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Active: 4410 users

Code S might be losing entertainment value. - Page 16

Forum Index > SC2 General
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murphs
Profile Joined April 2011
Ireland418 Posts
September 08 2011 00:26 GMT
#301
Watching protoss get smashed repeatedly and TvT's all the time make it less interesting. I still watch if it's on but I don't go out of way to see it.
Existential
Profile Joined December 2010
Australia2107 Posts
September 08 2011 00:28 GMT
#302
GSL lost its appeal to me personally a while ago. I really only watch if NaDa is playing.
Jaedong <3 | BW - The first game I ever loved
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-09-08 00:30:57
September 08 2011 00:29 GMT
#303
Also heres another way of looking at it. if a pro wants to qualify into code S he has to spend a entire long season doing code A, and then its not even a garuntee. So a pro spends like a 50 day Code A season of playing and doesnt even know after that whether or not his chance is 100% of being in the next code S tournament.

With my idea, a pro would ONLY need to spend a few days playing that open tournament, and if he places high enough in the open tournament he knows after only a few days whether or not he 100% has a spot in the code s tournament or not. Giving pro players such a quick way (however a highly competitive way) to spend a few days playing to give them a 100% yes/no answer of "you are seeded in the next code s tournament" is a great way of increasing the chances of pros from around the world trying it out. Because a pro only needs to invest a couple days, and after that if he knows he didnt make it into the tournament no sweat he can now go to other tournaments and try his luck there.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
September 08 2011 00:30 GMT
#304
TO be honest I have never really had interest in the GSL, and when I did, it was only when the foreigners were playing.


I think the reason is because its hard to identify with a favorite korean pro because you see so little of them outside of GSL, so its hard for me to find someone to cheer for.
"losers always whine about their best, Winners go home and fuck the prom queen"
oxxo
Profile Joined February 2010
988 Posts
September 08 2011 00:32 GMT
#305
GSL has only gotten better and more entertaining for me. The level of play is leaps and bounds above where it used to be. Can't see how it's less interesting to people unless they are just losing interest in SC2 in general (which is understandable).
zuperketla
Profile Joined September 2010
Norway212 Posts
September 08 2011 00:36 GMT
#306
korean vs korean = zzZZzz (if its not MKP, nestea etc)

but

foreigner vs korean = PEWPEWPWNAGE!!!!!

^
this
heyho
nicknt
Profile Joined October 2010
185 Posts
September 08 2011 00:37 GMT
#307
just get rid of Code A, it's a really bad system that brings down the hype as the winner of it all gets to go into the real tournament, damn that sounds real exciting to follow the entire tournament. Merge code A with code S. ro64 winners stay for next tournament, the 32 losers have to requalify. This way you see more zerg/protoss, more top tier foreigners would accept invites as they actually get into the real tournament, less stagnation, and you also get to see epic matches where new faces try to bring down the absolute best. The qualifiers would be just crazy and alot more exciting to follow as well.
stonetalon
Profile Joined July 2011
Netherlands482 Posts
September 08 2011 00:37 GMT
#308
i really like the gsl and high level korean play but sick and tired of terran in EVERY GAME! and TvT will be a trauma forever
MarineKingPrime, LiquidTaeja, Grubby, Naniwa fighting!
emc
Profile Joined September 2010
United States3088 Posts
September 08 2011 00:37 GMT
#309
They need to have more Super Tournaments, or Open Tournaments. Ones like MLG where they last 3 days and are non stop action. I think MLG is so exciting is because it only lasts 3 days compared to a month which takes awhile for the results. Of course, this would mean not every match would be casted but I think we'd probably see a better finals than most Code S finals.
Yip12343
Profile Joined December 2010
120 Posts
September 08 2011 00:38 GMT
#310
It seems the system if very unforgiving. Such as MC or MVP two of the best players in the world just not having a good day, or get unlucky. So, they end up in Code A. MC lost to MVP which put him in the up and downs, when MVP is in the finals.. Makes not a lot of sense imo. A more giving system would be the entertaining value more imo. And more fun matches, like the World Championship was really fun to watch :D
snafoo
Profile Joined August 2010
New Zealand1615 Posts
Last Edited: 2011-09-08 00:43:22
September 08 2011 00:39 GMT
#311
On September 08 2011 09:29 roymarthyup wrote:
Also heres another way of looking at it. if a pro wants to qualify into code S he has to spend a entire long season doing code A, and then its not even a garuntee. So a pro spends like a 50 day Code A season of playing and doesnt even know after that whether or not his chance is 100% of being in the next code S tournament.

