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Do you macro like a pro? - Page 62

Forum Index > SC2 General
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TheGreenMachine
Profile Joined March 2010
United States730 Posts
September 22 2012 22:37 GMT
#1221
On September 23 2012 06:54 nanoscorp wrote:
Show nested quote +
On September 23 2012 06:39 ZackAttack wrote:
Do the charts account for the fact that GrandMaster and Master players lose a lot more workers because they play Grandmaster and Master players harass a lot more than Bronze-Diamond? I think that is a pretty important factor, because of course a bronze player is going to drop off at a certain point because he is not being harrased and does not need to make more workers, while a masters player can get harrased and would need to make additional workers.


A bronze player will never lose because he makes too many workers.


What? Played zerg vs 4-gate? I'd wager that smooth macro in bronze league isn't enough to guarantee a win if you're up against an early timing attack. There are a lot of aggressive 1-base all-ins that aren't too hard to execute (ie Bronze can probably hit within 15-20s of a Diamond or higher) and can grab a quick win against heavy econ play.

I think a better way to put it would be: until you go all-in or your opponent does, don't cut workers, they'll pay off sooner than you think. Lower league players may have less total opportunity for worker production due to a prevalence of 1-base attacks, but their average game length should be shorter as well.

ive seen gold league 4 gates and they are like 2 minutes late constantly
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
baconftw
Profile Joined July 2012
Denmark45 Posts
September 22 2012 22:39 GMT
#1222
This is a great post! A lot of interesting points of views!
''Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness.'' - Sean ''Day[9]'' Plott.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-22 22:58:30
September 22 2012 22:56 GMT
#1223
--- Nuked ---
iglocska
Profile Joined May 2011
Norway589 Posts
September 22 2012 23:00 GMT
#1224
The OP is a year old, I have a feeling that the SQ numbers given for the top players have increased a great deal since then. Seems like the level of play at the top is leaps and bounds above what it was a year ago.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 22 2012 23:06 GMT
#1225
Who ever said: 'we're never going to use any of this math in basic real life'. You didn't account for starcraft.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-22 23:11:15
September 22 2012 23:10 GMT
#1226
--- Nuked ---
iglocska
Profile Joined May 2011
Norway589 Posts
September 22 2012 23:14 GMT
#1227
On September 23 2012 08:06 wcr.4fun wrote:
Who ever said: 'we're never going to use any of this math in basic real life'. You didn't account for starcraft.


I don't think that Starcraft counts as "basic real life"...
talontromper
Profile Blog Joined March 2011
United States258 Posts
September 22 2012 23:19 GMT
#1228
I was just thinking, when I saw this thread pop up, has someone made this into a plugin for sc2 gears?
"It was a glorious day for fools when modesty became a virtue. There is a difference between cockiness and confidence. Confidence allows for greatness in others."
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2012-09-23 00:03:42
September 22 2012 23:55 GMT
#1229
On September 23 2012 08:19 talontromper wrote:
I was just thinking, when I saw this thread pop up, has someone made this into a plugin for sc2 gears?


replays don't include the necessary information. You need the screen after the game.
Malazin did an app (below). You only needed to take a screen shot. But this was a long time ago and it doesn't work properly anymore because of blizzard patches. i hope he updates the program some day after hots:
http://www.reddit.com/r/starcraft/comments/l7x2o/autosq_now_available_for_download_track_your_sq/
Cj hero | Zest
CursOr
Profile Blog Joined January 2009
United States6335 Posts
September 23 2012 00:17 GMT
#1230
On September 23 2012 07:56 monkybone wrote:
Show nested quote +
On September 23 2012 06:26 Hordeon wrote:
[image loading]

My spending quotient (SQ is: 91)

Lol, the funniest thing is that I'm not even GM. But TOP25 Master.


A lot of masters players have over 90 SQ. I have 96 in my last 20 games, but i'm top 25 too.

