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SEA Patch 1.4 Live - Page 14

Forum Index > SC2 General
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g.
Profile Joined June 2011
Australia123 Posts
September 20 2011 05:12 GMT
#261
so wait, i think ive missed something but what happened to the whole thing about you cant NP massive units?
Roro row your boat, Soulkey up the stream. Merrily, merrily, merrily, merrily, Life is but a dream.
PrObeLife
Profile Joined September 2011
Australia22 Posts
September 20 2011 05:14 GMT
#262
immortals get mollested by stimmed bio balls.. nothing has changed except early game. fucking joke patch I am quitting over blizzards incompetence. Why have to wait for HOTS for a Terran fix. I didn't good money to play some unpolished imba piece of shit game. Bye all

User was banned for this post.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
September 20 2011 05:15 GMT
#263
On September 20 2011 14:14 PrObeLife wrote:
immortals get mollested by stimmed bio balls.. nothing has changed except early game. fucking joke patch I am quitting over blizzards incompetence. Why have to wait for HOTS for a Terran fix. I didn't good money to play some unpolished imba piece of shit game. Bye all


ok cya. We don't want u anyway
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
September 20 2011 05:16 GMT
#264
On September 20 2011 14:14 PrObeLife wrote:
immortals get mollested by stimmed bio balls.. nothing has changed except early game. fucking joke patch I am quitting over blizzards incompetence. Why have to wait for HOTS for a Terran fix. I didn't good money to play some unpolished imba piece of shit game. Bye all
Take care, bro.
I <3 Plexa.
Bagi
Profile Joined August 2010
Germany6799 Posts
September 20 2011 05:18 GMT
#265
On September 20 2011 10:10 PrObeLife wrote:
Fairly useless patch as far as TVP is concerned. Slight relief from 1-1-1

On September 20 2011 14:14 PrObeLife wrote:
immortals get mollested by stimmed bio balls.. nothing has changed except early game. fucking joke patch I am quitting over blizzards incompetence. Why have to wait for HOTS for a Terran fix. I didn't good money to play some unpolished imba piece of shit game. Bye all

I wonder what happened during those 4 hours that upset him so.
Tool_julian
Profile Joined June 2011
United States17 Posts
September 20 2011 05:20 GMT
#266
I don't like the in-fester Nerf but what you going to do ^^
I'm not a tool
Conquerer67
Profile Joined May 2011
United States605 Posts
Last Edited: 2011-09-20 05:23:46
September 20 2011 05:21 GMT
#267
Ok, everybody on the west coast, you have between 2 and 6 hours left to abuse neural parasite's extremely game-breaking-over-powered range of 9. As well as the enormously balance--busting fungal damage. Terrans, you have just as much time to QQ about your first production building now taking the same amount of time as everybody else's to build. Protoss, use your remaining time to mothership lag players out of the game and abuse the extremely-un-counterable 30s window for blink, during which there are no infestors, ghosts, speedlings, or marauders to speak of to stop this extremely over-powered timing push.

+ Show Spoiler +
Those are the things I think shouldn't have been changed, except the rax build time


immortals get mollested by stimmed bio balls.. nothing has changed except early game. fucking joke patch I am quitting over blizzards incompetence. Why have to wait for HOTS for a Terran fix. I didn't good money to play some unpolished imba piece of shit game. Bye all


Lady of Rage: "Kickin' up dust and I don't give a goddamn, cuz I'm that starcraft QQ'er, pleading guilty..." (May have modified in starcraft QQ'er in the place of "lyrical murderer", but hey...
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
kevinmon
Profile Joined January 2011
United States540 Posts
September 20 2011 05:32 GMT
#268
On September 20 2011 14:12 g. wrote:
so wait, i think ive missed something but what happened to the whole thing about you cant NP massive units?

they got rid of that, and reduced NP range from 9 to 7
diophan
Profile Joined September 2011
United States1018 Posts
September 20 2011 05:37 GMT
#269
Now MKP needs to bribe Blizzard to implement this before his group plays.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
September 20 2011 05:39 GMT
#270
Is it better to go for 16-17 orbital now or its still ok to wait for 15 orbital..
Deleted User 183001
Profile Joined May 2011
2939 Posts
September 20 2011 05:46 GMT
#271
The Immortal buff isn't a huge deal, but I'll take what I can get. Nice to see the patch is hitting tomorrow (in the US) and it isn't getting dragged out another 2 weeks or more.
Cramsy
Profile Blog Joined November 2010
Australia1100 Posts
September 20 2011 05:48 GMT
#272
On September 20 2011 14:39 Everlong wrote:
Is it better to go for 16-17 orbital now or its still ok to wait for 15 orbital..



Tried it now and it's just a tiny bit longer to wait. I don't think it's worth trying to sneak in the extra scv.
"give me 20 minutes and I'll make them quiet" - MVP
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 20 2011 05:52 GMT
#273
Can someone please check if they fixed the baneling on Colossi bug?

