On September 20 2011 08:30 Pokebunny wrote: YES YES YES YES
YES!!!!!!!!!
Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
at long last.. TvT has been saved!!!
This patch won't change anything in TvT really . Mech will still be better , and used more . Now that the HSM has speed , HSM will destroy anyhing that is bio . Tank/hellion/raven will still destroy any kind of bio composition . The blue flame hellion openings could become less used , but i don't think that pros will give up on it so easily , because of 1 more shot to kill SCVs with it .
On September 20 2011 20:48 Everlong wrote: I like the fact Hellions won't be so abusive early game. What I really dislike however is how negative impact this has on TvP where Zealots have basically no answer beside kiting MMM.. No way I enjoy TvP playing like a Zerg - just feels so wrong.
Not really... Upgraded Hellions will still be very good against zealots. I don't think it will impact TvP much at all.
This + league icon displayed next to their name on score screen (if they've done placements) as shown in someone else's screenshot
the league icon never showed up for me....I couldn't find the setting for it so I guess it takes time to load up the icon? Or is it just that short cut to check their leagues and not league icons in score screen?
My update broke my game, reinstalling all over again....sigh
I think it only shows when you do a ranked match because I haven't seen it after a custom in the other screenshot in this thread.
On September 20 2011 08:30 Pokebunny wrote: YES YES YES YES
YES!!!!!!!!!
Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
at long last.. TvT has been saved!!!
This patch won't change anything in TvT really . Mech will still be better , and used more . Now that the HSM has speed , HSM will destroy anyhing that is bio . Tank/hellion/raven will still destroy any kind of bio composition . The blue flame hellion openings could become less used , but i don't think that pros will give up on it so easily , because of 1 more shot to kill SCVs with it .
You think HSM use will be greatly affected but not hellion use? Lol. The HSM speed isn't that great of a change. It's now a fraction of a section faster than rolling banelings off creep and workers. However, if those units run for long enough the missile won't hit them because its duration will end. One more shot to kill workers for hellions is a much more drastic change than a unit all the way at the very tip of the tech tree, which requires 125 mana from a unit which could much better spend its energy anyway...
On September 20 2011 13:29 gengka wrote: time to kiss 1-1-1 goodbye and retrain MMMG hahaha
how was 1-1-1 nerfed?
Barracks take another 5 seconds to build. Helps to keep the marine count lower, so with the immortal buff we should be able to hold it without needing to blind counter, do everything perfectly, and rely on our opponent screwing up.
On September 20 2011 08:30 Pokebunny wrote: YES YES YES YES
YES!!!!!!!!!
Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
at long last.. TvT has been saved!!!
This patch won't change anything in TvT really . Mech will still be better , and used more . Now that the HSM has speed , HSM will destroy anyhing that is bio . Tank/hellion/raven will still destroy any kind of bio composition . The blue flame hellion openings could become less used , but i don't think that pros will give up on it so easily , because of 1 more shot to kill SCVs with it .
It will change TvT more than you probably think.
3 shots to kill a unupgraded SCV will probably do wonders to reduce the early game volatility of TvT.
basically what happened was pre 1.4 if there was no room to drop the unit was dropped on top of other units, whereas in 1.4 if there is no room to drop the unit will not drop. there is a thread about this whole topic already