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SEA Patch 1.4 Live - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 25 Next All
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
September 20 2011 06:13 GMT
#281
On September 20 2011 15:10 ZorBa.G wrote:
I don't mind the nerf for the hellions... BUT WTF is with the increase in Rax build time? What is this honestly meant to achieve?!?!?!?!


Delays 11/11 rax, all tech and brings the barracks build time in line with both the gateway and the spawning pool?
fkcneo
Profile Joined November 2010
Peru11 Posts
September 20 2011 06:14 GMT
#282
Now what we terrans gonna do against proxy gate +chrono boost zeas ?
Terran4ever
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
September 20 2011 06:14 GMT
#283
Shitty for TvP mech (hellion nerf) zealots now take 9 shots instead of 7 T_T

A god send for TvT... tired of shitty players getting so many scvs kills so luckily.
https://x.com/CaptainWaffless
binkman
Profile Joined October 2010
Australia40 Posts
September 20 2011 06:19 GMT
#284
On September 20 2011 15:14 fkcneo wrote:
Now what we terrans gonna do against proxy gate +chrono boost zeas ?


I suppose you could just veto the only 2 player map in the map pool?
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 20 2011 06:20 GMT
#285
On September 20 2011 08:32 Golgotha wrote:
Terran got nerfed hard. feel real bad for them. zerg is meh, and Toss came up the winner of this patch.


..How? Terrans main nerf, the hellion, affects terran's own mirror the most. It barely changes how it does vs lings. Maybe drones take an extra hit.

And the few rax seconds just hurts the possibility of a stupidly strong 2 rax rush... changing the infestor hard is worse than that?
sAviOr...
Roblin
Profile Joined April 2010
Sweden948 Posts
September 20 2011 06:20 GMT
#286
On September 20 2011 15:13 Dingobloo wrote:
Show nested quote +
On September 20 2011 15:10 ZorBa.G wrote:
I don't mind the nerf for the hellions... BUT WTF is with the increase in Rax build time? What is this honestly meant to achieve?!?!?!?!


Delays 11/11 rax, all tech and brings the barracks build time in line with both the gateway and the spawning pool?


+
a general nerf to the entire terran race should help against the korean terran-domination
I'm better today than I was yesterday!
Proof.
Profile Joined August 2011
535 Posts
September 20 2011 06:21 GMT
#287
Well-deserved buff for tosses everywhere!
My inner zerg is sad for the infestor nerf, but we'll see how it works out.
Terran...can cry with me
He who has a why to live can bear almost any how
k!llua
Profile Blog Joined March 2010
Australia895 Posts
September 20 2011 06:23 GMT
#288
FUCK yes.

bio builds in TvT are back on. (they were workable before, but now they won't get screwed by mass hellions.)

that said, i don't think terrans need a nerf but protoss/zerg need more units. terran's still too versatile.
my hair is a wookie, your argument is invalid
ZorBa.G
Profile Joined July 2011
Australia279 Posts
September 20 2011 06:23 GMT
#289
On September 20 2011 15:13 Dingobloo wrote:
Show nested quote +
On September 20 2011 15:10 ZorBa.G wrote:
I don't mind the nerf for the hellions... BUT WTF is with the increase in Rax build time? What is this honestly meant to achieve?!?!?!?!


Delays 11/11 rax, all tech and brings the barracks build time in line with both the gateway and the spawning pool?


And leaves Terran open for more Zerg cheese? Terran needs to be able to put early pressure on Zerg, otherwise Zerg just gets mutas around 10 - 13 minutes and oh welll G-_-G.

Are you watching the IGN Proleague stream it's just rediculous!?!?!?!

As for protoss, it's not like it was impossible for protoss to defend terran early pressure.

I agree with the BF hellion nerf, but the rax is just pathetic.

Anyways, how will this change Terran build orders now?

The usual was;

10 = Depot
12 = Rax
13 = Refinery
15 = OC

How will this change?
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2011-09-20 06:39:58
September 20 2011 06:28 GMT
#290
On September 20 2011 14:12 g. wrote:
so wait, i think ive missed something but what happened to the whole thing about you cant NP massive units?


blizz noticed that change literally made people stop using neural completely as in, noone researched neural parasite for any reason whatsoever, so blizz said "k guys, we will be turning the PTR off now, but we just wanted to tell you that we decided that neural can target massive units, but the range will be nerfed to 7"

edit:
And leaves Terran open for more Zerg cheese? Terran needs to be able to put early pressure on Zerg, otherwise Zerg just gets mutas around 10 - 13 minutes and oh welll G-_-G.

Are you watching the IGN Proleague stream it's just rediculous!?!?!?!

As for protoss, it's not like it was impossible for protoss to defend terran early pressure.

I agree with the BF hellion nerf, but the rax is just pathetic.

Anyways, how will this change Terran build orders now?