( http://www.teamliquid.net/forum/viewmessage.php?topic_id=262689 )
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
ILoveCoffee
Profile Joined May 2011
Malaysia164 Posts
September 20 2011 05:52 GMT
#274
I really don't see the point of neural nerf honestly. I don't hear anybody complaining about it.
ETisME
Profile Blog Joined April 2011
12728 Posts
September 20 2011 06:01 GMT
#275
On September 20 2011 14:03 Bagi wrote:
Show nested quote +
On September 20 2011 13:56 Arisen wrote:
On September 20 2011 13:31 Bagi wrote:
On September 20 2011 13:18 Arisen wrote:
On September 20 2011 13:09 Bagi wrote:
Yeah well, lets get back on the issue when you have more to offer than hearsay. Not to mention zergs haven't even had time to figure out the best counters to ghosts. The situation is hardly developed enough.


What I have to offer is proof that the ghost is extremely cost efficient versus any lategame zerg army to the point where Terrans don't really lose after they get them out in a decent number as well as zerg not having anything that can actually touch them due to cloaking mechanics and sniping overseers as well as the ghost outranging every zerg unit. What is the composition that can go kill them, really? TLO has been using this since GSL 1 (or 2, his first season either way), it's been quite a while...nope, still no answer.

Similar arguments could be made for many units if we assume perfect control. On paper, infestors can chain fungal protoss deathballs and kill them without taking a single hit,


You know, unless he has those one things....colossus, I think they're called.

Look, even a lot of terrans admit this is too strong. Yeah, if you're stupid with your ghosts you can lose, but that's a bad argument. If your justification is "I could make a mistake and lose them", that's piss poor. You believe that it's a good thing to have a win condition of if the terran doesn't fuck up he wins and if he does the zerg wins? Infestors actually have pretty short range (and are still getting nerfed to shit even when players have demonstrated clear ways to beat them) compared to the insane range of the ghost and a spell that does massive damage to biological units for a low energy cost. Every zerg unit is biological. It's not like I can spread out my stuff to mitigate the damge like you can with fungal, all your stuff just dies as it approaches. Yeah, ghosts need their spells, but they need to be toned down.

Fungal outranges colossi as long as you abuse the AOE, same with feedback.

Huge damage? You need 13 snipes to kill an ultralisk. Imagine if he has 5 ultras, thats ONLY 30 supply, you have to snipe AKA manually click 65 times. After that you have to deal with the other 100 supply. Ghosts do NOT counter everything.

But anyway, reading your post history in this thread alone makes me think that reasoning with you any further would be a waste of time. So lets just agree to disagree.

you don't just mess up ultras, you goes broodlord then force vikings and then go ultra

If you go ultra first, they don't do all that well against all the well positioned siege tanks.
and if you are around diamond level, it is quite common to see 5 ultras die to snipes after 6 seconds.
the other 100 supply is nothing because without tier 3, it is really hard to break a defensive terran.

and like someone said before, ghost is a support unit, the real damage dealer to the ground is still siege tanks, a weakened ultra is as bad as having 200 lings instead
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
September 20 2011 06:03 GMT
#276
damn barracks change, and I was just starting to get the times completely solid.
Whatever happens, happens
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
September 20 2011 06:07 GMT
#277
On September 20 2011 13:28 GhoSt[shield] wrote:
Cool to see the patch is going live and hopefully there is some more feedback on the changes and the cumulative effects on current strategy.

Show nested quote +
On September 20 2011 08:36 PopcornColonel wrote:
On September 20 2011 08:28 LagT_T wrote:
50 gas for a detector? Preposterous!

Spore crawlers are 75 minerals, and 0 gas.


Spore crawlers actual cost goes much higher and deeper than just 75 minerals and 0 gas.
Resources used:
2 larva
2 drones (100 minerals)
75 minerals for the evo chamber
75 minerals for the spore.

So the real cost of spore crawler detection for zerg is actually 2 larva and 250 minerals, not 75.



As a graduate accountant, don't become an accountant. A Spore Crawler doesn't cost 2 larva and 250 minerals, this logic is simply mind numbingly bad if you truly believe it.

I suppose as Protoss, a Colossus costs:

Pylon 100m
Gateway 150m
Core 150m
Facility 200m 100g
Bay 200m 200g
Colossus 300m 200g

Total cost: 1100m 500g

Don't be so silly.
ArchDC
Profile Joined May 2011
Malaysia1996 Posts
September 20 2011 06:08 GMT
#278
I like the changes so far, hope the win rates start balancing out on the Korean ladder and pro-games.
ZorBa.G
Profile Joined July 2011
Australia279 Posts
September 20 2011 06:10 GMT
#279
I don't mind the nerf for the hellions... BUT WTF is with the increase in Rax build time? What is this honestly meant to achieve?!?!?!?!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 20 2011 06:13 GMT
#280
On September 20 2011 15:10 ZorBa.G wrote:
I don't mind the nerf for the hellions... BUT WTF is with the increase in Rax build time? What is this honestly meant to achieve?!?!?!?!

Less proxy rax allins i'd wager
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
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