![[image loading]](http://i.imgur.com/U5MOH.jpg)
New score screens. I'm loving how it shows leagues now. Saves a lot of hassle.
Awesome!

How does this look after team games? Does it show the 1v1 leagues or the team's league?
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Freud
Sweden54 Posts
![]() New score screens. I'm loving how it shows leagues now. Saves a lot of hassle. Awesome! ![]() How does this look after team games? Does it show the 1v1 leagues or the team's league? | ||
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xAPOCALYPSEx
1418 Posts
On September 20 2011 16:27 Liquid`Jinro wrote: Show nested quote + On September 20 2011 08:30 Pokebunny wrote: YES YES YES YES YES!!!!!!!!! Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5. at long last.. TvT has been saved!!! You mean TvT has most likely become an unplayable joke....... Care to elaborate on that? I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes: Win the game/SEVERELY cripple opponent OR Lose 400 Minerals (and maybe 100/100 of a medivac) Can't see why this wasn't a good change but I'm interested to see your input o.o | ||
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Skew
United States1020 Posts
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TheSwamp
United States1497 Posts
On September 20 2011 10:54 emc wrote: Show nested quote + On September 20 2011 08:27 GGzerG wrote: Well it is official, time to switch to Protoss. I agree with the overseer , ultralisk and fungal change, but the neural parasite change is really going to make late game really hard for zerg I think...Like when the map gets cut in half... T_T I don't get it, why play protoss? I seriously doubt they will be %100 fixed with 3 buffs and 1 nerf. Destiny and people like you man... no faith in blizzard you just think zerg is now shit when it's definitely not. Most of the buffs are only helping PvP, immortal buff is clearly for PvP and the blink nerf is as well. The mothership buff/nerf obviously doesn't matter and the warp prism buff is decent. If anything, with the rax build time increase you should be happy because now we can 15 hatch with more breathing room and I'm going to be burrowing banelings EVERYWHERE forcing lazy terrans to get a raven. The warp prism buff is decent? Just wait and see how many games will be one against zerg only because the toss made a warp prism that is now basically invincible. | ||
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kurrysauce
272 Posts
Have to say the ultra change is kinda awesome tbh. Comes out so much quicker than before. ofc i only used ultras in 2(ZvZ and ZvT) games and I basically had the game won long before my ultras were out. FG change about the fungal not overriding each other(this is true right? maybe I just read it wrong or something) made me use fungal more cautiously than before. Overseer buff looks great . Overall I'd say this patch is Okay for Zergs. But neural took a huge nerf , didn't even consider researching it in all of my games. | ||
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Caphe
Vietnam10817 Posts
Some really nice UI from Blizzard. Happy laddering :D | ||
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SedativeDev
Slovenia316 Posts
On September 20 2011 16:46 n0ise wrote: why exactly did they bother with a month of PTR if it's obvious they always go through with the shit changes they dreamed a while ago As you can see the first infestor nerf hasn't gone trough. So PTR surved its purpose... | ||
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DtorR
Australia171 Posts
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Liquid`Jinro
Sweden33723 Posts
On September 20 2011 16:51 xAPOCALYPSEx wrote: Show nested quote + On September 20 2011 16:27 Liquid`Jinro wrote: On September 20 2011 08:30 Pokebunny wrote: YES YES YES YES YES!!!!!!!!! Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5. at long last.. TvT has been saved!!! You mean TvT has most likely become an unplayable joke....... Care to elaborate on that? I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes: Win the game/SEVERELY cripple opponent OR Lose 400 Minerals (and maybe 100/100 of a medivac) Can't see why this wasn't a good change but I'm interested to see your input o.o Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply. Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will. | ||
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Jesushooves
Canada553 Posts
On September 20 2011 17:06 SedativeDev wrote: Show nested quote + On September 20 2011 16:46 n0ise wrote: why exactly did they bother with a month of PTR if it's obvious they always go through with the shit changes they dreamed a while ago As you can see the first infestor nerf hasn't gone trough. So PTR surved its purpose... The infestor nerf has made neural pretty useless, neural already had barely any use, unless you were going against 10 colo with no stalkers, or 10 thors with no marauders or ghosts, now they just made it that much more useless... I wish they would have just changed fungal to snare instead, watching 30 marines die to 2 fungals and just go "Damn...well that sucks I guess I have to split better in the future" is ridiculous. If you hadn't noticed I'm defending n0ise, why would you have such dramatic changes on a ptr if you are just going to ignore the community anyway? | ||
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CHOMPMannER
Canada175 Posts
