SEA Patch 1.4 Live - Page 19
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jamin824
Australia1 Post
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Supamang
United States2298 Posts
On September 20 2011 18:19 NeonFox wrote: You also have to factor that while the scv is building it won't mine, and that the drone could have mined until the end of the game if it had not been turned into a spore crawler and that while the scv is away building it won't get sniped by muta harass in the mineral line thus will mine later and... You get the picture. thats a moot point simply because the cost of the drone for Zerg buildings is so damn simple and very clearly a direct cost of the building that it would be ignorant not to factor it into the equation. i really dont know why you are trying to keep drone cost out of the equation because it just makes it seem like youre biased against Zerg | ||
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s3rp
Germany3192 Posts
Rushing to Blueflame now is not as strong anymore but it's still good in later situations. Pumping out reactored Helions early on and getting Blue flame later for example could for example work pretty well . But i gotta see it on live serves . | ||
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Gamegene
United States8308 Posts
My friend has some sick prism builds that can expand and I have a hard enough time to dealing with (read: killing) it as it is. Really hope they take it out in the next patch; honestly playing with him (EU master), it makes me think that Protoss are just too scared to actually have refined control over one unit. | ||
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jarod
Romania766 Posts
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Tommylew
Wales2717 Posts
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fLyiNgDroNe
Belgium4102 Posts
On September 20 2011 19:16 jarod wrote: when will be the patch up in EU and NA? NA is currently being offline (so i guess it's happening now) | ||
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HeliBadger
538 Posts
Spartans, prepare for glory. | ||
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Tommylew
Wales2717 Posts
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Dalavita
Sweden1113 Posts
On September 20 2011 19:13 Gamegene wrote: Uggggggh. Warp prism! My friend has some sick prism builds that can expand and I have a hard enough time to dealing with (read: killing) it as it is. Really hope they take it out in the next patch; honestly playing with him (EU master), it makes me think that Protoss are just too scared to actually have refined control over one unit. The lessened BFH damage will make medivacs exponentially better for biomech in TvT, so the game will likely turn into biomech vs full mech with a shaky balance, rather than mech autowinning as it currently is. Sounds good to me. | ||
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jarod
Romania766 Posts
On September 20 2011 19:38 Tommylew wrote: so is this a reset as well or just a patch? only patch, no reset | ||
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rpgalon
Brazil1069 Posts
protoss drops deal little damage and are very expensive, so by making warp prism stronger, protoss drops becomes "low cost/low reward" instead of "high cost/low reward" PS: No ghost change Oo!?!!? Mother Mercy | ||
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FarbrorAbavna
Sweden4856 Posts
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HeliBadger
538 Posts
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acrimoneyius
United States983 Posts
On September 20 2011 20:03 rpgalon wrote: the new warp prism buff is to balance the cost/reward of protoss drops. protoss drops deal little damage and are very expensive, so by making warp prism stronger, protoss drops becomes "low cost/low reward" instead of "high cost/low reward" PS: No ghost change Oo!?!!? Mother Mercy Warp prisms carrying HT will have to become standard to deal with the ghost micro situations, and it will be fine because of how robust they are now. | ||
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Jiddra
Sweden2685 Posts
On September 20 2011 19:16 jarod wrote: when will be the patch up in EU and NA? EU usually patch tonight. | ||
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acrimoneyius
United States983 Posts
On September 20 2011 20:05 FarbrorAbavna wrote: everything put together I'm loving this patch. I have one gripe with the NP range decrease but you give and take. If it's awful it might get patched in the future so it's all good! They should reinstate being able to NP underground. It would actually make a lot of sense..and would introduce some more detection scenarios you used to see with lurkers. | ||
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onmach
United States1241 Posts
Looking through the notes, this will be great for me. It downgrades stuff I don't like to use or that is used against me and upgrades stuff I use or doesn't get used against me. Maybe I'll finally get masters. edit: Well I am kind of worried about thors a bit. But I'll muddle through it. | ||
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AnxiousHippo
Australia1451 Posts
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merz
Sweden2760 Posts
On September 20 2011 18:20 PredY wrote: i agree that pure bio is not fun whatsoever, marine+tank is decent but mech is the most fun. i still think mech will prevail over bio dont you? its not like mass marine will beat mech and we've seen pure MMM can beat mech (ie. polt). mass tank will still rape bio i hope. mech ftw! edit: it was pretty hard to beat good mech player with pure MMM and with marine+tank it was almost impossible to beat pure mech so it's gonna be bit "easier" "Bio whores" :< I just find Biomech a lot more fun and intense to play, it also rewards mechanics more imo and that plays to my strenghts. BFH was fucking ridiculous and I'm so glad they are nerfing it, they were simple too cost effective and I don't know how anyone could deny that. Mech play rewards players with good decision making/patience/game sense though so I guess it's all about how you like to play the game, what I didn't like was that bio became such a bad option in the end. Bio to me is also including tanks, pure bio was never really in my taste either. At least bio feels like a more valid option to mech now which is great, I think the mech-oriented play in TvT made it a lot more about coinflipping the right BO and whoever could do the most damage with his hellions won. | ||
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