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Code S might be losing entertainment value. - Page 31

Forum Index > SC2 General
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GutBuck3t
Profile Joined September 2011
6 Posts
September 08 2011 10:18 GMT
#601
JYP won, protoss won against zerg, wow can't believe.
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2011-09-08 10:41:48
September 08 2011 10:29 GMT
#602
I for one don't really care for MLG anymore as there's just so much time spent just waiting for games, and most of those games have lower quality players compared to the GSL. Also the extended series and open bracket of MLG is just confusing and not something to strive for imo. There's already several new players in code A and code S. Also there's old familiar faces that are fighting their way back into code S too.

Comparing the system of GSL and MLG is kinda weird as one features a price pool 10 times larger and requires more dedication. GSL is more about the long run, if you get into code A you need to, at least, secure your code A spot for the next season and hopefully get far enough to play in the up and downs. More volatility to me only means less stable league and worse players getting lucky against players that do consistently good in Code S.

The only thing i'd like to see is more indepth interviews and maybe even some small "Yellow to code A" stuff but with the different teams.
Slomo
Profile Joined November 2010
Germany7198 Posts
September 08 2011 10:38 GMT
#603
Im impressed by people who cant actually read.
We say "Too much TvT is boring!", they counter with "TvT is teh MU with highes skill cap" and bring up examples like NaDa vs PuMa @MLG and stuff.
Nobody ever said those games werent exciting. But compared to the mass of TvT in the SC2 scene (Code S especially) there are only a few exciting games to watch as non Terrans. And sice 2/3 of people arent Terran it gets boring if you see mostly TvT and once a week another matchup.
RIP DOUBLE TI OG | #18 never forget
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
Last Edited: 2011-09-08 10:41:26
September 08 2011 10:39 GMT
#604
I can't stand this but I also can't leave it alone.
It doesn't really matter and it seems super whiny to me to cry about it now and not after we have actually seen what it's like when it's all Terran.

Reason being, everybody will have to almost exclusively practice against terran if almost everyone is Terran. That means TvT, ZvT and PvT will make incredible leaps forward.
Also it will be hard for Terran to adjust to Zerg and Protoss's innovations when they have to play Terrans themselves. Meaning in time either the ZvT and PvT will move towards the non terran becoming more dominant. Or the Terran that stays strong versus these races will lose or get knocked out earlier because he can't advance past all the strong Terrans that are practicing way more TvT than him.

Maybe I'm wrong, and I am assuming that it sort of works like this with the matchups at the highest level, where these things do matter. I wouldn't know if thats true but it seems logical.

With that said you can see why I think it's very whiny. The only way it can coverge to is back to more even ratios. And we gain a ton of development in the process. On top of that you can't change anything this is just the way it goes, this is competition. Learn to love it for all it brings.

Edit: Cleaned up the formatting.
Velr
Profile Blog Joined July 2008
Switzerland10800 Posts
Last Edited: 2011-09-08 10:40:43
September 08 2011 10:40 GMT
#605
I like TvT.
I don't like tons of TvT all the time.

Add into this that i can't watch GSL live and can't find a reason to care for most players there...
chokke
Profile Joined August 2010
Norway228 Posts
September 08 2011 10:43 GMT
#606
TvT can be interesting now and then, but like every other snack you grow tired when you get stuffed with it.
Of course, it also depends on the playstyle of the terrans. Watching MKP I find boring since it's to gimmicky, while MVP is dominating in his style and makes it a sort of (sexy) dance when playing.

But watching TvT, then some TvT only to have the winner face a new TvT all the way to the finals is just plain boring.

Next season I probably won't watch most of it other then the few matches I want to see (up/down, IM-matches etc).
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 08 2011 10:47 GMT
#607
On September 08 2011 19:12 BadgerBadger8264 wrote:
Show nested quote +
I have seen many times when terran plays sloppily and win. I have rarely seen any time when zerg or protoss make a mistake and not get horribly punished by such a mistake. Honestly, I just feel like zerg or protoss always has to "pay more attention at any given time". Because once you screw up, you're dead. You can defend 10 drops perfectly and that 11th one may kill you. You may defeat 10 terran pushes and screw up one time and have your templars get emped once, you then die. There seems very little margin for error.

I disagree, terran play in Korea just feels a lot more refined and thought-through than protoss or zerg play, it probably has to do with the population of the race. There's just so much more terran players than protoss or zerg players, so they generally find new strategies and counter strategies and exploits much, much faster. Terran players have been dropping, using multi-pronged attacks and just generally using every single unit in their arsenal for months now, while MC has just found out the warp prism is, in fact, a protoss unit. For the same reason TvT is just, by far, the most refined matchup out of all of them.


