Code S might be losing entertainment value. - Page 28
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MyNameIsAlex
Greece827 Posts
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untiemyshoe
New Zealand110 Posts
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Steveling
Greece10806 Posts
Just look at the measly numbers IPL is getting. I don't know why GSL is losing some viewers but it's definitely not the players or the TvT's fault. On another note, Code S is hard to achieve. You make it seem like a problem, but I want it to be exclusive. I want my favorite players to be in heights unreachable by common players. Cause lets face it, people view their ''idols'' as demigods, be it music bands, sports teams, artists w/e. | ||
Rabiator
Germany3948 Posts
On September 08 2011 15:15 GrimReefer wrote: i think the problem with the GSL is the players have a week to prepare for every match-up. they come to every match over prepared with extreme knowledge of every build and tendency of their opponent. MLG is the exact opposite except for pool-play. players don't know who they're going to face, and they have little time to prepare. having a full week to prepare leads to boring chess matches. if you want to make the GSL more dynamic, take away the full week of preparation time. the players need to play multiple matches in a day. however; this is something the korean players don't seem to like, at least that's the impression i've gather from hearing a few of the complaints from the mlg's. gsl is left either catering to the players and allowing them ample time to prepare for each match-up, or catering to the fans and having the players play multiple match-ups in a day. Yes ... very well put. The GSL style actually doesnt put "a player" against "another player" but rather "a player and his team and his preparation and his scouting of the other players tactics" against another such individual. There would be an easy solution to this: each rounds matchups are randomly decided ON THE SPOT, right before they play the games and all are played at the same time (and some are broadcasted later). | ||
Crisium
United States1618 Posts
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IPA
United States3206 Posts
On September 08 2011 15:16 MyNameIsAlex wrote: GSL is great, what are you people talking about LOL! ? See the dozens of reasonably articulated reasons why we disagree with you throughout the thread. That was an inane post. | ||
MoriyaGXP
Korea (South)240 Posts
![]() on Code S side so less zerg and protoss and alot terran GSL is balance imo ![]() | ||
blooblooblahblah
Australia4163 Posts
On September 08 2011 15:33 Crisium wrote: I gotta disagree there. In the OSL and MSL players get at least a week to prepare and it can work out spectacularly. There's nothing quite like seeing a well-prepared build come out perfectly. If you follow BW, it's why Fantasy is so good in individual leagues. To see a player understand both the map and the opposing player... makes the skill ceiling higher. This is a good thing. The super fast MLG is an entertaining alternative and I think both worlds (MLG and GSL) should exist rather than only have the MLG system. This. An MLG system has its place for sure, but for the hardest league in the world, i like tht players get preparation for their matches and we get to see some really specific refined builds. Of course, tht dosen't always always happen but i don't think the format can be blamed for the play from the players. Preparation allows us to see the highest quality games, and eventually when ppl get good, ppl will realise the effectiveness of the system. As for the excitement, i think MLG is more exciting because it is significantly shorter with a ton of games. MLG is a 3 day tournament so it will always have an excitement edge over a 1 month tournament like GSL which stretches out over a long period of time. Also, MLG gives a rare chance to see Koreans vs Foreigners which is exciting to a lot of ppl, while in GSL, most of the matches are Korean vs Korean. | ||
Svizcy
Slovenia300 Posts
If you want a random factor, watch the gom preliminaries and code A sometimes. Imho the entertaining factor for myself is when i see someone good (MVP, Nestea, etc...) doing some innovative strategy or, some good timing and so on, so i can learn from it. So leave GSL as it is, cause it is a great show. good day, svizcy | ||
ePdeLay
Australia220 Posts
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snafoo
New Zealand1615 Posts
On September 08 2011 15:25 Rabiator wrote: Yes ... very well put. The GSL style actually doesnt put "a player" against "another player" but rather "a player and his team and his preparation and his scouting of the other players tactics" against another such individual. There would be an easy solution to this: each rounds matchups are randomly decided ON THE SPOT, right before they play the games and all are played at the same time (and some are broadcasted later). What? People really think giving players no preparation time results in better games? What are you smoking? Part of the magic of starcraft is the game that we get where one guy figures out someone else COMPLETELY, thats a GOOD game, where one player counters everything the other player does perfectly... not some game where it's two guys throwing mud and sticks at each other. | ||
