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SEA Patch 1.4 Live - Page 20

Forum Index > SC2 General
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dynwar7
Profile Joined May 2011
1983 Posts
September 20 2011 11:33 GMT
#381
Sorry guys, maybe I missed it, but I thought...Neural Parasite is no longer able to target Massive units....so I guess it has been canceled?

Now NP can still target Massive, but the range has been creased from 9 to 7?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Urbz
Profile Joined August 2011
Netherlands456 Posts
Last Edited: 2011-09-20 11:36:07
September 20 2011 11:35 GMT
#382
On September 20 2011 20:09 acrimoneyius wrote:
Show nested quote +
On September 20 2011 20:03 rpgalon wrote:
the new warp prism buff is to balance the cost/reward of protoss drops.
protoss drops deal little damage and are very expensive, so by making warp prism stronger, protoss drops becomes "low cost/low reward" instead of "high cost/low reward"

PS: No ghost change Oo!?!!? Mother Mercy


Warp prisms carrying HT will have to become standard to deal with the ghost micro situations, and it will be fine because of how robust they are now.


Ye, although it was already pretty standard for let's say White-RA <3

On September 20 2011 20:33 DontLoseSightOfIt wrote:
Sorry guys, maybe I missed it, but I thought...Neural Parasite is no longer able to target Massive units....so I guess it has been canceled?

Now NP can still target Massive, but the range has been creased from 9 to 7?

Correct, although this was known for awhile already.
If you don't stand for something, you'll fall for anything
HeliBadger
Profile Joined September 2011
538 Posts
September 20 2011 11:36 GMT
#383
On September 20 2011 20:33 DontLoseSightOfIt wrote:
Sorry guys, maybe I missed it, but I thought...Neural Parasite is no longer able to target Massive units....so I guess it has been canceled?

Now NP can still target Massive, but the range has been creased from 9 to 7?

Correct. As far as the leniency range you can move the unit around after it is neuralled, I am unsure
dynwar7
Profile Joined May 2011
1983 Posts
September 20 2011 11:38 GMT
#384
Thank you

Well, at least NP still works on massive..

Sigh at Rax time though, not really worried about hellions, since after having + vehicle upgrade they will still 2 shot workers

But the Rax time.....5 secs can be huge.

But its ok, time to adapt and find new strats! Happy playing everyone
Regarding the imbalance, hilarious to see Zergs defending themselves....
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
September 20 2011 11:40 GMT
#385
a little off-topic... let's bet how many bugfix patches will come out shortly?
i'd guess it'll be up to 1.4.3 :D
dynwar7
Profile Joined May 2011
1983 Posts
September 20 2011 11:42 GMT
#386
Sorry for a little off topic, but ... wow...I just finished the patch, I went to Single Player vs AI, and it says no content found. I went multiplayer, and each map has this yellow arrow symbol meaning I lost all my maps....?

Oh great... ><
Regarding the imbalance, hilarious to see Zergs defending themselves....
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
September 20 2011 11:48 GMT
#387
I like the fact Hellions won't be so abusive early game. What I really dislike however is how negative impact this has on TvP where Zealots have basically no answer beside kiting MMM.. No way I enjoy TvP playing like a Zerg - just feels so wrong.
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
September 20 2011 11:51 GMT
#388
On September 20 2011 20:48 Everlong wrote:
I like the fact Hellions won't be so abusive early game. What I really dislike however is how negative impact this has on TvP where Zealots have basically no answer beside kiting MMM.. No way I enjoy TvP playing like a Zerg - just feels so wrong.

tanks emp snipe, theres 3 answers right there
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 20 2011 11:56 GMT
#389
On September 20 2011 20:51 MisterTea wrote:
Show nested quote +
On September 20 2011 20:48 Everlong wrote:
I like the fact Hellions won't be so abusive early game. What I really dislike however is how negative impact this has on TvP where Zealots have basically no answer beside kiting MMM.. No way I enjoy TvP playing like a Zerg - just feels so wrong.

tanks emp snipe, theres 3 answers right there


Tanks are an answer to zealots? This is news to me.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
September 20 2011 11:58 GMT
#390
On September 20 2011 20:51 MisterTea wrote:
Show nested quote +
On September 20 2011 20:48 Everlong wrote:
I like the fact Hellions won't be so abusive early game. What I really dislike however is how negative impact this has on TvP where Zealots have basically no answer beside kiting MMM.. No way I enjoy TvP playing like a Zerg - just feels so wrong.

tanks emp snipe, theres 3 answers right there


Wow I didn't expect someone to go this far to put tank as a counter to one of the best anti-tank units in the whole game..

I also hope you are joking with snipe, how are you going to snipe 30 zealots charging to your face in less then 5 seconds?

Also, I see no problems with Hellions doing this amout of damage to workers later in the game, at least in TvT. It's like leaving your base without Missile Turrets and suddenly a bunch of Mutas appear completly devastating your economy.