I don't think it has anything to do with race population, just that Terran as a race has more options and a higher skill ceiling, allowing more player skill to translate into something substantial.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
September 08 2011 10:52 GMT
#608
On September 08 2011 19:47 KimJongChill wrote:
Show nested quote +
On September 08 2011 19:12 BadgerBadger8264 wrote:
I have seen many times when terran plays sloppily and win. I have rarely seen any time when zerg or protoss make a mistake and not get horribly punished by such a mistake. Honestly, I just feel like zerg or protoss always has to "pay more attention at any given time". Because once you screw up, you're dead. You can defend 10 drops perfectly and that 11th one may kill you. You may defeat 10 terran pushes and screw up one time and have your templars get emped once, you then die. There seems very little margin for error.

I disagree, terran play in Korea just feels a lot more refined and thought-through than protoss or zerg play, it probably has to do with the population of the race. There's just so much more terran players than protoss or zerg players, so they generally find new strategies and counter strategies and exploits much, much faster. Terran players have been dropping, using multi-pronged attacks and just generally using every single unit in their arsenal for months now, while MC has just found out the warp prism is, in fact, a protoss unit. For the same reason TvT is just, by far, the most refined matchup out of all of them.


I don't think it has anything to do with race population, just that Terran as a race has more options and a higher skill ceiling, allowing more player skill to translate into something substantial.


I think this is a flawed belief and misconception. On the surface it does seem Terran has more options and it does allow for a deep amount of options but who is to say that isn't present in the other races. I'm sure it is, for some reason it's just been very unexplored. The HuK game where he micro's the warp prism with the HT's, dropping them storming, micro'ing them away. I don't think I've ever seen anyone do that. Maybe it's super hard to do but isn't that a "super high skill ceilling" then?
oni_link
Profile Joined July 2010
Germany165 Posts
Last Edited: 2011-09-08 10:56:46
September 08 2011 10:55 GMT
#609
i would say the super high skill ceiling is not to drop storms but to keep the warp prism and the templars alive instead of abadoning spellcasters which each race likes to do, but ghosts have cloak and most important: a-move is possible with them so they stick with ur army instead of hugging zealots
?:O
Technique
Profile Joined March 2010
Netherlands1542 Posts
September 08 2011 10:55 GMT
#610
On September 08 2011 19:52 legatus legionis wrote:
Show nested quote +
On September 08 2011 19:47 KimJongChill wrote:
On September 08 2011 19:12 BadgerBadger8264 wrote:
I have seen many times when terran plays sloppily and win. I have rarely seen any time when zerg or protoss make a mistake and not get horribly punished by such a mistake. Honestly, I just feel like zerg or protoss always has to "pay more attention at any given time". Because once you screw up, you're dead. You can defend 10 drops perfectly and that 11th one may kill you. You may defeat 10 terran pushes and screw up one time and have your templars get emped once, you then die. There seems very little margin for error.

I disagree, terran play in Korea just feels a lot more refined and thought-through than protoss or zerg play, it probably has to do with the population of the race. There's just so much more terran players than protoss or zerg players, so they generally find new strategies and counter strategies and exploits much, much faster. Terran players have been dropping, using multi-pronged attacks and just generally using every single unit in their arsenal for months now, while MC has just found out the warp prism is, in fact, a protoss unit. For the same reason TvT is just, by far, the most refined matchup out of all of them.


I don't think it has anything to do with race population, just that Terran as a race has more options and a higher skill ceiling, allowing more player skill to translate into something substantial.


I think this is a flawed belief and misconception. On the surface it does seem Terran has more options and it does allow for a deep amount of options but who is to say that isn't present in the other races. I'm sure it is, for some reason it's just been very unexplored. The HuK game where he micro's the warp prism with the HT's, dropping them storming, micro'ing them away. I don't think I've ever seen anyone do that. Maybe it's super hard to do but isn't that a "super high skill ceilling" then?

