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SEA Patch 1.4 Live - Page 25

Forum Index > SC2 General
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Prev 1 23 24 25 All
figq
Profile Blog Joined May 2010
12519 Posts
September 21 2011 07:56 GMT
#481
I dislike that larva cocoons now pop units with annoying amount of green acid around the event. It can be misleading, because it looks like something died, or a baneling exploded. Hope Blizz reverts it.
If you stand next to my head, you can hear the ocean. - Day[9]
skunk_works
Profile Joined April 2011
United States109 Posts
September 21 2011 08:02 GMT
#482
my sound is all jacked up anddespite running at average of 75-100 fps the game feels like its chugging along at 15fps, and it doesnt matter the lag is from start of game all the way until the end. didnt have either of these problems until i dl new patch
AxionSteel
Profile Joined January 2011
United States7754 Posts
September 21 2011 12:28 GMT
#483
On September 21 2011 11:21 LittleAtari wrote:
i absolutely HATE what they did to the sound. All it does is turn down the sound in the middle of a battle. It's super distracting. It feels like the sound is just bugging out instead of making sure that certain sounds arent cut off. I feel like it just completely goes out at times


Oh is that seriously true? I was freaking out yesterday thinking my sound was bugged lol.

firehand101
Profile Blog Joined March 2011
Australia3152 Posts
September 21 2011 12:33 GMT
#484
On September 21 2011 21:28 AxionSteel wrote:
Show nested quote +
On September 21 2011 11:21 LittleAtari wrote:
i absolutely HATE what they did to the sound. All it does is turn down the sound in the middle of a battle. It's super distracting. It feels like the sound is just bugging out instead of making sure that certain sounds arent cut off. I feel like it just completely goes out at times


Oh is that seriously true? I was freaking out yesterday thinking my sound was bugged lol.


omg me too, and it absolutely is annoying! at least make it an option, that would be so much easier. I think i will just play with no sound on and i tunes up, a lot easier
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
doomed
Profile Joined May 2010
Australia420 Posts
September 21 2011 13:11 GMT
#485
I think it is an option, under sound you can control how much it fades, if you put that to 0% (or maybe its 100%) then it should not do it?
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-09-22 12:55:34
September 22 2011 12:55 GMT
#486
Today my starport landed very weird on my reactor:

Has anyone seen this?

Screenshot:
http://imageshack.us/photo/my-images/101/lollmy.jpg
Bagi
Profile Joined August 2010
Germany6799 Posts
September 22 2011 13:04 GMT
#487
On September 22 2011 21:55 Snowbear wrote:
Today my starport landed very weird on my reactor:

Has anyone seen this?

Screenshot:
http://imageshack.us/photo/my-images/101/lollmy.jpg

I have had that happen to factories and barracks before, just a funny little bug thats all.
orionboss
Profile Joined March 2011
United States45 Posts
September 23 2011 00:30 GMT
#488
another important thing to note is you can't warp in on ramps with this patch
spawn more overlords
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