goodbye in every matchup.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Daralii
Profile Joined March 2010
United States16991 Posts
October 05 2011 07:31 GMT
#878
On October 05 2011 16:29 Zidane wrote:
This might just end up as a single player only unit.

"Anything could change over the course of development and testing, but I wanted to make it clear that the unit we're teasing here is intended to be usable in multiplayer. This also doesn't speak to what other units could be added, or even what units could be removed, from multiplayer in HotS."
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
October 05 2011 07:31 GMT
#879
It seems like the concept of this unit is:
Hellion in car form - fast harass unit, worker killer
Hellion in robot form - slower unit that takes damage with his shields, good against melee units in large battles
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
October 05 2011 07:31 GMT
#880
I honestly hope they haven't changed the game to much with Hots, the meta game has evolved enough atm to have half decent pro games and it took 2 years ( there were patches but only like 3 units were revamped heavily ).
New units getting introduced it multiplayer makes me wonder how much the meta game will shift, if its something around the line of revamped helion to make mech stronger and early game vs zerg lil weaker then it won't be THAT bad but if its a medic then god help us all since everything we did in PvT and ZvT in the last 2 years up to the 10 min mark will have to change completely.
A good strategy means leaving your opponent room to make mistakes
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