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SEA Patch 1.4 Live - Page 17

Forum Index > SC2 General
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Freud
Profile Joined March 2011
Sweden54 Posts
September 20 2011 07:50 GMT
#321

[image loading]
New score screens. I'm loving how it shows leagues now. Saves a lot of hassle.


Awesome!

How does this look after team games? Does it show the 1v1 leagues or the team's league?
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
September 20 2011 07:51 GMT
#322
On September 20 2011 16:27 Liquid`Jinro wrote:
Show nested quote +
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......


Care to elaborate on that?
I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes:

Win the game/SEVERELY cripple opponent
OR
Lose 400 Minerals (and maybe 100/100 of a medivac)

Can't see why this wasn't a good change but I'm interested to see your input o.o
Skew
Profile Blog Joined October 2006
United States1020 Posts
September 20 2011 07:54 GMT
#323
really needed updates to battle.net. let's keep going in that direction and we'll get somewhere someday.
TheSwamp
Profile Joined November 2010
United States1497 Posts
Last Edited: 2011-09-20 07:58:57
September 20 2011 07:57 GMT
#324
On September 20 2011 10:54 emc wrote:
Show nested quote +
On September 20 2011 08:27 GGzerG wrote:
Well it is official, time to switch to Protoss. I agree with the overseer , ultralisk and fungal change, but the neural parasite change is really going to make late game really hard for zerg I think...Like when the map gets cut in half... T_T


I don't get it, why play protoss? I seriously doubt they will be %100 fixed with 3 buffs and 1 nerf. Destiny and people like you man... no faith in blizzard you just think zerg is now shit when it's definitely not. Most of the buffs are only helping PvP, immortal buff is clearly for PvP and the blink nerf is as well. The mothership buff/nerf obviously doesn't matter and the warp prism buff is decent.

If anything, with the rax build time increase you should be happy because now we can 15 hatch with more breathing room and I'm going to be burrowing banelings EVERYWHERE forcing lazy terrans to get a raven.


The warp prism buff is decent? Just wait and see how many games will be one against zerg only because the toss made a warp prism that is now basically invincible.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
kurrysauce
Profile Joined October 2010
272 Posts
September 20 2011 07:58 GMT
#325
Played a couple of games as zerg.

Have to say the ultra change is kinda awesome tbh. Comes out so much quicker than before.

ofc i only used ultras in 2(ZvZ and ZvT) games and I basically had the game won long before my ultras were out.

FG change about the fungal not overriding each other(this is true right? maybe I just read it wrong or something) made me use fungal more cautiously than before.

Overseer buff looks great .

Overall I'd say this patch is Okay for Zergs. But neural took a huge nerf , didn't even consider researching it in all of my games.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 20 2011 07:58 GMT
#326
Me and my friend have been getting some unplayable lag after the patch in CN server. Guess its just a patch day standard :D.
Some really nice UI from Blizzard. Happy laddering :D
Terran
SedativeDev
Profile Joined August 2010
Slovenia316 Posts
September 20 2011 08:06 GMT
#327
On September 20 2011 16:46 n0ise wrote:
why exactly did they bother with a month of PTR if it's obvious they always go through with the shit changes they dreamed a while ago


As you can see the first infestor nerf hasn't gone trough. So PTR surved its purpose...
DtorR
Profile Joined March 2011
Australia171 Posts
September 20 2011 08:15 GMT
#328
At least in TvT my marines won't get roasted by blue flames in 2 shots before combat shield. But Bio play still will be difficult though, if the mech terran can have solid defense and effective tank placement. However immortal range increase hurts a lot now, should be interesting what strategies protoss can conjure up with it.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2011-09-20 08:16:52
September 20 2011 08:15 GMT
#329
On September 20 2011 16:51 xAPOCALYPSEx wrote:
Show nested quote +
On September 20 2011 16:27 Liquid`Jinro wrote:
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......


Care to elaborate on that?
I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes:

Win the game/SEVERELY cripple opponent
OR
Lose 400 Minerals (and maybe 100/100 of a medivac)

Can't see why this wasn't a good change but I'm interested to see your input o.o

Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply.

Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Jesushooves
Profile Joined November 2010
Canada553 Posts
Last Edited: 2011-09-20 08:16:41
September 20 2011 08:16 GMT
#330
On September 20 2011 17:06 SedativeDev wrote:
Show nested quote +
On September 20 2011 16:46 n0ise wrote:
why exactly did they bother with a month of PTR if it's obvious they always go through with the shit changes they dreamed a while ago


As you can see the first infestor nerf hasn't gone trough. So PTR surved its purpose...

The infestor nerf has made neural pretty useless, neural already had barely any use, unless you were going against 10 colo with no stalkers, or 10 thors with no marauders or ghosts, now they just made it that much more useless...
I wish they would have just changed fungal to snare instead, watching 30 marines die to 2 fungals and just go "Damn...well that sucks I guess I have to split better in the future" is ridiculous.

If you hadn't noticed I'm defending n0ise, why would you have such dramatic changes on a ptr if you are just going to ignore the community anyway?
Lose its good, after will be win.
CHOMPMannER
Profile Joined September 2011
Canada175 Posts
September 20 2011 08:17 GMT
#331
On September 20 2011 14:14 PrObeLife wrote:
immortals get mollested by stimmed bio balls.. nothing has changed except early game. fucking joke patch I am quitting over blizzards incompetence. Why have to wait for HOTS for a Terran fix. I didn't good money to play some unpolished imba piece of shit game. Bye all

User was banned for this post.


see ya, have fun playing brood war ladder.


