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SEA Patch 1.4 Live - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 25 Next All
jamin824
Profile Joined September 2011
Australia1 Post
September 20 2011 10:05 GMT
#361
Neural parasite will not even get researched now, fungal is just flat out better. Initially changing NP to have no effect on massive units just shows how clueless bliz is.. sigh.
Supamang
Profile Joined June 2010
United States2298 Posts
September 20 2011 10:06 GMT
#362
On September 20 2011 18:19 NeonFox wrote:
Show nested quote +
On September 20 2011 18:13 graNite wrote:
Don't forget you have to build a drone for a spore crawler, so it costs 125.


You also have to factor that while the scv is building it won't mine, and that the drone could have mined until the end of the game if it had not been turned into a spore crawler and that while the scv is away building it won't get sniped by muta harass in the mineral line thus will mine later and...

You get the picture.

thats a moot point simply because the cost of the drone for Zerg buildings is so damn simple and very clearly a direct cost of the building that it would be ignorant not to factor it into the equation.

i really dont know why you are trying to keep drone cost out of the equation because it just makes it seem like youre biased against Zerg
s3rp
Profile Joined May 2011
Germany3192 Posts
September 20 2011 10:08 GMT
#363
When you reach bigger Helion numbers this change doesn't matter that much against Marines if its 2 or 3 shots at least from my playing experience on the PTR. It makes Bio/Tank-Marine stronger again but Mech is still viable just not as strong as before , which is fine because it was too good in my opinion.

Rushing to Blueflame now is not as strong anymore but it's still good in later situations. Pumping out reactored Helions early on and getting Blue flame later for example could for example work pretty well . But i gotta see it on live serves .
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 20 2011 10:13 GMT
#364
Uggggggh. Warp prism!

My friend has some sick prism builds that can expand and I have a hard enough time to dealing with (read: killing) it as it is.

Really hope they take it out in the next patch; honestly playing with him (EU master), it makes me think that Protoss are just too scared to actually have refined control over one unit.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
jarod
Profile Joined September 2010
Romania766 Posts
September 20 2011 10:16 GMT
#365
when will be the patch up in EU and NA?
Maru | Life | herO
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
September 20 2011 10:17 GMT
#366
well hope to see some improvements for protosses, just hope this isnt too soon to see the changes!!! Noone wil have much time to practice with them!!
Live and Let Die!
fLyiNgDroNe
Profile Joined September 2005
Belgium4102 Posts
September 20 2011 10:17 GMT
#367
On September 20 2011 19:16 jarod wrote:
when will be the patch up in EU and NA?


NA is currently being offline (so i guess it's happening now)
Drone is a way of living
HeliBadger
Profile Joined September 2011
538 Posts
September 20 2011 10:20 GMT
#368
NA is now offline.

Spartans, prepare for glory.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
September 20 2011 10:38 GMT
#369
so is this a reset as well or just a patch?
Live and Let Die!
Dalavita
Profile Joined August 2010
Sweden1113 Posts
September 20 2011 10:40 GMT
#370
On September 20 2011 19:13 Gamegene wrote:
Uggggggh. Warp prism!

My friend has some sick prism builds that can expand and I have a hard enough time to dealing with (read: killing) it as it is.

Really hope they take it out in the next patch; honestly playing with him (EU master), it makes me think that Protoss are just too scared to actually have refined control over one unit.


The lessened BFH damage will make medivacs exponentially better for biomech in TvT, so the game will likely turn into biomech vs full mech with a shaky balance, rather than mech autowinning as it currently is.

Sounds good to me.
jarod
Profile Joined September 2010
Romania766 Posts
September 20 2011 11:02 GMT
#371
On September 20 2011 19:38 Tommylew wrote:
so is this a reset as well or just a patch?

only patch, no reset
Maru | Life | herO
rpgalon
Profile Joined April 2011
Brazil1069 Posts
September 20 2011 11:03 GMT
#372
the new warp prism buff is to balance the cost/reward of protoss drops.
protoss drops deal little damage and are very expensive, so by making warp prism stronger, protoss drops becomes "low cost/low reward" instead of "high cost/low reward"

PS: No ghost change Oo!?!!? Mother Mercy
badog
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
September 20 2011 11:05 GMT
#373
everything put together I'm loving this patch. I have one gripe with the NP range decrease but you give and take. If it's awful it might get patched in the future so it's all good!
Do you really want chat rooms?
HeliBadger
Profile Joined September 2011
538 Posts
September 20 2011 11:07 GMT
#374
As this is the defacto "Patch is live" thread, requesting a moderator to change the title
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 20 2011 11:09 GMT
#375
On September 20 2011 20:03 rpgalon wrote:
the new warp prism buff is to balance the cost/reward of protoss drops.
protoss drops deal little damage and are very expensive, so by making warp prism stronger, protoss drops becomes "low cost/low reward" instead of "high cost/low reward"

PS: No ghost change Oo!?!!? Mother Mercy


Warp prisms carrying HT will have to become standard to deal with the ghost micro situations, and it will be fine because of how robust they are now.
Jiddra
Profile Joined October 2010
Sweden2685 Posts
September 20 2011 11:09 GMT
#376
On September 20 2011 19:16 jarod wrote:
when will be the patch up in EU and NA?


