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On June 17 2012 01:04 freakhill wrote: This severely needs to be refreshed. I'm bronze-silver and my SQ varies between 55 and 90 in 20mn+ games. (SQ 90 being the only game i managed to win TvP)
Edit: nvm
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Great post with intresting reading and it gave me something to think about!
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So... any volunteers to make an updated SQ-scale?
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This is absolutely amazing..speechless, this is hands down the single best item I've seen from anyone in any gaming community.
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A highly detailed, analytical, and thorough thread that I enjoyed reading every second of. Not only that, the article also tempts one to look back and just take a look at mechanics (worker production) and review general flaws in play. I can't even begin to imagine the amount of time you put in to this....
Great work! I look forward to more of your threads!
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Nooby scrub question: where do you get the data? I went to match history in bnet, but I can't click on any games...
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On July 10 2012 03:26 Joka wrote:So... any volunteers to make an updated SQ-scale? EDIT: Based on that SQ report from last year, the original scale still works well with Protoss. Terran I think could be moved up +25 at every league, while Z could be moved up +30 (5 more than terran).
If the players have improved macro since then, then each race/league would probably move up another 5 or 10pts.
Z T P Bronze 69 64 39 Silver 78 73 48 Gold 82 77 52 Platinum 88 83 58 Diamond 95 90 65 Master 102 97 72 GM 112 107 82 Koreans 122 117 92 Limit 137 132 107
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Do the charts account for the fact that GrandMaster and Master players lose a lot more workers because they play Grandmaster and Master players harass a lot more than Bronze-Diamond? I think that is a pretty important factor, because of course a bronze player is going to drop off at a certain point because he is not being harrased and does not need to make more workers, while a masters player can get harrased and would need to make additional workers.
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Do I substitute I and U in the equation with averages of unspent resources and income, or do I substitute I and U for whatever those values are at the end of the replay?
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really informative post, thank you!!!!!
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On July 31 2012 01:51 Relevant wrote: Nooby scrub question: where do you get the data? I went to match history in bnet, but I can't click on any games...
-On the game summary screen, click the second tab: Economy Breakdown.
-Use the UNSPENT and RESSOURCE COLLECTION RATE to plug in the formula.
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Forsy, where did you get those numbers?
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My spending quotient (SQ is: 91)
Lol, the funniest thing is that I'm not even GM. But TOP25 Master.
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Do the charts account for the fact that GrandMaster and Master players lose a lot more workers because they play Grandmaster and Master players harass a lot more than Bronze-Diamond? I think that is a pretty important factor, because of course a bronze player is going to drop off at a certain point because he is not being harrased and does not need to make more workers, while a masters player can get harrased and would need to make additional workers.
A bronze player will never lose because he makes too many workers.
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On September 23 2012 06:26 Hordeon wrote:My spending quotient (SQ is: 91)Lol, the funniest thing is that I'm not even GM. But TOP25 Master.
sick, i am also high master but with only around 80 SQ.
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On September 23 2012 06:39 ZackAttack wrote:Show nested quote +Do the charts account for the fact that GrandMaster and Master players lose a lot more workers because they play Grandmaster and Master players harass a lot more than Bronze-Diamond? I think that is a pretty important factor, because of course a bronze player is going to drop off at a certain point because he is not being harrased and does not need to make more workers, while a masters player can get harrased and would need to make additional workers. A bronze player will never lose because he makes too many workers.
What? Played zerg vs 4-gate? I'd wager that smooth macro in bronze league isn't enough to guarantee a win if you're up against an early timing attack. There are a lot of aggressive 1-base all-ins that aren't too hard to execute (ie Bronze can probably hit within 15-20s of a Diamond or higher) and can grab a quick win against heavy econ play.
I think a better way to put it would be: until you go all-in or your opponent does, don't cut workers, they'll pay off sooner than you think. Lower league players may have less total opportunity for worker production due to a prevalence of 1-base attacks, but their average game length should be shorter as well.
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