• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:54
CEST 08:54
KST 15:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)6Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2198 users

Code S might be losing entertainment value. - Page 29

Forum Index > SC2 General
Post a Reply
Prev 1 27 28 29 30 31 45 Next All
GrimReefer
Profile Joined March 2011
United States442 Posts
September 08 2011 07:40 GMT
#561
On September 08 2011 16:02 snafoo wrote:
Show nested quote +
On September 08 2011 15:25 Rabiator wrote:
On September 08 2011 15:15 GrimReefer wrote:
i think the problem with the GSL is the players have a week to prepare for every match-up. they come to every match over prepared with extreme knowledge of every build and tendency of their opponent. MLG is the exact opposite except for pool-play. players don't know who they're going to face, and they have little time to prepare.
having a full week to prepare leads to boring chess matches. if you want to make the GSL more dynamic, take away the full week of preparation time. the players need to play multiple matches in a day. however; this is something the korean players don't seem to like, at least that's the impression i've gather from hearing a few of the complaints from the mlg's.
gsl is left either catering to the players and allowing them ample time to prepare for each match-up, or catering to the fans and having the players play multiple match-ups in a day.

Yes ... very well put. The GSL style actually doesnt put "a player" against "another player" but rather "a player and his team and his preparation and his scouting of the other players tactics" against another such individual. There would be an easy solution to this: each rounds matchups are randomly decided ON THE SPOT, right before they play the games and all are played at the same time (and some are broadcasted later).


What? People really think giving players no preparation time results in better games? What are you smoking? Part of the magic of starcraft is the game that we get where one guy figures out someone else COMPLETELY, thats a GOOD game, where one player counters everything the other player does perfectly... not some game where it's two guys throwing mud and sticks at each other.


yeah totally. MC against Losira? (can't remember) in the GSL finals was awesome. the way he perfectly figured out his opponent and killed him with sentries/forcefields every time was one of the most entertaining series i have ever seen.

but seriously, maybe in the long run having a week to prepare is the best way to develop the meta game, but right now it's just meh... very few new builds seem to be coming out of all this prep time. i'd rather see the more natural skills of the players shine through, not who has the best practice partners.
You're rapping about homosexuals and Vicodin, I can't sell this sh*t.
DoomsVille
Profile Joined August 2010
Canada4885 Posts
September 08 2011 07:43 GMT
#562
What drew me to the GSL Code S has always been watching the pinnacle of SC2 action. They always had the very best players duking it out. I couldn't go anywhere else to see the best of the best play. Now with Koreans travelling everywhere, you can get that from a bunch of tournaments.

Don't get me wrong, I still love Code S. And I still watch most of the games. But I don't get hooked as much as I used to because I can see a MVP or MC or whoever compete elsewhere.
Frankon
Profile Joined May 2010
3054 Posts
September 08 2011 08:02 GMT
#563
On September 08 2011 06:01 roymarthyup wrote:
Some ideas. Im hearing alot from people that they think GSL is getting boring and they are watching MLG more and more cuz they like its environment / atmosphere better. They cannot put their finger on why, but they just are more entertained by MLG.


Ok im gonna bite this bait.
You cannot compare GSL to MLG.

If GSL was run in the same way as MLG when it comes to streamimng we would have:
1 Match of the Ro32 casted - big chance of a well know player rolfstomping a weaker player.
1 Match of the Ro16 casted - as above - the casted match would be of some other big name.Some preety cool game will happen and then you get the info "Sorry we picked other two games so it wont be shown" by MLG staff.
2 matches of Ro8 - It would get better. We would have a 100% increase of the amount of matches streamed. of course as stated above. We could get some totally boring one sided games.
2 matches of Ro4 - Holy check... We get all the matches of the semis casted... What a nice surprise.
1 Final match - well you cant have more ^^

Ok the streaming point is done.
Lets now compare the format:
In GSL Code S we have 15 people fighting to stay or get into code S. Out of them only 6 will move on.

