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On September 20 2011 15:10 ZorBa.G wrote: I don't mind the nerf for the hellions... BUT WTF is with the increase in Rax build time? What is this honestly meant to achieve?!?!?!?!
Delays 11/11 rax, all tech and brings the barracks build time in line with both the gateway and the spawning pool?
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Now what we terrans gonna do against proxy gate +chrono boost zeas ?
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Shitty for TvP mech (hellion nerf) zealots now take 9 shots instead of 7 T_T
A god send for TvT... tired of shitty players getting so many scvs kills so luckily.
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On September 20 2011 15:14 fkcneo wrote: Now what we terrans gonna do against proxy gate +chrono boost zeas ?
I suppose you could just veto the only 2 player map in the map pool?
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On September 20 2011 08:32 Golgotha wrote: Terran got nerfed hard. feel real bad for them. zerg is meh, and Toss came up the winner of this patch.
..How? Terrans main nerf, the hellion, affects terran's own mirror the most. It barely changes how it does vs lings. Maybe drones take an extra hit.
And the few rax seconds just hurts the possibility of a stupidly strong 2 rax rush... changing the infestor hard is worse than that?
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On September 20 2011 15:13 Dingobloo wrote:Show nested quote +On September 20 2011 15:10 ZorBa.G wrote: I don't mind the nerf for the hellions... BUT WTF is with the increase in Rax build time? What is this honestly meant to achieve?!?!?!?! Delays 11/11 rax, all tech and brings the barracks build time in line with both the gateway and the spawning pool?
+ a general nerf to the entire terran race should help against the korean terran-domination
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Well-deserved buff for tosses everywhere! My inner zerg is sad for the infestor nerf, but we'll see how it works out. Terran...can cry with me 
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FUCK yes.
bio builds in TvT are back on. (they were workable before, but now they won't get screwed by mass hellions.)
that said, i don't think terrans need a nerf but protoss/zerg need more units. terran's still too versatile.
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On September 20 2011 15:13 Dingobloo wrote:Show nested quote +On September 20 2011 15:10 ZorBa.G wrote: I don't mind the nerf for the hellions... BUT WTF is with the increase in Rax build time? What is this honestly meant to achieve?!?!?!?! Delays 11/11 rax, all tech and brings the barracks build time in line with both the gateway and the spawning pool?
And leaves Terran open for more Zerg cheese? Terran needs to be able to put early pressure on Zerg, otherwise Zerg just gets mutas around 10 - 13 minutes and oh welll G-_-G.
Are you watching the IGN Proleague stream it's just rediculous!?!?!?!
As for protoss, it's not like it was impossible for protoss to defend terran early pressure.
I agree with the BF hellion nerf, but the rax is just pathetic.
Anyways, how will this change Terran build orders now?
The usual was;
10 = Depot 12 = Rax 13 = Refinery 15 = OC
How will this change?
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On September 20 2011 14:12 g. wrote: so wait, i think ive missed something but what happened to the whole thing about you cant NP massive units?
blizz noticed that change literally made people stop using neural completely as in, noone researched neural parasite for any reason whatsoever, so blizz said "k guys, we will be turning the PTR off now, but we just wanted to tell you that we decided that neural can target massive units, but the range will be nerfed to 7"
edit:
And leaves Terran open for more Zerg cheese? Terran needs to be able to put early pressure on Zerg, otherwise Zerg just gets mutas around 10 - 13 minutes and oh welll G-_-G.
Are you watching the IGN Proleague stream it's just rediculous!?!?!?!
As for protoss, it's not like it was impossible for protoss to defend terran early pressure.
I agree with the BF hellion nerf, but the rax is just pathetic.
Anyways, how will this change Terran build orders now?
The usual was;
10 = Depot 12 = Rax 13 = Refinery 15 = OC
How will this change?
zerg cheese? what zerg cheese? have I missed something?
6pool: ya right, wall-in and you instantly win. baneling bust: ya right, a bunker or two and the terran says "trolollollololol" 7 roach rush: might be slightly more difficult to hold, but have the 7roach rush ever had a positive win%? muta rush: still loses to early pressure, no change there.
or did you mean this?
standard play, either ling/infestor or ling/bling/muta: will be more powerful vs terran than before.
so please do tell, what zerg cheeses are you complaining about?
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On September 20 2011 11:49 Qibla wrote: What the hell do I do now as Terran? Switching race is sounding good!
Win all the things?
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So infestor used to do 45 to armored? and now it does 40? What was with the +% before anyways? Why didn't they just say the number?
Overall I think these are all good changes. Nothing really looks like a terrible change except maybe the warp prism getting so much shields, that may be too strong.
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On September 20 2011 12:27 DiaBoLuS wrote: oh, so the neural change is different then before. i like!
They may aswell have removed it.
It now has the same range as a thor and you will never NP a colosus again...
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On September 20 2011 15:23 ZorBa.G wrote:Show nested quote +On September 20 2011 15:13 Dingobloo wrote:On September 20 2011 15:10 ZorBa.G wrote: I don't mind the nerf for the hellions... BUT WTF is with the increase in Rax build time? What is this honestly meant to achieve?!?!?!?! Delays 11/11 rax, all tech and brings the barracks build time in line with both the gateway and the spawning pool? And leaves Terran open for more Zerg cheese? Terran needs to be able to put early pressure on Zerg, otherwise Zerg just gets mutas around 10 - 13 minutes and oh welll G-_-G. Are you watching the IGN Proleague stream it's just rediculous!?!?!?! As for protoss, it's not like it was impossible for protoss to defend terran early pressure. I agree with the BF hellion nerf, but the rax is just pathetic. Anyways, how will this change Terran build orders now? The usual was; 10 = Depot 12 = Rax 13 = Refinery 15 = OC How will this change?
Are you watching GSL (hint, much higher level play than IPL)? It's just ridiculous. 20 (TWENTY) out of the best 32 players in the world are terran.
I find it really hard to believe that there is even one complaint about any terran nerf from any terran player in this thread, given the pure dominance of terran in the last couple of months.
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I will predict that with the new patch many Zergs will have problems with 1 base Immortal All-ins! I didn't see any Protoss player do this up until now, but I tried it myself on ladder against Zerg players and it's freakin strong!
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Won't use neural parasite against Protoss anymore.
BUT! The cheaper overseer will help a TON with scouting, so I don't really care about a spell that you only got off because the Protoss failed to snipe infestors out anyway. And my Ultralisk builds will be even stronger now!
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Non-balance: You can now see your opponent's league icon on the score screen.
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On September 20 2011 15:39 ILoveCoffee wrote:Non-balance: You can now see your opponent's league icon on the score screen. 
I love that UI change! It always took a ton of time to navigate and load to the players profile just to check out his rank.
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Oops, It seems im gonna become demoted back to diamond.
Cant use infestor neural T_T
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On September 20 2011 15:28 Roblin wrote:Show nested quote +On September 20 2011 14:12 g. wrote: so wait, i think ive missed something but what happened to the whole thing about you cant NP massive units? standard play, either ling/infestor or ling/bling/muta: will be more powerful vs terran than before. so please do tell, what zerg cheeses are you complaining about?
yeah, now zerg just spams out units like a bitch to eventually A move whilst Terran needs to micro their ass off to even stand a chance. Anyone who says mutas takes micro imo is a cop out.
Thinking a race switch to Protoss sounds good.
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