SEA Patch 1.4 Live - Page 23
| Forum Index > SC2 General |
|
Noev
United States1105 Posts
| ||
|
goiflin
Canada1218 Posts
On September 21 2011 01:31 polysciguy wrote: the thing is, the hellion nerf won't change anything, instead of 2 hellions wiping out your probes in 1 second they now take 1.5. and 3 hellions will still wipe out the base. the change to hellions should have been in their cost not their damage. i agree with you on the NP nerf, the more i watch pro games the more i wonder why they actually NP the colossus.....the stalkers or other colossus almost immediately focus down teh NPing infestor. IMO you should be grabbing the immortal, its great against most of the protoss death ball + it keeps your infestors out of colossus range. well, it did before this patch. The hellion nerf is pretty big when it comes to engagements versus things that aren't probes, you know. Like zealots and sentries (moreso zealots). It's not exactly the most minor of changes, but it's not major either, since they're so easy to procure and benefit quite well from weapon ups. And the reason you'd grab the colossus is because they remove your forces quicker than immortals do. Any amount of time that the colossus is sitting there, hitting the protosses own units is time spent not hitting your stuff : O In all honesty though, the most confusing part of the patch (personally) was the 5 seconds to barracks build time... its not going to stop bad players from losing to bunker rushes, and its just going to make the early Terran build order feel strange... Oh well. Its only five seconds I guess. | ||
|
Lomak
United States311 Posts
| ||
|
ETisME
12728 Posts
On September 21 2011 01:37 goiflin wrote: The hellion nerf is pretty big when it comes to engagements versus things that aren't probes, you know. Like zealots and sentries (moreso zealots). It's not exactly the most minor of changes, but it's not major either, since they're so easy to procure and benefit quite well from weapon ups. And the reason you'd grab the colossus is because they remove your forces quicker than immortals do. Any amount of time that the colossus is sitting there, hitting the protosses own units is time spent not hitting your stuff : O In all honesty though, the most confusing part of the patch (personally) was the 5 seconds to barracks build time... its not going to stop bad players from losing to bunker rushes, and its just going to make the early Terran build order feel strange... Oh well. Its only five seconds I guess. I feel the 5 seconds is to allow the other opponent to respond better in close positions that Bliz just won't remove. | ||
|
polysciguy
United States488 Posts
On September 21 2011 01:37 goiflin wrote: The hellion nerf is pretty big when it comes to engagements versus things that aren't probes, you know. Like zealots and sentries (moreso zealots). It's not exactly the most minor of changes, but it's not major either, since they're so easy to procure and benefit quite well from weapon ups. And the reason you'd grab the colossus is because they remove your forces quicker than immortals do. Any amount of time that the colossus is sitting there, hitting the protosses own units is time spent not hitting your stuff : O In all honesty though, the most confusing part of the patch (personally) was the 5 seconds to barracks build time... its not going to stop bad players from losing to bunker rushes, and its just going to make the early Terran build order feel strange... Oh well. Its only five seconds I guess. zerg might be able to start hatch firsting again vs terran with that change.....i don't play zerg so i don't really know | ||
|
willll
United States73 Posts
On September 21 2011 01:31 polysciguy wrote: Show nested quote + the thing is, the hellion nerf won't change anything, instead of 2 hellions wiping out your probes in 1 second they now take 1.5. and 3 hellions will still wipe out the base. the change to hellions should have been in their cost not their damage. i agree with you on the NP nerf, the more i watch pro games the more i wonder why they actually NP the colossus.....the stalkers or other colossus almost immediately focus down teh NPing infestor. IMO you should be grabbing the immortal, its great against most of the protoss death ball + it keeps your infestors out of colossus range. well, it did before this patch. The hellion nerf is pretty big when it comes to engagements versus things that aren't probes, you know. Like zealots and sentries (moreso zealots). It's not exactly the most minor of changes, but it's not major either, since they're so easy to procure and benefit quite well from weapon ups. And the reason you'd grab the colossus is because they remove your forces quicker than immortals do. Any amount of time that the colossus is sitting there, hitting the protosses own units is time spent not hitting your stuff : O In all honesty though, the most confusing part of the patch (personally) was the 5 seconds to barracks build time... its not going to stop bad players from losing to bunker rushes, and its just going to make the early Terran build order feel strange... Oh well. Its only five seconds I guess. It's not really supposed to stop bad players from losing to bunker rushes, it's supposed to stop good players from losing to bunker rushes. Bad players will always lose to rushes, it is quite standard =) | ||
|
RavenLoud
Canada1100 Posts
![]() | ||
|
Lomak
United States311 Posts
| ||
|
SoKHo
Korea (South)1081 Posts
On September 21 2011 01:42 polysciguy wrote: zerg might be able to start hatch firsting again vs terran with that change.....i don't play zerg so i don't really know I don't know what your talking about. Zerg do 15 hatch all the time regardless. I would say its standard zvt | ||
|
Existor
Russian Federation4295 Posts
On September 21 2011 02:14 Lomak wrote: Did they patch the KR servers? Or is that part of SEA? They patched NA and SEA. http://www.teamliquid.net/forum/viewmessage.php?topic_id=138846 | ||
|
polysciguy
United States488 Posts
On September 21 2011 02:17 SoKHo wrote: I don't know what your talking about. Zerg do 15 hatch all the time regardless. I would say its standard zvt it was, i was under the impression though that several zergs had started going pool first because 11/11 was so hard to hold off with a hatch first build. | ||
|
Jumbled
1543 Posts
On September 21 2011 02:14 Lomak wrote: Did they patch the KR servers? Or is that part of SEA? Blizzard's normal patching order seems to be: SEA->NA->EU->KR So the patch is still a day or two away from hitting the KR server. | ||
|
usethis2
2164 Posts
On September 20 2011 16:27 Liquid`Jinro wrote: You mean TvT has most likely become an unplayable joke....... Oh Jinro.. I know you like mech play but have you put yourself in the viewer's shoes? It's not fun watching two guys drawing lines on the map with tanks and mining, mining, mining minerals while upgrading for 50 mins, only to clash to a 10 second battle ending. I for one only watched the 2 games (puzzle games) from today's code S VODs after skimping through the LR thread. It seems like exactly what I expected have happened in TvTs and I am not sure if I will spend time to watch those games. And good luck to Artosis who despises marauders. Hope he enjoys casting 50 min of turtling every game. He should be happy since his dream TvT is finally here. | ||
|
ensign_lee
United States1178 Posts
I don't understand how you are supposed to make more/new friends if everyone is only allowed to chat to their already existing friends? Am I missing something? | ||
|
drybones
United States69 Posts
| ||
|
Perfect
United States322 Posts
Please post how the TvT's are going. | ||
|
zunova
United States83 Posts
| ||
|
iblink
Netherlands36 Posts
| ||
|
Cosmos
Belgium1077 Posts
| ||
|
ChrisEU
United Kingdom28 Posts
On September 21 2011 03:54 ensign_lee wrote: I don't understand how you are supposed to make more/new friends if everyone is only allowed to chat to their already existing friends? Am I missing something? It's a new option that you have to go into options to enable, it's mainly for streamers and popular players so they don't have to get spammed every time they are online. | ||
| ||