As Terran you have PF, turret rings, ST, 1-2 siege tanks parked at expos/important places, more than enough to prevent Hellions from ruining your day.
NoDDiE
Profile Joined November 2006
Poland170 Posts
September 20 2011 12:03 GMT
#391
On September 20 2011 20:51 MisterTea wrote:
Show nested quote +
On September 20 2011 20:48 Everlong wrote:
I like the fact Hellions won't be so abusive early game. What I really dislike however is how negative impact this has on TvP where Zealots have basically no answer beside kiting MMM.. No way I enjoy TvP playing like a Zerg - just feels so wrong.

tanks emp snipe, theres 3 answers right there


tanks are bad idea, vs zealots u wanna kite not be stationary. and with tanks u are doing so.
also snipe isnt much cost effective vs zealots cause they have LOTS of hp. emp is much better.

i wonder how tvt will look now. change has huge impact early game. there is no diffrence in bf//regular hellions 3shot scv//3shot marine (now its 2/2) only in hellion wars it makes diffrence so rushing for bf wont be so effective now - not worth 150//150 - maybe they should lower the cost ? but in late game diffrences (1.3 vs 1.4) aren't as big. marine with shield is being 3 shot by both types of bf. however in small engaments (like with drops) medivacs will be able to heal marine so it can survive 4 shots.
i think that diffrence tank//rine or mech will be much more map dependant. more flanking options and maps where u can abuse mobility = go for marines//tank.
One for the money , two for the show , straight to hell is where i go
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
September 20 2011 12:27 GMT
#392
I prefer the old score screen to be honest, the new front page is pretty coool though.
Sure.
Ermac
Profile Joined June 2011
336 Posts
September 20 2011 12:35 GMT
#393
A sad day for Starcraft 2 - again.

Imho Blizzard should have waited longer to see how the metagame develops.
"Blind aggressiveness would destroy the attack itself, not the defense." - Carl von Clausewitz
Vardant
Profile Joined November 2010
Czech Republic620 Posts
September 20 2011 12:50 GMT
#394
On September 20 2011 21:35 Ermac wrote:
A sad day for Starcraft 2 - again.

Imho Blizzard should have waited longer to see how the metagame develops.

Sure, let's get rid of all the Tosses that have survived the Code S till now, that would not be boring at all...
fritos
Profile Joined March 2011
United States153 Posts
September 20 2011 12:56 GMT
#395
Is Baneling drop changed or did that remain the same?

Anyone knows?
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
September 20 2011 13:01 GMT
#396
On September 20 2011 19:06 Supamang wrote:
Show nested quote +
On September 20 2011 18:19 NeonFox wrote:
On September 20 2011 18:13 graNite wrote:
Don't forget you have to build a drone for a spore crawler, so it costs 125.


You also have to factor that while the scv is building it won't mine, and that the drone could have mined until the end of the game if it had not been turned into a spore crawler and that while the scv is away building it won't get sniped by muta harass in the mineral line thus will mine later and...

You get the picture.

thats a moot point simply because the cost of the drone for Zerg buildings is so damn simple and very clearly a direct cost of the building that it would be ignorant not to factor it into the equation.

i really dont know why you are trying to keep drone cost out of the equation because it just makes it seem like youre biased against Zerg


His point is that every race has its own unique characteristics and there are very very few direct comparisons that can be made. Some things can be directly compared...like a spore colony is slightly weaker than a missile turret in damage output, but can move and is slightly cheaper. But most things are so different in so many ways that assigning any sort of value to any attribute is nearly impossible.

Results are one of the only things that can accurately determine any sort of comparison between races, and even that is flawed because of small sample sizes and differing player skills.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
September 20 2011 13:06 GMT
#397
On September 20 2011 21:56 fritos wrote:
Is Baneling drop changed or did that remain the same?

Anyone knows?


baneling drop was never GOING to be changed

people are just dumb.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
HeliBadger
Profile Joined September 2011
538 Posts
September 20 2011 13:14 GMT
#398
[image loading]

CONVENIENCE FUCK YEAH

This + league icon displayed next to their name on score screen (if they've done placements) as shown in someone else's screenshot
ETisME
Profile Blog Joined April 2011
12728 Posts
September 20 2011 13:28 GMT
#399
On September 20 2011 22:14 superLanboy wrote:
[image loading]

CONVENIENCE FUCK YEAH

This + league icon displayed next to their name on score screen (if they've done placements) as shown in someone else's screenshot

the league icon never showed up for me....I couldn't find the setting for it so I guess it takes time to load up the icon?
Or is it just that short cut to check their leagues and not league icons in score screen?

My update broke my game, reinstalling all over again....sigh
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Supamang
Profile Joined June 2010
United States2298 Posts
September 20 2011 13:34 GMT
#400
On September 20 2011 22:01 Dhalphir wrote:
Show nested quote +
On September 20 2011 19:06 Supamang wrote:
On September 20 2011 18:19 NeonFox wrote:
On September 20 2011 18:13 graNite wrote:
Don't forget you have to build a drone for a spore crawler, so it costs 125.


You also have to factor that while the scv is building it won't mine, and that the drone could have mined until the end of the game if it had not been turned into a spore crawler and that while the scv is away building it won't get sniped by muta harass in the mineral line thus will mine later and...

You get the picture.

thats a moot point simply because the cost of the drone for Zerg buildings is so damn simple and very clearly a direct cost of the building that it would be ignorant not to factor it into the equation.

i really dont know why you are trying to keep drone cost out of the equation because it just makes it seem like youre biased against Zerg


His point is that every race has its own unique characteristics and there are very very few direct comparisons that can be made. Some things can be directly compared...like a spore colony is slightly weaker than a missile turret in damage output, but can move and is slightly cheaper. But most things are so different in so many ways that assigning any sort of value to any attribute is nearly impossible.

Results are one of the only things that can accurately determine any sort of comparison between races, and even that is flawed because of small sample sizes and differing player skills.

I agree, but he was quoting someone who was reminding someone to add 50 minerals to the cost of spore crawlers because of the drone lost. Building a spore crawler costs 75 minerals and you lose a drone which costs 50 minerals. Its very clear, very direct. There is no reason to leave it out of the discussion
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