snafoo
New Zealand1615 Posts
On September 08 2011 15:39 IPA wrote: ? See the dozens of reasonably articulated reasons why we disagree with you throughout the thread. That was an inane post. Most of them aren't reasonably articulated though, 1/2 complain about terran. 1/4 complain about it being too easy to fall from Code S, 1/4 complain about it being too hard to fall from Code S. Not to mention the whole premise of this thread is comparing two completely different events; MLG is comparable to other "event" type tournaments eg; Dreamhack, NASL Finals, IEM Finals etc. GSL is comparable to NASL regular season/IPL, I guess. | ||
iNcontroL
![]()
USA29055 Posts
Aside from Artosis / Tasteless the casting doesn't grab me that much. I like the people involved but it isn't a DjWheat/Day9 / Tastosis pairing. I know casting is bitched about every-which-way but I really think the biggest league on earth should be working to up this aspect as a top priority. Increase production value surrounding them, add graphics, give em little side shows so we know em better or something.. these are just spit ball ideas of course but I dunno, maybe I am wrong ![]() Prime time issue. Obviously with SC2 being global and GSL being in korea it is absolutely impossible to hit "primetime" (whatever that means these days) but 2am in USA and 10 am in EU.. kinda rough missing the mark there. Too late and too early respectively to get a bunch of hype so a lot of the viewing audience is relegated to vods where they are spread out and alienated from a unified excitement. This is of course a problem that can't really be overcome but someone somewhere should be getting paid good money to try and find a way to make this better. same thing over and over and over again... each season kinda blurs together. I already think having a season a month basically is too much. I barely get to build suspense for who will win because we are already talking about the up/down matches and what the next season brings. The buildup for MSL / OSL was huge and I think GSL lacks that. I mean overall hands down the GSL is the top dog. Most funding, best player, has Tastosis and is in the heartland. But I think this thread is cool because I have always felt there were a few things that are holding the GSL back. Hopefully my post is read as constructive criticism from a guy who wants them to succeed... they are the torchbearers if SC2 is to continue to spread and grow it will be largely in part because of the people the GSL reaches. | ||
Tryxtira
Sweden572 Posts
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tdt
United States3179 Posts
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IPA
United States3206 Posts
On September 08 2011 16:15 tdt wrote: I don't watch it because of immature idiots like tastosis. 90% of the time they talk about themselves and silly life they lead rather than game. Korean commentators are much more entertaining and professional and I don't even speak Korean. I think you might find that you're on your own with that one my friend. | ||
tdt
United States3179 Posts
On September 08 2011 16:22 IPA wrote: I think you might find that you're on your own with that one my friend. Sure. I just prefer play by play rather than self aggrandizement, Never liked John Madden either for similar reasons. | ||
Dimagus
United States1004 Posts
Ro32 has the 3rds playing the 4ths in Bo3 Ro24 has the 2nds playing the Ro32 winners in Bo3 Ro16 has the 1sts playing the Ro24 winners in Bo3 Ro32 - Ro16 (single bracket example) 1st ──────┐ 2nd ────┐ │ 3rd ──┬─┴─┴── 4th ──┘ This would have an additional 16 matches, 8 for the Ro32, and 8 more for the Ro24 which translates into four extra days of matches if 4 Bo3 is played per day. The system isn't fundamentally (or radically) changed since Ro16 and down remains the same and there are still 8 'last place' finishers that drop to the Up/Down matches. | ||
IPA
United States3206 Posts
On September 08 2011 16:09 snafoo wrote: Most of them aren't reasonably articulated though, 1/2 complain about terran. 1/4 complain about it being too easy to fall from Code S, 1/4 complain about it being too hard to fall from Code S. Not to mention the whole premise of this thread is comparing two completely different events; MLG is comparable to other "event" type tournaments eg; Dreamhack, NASL Finals, IEM Finals etc. GSL is comparable to NASL regular season/IPL, I guess. All of the reasons mentioned are legitimate. Whether or not they were articulated well is a matter of opinion. | ||
Nightkaira
Singapore412 Posts
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