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Do you macro like a pro? - Page 61

Forum Index > SC2 General
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TheSwamp
Profile Joined November 2010
United States1497 Posts
Last Edited: 2012-06-24 19:56:18
June 24 2012 19:55 GMT
#1201
On June 17 2012 01:04 freakhill wrote:
This severely needs to be refreshed. I'm bronze-silver and my SQ varies between 55 and 90 in 20mn+ games. (SQ 90 being the only game i managed to win TvP)


Edit: nvm
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Sheet
Profile Joined January 2012
Sweden2 Posts
Last Edited: 2012-06-25 16:47:35
June 25 2012 16:47 GMT
#1202
Great post with intresting reading and it gave me something to think about!
GG
Joka
Profile Joined April 2011
Sweden27 Posts
July 09 2012 18:26 GMT
#1203
So... any volunteers to make an updated SQ-scale?
Di3s3l
Profile Joined September 2010
97 Posts
July 22 2012 18:16 GMT
#1204
This is absolutely amazing..speechless, this is hands down the single best item I've seen from anyone in any gaming community.
Z>P>T
iremnant3847
Profile Joined June 2012
Taiwan269 Posts
July 23 2012 06:48 GMT
#1205
A highly detailed, analytical, and thorough thread that I enjoyed reading every second of. Not only that, the article also tempts one to look back and just take a look at mechanics (worker production) and review general flaws in play. I can't even begin to imagine the amount of time you put in to this....

Great work! I look forward to more of your threads!
-Switch-
Profile Joined August 2010
Canada506 Posts
July 23 2012 07:04 GMT
#1206
Pretty sick post.
Relevant
Profile Joined May 2012
United States63 Posts
July 30 2012 16:51 GMT
#1207
Nooby scrub question: where do you get the data? I went to match history in bnet, but I can't click on any games...
Forsy
Profile Joined May 2011
Canada36 Posts
Last Edited: 2012-08-03 16:15:28
August 02 2012 03:29 GMT
#1208
On July 10 2012 03:26 Joka wrote:
So... any volunteers to make an updated SQ-scale?

EDIT: Based on that SQ report from last year, the original scale still works well with Protoss. Terran I think could be moved up +25 at every league, while Z could be moved up +30 (5 more than terran).

If the players have improved macro since then, then each race/league would probably move up another 5 or 10pts.

Z T P
Bronze 69 64 39
Silver 78 73 48
Gold 82 77 52
Platinum 88 83 58
Diamond 95 90 65
Master 102 97 72
GM 112 107 82
Koreans 122 117 92
Limit 137 132 107
ElizarTringov
Profile Blog Joined January 2011
Bulgaria317 Posts
August 02 2012 14:16 GMT
#1209
Do the charts account for the fact that GrandMaster and Master players lose a lot more workers because they play Grandmaster and Master players harass a lot more than Bronze-Diamond? I think that is a pretty important factor, because of course a bronze player is going to drop off at a certain point because he is not being harrased and does not need to make more workers, while a masters player can get harrased and would need to make additional workers.
Perfect practice makes perfect.
ScienceNotBusiness
Profile Joined March 2012
United States91 Posts
August 02 2012 14:24 GMT
#1210
No
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
August 08 2012 17:50 GMT
#1211
Do I substitute I and U in the equation with averages of unspent resources and income, or do I substitute I and U for whatever those values are at the end of the replay?
"How are you?" "I am fine, because it is not normal to scream in pain."
IronyDK
Profile Blog Joined April 2011
Denmark142 Posts
August 08 2012 18:38 GMT
#1212
--- Nuked ---
chris5180
Profile Joined July 2012
198 Posts
August 19 2012 05:28 GMT
#1213
really informative post, thank you!!!!!
INTENZ-_-
Profile Joined August 2012
Sweden137 Posts
August 19 2012 05:40 GMT
#1214
Great post, thanks!
ExoTau
Profile Joined August 2010
Canada67 Posts
September 04 2012 01:21 GMT
#1215
On July 31 2012 01:51 Relevant wrote:
Nooby scrub question: where do you get the data? I went to match history in bnet, but I can't click on any games...


-On the game summary screen, click the second tab: Economy Breakdown.

-Use the UNSPENT and RESSOURCE COLLECTION RATE to plug in the formula.
Natespank
Profile Joined November 2011
Canada449 Posts
September 04 2012 01:27 GMT
#1216
Forsy, where did you get those numbers?
Hordeon
Profile Joined October 2011
Lithuania72 Posts
September 22 2012 21:26 GMT
#1217
[image loading]

My spending quotient (SQ is: 91)

Lol, the funniest thing is that I'm not even GM. But TOP25 Master.
ZvP me if you can :P
ZackAttack
Profile Joined June 2011
United States884 Posts
September 22 2012 21:39 GMT
#1218
Do the charts account for the fact that GrandMaster and Master players lose a lot more workers because they play Grandmaster and Master players harass a lot more than Bronze-Diamond? I think that is a pretty important factor, because of course a bronze player is going to drop off at a certain point because he is not being harrased and does not need to make more workers, while a masters player can get harrased and would need to make additional workers.


A bronze player will never lose because he makes too many workers.
It's better aerodynamics for space. - Artosis
StarGalaxy
Profile Joined March 2011
Germany744 Posts
September 22 2012 21:53 GMT
#1219
On September 23 2012 06:26 Hordeon wrote:
[image loading]

My spending quotient (SQ is: 91)

Lol, the funniest thing is that I'm not even GM. But TOP25 Master.


sick, i am also high master but with only around 80 SQ.
Cj hero | Zest
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
September 22 2012 21:54 GMT
#1220
On September 23 2012 06:39 ZackAttack wrote:
Show nested quote +
Do the charts account for the fact that GrandMaster and Master players lose a lot more workers because they play Grandmaster and Master players harass a lot more than Bronze-Diamond? I think that is a pretty important factor, because of course a bronze player is going to drop off at a certain point because he is not being harrased and does not need to make more workers, while a masters player can get harrased and would need to make additional workers.


A bronze player will never lose because he makes too many workers.


What? Played zerg vs 4-gate? I'd wager that smooth macro in bronze league isn't enough to guarantee a win if you're up against an early timing attack. There are a lot of aggressive 1-base all-ins that aren't too hard to execute (ie Bronze can probably hit within 15-20s of a Diamond or higher) and can grab a quick win against heavy econ play.

I think a better way to put it would be: until you go all-in or your opponent does, don't cut workers, they'll pay off sooner than you think. Lower league players may have less total opportunity for worker production due to a prevalence of 1-base attacks, but their average game length should be shorter as well.
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