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SEA Patch 1.4 Live - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 25 Next All
Roblin
Profile Joined April 2010
Sweden948 Posts
September 20 2011 06:50 GMT
#301
On September 20 2011 15:33 SpoR wrote:
So infestor used to do 45 to armored? and now it does 40? What was with the +% before anyways? Why didn't they just say the number?

Overall I think these are all good changes. Nothing really looks like a terrible change except maybe the warp prism getting so much shields, that may be too strong.


warp prisms need surivability, this coming from a dedicated zerg player. a friend told me he once mistakenly flew a warp prism over a marine, the (singular) marine got it down to 40 health.

as for the +% it was because of this:

36 damage +30% vs armoured = 46.8 damage vs armoured
40 damage vs armoured = 30 damage +33.3333% vs armoured

sc2 counts fractional damage, so the 46.8 counts as 46.8, not as 46 or 47, thus to give accurate information while still keeping the numbers pretty in-game, you say 36+30% instead of 46.8 and 30+10 instead of +33.333%
I'm better today than I was yesterday!
ZorBa.G
Profile Joined July 2011
Australia279 Posts
Last Edited: 2011-09-20 06:52:07
September 20 2011 06:50 GMT
#302
On September 20 2011 15:47 ZorBa.G wrote:
Show nested quote +
On September 20 2011 15:28 Roblin wrote:
On September 20 2011 14:12 g. wrote:
so wait, i think ive missed something but what happened to the whole thing about you cant NP massive units?


standard play, either ling/infestor or ling/bling/muta: will be more powerful vs terran than before.

so please do tell, what zerg cheeses are you complaining about?


yeah, now zerg just spams out units like a bitch to eventually A move whilst Terran needs to micro their ass off to even stand a chance. Anyone who says mutas takes micro imo is a cop out.

Thinking a race switch to Protoss sounds good.


IMO at a higher level play, terran units "can" be dominant considering a lot of micro is in play. I think we'll see heaps of average/lower league players just play protoss now.

Terran IMO just = Carpal Tunnel now. I think it's more healthier now to play Protoss.

EDIT: Whoops, didn't mean to quote myslef...meant to edit soz :s
JamesJohansen
Profile Joined September 2010
United States213 Posts
September 20 2011 07:00 GMT
#303
Godammit, fuck you blizzard. You just ruined a spell on the infestor without fixing the damn unit.

I loved that spell too, it was one of the funner things in SC2 and you had to fuck it up. I'm not going to pretend to be happy or content here cause frankly im pissed at this decision. The infestor is still OP and will still be bitched about because fungal wasn't nerfed enough. Meanwhile, NP will see niche usage against archons if you decide to play severe head trauma victims who fail to notice teh giant fucking slug brain fucking a unit from a few feet away.

Whats the fucking point? Its just a waste of energy and your infestor. Seriously, just spend that energy on more fungals, its almost 100% superior in every way now.

izgodlee
Profile Joined December 2010
Canada133 Posts
September 20 2011 07:10 GMT
#304
On September 20 2011 15:50 ZorBa.G wrote:
Show nested quote +
On September 20 2011 15:47 ZorBa.G wrote:
On September 20 2011 15:28 Roblin wrote:
On September 20 2011 14:12 g. wrote:
so wait, i think ive missed something but what happened to the whole thing about you cant NP massive units?


standard play, either ling/infestor or ling/bling/muta: will be more powerful vs terran than before.

so please do tell, what zerg cheeses are you complaining about?


yeah, now zerg just spams out units like a bitch to eventually A move whilst Terran needs to micro their ass off to even stand a chance. Anyone who says mutas takes micro imo is a cop out.

Thinking a race switch to Protoss sounds good.


IMO at a higher level play, terran units "can" be dominant considering a lot of micro is in play. I think we'll see heaps of average/lower league players just play protoss now.

Terran IMO just = Carpal Tunnel now. I think it's more healthier now to play Protoss.