Now MLG and its pools....
To get into a pool play you need first get through the open bracket which could be somewhere from 256-512+ players. Only 4 people of it get into pool play - and even if they get there and place high they would still need to get through the open bracket at the next MLG.
Once you get placed in pools you need a miracle to get kicked out of them....
Prime example is Incontrol. For the last few MLG all he is doing is win a ONE series in the entire MLG and he still stays in pool play.

To sum it up.
MLG pool play system is more stagnant than the GSL code S. The only remedying factor is that MLG asks GSL to send in 4 players to liven up the pools a bit. But still. The amount of returning GSL invites is a bit sad since its once again stagnates the pool. Since there is a 50% chance of getting the same koreans for the next MLG.

To be honest before drawing a conclusion i would like to wait till 2012 season cause MLG hinted that they are thinking about revamping their tournament system which is way old and doesnt work well with the new boom of e-sports.

Still right now GSL > MLG when it comes to experience.
Therg
Profile Joined October 2010
Sweden238 Posts
September 08 2011 08:04 GMT
#564
I can only speak for myself, but the reason I won't renew my GSL ticket next season is the ridiculous amount of terrans. I'm really fed up with TvT's atm...
FuRong
Profile Joined April 2010
New Zealand3089 Posts
September 08 2011 08:06 GMT
#565
I think part of the reason is not that Code S is not getting any "new blood", it's actually the opposite. A lot of the old "fan favourites" with history and interesting backstories have been knocked out of Code S and replaced with a new lineup of guys Terrans who, although they earned their place, don't have anything special going for them and aren't that well-known.

It's like in Open Season one, people complained that the games were boring not just because of the map pool and all-ins, but also because we had no idea who anyone was, and thus had no vested emotional interest in the outcome. At the start of 2011, things got a lot better because we already knew a lot about the Code S players, some history had developed, and we knew who the villains (Bitbybit, Idra) and heroes (Fruit, MC) were. We had someone to root for. But recently, as the "big names" start to fall from Code S, we're starting to see a lot of games between relatively unknown players again.

Fruitdealer is a prime example. As we've discovered this year, he's not really a Code S quality player, but the people love him anyway and he's a crowd-drawer. Maka is another player with a large following, based on his eccentric style and interviews in the past. But players like Fruitdealer, Boxer and Maka have been replaced in Code S by guys like asd, Happy and Virus. And don't get me wrong, all of these players earned their place and have a right to be there, but as of now they don't have any history or particular characteristics which separate them from the average Code S Terran player.

Some of the newcomers have managed to distinguish themselves, for example Keen with cool ceremonies and Coca with his MLG run and sick ZvP. But for the most part, when I'm watching GSL I hope that the games between noname players will be over quickly so that we can get to the "name value" games faster. Of course, there's nothing Gom can do about this, and hopefully over the next few months the race disparity will balance somewhat, but for now we're going to have to put up with a lot of not-so-exciting TvTs between relative unknowns, at least in the ro32.
Don't hate the player, hate the game
sixfour
Profile Blog Joined December 2009
England11062 Posts
September 08 2011 08:28 GMT
#566
Comparing GSL to MLG is kind of like comparing apples to oranges, but I'll say why I've not restarted watching GSL since the open seasons:

- stupid system that allows mediocre players to stop around in code S forever if they win one game a month (looking at you Tester), everyone bitches about how MLG's pool system allows Machine/Incontrol to stop around in perpetuity but nobody questions GSL. Code A, both in qualification and the tournament itself, is also a pathetically structured crapshoot

- the amount of Terrans in there really doesn't help. TvT is ok, but I love watching ZvP the most which happens so rarely