On September 20 2011 14:14 PrObeLife wrote: immortals get mollested by stimmed bio balls.. nothing has changed except early game. fucking joke patch I am quitting over blizzards incompetence. Why have to wait for HOTS for a Terran fix. I didn't good money to play some unpolished imba piece of shit game. Bye all User was banned for this post. see ya, have fun playing brood war ladder. Anyways a few thoughts on the patch notes. I am really happy to see Warp Prism's Buffed, when I played Brood War and Terrans would make 3 drop ships and turtle vs. me I had the mentality of fuck it Im making 4 shuttles and dropping Terran. Good to see the game evolving in a good way. - Don't like the Barracks build time increase. I am playing Terran and don't find 10/10 or 11/11 rax builds that strong. Zerg player's are greedy players in general IMO. all in all i've played the PTR quite a bit and Hellions are still going to be strong units. 4 hellion drops are still going to own as long as you line up and micro correctly. Good Job Blizzard, now if only Fungal Growth didn't stop units dead in its tracks I would be happy.. IMO Fungal should slow units by 60% or something so you actually can micro out of it. But I guess zerg needs cost effective units ![]() | ||
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Jesushooves
Canada553 Posts
On September 20 2011 17:15 Liquid`Jinro wrote: Show nested quote + On September 20 2011 16:51 xAPOCALYPSEx wrote: On September 20 2011 16:27 Liquid`Jinro wrote: On September 20 2011 08:30 Pokebunny wrote: YES YES YES YES YES!!!!!!!!! Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5. at long last.. TvT has been saved!!! You mean TvT has most likely become an unplayable joke....... Care to elaborate on that? I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes: Win the game/SEVERELY cripple opponent OR Lose 400 Minerals (and maybe 100/100 of a medivac) Can't see why this wasn't a good change but I'm interested to see your input o.o Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply. Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will. Plenty of other pro terrans disagree with you though, Merz, Demuslim, and Kawaiirice to name a few. Outplaying your opponent for the majority of the game and then losing it because you didn't notice the drop in your main is ridiculous..sometimes you could even see them being dropped at the edge of your base but hellions are too fast and were too powerful for pulling scvs to make a difference. I respect your opinion, but in my opinion watching marine tank vs marine tank is way more fun than this mass hellion/air wars crap... | ||
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`dunedain
657 Posts
... I guess one more day of SEA play for me. (I didn't intend to make that rhyme.) | ||
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`dunedain
657 Posts
On September 20 2011 17:17 CHOMPMannER wrote: But I guess zerg needs cost effective units ![]() Lolll.... best line evar! | ||
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jmbthirteen
United States10734 Posts
On September 20 2011 17:15 Liquid`Jinro wrote: Show nested quote + On September 20 2011 16:51 xAPOCALYPSEx wrote: On September 20 2011 16:27 Liquid`Jinro wrote: On September 20 2011 08:30 Pokebunny wrote: YES YES YES YES YES!!!!!!!!! Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5. at long last.. TvT has been saved!!! You mean TvT has most likely become an unplayable joke....... Care to elaborate on that? I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes: Win the game/SEVERELY cripple opponent OR Lose 400 Minerals (and maybe 100/100 of a medivac) Can't see why this wasn't a good change but I'm interested to see your input o.o Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply. Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will. I was thinking it was going to turn into more tank/marine, but I'm certainly no good at this game. I think certain maps will favor bio heavily against mech, where mech or tank marine will be viable on others. Only time will tell I guess | ||
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RaLakedaimon
United States1564 Posts
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marttorn
Norway5211 Posts
Muahhahahaha! I no longer have to distract from my task of mercilessly pummeling roaches in order to snipe infestors. I JUST PRESS 2 AND GO SLIGHTLY BACK | ||
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SgtCoDFish
United Kingdom1520 Posts
On September 20 2011 17:15 Liquid`Jinro wrote: Show nested quote + On September 20 2011 16:51 xAPOCALYPSEx wrote: On September 20 2011 16:27 Liquid`Jinro wrote: On September 20 2011 08:30 Pokebunny wrote: YES YES YES YES YES!!!!!!!!! Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5. at long last.. TvT has been saved!!! You mean TvT has most likely become an unplayable joke....... Care to elaborate on that? I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes: Win the game/SEVERELY cripple opponent OR Lose 400 Minerals (and maybe 100/100 of a medivac) Can't see why this wasn't a good change but I'm interested to see your input o.o Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply. Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will. I know it's not strictly on topic, but if you "quit TvT" what would you play vT? Are you allowed to pick in GSL? | ||
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treeoo
Australia73 Posts
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razy
Russian Federation899 Posts
On September 20 2011 17:15 Liquid`Jinro wrote: Show nested quote + On September 20 2011 16:51 xAPOCALYPSEx wrote: On September 20 2011 16:27 Liquid`Jinro wrote: On September 20 2011 08:30 Pokebunny wrote: YES YES YES YES YES!!!!!!!!! Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5. at long last.. TvT has been saved!!! You mean TvT has most likely become an unplayable joke....... Care to elaborate on that? I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes: Win the game/SEVERELY cripple opponent OR Lose 400 Minerals (and maybe 100/100 of a medivac) Can't see why this wasn't a good change but I'm interested to see your input o.o Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply. Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will. doesn't it affect openings only? TvT midgame mech looked really strong let alone :O | ||
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