SEA Patch 1.4 Live - Page 14
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g.
Australia123 Posts
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PrObeLife
Australia22 Posts
User was banned for this post. | ||
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blooblooblahblah
Australia4163 Posts
On September 20 2011 14:14 PrObeLife wrote: immortals get mollested by stimmed bio balls.. nothing has changed except early game. fucking joke patch I am quitting over blizzards incompetence. Why have to wait for HOTS for a Terran fix. I didn't good money to play some unpolished imba piece of shit game. Bye all ok cya. We don't want u anyway | ||
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Kamais_Ookin
Canada4218 Posts
On September 20 2011 14:14 PrObeLife wrote: Take care, bro.immortals get mollested by stimmed bio balls.. nothing has changed except early game. fucking joke patch I am quitting over blizzards incompetence. Why have to wait for HOTS for a Terran fix. I didn't good money to play some unpolished imba piece of shit game. Bye all | ||
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Bagi
Germany6799 Posts
On September 20 2011 10:10 PrObeLife wrote: Fairly useless patch as far as TVP is concerned. Slight relief from 1-1-1 On September 20 2011 14:14 PrObeLife wrote: immortals get mollested by stimmed bio balls.. nothing has changed except early game. fucking joke patch I am quitting over blizzards incompetence. Why have to wait for HOTS for a Terran fix. I didn't good money to play some unpolished imba piece of shit game. Bye all I wonder what happened during those 4 hours that upset him so. | ||
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Tool_julian
United States17 Posts
I don't like the in-fester Nerf but what you going to do ^^ | ||
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Conquerer67
United States605 Posts
+ Show Spoiler + Those are the things I think shouldn't have been changed, except the rax build time immortals get mollested by stimmed bio balls.. nothing has changed except early game. fucking joke patch I am quitting over blizzards incompetence. Why have to wait for HOTS for a Terran fix. I didn't good money to play some unpolished imba piece of shit game. Bye all Lady of Rage: "Kickin' up dust and I don't give a goddamn, cuz I'm that starcraft QQ'er, pleading guilty..." (May have modified in starcraft QQ'er in the place of "lyrical murderer", but hey... | ||
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kevinmon
United States540 Posts
On September 20 2011 14:12 g. wrote: so wait, i think ive missed something but what happened to the whole thing about you cant NP massive units? they got rid of that, and reduced NP range from 9 to 7 | ||
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diophan
United States1018 Posts
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Everlong
Czech Republic1973 Posts
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Deleted User 183001
2939 Posts
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Cramsy
Australia1100 Posts
On September 20 2011 14:39 Everlong wrote: Is it better to go for 16-17 orbital now or its still ok to wait for 15 orbital.. Tried it now and it's just a tiny bit longer to wait. I don't think it's worth trying to sneak in the extra scv. | ||
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Geo.Rion
7377 Posts
( http://www.teamliquid.net/forum/viewmessage.php?topic_id=262689 ) | ||
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ILoveCoffee
Malaysia164 Posts
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ETisME
12728 Posts
On September 20 2011 14:03 Bagi wrote: Fungal outranges colossi as long as you abuse the AOE, same with feedback. Huge damage? You need 13 snipes to kill an ultralisk. Imagine if he has 5 ultras, thats ONLY 30 supply, you have to snipe AKA manually click 65 times. After that you have to deal with the other 100 supply. Ghosts do NOT counter everything. But anyway, reading your post history in this thread alone makes me think that reasoning with you any further would be a waste of time. So lets just agree to disagree. you don't just mess up ultras, you goes broodlord then force vikings and then go ultra If you go ultra first, they don't do all that well against all the well positioned siege tanks. and if you are around diamond level, it is quite common to see 5 ultras die to snipes after 6 seconds. the other 100 supply is nothing because without tier 3, it is really hard to break a defensive terran. and like someone said before, ghost is a support unit, the real damage dealer to the ground is still siege tanks, a weakened ultra is as bad as having 200 lings instead | ||
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Son of Gnome
United States777 Posts
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Eishi_Ki
Korea (South)1667 Posts
On September 20 2011 13:28 GhoSt[shield] wrote: Cool to see the patch is going live and hopefully there is some more feedback on the changes and the cumulative effects on current strategy. Spore crawlers actual cost goes much higher and deeper than just 75 minerals and 0 gas. Resources used: 2 larva 2 drones (100 minerals) 75 minerals for the evo chamber 75 minerals for the spore. So the real cost of spore crawler detection for zerg is actually 2 larva and 250 minerals, not 75. As a graduate accountant, don't become an accountant. A Spore Crawler doesn't cost 2 larva and 250 minerals, this logic is simply mind numbingly bad if you truly believe it. I suppose as Protoss, a Colossus costs: Pylon 100m Gateway 150m Core 150m Facility 200m 100g Bay 200m 200g Colossus 300m 200g Total cost: 1100m 500g Don't be so silly. | ||
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ArchDC
Malaysia1996 Posts
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ZorBa.G
Australia279 Posts
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Geo.Rion
7377 Posts
On September 20 2011 15:10 ZorBa.G wrote: I don't mind the nerf for the hellions... BUT WTF is with the increase in Rax build time? What is this honestly meant to achieve?!?!?!?! Less proxy rax allins i'd wager | ||
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I don't like the in-fester Nerf but what you going to do ^^