- has reduced itself to Koreans + Huk. I could get more excited when Jinro and Idra were top 8 contenders, now its just people I know nothing about. I know about some of those that switched from Brood War, but aside from those, who are you? Who is TOP? I can watch more or less every single foreigner streaming or in tournaments every week. I'm supposed to care about Jjakji why exactly?
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
Last Edited: 2011-09-08 08:37:32
September 08 2011 08:37 GMT
#567
Guess what- Sc2 is frikin imbalanced. The entire design of the Protoss race is broken. Protoss is terrible against Terran and zerg. The best Protoss player (MC) is in code a and now instead I get to watch more terrans in Code S (as if there were'nt enough before). Yay- go Terran.
TvT is boring- slow and predictable.
The Protoss race is lost and does not know what to do. Unless something changes I would not be surprised if their are like no Protoss players in Code S after 4 months.
Long live the Boss Toss!
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
September 08 2011 08:37 GMT
#568
GSL has lost all of its entertainment value for me. I play Protoss and want to watch Protoss play. I also hate watching ZvT, its my least favorite matchup. 27 terran and zergs in code s means lots of tvz.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Zanno
Profile Blog Joined February 2007
United States1484 Posts
September 08 2011 08:40 GMT
#569
On September 08 2011 16:11 iNcontroL wrote:
small audiences detract from the ambiance.. GSL audience isn't going crazy or anything.. their finals don't have the feel of finals from BW etc.

Prime time issue. Obviously with SC2 being global and GSL being in korea it is absolutely impossible to hit "primetime" (whatever that means these days) but 2am in USA and 10 am in EU.. kinda rough missing the mark there. Too late and too early respectively to get a bunch of hype so a lot of the viewing audience is relegated to vods where they are spread out and alienated from a unified excitement. This is of course a problem that can't really be overcome but someone somewhere should be getting paid good money to try and find a way to make this better.

well it's funny you mention that, because one of my beefs with NASL was that they scheduled their show straight in the middle of primetime

if i have to choose between watching for example, a new futurama episode, or watching a starcraft game live, i'll watch the vod of starcraft later

now i'm not even that casual about starcraft, so imagine what someone who is would think if they had to choose between watching hot television show #43 or sc2

i know you're not directly associated with nasl but this has been something swirling around in the back of my head for a while so i thought it was kind of funny you brought it up

i think of all the leagues think TSL nailed the golden timeslot for starcraft, at 2pm on a weekend the most your average nerd will have planned is to be hungover
aaaaa
IPA
Profile Joined August 2010
United States3206 Posts
September 08 2011 08:40 GMT
#570
On September 08 2011 17:37 Orcasgt24 wrote:
GSL has lost all of its entertainment value for me. I play Protoss and want to watch Protoss play. I also hate watching ZvT, its my least favorite matchup. 27 terran and zergs in code s means lots of tvz.


I would argue ZvT is the most dynamic match up in the game. But to each their own.
Time held me green and dying though I sang in my chains like the sea.
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
Last Edited: 2011-09-08 08:44:07
September 08 2011 08:43 GMT
#571
For me, GSL is the absolute pinnacle and I'm loving it at the moment. I do have some issues with its format, I consider Code S, a little bit too stagnant. I would prefer more newer blood every time. Right now, only 25% have a chance of falling down to Code A, I would prefer if 25% have a guaranteed chance of falling.

Apart from that, I can understand the concerns of the protoss fanboys. When terrans were not performing well, I definitely did not enjoy GSL as much. But now, I'm absolutely stoked If GSL had a 33% racial balance and 33% racial champions, I have a feeling this thread would not have existed.

I would like to extend some sympathy but I would by lying if I said I felt any. :p
branflakes14
Profile Joined July 2010
2082 Posts
September 08 2011 08:46 GMT
#572
There's too many Terran players and too many pretentious macro games. I don't want to sit and wait for 15 minutes while players max out, that's boring.
baubo
Profile Joined September 2008
China3370 Posts
September 08 2011 08:51 GMT
#573
A lot of things Gom can't rectify. But one thing they can rectify is that god awful observer. I don't know how many times I see stuff happening on the minimap and the observer just shows random stuff that doesn't matter. I think one time I actually saw a drop on the minimap, and all the stuff died, and the observer still doesn't cut to it.