Erm mc did that before... Besides thats just a micro trick... not more ''options'', not to speak of how easy that can get sniped.
If you think you're good, you suck. If you think you suck, you're getting better.
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
Last Edited: 2011-09-08 11:07:09
September 08 2011 11:05 GMT
#611
On September 08 2011 19:55 Technique wrote:
Show nested quote +
On September 08 2011 19:52 legatus legionis wrote:
On September 08 2011 19:47 KimJongChill wrote:
On September 08 2011 19:12 BadgerBadger8264 wrote:
I have seen many times when terran plays sloppily and win. I have rarely seen any time when zerg or protoss make a mistake and not get horribly punished by such a mistake. Honestly, I just feel like zerg or protoss always has to "pay more attention at any given time". Because once you screw up, you're dead. You can defend 10 drops perfectly and that 11th one may kill you. You may defeat 10 terran pushes and screw up one time and have your templars get emped once, you then die. There seems very little margin for error.

I disagree, terran play in Korea just feels a lot more refined and thought-through than protoss or zerg play, it probably has to do with the population of the race. There's just so much more terran players than protoss or zerg players, so they generally find new strategies and counter strategies and exploits much, much faster. Terran players have been dropping, using multi-pronged attacks and just generally using every single unit in their arsenal for months now, while MC has just found out the warp prism is, in fact, a protoss unit. For the same reason TvT is just, by far, the most refined matchup out of all of them.


I don't think it has anything to do with race population, just that Terran as a race has more options and a higher skill ceiling, allowing more player skill to translate into something substantial.


I think this is a flawed belief and misconception. On the surface it does seem Terran has more options and it does allow for a deep amount of options but who is to say that isn't present in the other races. I'm sure it is, for some reason it's just been very unexplored. The HuK game where he micro's the warp prism with the HT's, dropping them storming, micro'ing them away. I don't think I've ever seen anyone do that. Maybe it's super hard to do but isn't that a "super high skill ceilling" then?

Erm mc did that before... Besides thats just a micro trick... not more ''options'', not to speak of how easy that can get sniped.


I'm not saying it hasn't been done before but that I haven't seen it before. And it does seem very unexplored.
I don't understand why a strategy revolving around a micro tactic like that isn't on the same level as a strategy revolving around a different micro tactic, like making a banshee.
My point would be that there's an unknown amount left to be explored making it impossible to make absolute conclusions like that.

It being easy to snipe is a non argument because that is only valid when the other person has the means to do so (making potentially useless vikings), and when the player in control allows it ("skill and adding personality to a play"). Even then, it's still an option.
To expand on this, lets say you do zealot archon with this to do storms. They need to get vikings to stop it right? But you aren't making colossi so they are useless, you can just drop the templar and use it regularly and move the warp prism to do a warp in harass. This is way too theorycrafty so I wouldn't look into it seriously, but neither do I when you say it's easy to snipe it and that that alone makes it an option that cannot offer any value.

Edit: Sentence wasn't clear.
GutBuck3t
Profile Joined September 2011
6 Posts
September 08 2011 11:12 GMT
#612
Yeah dropping a templar against korean players is so easy.. Hey MVP I'm gonna make a WP and go with it in your base, so I will have less units but will you be so kind and not attack me for like first 10 minutes of the game? Then please don't make any marines or any AA and please wait until my storm upgrade finishes then I may kill couple of your SCVs but please don't make mules after that.

You are right it is easy I guess Koreans are just 2 shy to ask politely.

And you don't ever ever ever ever need vikings to stop WP, marines take them easily enough.

Pro players aren't dumb, they have reasons why don't they use WP that often, especially against terran.


User was banned for this post.
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2011-09-08 11:18:52
September 08 2011 11:14 GMT
#613
Yeah dropping a templar against korean players is so easy.. Hey MVP I'm gonna make a WP and go with it in your base, so I will have less units but will you be so kind and not attack me for like first 10 minutes of the game? Then please don't make any marines or any AA and please wait until my storm upgrade finishes then I may kill couple of your SCVs but please don't make mules after that.

You are right it is easy I guess Koreans are just 2 shy to ask politely.

And you don't ever ever ever ever need vikings to stop WP, marines take them easily enough.

Pro players aren't dumb, they have reasons why don't they use WP that often, especially against terran.

You're right, drops are terrible against terran, because of their insane mobility, instant reinforcements everywhere and great static defense they're just flat out useless, this is why we never see drops in TvT.

Professional players are called professional because they only do easy things and never try to revolutionize the game or come up with new strategies. Doing stuff like that is for bronze leaguers.
Lorch
Profile Joined June 2011
Germany3685 Posts
September 08 2011 11:16 GMT
#614
I feel like the issue is more that it's fucking hard to get into it, and really easy to drop out of it, I mean besides nestae every guy who ever won it has already dropped down to code a, because both the groups and the up & downs are using bo1's, given that the game is still really really young a lesser player will always be able to take a game of of a player he shouldn't be able to beat.