With my idea, a pro would ONLY need to spend a few days playing that open tournament, and if he places high enough in the open tournament he knows after only a few days whether or not he 100% has a spot in the code s tournament or not. Giving pro players such a quick way (however a highly competitive way) to spend a few days playing to give them a 100% yes/no answer of "you are seeded in the next code s tournament" is a great way of increasing the chances of pros from around the world trying it out. Because a pro only needs to invest a couple days, and after that if he knows he didnt make it into the tournament no sweat he can now go to other tournaments and try his luck there.


But.......... why? Making it easier to get into makes it a lot less interesting. When you see someone in Code S you know they earnt it through hardwork. I don't care if there are no foreigners in Code S because they're simply lazy or don't want to spend some time working towards a goal. Code A isn't 50 days either, upto Ro32 and Ro16 are played within the first week or so, so players know if they are in the Up/Down matches within a week. If a player isn't willing to invest his time for a week, then who cares? There's plenty of other better, more skilled players to choose from who are.

Anyway, I don't understand where you're getting this idea that Code S is losing entertainment? Many many many people would disagree with you.

On September 08 2011 09:38 Yip12343 wrote:
It seems the system if very unforgiving. Such as MC or MVP two of the best players in the world just not having a good day, or get unlucky. So, they end up in Code A. MC lost to MVP which put him in the up and downs, when MVP is in the finals.. Makes not a lot of sense imo. A more giving system would be the entertaining value more imo. And more fun matches, like the World Championship was really fun to watch :D


MC lost to Noblesse and Losira who were both eliminated in group stages aswell as Jjakji who was eliminated in Ro8 Code A. MC also PICKED MVP for his group, maybe when he gets back to Code S he'll stop making such suicidal picks.

It may seem unforgiving, but players have to lose alot of games to drop to Code A, and it's not like it's just one bad day, you have to come last in the group stages, you then get a month or so to prepare for the Up/Down matches, you have to be in a major slump to lose all matches and fall to Code A.
NightHawk929
Profile Joined December 2010
79 Posts
September 08 2011 00:39 GMT
#312
I prefer watching MLG for a few reasons; It's very open, easier to get in, easier to watch, and a more fun overall atmosphere.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
September 08 2011 00:40 GMT
#313
The competition is top notch the format is fine as well. The only thing that really makes it uninteresting at times is the lack of personality out of the players. Sure they do their little ceremonies but that's about it. Much unlike the foreigners who tend to show a lot more emotion and personality on the stage.

Also a lot of the koreans don't speak english and as a result it's difficult with a translator even when they do interviews to really feel a personal connection to the players.

TLDR: GSL suffers from the lack of personality of the players more then anything.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Doko
Profile Joined May 2010
Argentina1737 Posts
September 08 2011 00:40 GMT
#314
On September 08 2011 09:04 esla_sol wrote:
honestly would like gom to start making maps that are anti-terran. it was required in bw and should be put in place again.


what exactly is an anti-terran map?
Zeroxk
Profile Joined October 2010
Norway1244 Posts
September 08 2011 00:41 GMT
#315
On September 08 2011 09:22 roymarthyup wrote:
Show nested quote +
On September 08 2011 08:08 spicyredcurry wrote:
SO you want a qualifier to insert new blood into code S?

I believe they have something like that called code A... and that has a qualifier aswell. Making Code A double elimination would be cool but that would not be feasible.


You are right in a way. with the current system, code a could be seen as a season-long qualifier to get into the next code S tournament...

I think the main possible area of improvement i see in all of this is, lets say some dude out there is extremely skilled after a few months of practice and has a few weeks of incredible genius in sc2 for some unknowable reason.