That is because this is over a year old. Everyone has gotten better. Most people will tell you they have dropped a league in the last year. Less bad people are playing- yes- but the systems for playing and building are always being refined... GM players now adays probably roll 98 or 99 consistently.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Account252508
Profile Joined February 2012
3454 Posts
September 23 2012 00:50 GMT
#1231
--- Nuked ---
sAsThark
Profile Joined September 2011
France27 Posts
Last Edited: 2012-12-15 18:22:04
December 15 2012 18:21 GMT
#1232
Hi guys, I made a java tools for this, year ago, but has been removed by the host.

So here's a new link :
https://code.google.com/p/sqcalculator/downloads/detail?name=SQCalculator_.zip&can=2&q=

And there's sources :
http://sqcalculator.googlecode.com/svn/trunk/trunk/src/

gg, glgl
http://fedoraproject.org/
dsjoerg
Profile Joined January 2012
United States384 Posts
December 19 2012 04:12 GMT
#1233
Here are some interactive SQ charts from 40,000 AM (Americas) games and 80,000 EU (Europe) games.

http://ggtracker.com/spending_skill_stats

It lets you see how Spending Quotient (SQ) differs by race, game length, region and league.

Basic findings:
  • Higher-league players have higher SQ
  • SQ declines as games get longer, especially for Zerg
  • Terrans have higher SQ, all other things being equal
  • EU SQs are a bit higher than AM, maybe about half a league.


I'm about to go to bed now so if I don't insta-respond don't hate!
card-carrying grubby fan. developer of GGTracker.
demonwar
Profile Joined December 2012
Indonesia2 Posts
December 20 2012 18:14 GMT
#1234
--- Nuked ---
L3gendary
Profile Joined October 2010
Canada1470 Posts
December 20 2012 18:42 GMT
#1235
I just noticed that Resource Collection Rate =/= average collection rate. I'm not even sure what it is because it is not max collection rate either.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Hertzy
Profile Joined September 2011
Finland355 Posts
December 22 2012 13:14 GMT
#1236
On December 19 2012 13:12 dsjoerg wrote:
Here are some interactive SQ charts from 40,000 AM (Americas) games and 80,000 EU (Europe) games.

http://ggtracker.com/spending_skill_stats

It lets you see how Spending Quotient (SQ) differs by race, game length, region and league.

Basic findings:
  • Higher-league players have higher SQ
  • SQ declines as games get longer, especially for Zerg
  • Terrans have higher SQ, all other things being equal
  • EU SQs are a bit higher than AM, maybe about half a league.


I'm about to go to bed now so if I don't insta-respond don't hate!



Interesting. I wonder what that jump in SQ for 25 minute games is. It looks as if all metal leagues are reaching Platinum levels at that point, platinums being unaffected.

My hypothesis is that at the 25 minute mark you have your base essentially up and running and start pumping out units like mad to support the big final engagement that, at least in my experience, tends to happen at around that time.
My dotabuff: http://dotabuff.com/players/94774350
dsjoerg
Profile Joined January 2012
United States384 Posts
December 30 2012 01:37 GMT
#1237
On December 21 2012 03:42 L3gendary wrote:
I just noticed that Resource Collection Rate =/= average collection rate. I'm not even sure what it is because it is not max collection rate either.


Hmm what do you mean? I think Resource Collection Rate == average collection rate.
card-carrying grubby fan. developer of GGTracker.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 05 2013 12:34 GMT
#1238
Is there any explanation why terrans have higher SQ ?
Robo-boogey
Profile Joined October 2010
Australia110 Posts
January 05 2013 12:44 GMT
#1239
On January 05 2013 21:34 Faust852 wrote:
Is there any explanation why terrans have higher SQ ?

Could be because zerg and protoss have a set of production at once (larvae inject pops / warp-in ready), whereas terran have constant cycling.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
January 05 2013 12:58 GMT
#1240
On January 05 2013 21:34 Faust852 wrote:
Is there any explanation why terrans have higher SQ ?

because terran can queue production, and constantly produce units at a set pace
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
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