EDIT: Whoops, didn't mean to quote myslef...meant to edit soz :s


sorry but toss is too dependent on micro and ffs to not die to the relatively easier "a move" (other than kiting) of the other races. Don't recommend to switch to toss for average/low league players.
samiamquinn
Profile Joined April 2011
Australia137 Posts
Last Edited: 2011-09-20 07:15:16
September 20 2011 07:14 GMT
#305
[image loading]

New score screens. I'm loving how it shows leagues now. Saves a lot of hassle.
ZorBa.G
Profile Joined July 2011
Australia279 Posts
Last Edited: 2011-09-20 07:16:45
September 20 2011 07:16 GMT
#306
[QUOTE]On September 20 2011 16:10 izgodlee wrote:
[QUOTE]On September 20 2011 15:50 ZorBa.G wrote:
[QUOTE]On September 20 2011 15:47 ZorBa.G wrote:
[QUOTE]On September 20 2011 15:28 Roblin wrote:
[QUOTE]On September 20 2011 14:12 g. wrote:
[QUOTE]
sorry but toss is too dependent on micro and ffs to not die to the relatively easier "a move" (other than kiting) of the other races. Don't recommend to switch to toss for average/low league players.[/QUOTE]

yeah coz Force Fields and keeping your Collossi at the back of your army is so much harder then Marine Splits and Stutterstepping.
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
September 20 2011 07:18 GMT
#307
On September 20 2011 16:14 samiamquinn wrote:
[image loading]

New score screens. I'm loving how it shows leagues now. Saves a lot of hassle.


Looks nice. Congrats on beating a plat guy, you'll be promoted soon enough!
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
September 20 2011 07:19 GMT
#308
My APM fell to 100 :D
If you lose the stick, you'll always have theBALLS.
Tuczniak
Profile Joined September 2010
1561 Posts
September 20 2011 07:24 GMT
#309
**** *** Blizzard!
Demoe
Profile Joined February 2011
Canada105 Posts
September 20 2011 07:25 GMT
#310
On September 20 2011 15:14 fkcneo wrote:
Now what we terrans gonna do against proxy gate +chrono boost zeas ?

Wait an extra 3 seconds
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
September 20 2011 07:27 GMT
#311
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 20 2011 07:27 GMT
#312
On September 20 2011 16:14 samiamquinn wrote:
[image loading]

New score screens. I'm loving how it shows leagues now. Saves a lot of hassle.

Woah, really nice UI additions from Blizzard. Though some of their balance decisions are questionable, they've really been doing a good job steadily making their B.net UI better with these subtle but nice changes, though they still need some pretty major changes to other aspects of B.net despite these nice additions.
ㅇㅅㅌㅅ
Demoe
Profile Joined February 2011
Canada105 Posts
September 20 2011 07:34 GMT
#313
On September 20 2011 16:27 Liquid`Jinro wrote:
Show nested quote +
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......

Why is that? Because sneaking 3 Helions into a base won't insta win the game?
Maynarde
Profile Joined September 2010
Australia1286 Posts
September 20 2011 07:41 GMT
#314
On September 20 2011 16:27 eviltomahawk wrote:
Show nested quote +
On September 20 2011 16:14 samiamquinn wrote:
[image loading]

New score screens. I'm loving how it shows leagues now. Saves a lot of hassle.

Woah, really nice UI additions from Blizzard. Though some of their balance decisions are questionable, they've really been doing a good job steadily making their B.net UI better with these subtle but nice changes, though they still need some pretty major changes to other aspects of B.net despite these nice additions.


Nice! GUI and balance changes look good to me. Will need to play with 1.4 for a couple weeks before making a REAL opinion on it
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
.Mystic
Profile Joined September 2010
Canada486 Posts
September 20 2011 07:42 GMT
#315
anyone know when the 1.4 patch will go live in the NA & KR server?
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
September 20 2011 07:43 GMT
#316
On September 20 2011 16:27 Liquid`Jinro wrote:
Show nested quote +
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......


Please enlighten us with your wisdom.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
GreyKnight
Profile Joined August 2010
United States4720 Posts
September 20 2011 07:43 GMT
#317
On September 20 2011 16:27 Liquid`Jinro wrote:
Show nested quote +
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......


You're not actually switching to protoss when matched vs terran are you....
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 20 2011 07:44 GMT
#318
On September 20 2011 16:34 Demoe wrote:
Show nested quote +
On September 20 2011 16:27 Liquid`Jinro wrote:
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

You mean TvT has most likely become an unplayable joke.......

Why is that? Because sneaking 3 Helions into a base won't insta win the game?

good players learn to minimize the chance of that happening, and other from that mech vs mech takes more skill and is less dependant on chance then huge marine balls running around and base trading 1/3 of the games at least
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
n0ise
Profile Joined April 2010
3452 Posts
September 20 2011 07:46 GMT
#319
why exactly did they bother with a month of PTR if it's obvious they always go through with the shit changes they dreamed a while ago
Deleted User 183001
Profile Joined May 2011
2939 Posts
September 20 2011 07:46 GMT
#320
On September 20 2011 16:42 HCmystic wrote:
anyone know when the 1.4 patch will go live in the NA & KR server?

Heh just go to sleep and in the morning, it will probably be there .
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