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Active: 4968 users

SEA Patch 1.4 Live - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 25 Next All
Dalavita
Profile Joined August 2010
Sweden1113 Posts
September 20 2011 13:39 GMT
#401
On September 20 2011 22:14 superLanboy wrote:
[image loading]

CONVENIENCE FUCK YEAH

This + league icon displayed next to their name on score screen (if they've done placements) as shown in someone else's screenshot


Does it show opponents ladder ranks at the time of the match played during your match history?
Roxy
Profile Joined November 2010
Canada753 Posts
September 20 2011 13:41 GMT
#402
On September 20 2011 13:29 gengka wrote:
time to kiss 1-1-1 goodbye and retrain MMMG hahaha


how was 1-1-1 nerfed?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
jarod
Profile Joined September 2010
Romania766 Posts
September 20 2011 13:42 GMT
#403
is US up? or still patching
Maru | Life | herO
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2011-09-20 14:08:43
September 20 2011 13:42 GMT
#404
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!


This patch won't change anything in TvT really . Mech will still be better , and used more . Now that the HSM has speed , HSM will destroy anyhing that is bio . Tank/hellion/raven will still destroy any kind of bio composition . The blue flame hellion openings could become less used , but i don't think that pros will give up on it so easily , because of 1 more shot to kill SCVs with it .
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
September 20 2011 13:44 GMT
#405
On September 20 2011 20:48 Everlong wrote:
I like the fact Hellions won't be so abusive early game. What I really dislike however is how negative impact this has on TvP where Zealots have basically no answer beside kiting MMM.. No way I enjoy TvP playing like a Zerg - just feels so wrong.


Not really... Upgraded Hellions will still be very good against zealots. I don't think it will impact TvP much at all.
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 20 2011 13:48 GMT
#406
Finally
fritos
Profile Joined March 2011
United States153 Posts
September 20 2011 13:48 GMT
#407
On September 20 2011 22:06 Dhalphir wrote:
Show nested quote +
On September 20 2011 21:56 fritos wrote:
Is Baneling drop changed or did that remain the same?

Anyone knows?


baneling drop was never GOING to be changed

people are just dumb.



So, are you saying that baneling drops works like it used to?
XenoX101
Profile Joined February 2011
Australia729 Posts
September 20 2011 13:54 GMT
#408
The menus seem a lot faster now, I think Blizzard improved the coding somehow.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
September 20 2011 14:10 GMT
#409
On September 20 2011 22:48 fritos wrote:
Show nested quote +
On September 20 2011 22:06 Dhalphir wrote:
On September 20 2011 21:56 fritos wrote:
Is Baneling drop changed or did that remain the same?

Anyone knows?


baneling drop was never GOING to be changed

people are just dumb.



So, are you saying that baneling drops works like it used to?


What do you mean how it used to ? As far as i know drop was never been changed and neither have banelings ...
fritos
Profile Joined March 2011
United States153 Posts
September 20 2011 14:13 GMT
#410
On September 20 2011 23:10 raga4ka wrote:
Show nested quote +
On September 20 2011 22:48 fritos wrote:
On September 20 2011 22:06 Dhalphir wrote:
On September 20 2011 21:56 fritos wrote:
Is Baneling drop changed or did that remain the same?

Anyone knows?


baneling drop was never GOING to be changed

people are just dumb.



So, are you saying that baneling drops works like it used to?


What do you mean how it used to ? As far as i know drop was never been changed and neither have banelings ...


I'm talking about the baneling drops that couldn't be dropped in heavily populated area.

I was wondering if blizzard implemented this in 1.4 because I remember that people were complaining about it based on 1.4 PTR
tubs
Profile Joined March 2010
764 Posts
September 20 2011 14:19 GMT
#411
Patch is now up on NA. I'm downloading and updating my SC2 now as I type. Woooo hooooo!
"Roach dies to immortal and rockit black guy" - Tierdal.thex
nam nam
Profile Joined June 2010
Sweden4672 Posts
September 20 2011 14:21 GMT
#412
On September 20 2011 23:10 raga4ka wrote:
Show nested quote +
On September 20 2011 22:48 fritos wrote:
On September 20 2011 22:06 Dhalphir wrote:
On September 20 2011 21:56 fritos wrote:
Is Baneling drop changed or did that remain the same?

Anyone knows?


baneling drop was never GOING to be changed

people are just dumb.



So, are you saying that baneling drops works like it used to?


