Code S might be losing entertainment value. - Page 16
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murphs
Ireland417 Posts
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Existential
Australia2107 Posts
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roymarthyup
1442 Posts
With my idea, a pro would ONLY need to spend a few days playing that open tournament, and if he places high enough in the open tournament he knows after only a few days whether or not he 100% has a spot in the code s tournament or not. Giving pro players such a quick way (however a highly competitive way) to spend a few days playing to give them a 100% yes/no answer of "you are seeded in the next code s tournament" is a great way of increasing the chances of pros from around the world trying it out. Because a pro only needs to invest a couple days, and after that if he knows he didnt make it into the tournament no sweat he can now go to other tournaments and try his luck there. | ||
Darpa
Canada4413 Posts
I think the reason is because its hard to identify with a favorite korean pro because you see so little of them outside of GSL, so its hard for me to find someone to cheer for. | ||
oxxo
988 Posts
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zuperketla
Norway212 Posts
but foreigner vs korean = PEWPEWPWNAGE!!!!! ![]() ^ this | ||
nicknt
185 Posts
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stonetalon
Netherlands482 Posts
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emc
United States3088 Posts
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Yip12343
120 Posts
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snafoo
New Zealand1615 Posts
On September 08 2011 09:29 roymarthyup wrote: Also heres another way of looking at it. if a pro wants to qualify into code S he has to spend a entire long season doing code A, and then its not even a garuntee. So a pro spends like a 50 day Code A season of playing and doesnt even know after that whether or not his chance is 100% of being in the next code S tournament. With my idea, a pro would ONLY need to spend a few days playing that open tournament, and if he places high enough in the open tournament he knows after only a few days whether or not he 100% has a spot in the code s tournament or not. Giving pro players such a quick way (however a highly competitive way) to spend a few days playing to give them a 100% yes/no answer of "you are seeded in the next code s tournament" is a great way of increasing the chances of pros from around the world trying it out. Because a pro only needs to invest a couple days, and after that if he knows he didnt make it into the tournament no sweat he can now go to other tournaments and try his luck there. But.......... why? Making it easier to get into makes it a lot less interesting. When you see someone in Code S you know they earnt it through hardwork. I don't care if there are no foreigners in Code S because they're simply lazy or don't want to spend some time working towards a goal. Code A isn't 50 days either, upto Ro32 and Ro16 are played within the first week or so, so players know if they are in the Up/Down matches within a week. If a player isn't willing to invest his time for a week, then who cares? There's plenty of other better, more skilled players to choose from who are. Anyway, I don't understand where you're getting this idea that Code S is losing entertainment? Many many many people would disagree with you. On September 08 2011 09:38 Yip12343 wrote: It seems the system if very unforgiving. Such as MC or MVP two of the best players in the world just not having a good day, or get unlucky. So, they end up in Code A. MC lost to MVP which put him in the up and downs, when MVP is in the finals.. Makes not a lot of sense imo. A more giving system would be the entertaining value more imo. And more fun matches, like the World Championship was really fun to watch :D MC lost to Noblesse and Losira who were both eliminated in group stages aswell as Jjakji who was eliminated in Ro8 Code A. MC also PICKED MVP for his group, maybe when he gets back to Code S he'll stop making such suicidal picks. It may seem unforgiving, but players have to lose alot of games to drop to Code A, and it's not like it's just one bad day, you have to come last in the group stages, you then get a month or so to prepare for the Up/Down matches, you have to be in a major slump to lose all matches and fall to Code A. | ||
NightHawk929
79 Posts
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Nerski
United States1095 Posts
Also a lot of the koreans don't speak english and as a result it's difficult with a translator even when they do interviews to really feel a personal connection to the players. TLDR: GSL suffers from the lack of personality of the players more then anything. | ||
Doko
Argentina1737 Posts
On September 08 2011 09:04 esla_sol wrote: honestly would like gom to start making maps that are anti-terran. it was required in bw and should be put in place again. what exactly is an anti-terran map? | ||
Zeroxk
Norway1244 Posts
On September 08 2011 09:22 roymarthyup wrote: You are right in a way. with the current system, code a could be seen as a season-long qualifier to get into the next code S tournament... I think the main possible area of improvement i see in all of this is, lets say some dude out there is extremely skilled after a few months of practice and has a few weeks of incredible genius in sc2 for some unknowable reason. I this this is EXTREMELY hypothetical, but hear me out. If this dude wanted to get into code S he would need to spend 1 entire season doing code A, then he would have to get far enough into code A in that season to get into up/down. Then he would have to win the up/down and he could be in code S. So he would have to do the season-long code a which is like a qualifiers to get into the next code S (( And winning the up/down seems kind of like a silly format given that its BO1's between top players... but thats another discussion. )) I guess im trying to say, if this dude somehow has a flash of genius right now id wanna see that dude in the code S tournament right now, not next season. With a type of open seeding element added to the tournament, the same dude could theoretically win code S in a single season without having to wait. however, i agree my scenario is very hypothetical... but i believe sc2 has a high level of volatility that increasing the "new blood" level of a code s tournament could give Code S even more of a highly competitive mystique because the code S players would have to be superior to eachother and be superior to any bright stars that are materializing at that very moment. And lets say one of these bright stars does good in code A, gets into code S, then during that season loses and goes to up/down and goes back into code A. Such a person would be doing a entire codeA season to qualify for one codeS season, then after dropping out he has to do ANOTHER codeA SEASON AGAIN to qualify for 1 more code S season. And if such a bright star has a flash of genius yet again he no longer has the "chance" to win code s for that season because his only option now is to spend another season trying to qualify again. Im not saying the dude doesnt deserve to drop out for losing his games, im just saying such a system is not too forgiving in the time-department for many pro players out there. If this star player is as brilliant as you say he should have NO trouble going through code A and STAYING in code S, Look at Bomber, Puzzle, July ++, they all came into code A and blasted their way to Code S. And if someone can't beat the up/downs that have the "weaker" Code S players how do you expect them to do against the heavyweights. Sounds like you just want instant gratification. | ||
KimJongChill
United States6429 Posts
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StarStruck
25339 Posts
There's a reason why fans really get into the player group opening ceremonies as it's where most of the drama materializes in Korean E-Sports and let the seeds have some sort of control. Really need more group stages so more rivalries can prevail and this way the brackets would be far more interesting as well. | ||
Disquiet
Australia628 Posts
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dLKnighT
Canada735 Posts
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Zealot Lord
Hong Kong747 Posts
And as a protoss player, how much the race is struggling is pretty depressing - without trying to bring race balance talk, I think its kind of borderline mind boggling that almost no protoss players can be considered 'favored' in any game. As in, when tier 1 players of other races such as MVP/Bomber/Nestea/Losira play against tier 2~3 players you'd be certain that they would win. But watching MC/Puzzle, you aren't even sure if they can beat clearly inferior players. As in, would you honestly be willing to put a large amount of money on Puzzle (who many think is the best Toss nowadays) against an averagely decent terran like say Supernova or Happy? Heck, just look at the liquibet track records of people, I guarantee almost everybody bets against the Toss, there's probably a reason behind that no? =/ | ||
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