I this this is EXTREMELY hypothetical, but hear me out.

If this dude wanted to get into code S he would need to spend 1 entire season doing code A, then he would have to get far enough into code A in that season to get into up/down. Then he would have to win the up/down and he could be in code S.

So he would have to do the season-long code a which is like a qualifiers to get into the next code S

(( And winning the up/down seems kind of like a silly format given that its BO1's between top players... but thats another discussion. ))

I guess im trying to say, if this dude somehow has a flash of genius right now id wanna see that dude in the code S tournament right now, not next season. With a type of open seeding element added to the tournament, the same dude could theoretically win code S in a single season without having to wait.

however, i agree my scenario is very hypothetical... but i believe sc2 has a high level of volatility that increasing the "new blood" level of a code s tournament could give Code S even more of a highly competitive mystique because the code S players would have to be superior to eachother and be superior to any bright stars that are materializing at that very moment.

And lets say one of these bright stars does good in code A, gets into code S, then during that season loses and goes to up/down and goes back into code A. Such a person would be doing a entire codeA season to qualify for one codeS season, then after dropping out he has to do ANOTHER codeA SEASON AGAIN to qualify for 1 more code S season. And if such a bright star has a flash of genius yet again he no longer has the "chance" to win code s for that season because his only option now is to spend another season trying to qualify again.

Im not saying the dude doesnt deserve to drop out for losing his games, im just saying such a system is not too forgiving in the time-department for many pro players out there.


If this star player is as brilliant as you say he should have NO trouble going through code A and STAYING in code S, Look at Bomber, Puzzle, July ++, they all came into code A and blasted their way to Code S. And if someone can't beat the up/downs that have the "weaker" Code S players how do you expect them to do against the heavyweights.

Sounds like you just want instant gratification.
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 08 2011 00:41 GMT
#316
Aside from the obvious reasons, I guess having the same tournament every month makes it lose it's luster. They could try mixing things up more with special events, and just have bigger tournaments every other month or someting.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
StarStruck
Profile Blog Joined April 2010
25339 Posts
September 08 2011 00:42 GMT
#317
If you want more drama, you need to change the format.

There's a reason why fans really get into the player group opening ceremonies as it's where most of the drama materializes in Korean E-Sports and let the seeds have some sort of control.

Really need more group stages so more rivalries can prevail and this way the brackets would be far more interesting as well.
Disquiet
Profile Joined January 2011
Australia628 Posts
September 08 2011 00:43 GMT
#318
GSL hasn't got any less interesting for me.. I don't know what you guys are complaining about.
dLKnighT
Profile Blog Joined October 2010
Canada735 Posts
September 08 2011 00:44 GMT
#319
I remember when I watched GSL nearly everyday, now I only check results.
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
September 08 2011 00:44 GMT
#320
I still love GSL, I tune in and buy every season ticket but I find myself skipping a lot more games - mainly for the reason most people have stated, just too much TvT's. When players started playing TvT at a high level it was one of the most exciting matchups for me (by far the best mirror at least), but like anything else, you can only watch it so many times before it gets stale. I mean TvT's with the best players are still quite nice, however I can't really be bothered to watch like Virus v Alive after a Bomber v MVP or something. Again, it would be fine if there was something in between to 'take a break' with, but there are just far too many groups with nothing but consecutive TvT's games.

And as a protoss player, how much the race is struggling is pretty depressing - without trying to bring race balance talk, I think its kind of borderline mind boggling that almost no protoss players can be considered 'favored' in any game. As in, when tier 1 players of other races such as MVP/Bomber/Nestea/Losira play against tier 2~3 players you'd be certain that they would win. But watching MC/Puzzle, you aren't even sure if they can beat clearly inferior players. As in, would you honestly be willing to put a large amount of money on Puzzle (who many think is the best Toss nowadays) against an averagely decent terran like say Supernova or Happy? Heck, just look at the liquibet track records of people, I guarantee almost everybody bets against the Toss, there's probably a reason behind that no? =/
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