The usual was;

10 = Depot
12 = Rax
13 = Refinery
15 = OC

How will this change?


zerg cheese? what zerg cheese? have I missed something?

6pool: ya right, wall-in and you instantly win.
baneling bust: ya right, a bunker or two and the terran says "trolollollololol"
7 roach rush: might be slightly more difficult to hold, but have the 7roach rush ever had a positive win%?
muta rush: still loses to early pressure, no change there.

or did you mean this?

standard play, either ling/infestor or ling/bling/muta: will be more powerful vs terran than before.

so please do tell, what zerg cheeses are you complaining about?
I'm better today than I was yesterday!
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
September 20 2011 06:33 GMT
#291
On September 20 2011 11:49 Qibla wrote:
What the hell do I do now as Terran? Switching race is sounding good!


Win all the things?
Stephano//HerO//TaeJa//Squirtle//Bomber
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-09-20 06:34:31
September 20 2011 06:33 GMT
#292
So infestor used to do 45 to armored? and now it does 40? What was with the +% before anyways? Why didn't they just say the number?

Overall I think these are all good changes. Nothing really looks like a terrible change except maybe the warp prism getting so much shields, that may be too strong.
A man is what he thinks about all day long.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
September 20 2011 06:36 GMT
#293
On September 20 2011 12:27 DiaBoLuS wrote:
oh, so the neural change is different then before. i like!


They may aswell have removed it.

It now has the same range as a thor and you will never NP a colosus again...
Stephano//HerO//TaeJa//Squirtle//Bomber
RajaF
Profile Joined March 2011
Canada530 Posts
Last Edited: 2011-09-20 06:36:36
September 20 2011 06:36 GMT
#294
On September 20 2011 15:23 ZorBa.G wrote:
Show nested quote +
On September 20 2011 15:13 Dingobloo wrote:
On September 20 2011 15:10 ZorBa.G wrote:
I don't mind the nerf for the hellions... BUT WTF is with the increase in Rax build time? What is this honestly meant to achieve?!?!?!?!


Delays 11/11 rax, all tech and brings the barracks build time in line with both the gateway and the spawning pool?


And leaves Terran open for more Zerg cheese? Terran needs to be able to put early pressure on Zerg, otherwise Zerg just gets mutas around 10 - 13 minutes and oh welll G-_-G.

Are you watching the IGN Proleague stream it's just rediculous!?!?!?!

As for protoss, it's not like it was impossible for protoss to defend terran early pressure.

I agree with the BF hellion nerf, but the rax is just pathetic.

Anyways, how will this change Terran build orders now?

The usual was;

10 = Depot
12 = Rax
13 = Refinery
15 = OC

How will this change?


Are you watching GSL (hint, much higher level play than IPL)? It's just ridiculous. 20 (TWENTY) out of the best 32 players in the world are terran.

I find it really hard to believe that there is even one complaint about any terran nerf from any terran player in this thread, given the pure dominance of terran in the last couple of months.
M1cha84
Profile Joined October 2010
Germany64 Posts
September 20 2011 06:38 GMT
#295
I will predict that with the new patch many Zergs will have problems with 1 base Immortal All-ins! I didn't see any Protoss player do this up until now, but I tried it myself on ladder against Zerg players and it's freakin strong!
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 20 2011 06:38 GMT
#296
Won't use neural parasite against Protoss anymore.

BUT! The cheaper overseer will help a TON with scouting, so I don't really care about a spell that you only got off because the Protoss failed to snipe infestors out anyway. And my Ultralisk builds will be even stronger now!
ILoveCoffee
Profile Joined May 2011
Malaysia164 Posts
September 20 2011 06:39 GMT
#297
Non-balance: You can now see your opponent's league icon on the score screen.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 20 2011 06:41 GMT
#298
On September 20 2011 15:39 ILoveCoffee wrote:
Non-balance: You can now see your opponent's league icon on the score screen.


I love that UI change! It always took a ton of time to navigate and load to the players profile just to check out his rank.
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
September 20 2011 06:43 GMT
#299
Oops, It seems im gonna become demoted back to diamond.

Cant use infestor neural T_T
Stick it up. take it up. step aside and see the world
ZorBa.G
Profile Joined July 2011
Australia279 Posts
September 20 2011 06:47 GMT
#300
On September 20 2011 15:28 Roblin wrote:
Show nested quote +
On September 20 2011 14:12 g. wrote:
so wait, i think ive missed something but what happened to the whole thing about you cant NP massive units?


standard play, either ling/infestor or ling/bling/muta: will be more powerful vs terran than before.

so please do tell, what zerg cheeses are you complaining about?


yeah, now zerg just spams out units like a bitch to eventually A move whilst Terran needs to micro their ass off to even stand a chance. Anyone who says mutas takes micro imo is a cop out.

Thinking a race switch to Protoss sounds good.
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