That and the fact that even terrans don't enjoy seeing the same matchup all the time.
eloist
Profile Joined September 2010
United States1017 Posts
September 08 2011 11:16 GMT
#615
Broodwar is doing it right, the team league needs to be the regular thing and the individual leagues the special occasion.
Purpose2
Profile Joined August 2010
England187 Posts
September 08 2011 11:17 GMT
#616
Its like with sex, you need to have emotional involvement with the players, I'm personally no where near as interested as Protoss#3421348 battles against Terran#54293482 - as I am with EG'HuK playing against his teammate EGDeMusliM. Its about the players, its about their story, its about their past and what this match means to the people.
Twitter @PurposeGaming
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 08 2011 11:21 GMT
#617
On September 08 2011 19:52 legatus legionis wrote:
Show nested quote +
On September 08 2011 19:47 KimJongChill wrote:
On September 08 2011 19:12 BadgerBadger8264 wrote:
I have seen many times when terran plays sloppily and win. I have rarely seen any time when zerg or protoss make a mistake and not get horribly punished by such a mistake. Honestly, I just feel like zerg or protoss always has to "pay more attention at any given time". Because once you screw up, you're dead. You can defend 10 drops perfectly and that 11th one may kill you. You may defeat 10 terran pushes and screw up one time and have your templars get emped once, you then die. There seems very little margin for error.

I disagree, terran play in Korea just feels a lot more refined and thought-through than protoss or zerg play, it probably has to do with the population of the race. There's just so much more terran players than protoss or zerg players, so they generally find new strategies and counter strategies and exploits much, much faster. Terran players have been dropping, using multi-pronged attacks and just generally using every single unit in their arsenal for months now, while MC has just found out the warp prism is, in fact, a protoss unit. For the same reason TvT is just, by far, the most refined matchup out of all of them.


I don't think it has anything to do with race population, just that Terran as a race has more options and a higher skill ceiling, allowing more player skill to translate into something substantial.


I think this is a flawed belief and misconception. On the surface it does seem Terran has more options and it does allow for a deep amount of options but who is to say that isn't present in the other races. I'm sure it is, for some reason it's just been very unexplored. The HuK game where he micro's the warp prism with the HT's, dropping them storming, micro'ing them away. I don't think I've ever seen anyone do that. Maybe it's super hard to do but isn't that a "super high skill ceilling" then?


Yeah sure, the possibilities exist, but are probably even higher placed skill-wise. The whole medivac dynamic is just an amazing way to reward good multitasking, whereas analogues for z/p require more of an investment in both attention and resources. I don't think z/p currently have the depth of terran; this is reflected in the dearth of zerg units, as well as the vast array of upgrades, abilities, and unique characteristics of terrans. With all of their buildings and siege tanks and static defense, terran can control space so much better than the other races, and create positional advantages. Z/P are unexplored, as is Terran, but I think it still stands that Terran have the more accessible, appealing, and relatively rewarding options
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 08 2011 11:29 GMT
#618
On September 08 2011 06:06 Vorrenus wrote:
Hm, I wonder why GSL is getting boring prob because when its live its 240p and when its not i can't watch it at all.


Or maybe it's because you didn't pay the fee to watch their channel -.-'
Don't complain about quality when you're being a cheap fuck who won't pay for almost unlimited top notch starcraft that costs as much as a sandwich.

My personal interest flattened a little bit with the failure of the protoss players. Mirror matchups are all very boring imo (unless there are arbitrary excitement factors, such as rivalry and whatnot. Yellow vs Boxer ftw), and especially TvT which we've seen alot of lately.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2011-09-08 11:40:12
September 08 2011 11:38 GMT
#619
Why i dont like GSL:
1) Protoss suck more and more every season
2) Most series are TvT. Though it's interesting MU but it becomes boring when u must watch it so much
3) It hasn't youtube chanel (like nevake) and i must watch chineese commentaries which are just bad
4) Zerg suck too
5) Players dont seem enough hardcore. They seem more like celebrities than like sportsmen
6) Balance is bad after all T>all
7) There is no dominating players yet
8) Game is too young
9) Two semifinals Bo5 in one day is bad...
10) Bo7 is bad...
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 08 2011 12:04 GMT
#620
Are less people really watching GSL? Can you give a source on that? (I'm not trolling, I really want to know).

I seldom watch it since I prefer the foreign tournaments. Still, I had no clue GSL was on the decline!
Bora Pain minha porra!
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