EU usually patch tonight.
I am not young enough to know everything.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 20 2011 11:14 GMT
#377
On September 20 2011 20:05 FarbrorAbavna wrote:
everything put together I'm loving this patch. I have one gripe with the NP range decrease but you give and take. If it's awful it might get patched in the future so it's all good!


They should reinstate being able to NP underground. It would actually make a lot of sense..and would introduce some more detection scenarios you used to see with lurkers.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2011-09-20 11:15:08
September 20 2011 11:14 GMT
#378
I was wondering why bnet was down, guess we are getting patched.

Looking through the notes, this will be great for me. It downgrades stuff I don't like to use or that is used against me and upgrades stuff I use or doesn't get used against me. Maybe I'll finally get masters.

edit: Well I am kind of worried about thors a bit. But I'll muddle through it.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
September 20 2011 11:24 GMT
#379
Yay, now my drones can live happily
An apple a day keeps the Protoss away | TLHF
merz
Profile Blog Joined July 2004
Sweden2760 Posts
Last Edited: 2011-09-20 11:29:40
September 20 2011 11:26 GMT
#380
On September 20 2011 18:20 PredY wrote:
Show nested quote +
On September 20 2011 18:00 Liquid`Jinro wrote:
On September 20 2011 17:21 Jesushooves wrote:
On September 20 2011 17:15 Liquid`Jinro wrote:
On September 20 2011 16:51 xAPOCALYPSEx wrote:
On September 20 2011 16:27 Liquid`Jinro wrote:
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......


Care to elaborate on that?
I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes:

Win the game/SEVERELY cripple opponent
OR
Lose 400 Minerals (and maybe 100/100 of a medivac)

Can't see why this wasn't a good change but I'm interested to see your input o.o

Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply.

Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will.

Plenty of other pro terrans disagree with you though, Merz, Demuslim, and Kawaiirice to name a few. Outplaying your opponent for the majority of the game and then losing it because you didn't notice the drop in your main is ridiculous..sometimes you could even see them being dropped at the edge of your base but hellions are too fast and were too powerful for pulling scvs to make a difference.

I respect your opinion, but in my opinion watching marine tank vs marine tank is way more fun than this mass hellion/air wars crap...

They are all bio whores. Bio is even gayer anyway, 'oh no I didn't see the 5 dropships coming for my main, I guess I will have to base race or write GG now'.

Fucking stupid.

On September 20 2011 17:31 jmbthirteen wrote:
On September 20 2011 17:15 Liquid`Jinro wrote:
On September 20 2011 16:51 xAPOCALYPSEx wrote:
On September 20 2011 16:27 Liquid`Jinro wrote:
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......


Care to elaborate on that?
I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes:

Win the game/SEVERELY cripple opponent
OR
Lose 400 Minerals (and maybe 100/100 of a medivac)

Can't see why this wasn't a good change but I'm interested to see your input o.o

Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply.

Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will.

I was thinking it was going to turn into more tank/marine, but I'm certainly no good at this game. I think certain maps will favor bio heavily against mech, where mech or tank marine will be viable on others. Only time will tell I guess

Marine-tank is bio to me =[

i agree that pure bio is not fun whatsoever, marine+tank is decent but mech is the most fun. i still think mech will prevail over bio dont you? its not like mass marine will beat mech and we've seen pure MMM can beat mech (ie. polt). mass tank will still rape bio i hope. mech ftw!

edit: it was pretty hard to beat good mech player with pure MMM and with marine+tank it was almost impossible to beat pure mech so it's gonna be bit "easier"


"Bio whores" :< I just find Biomech a lot more fun and intense to play, it also rewards mechanics more imo and that plays to my strenghts. BFH was fucking ridiculous and I'm so glad they are nerfing it, they were simple too cost effective and I don't know how anyone could deny that.

Mech play rewards players with good decision making/patience/game sense though so I guess it's all about how you like to play the game, what I didn't like was that bio became such a bad option in the end. Bio to me is also including tanks, pure bio was never really in my taste either. At least bio feels like a more valid option to mech now which is great, I think the mech-oriented play in TvT made it a lot more about coinflipping the right BO and whoever could do the most damage with his hellions won.
Winners never quit, quitters never win.
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