If you want to make viewers think they're watching the most gosu players doing the most gosu stuff, you might want to show them that. IMO, this is why I love watching Korean BW games a lot more than foreign tournaments. The Korean observer is so good at catching details that really show how much better the players are than regular guys like me.
Meh
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 08 2011 08:51 GMT
#574
I completely feel the other way around. GSL is much better then MLG imo, the format is just much better without stupid disadvantages for players having to play way too many games.
The MLG winner is virtually always someone who won his pool, the advantage of getting far without having to play as much games then is just huge. When i watch MLG it just seems that 90% of the games don't matter (all the lower bracket stuff) as the winner coming out from that will just get demolished by one of the pool winners anyway.
GSL has just had the bad luck that many matches recently have been boring, it's not really the fault of the system.
labbe
Profile Joined October 2010
Sweden1456 Posts
September 08 2011 08:52 GMT
#575
I'll watch MLG over GSL when Hell freezes over. Why would anyone ever do that? MLG has the worst tournament format that I know out of all big tournaments. Extended series pretty much always destroys the finals. GSL has the best players in the world, and the best casters. Case closed.
bovineblitz
Profile Joined September 2010
United States314 Posts
Last Edited: 2011-09-08 09:01:48
September 08 2011 08:55 GMT
#576
On September 08 2011 06:09 Hybris wrote:
As a protoss player, I have lost alot of interest due to the severe lack of protoss players in code s. I still watch those protoss players religiously though.


Same here, it's been a little dull lately for Protoss players. I can only watch so many mass EMP victories that roll into infinite "OMG IS IT BANSHEE OPENING" TVTs before I stop watching.

At least when Zerg was at the bottom of the pile there were a couple champions holding it down.

Current code S is more than half Terran at 17/32.

Ugh.
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
September 08 2011 08:57 GMT
#577
On September 08 2011 06:02 lizzard_warish wrote:
I can put my finger on why GSL is getting boring, and so can most people from what I've seen; watching thirty tvt's in a row is fucking gay.

User was warned for this post


I would have to agree, watching tanklines sit around for a few hours is all good, but when that starts happening almost every day it gets real boring, real fast :/
juksan
Profile Joined May 2009
Russian Federation83 Posts
September 08 2011 08:58 GMT
#578
For me GSL is much more entertaining than MLG because at MLG we see fights of "master league vs platinum" when it not korean vs korean, of course there are some exceptions. And Code S is challenge for best of the best. NASL is not very popular.
alexlemagicien
Profile Joined September 2011
8 Posts
September 08 2011 09:05 GMT
#579
i think gsl format is kind of entertaining it is just that they have no power on the game balance and this is what is screwing up their format the most at the moment
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 08 2011 09:06 GMT
#580
I would have to agree that a major problem code S has is that every new player has to qualifiy for code A first. Code S is somewhat "pre-determined" in that you know that a huge portion of the players you see right now you'll see again next season.

In each and every sports, (nearly) each team has to re-qualify each season to get to the playoffs or w/e. The Dallas Mavericks could finish...last...in the next regular season for all we know. In soccer, qualifiying for the european champions league has to be achieved each and every year. Either through national league or by winning the champions league itself. In my opinion, only the code S winner and maybe the runner up should be guaranteed code S the next season. Each and everyone should have to requalify in a huge qualification tournament.
"You see....YOU SEE..." © 2010 Sen
Prev 1 27 28 29 30 31 45 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 3302
Horang2 1152
Nal_rA 21
Bale 16
Noble 15
Icarus 9
Counter-Strike
m0e_tv428
ceh9330
Other Games
summit1g11039
WinterStarcraft520
C9.Mang0478
Mew2King194
Happy86
RuFF_SC227
Organizations
Other Games
gamesdonequick699
Counter-Strike
PGL368
Other Games
BasetradeTV197
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1733
• Lourlo1175
• HappyZerGling116
Upcoming Events
GSL
2h 37m
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
5h 7m
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
12h 7m
Replay Cast
17h 7m
Maestros of the Game
1d 6h
Replay Cast
1d 17h
RSL Revival
2 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
2 days
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
[ Show More ]
Replay Cast
2 days
RSL Revival
3 days
Maestros of the Game
3 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
The PondCast
6 days
Maestros of the Game
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.