Anyways a few thoughts on the patch notes.

I am really happy to see Warp Prism's Buffed, when I played Brood War and Terrans would make 3 drop ships and turtle vs. me I had the mentality of fuck it Im making 4 shuttles and dropping Terran.

Good to see the game evolving in a good way.

- Don't like the Barracks build time increase. I am playing Terran and don't find 10/10 or 11/11 rax builds that strong. Zerg player's are greedy players in general IMO.

all in all i've played the PTR quite a bit and Hellions are still going to be strong units. 4 hellion drops are still going to own as long as you line up and micro correctly.

Good Job Blizzard, now if only Fungal Growth didn't stop units dead in its tracks I would be happy.. IMO Fungal should slow units by 60% or something so you actually can micro out of it.

But I guess zerg needs cost effective units
http://www.ipstarcraft.com/ --iPCHOMP
Jesushooves
Profile Joined November 2010
Canada553 Posts
September 20 2011 08:21 GMT
#332
On September 20 2011 17:15 Liquid`Jinro wrote:
Show nested quote +
On September 20 2011 16:51 xAPOCALYPSEx wrote:
On September 20 2011 16:27 Liquid`Jinro wrote:
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......


Care to elaborate on that?
I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes:

Win the game/SEVERELY cripple opponent
OR
Lose 400 Minerals (and maybe 100/100 of a medivac)

Can't see why this wasn't a good change but I'm interested to see your input o.o

Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply.

Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will.

Plenty of other pro terrans disagree with you though, Merz, Demuslim, and Kawaiirice to name a few. Outplaying your opponent for the majority of the game and then losing it because you didn't notice the drop in your main is ridiculous..sometimes you could even see them being dropped at the edge of your base but hellions are too fast and were too powerful for pulling scvs to make a difference.

I respect your opinion, but in my opinion watching marine tank vs marine tank is way more fun than this mass hellion/air wars crap...
Lose its good, after will be win.
`dunedain
Profile Blog Joined April 2011
657 Posts
September 20 2011 08:26 GMT
#333
Are you shitting me???? Fuck, now I can't connect to NA until tomorrow since my SEA has patched.
...
I guess one more day of SEA play for me.
(I didn't intend to make that rhyme.)
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
`dunedain
Profile Blog Joined April 2011
657 Posts
September 20 2011 08:29 GMT
#334
On September 20 2011 17:17 CHOMPMannER wrote:

But I guess zerg needs cost effective units


Lolll.... best line evar!
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
September 20 2011 08:31 GMT
#335
On September 20 2011 17:15 Liquid`Jinro wrote:
Show nested quote +
On September 20 2011 16:51 xAPOCALYPSEx wrote:
On September 20 2011 16:27 Liquid`Jinro wrote:
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......


Care to elaborate on that?
I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes:

Win the game/SEVERELY cripple opponent
OR
Lose 400 Minerals (and maybe 100/100 of a medivac)

Can't see why this wasn't a good change but I'm interested to see your input o.o

Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply.

Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will.

I was thinking it was going to turn into more tank/marine, but I'm certainly no good at this game. I think certain maps will favor bio heavily against mech, where mech or tank marine will be viable on others. Only time will tell I guess
www.superbeerbrothers.com
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
September 20 2011 08:34 GMT
#336
Going to be nice to see some big changes, especially the vision up the ramp stuff I think that's going to make early game much better on ladder for lowly scrubs like myself. Wonder how the big tournaments and stuff will change over all this (GSL etc.).
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
September 20 2011 08:39 GMT
#337
Fuck YEAH

Muahhahahaha! I no longer have to distract from my task of mercilessly pummeling roaches in order to snipe infestors.

I JUST PRESS 2 AND GO SLIGHTLY BACK

memes are a dish best served dank
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
September 20 2011 08:42 GMT
#338
On September 20 2011 17:15 Liquid`Jinro wrote:
Show nested quote +
On September 20 2011 16:51 xAPOCALYPSEx wrote:
On September 20 2011 16:27 Liquid`Jinro wrote:
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......


Care to elaborate on that?
I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes:

Win the game/SEVERELY cripple opponent
OR
Lose 400 Minerals (and maybe 100/100 of a medivac)

Can't see why this wasn't a good change but I'm interested to see your input o.o

Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply.

Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will.


I know it's not strictly on topic, but if you "quit TvT" what would you play vT? Are you allowed to pick in GSL?
treeoo
Profile Blog Joined December 2009
Australia73 Posts
September 20 2011 08:42 GMT
#339
is anyone else going through like game lag issues ingame?
life is life
razy
Profile Joined February 2010
Russian Federation899 Posts
September 20 2011 08:42 GMT
#340
On September 20 2011 17:15 Liquid`Jinro wrote:
Show nested quote +
On September 20 2011 16:51 xAPOCALYPSEx wrote:
On September 20 2011 16:27 Liquid`Jinro wrote:
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......


Care to elaborate on that?
I'm no TvT fanatic but I would think that this would fix the ridiculously stupid (imo) hellion drops that have basically 2 outcomes:

Win the game/SEVERELY cripple opponent
OR
Lose 400 Minerals (and maybe 100/100 of a medivac)

Can't see why this wasn't a good change but I'm interested to see your input o.o

Pretty likely its gonna turn TvT into a bio matchup again, if it does I will quit TvT asaply.

Hellions were not overpowered TvT at all, making non-combat shield marines take 3 hits before they die is a joke =[ If it stays mech I dont care so much about the change but Im not sure it will.


doesn't it affect openings only? TvT midgame mech looked really strong let alone :O
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