What do you mean how it used to ? As far as i know drop was never been changed and neither have banelings ...


He's talking about this:
Comet702
Profile Joined April 2010
China236 Posts
September 20 2011 14:39 GMT
#413
does it lag, cause chinese server has upgraded this morning and its fxxking lag~!
Comet from wfbrood.com
TimeFlighT
Profile Joined August 2011
Australia257 Posts
September 20 2011 15:01 GMT
#414
I patched both my SEA and NA patchers but it says patch 1.3.6

is that right?
NguN
Profile Joined August 2009
Australia1322 Posts
Last Edited: 2011-09-20 15:20:30
September 20 2011 15:19 GMT
#415
EDIT - nevermind
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
September 20 2011 15:23 GMT
#416
On September 20 2011 22:28 ETisME wrote:
Show nested quote +
On September 20 2011 22:14 superLanboy wrote:
[image loading]

CONVENIENCE FUCK YEAH

This + league icon displayed next to their name on score screen (if they've done placements) as shown in someone else's screenshot

the league icon never showed up for me....I couldn't find the setting for it so I guess it takes time to load up the icon?
Or is it just that short cut to check their leagues and not league icons in score screen?

My update broke my game, reinstalling all over again....sigh


I think it only shows when you do a ranked match because I haven't seen it after a custom in the other screenshot in this thread.
"Suum Cuique" - Cicero
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
September 20 2011 15:25 GMT
#417
On September 20 2011 22:42 raga4ka wrote:
Show nested quote +
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!


This patch won't change anything in TvT really . Mech will still be better , and used more . Now that the HSM has speed , HSM will destroy anyhing that is bio . Tank/hellion/raven will still destroy any kind of bio composition . The blue flame hellion openings could become less used , but i don't think that pros will give up on it so easily , because of 1 more shot to kill SCVs with it .


You think HSM use will be greatly affected but not hellion use? Lol.
The HSM speed isn't that great of a change. It's now a fraction of a section faster than rolling banelings off creep and workers. However, if those units run for long enough the missile won't hit them because its duration will end.
One more shot to kill workers for hellions is a much more drastic change than a unit all the way at the very tip of the tech tree, which requires 125 mana from a unit which could much better spend its energy anyway...
Daralii
Profile Joined March 2010
United States16991 Posts
September 20 2011 15:25 GMT
#418
On September 20 2011 22:41 Roxy wrote:
Show nested quote +
On September 20 2011 13:29 gengka wrote:
time to kiss 1-1-1 goodbye and retrain MMMG hahaha


how was 1-1-1 nerfed?

Barracks take another 5 seconds to build. Helps to keep the marine count lower, so with the immortal buff we should be able to hold it without needing to blind counter, do everything perfectly, and rely on our opponent screwing up.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
S2Lunar
Profile Joined June 2011
1051 Posts
Last Edited: 2011-09-20 15:28:37
September 20 2011 15:27 GMT
#419
On September 20 2011 22:42 raga4ka wrote:
Show nested quote +
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!


This patch won't change anything in TvT really . Mech will still be better , and used more . Now that the HSM has speed , HSM will destroy anyhing that is bio . Tank/hellion/raven will still destroy any kind of bio composition . The blue flame hellion openings could become less used , but i don't think that pros will give up on it so easily , because of 1 more shot to kill SCVs with it .


It will change TvT more than you probably think.

3 shots to kill a unupgraded SCV will probably do wonders to reduce the early game volatility of TvT.
polysciguy
Profile Joined August 2010
United States488 Posts
Last Edited: 2011-09-20 15:29:47
September 20 2011 15:29 GMT
#420
On September 20 2011 23:21 nam nam wrote:
Show nested quote +
On September 20 2011 23:10 raga4ka wrote:
On September 20 2011 22:48 fritos wrote:
On September 20 2011 22:06 Dhalphir wrote:
On September 20 2011 21:56 fritos wrote:
Is Baneling drop changed or did that remain the same?

Anyone knows?


baneling drop was never GOING to be changed

people are just dumb.



So, are you saying that baneling drops works like it used to?


What do you mean how it used to ? As far as i know drop was never been changed and neither have banelings ...


He's talking about this:
http://www.youtube.com/watch?v=rMVTjsLN42M


basically what happened was pre 1.4 if there was no room to drop the unit was dropped on top of other units, whereas in 1.4 if there is no room to drop the unit will not drop.
there is a thread about this whole topic already
glory is fleeting, but obscurity is forever---napoleon
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