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[Aug] TLPD Race Winrate Graphs - Page 13

Forum Index > SC2 General
Post a Reply
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ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
September 06 2011 21:03 GMT
#241
On September 07 2011 06:00 SafeAsCheese wrote:
Show nested quote +
On September 07 2011 05:57 RemrafGrez wrote:
On September 05 2011 20:09 SwampZero wrote:
On September 05 2011 20:04 spacemonkeyy wrote:
Yet according to Idra- protoss still OP. Fucking LOL.


Protoss do have some insanely OP abilities, but are nerfed overally to balance them out.

Sentry Force Field is such a hard ability, it should not even exist.


One fungal does the same thing as 6 forcefields, and it does damage... and it allow zergling/ultra melee units to attack trapped units... and it hits/traps air... and you can't burrow move under it or pick up units with dropships out of it.

But FF is OP?


Force Field lasts 3.5 times as long.

Zerg would trade all of fungals damage for that.


if you trade the great mobility, hence the map control, the cheapass units and the ability to pump out several workers at the same time, i would be in for the trade!
enecateReAP
Profile Joined June 2011
United Kingdom378 Posts
September 06 2011 21:20 GMT
#242
On September 07 2011 06:03 ilikeLIONZ wrote:
Show nested quote +
On September 07 2011 06:00 SafeAsCheese wrote:
On September 07 2011 05:57 RemrafGrez wrote:
On September 05 2011 20:09 SwampZero wrote:
On September 05 2011 20:04 spacemonkeyy wrote:
Yet according to Idra- protoss still OP. Fucking LOL.


Protoss do have some insanely OP abilities, but are nerfed overally to balance them out.

Sentry Force Field is such a hard ability, it should not even exist.


One fungal does the same thing as 6 forcefields, and it does damage... and it allow zergling/ultra melee units to attack trapped units... and it hits/traps air... and you can't burrow move under it or pick up units with dropships out of it.

But FF is OP?


Force Field lasts 3.5 times as long.

Zerg would trade all of fungals damage for that.


if you trade the great mobility, hence the map control, the cheapass units and the ability to pump out several workers at the same time, i would be in for the trade!


Why're you whining about balance? Learn to play ZvP if you have a problem with it, insted of crying about it.
"Stargate units imba" - oGsMC
wolfe
Profile Joined March 2010
United States761 Posts
September 06 2011 21:40 GMT
#243
On September 07 2011 06:03 ilikeLIONZ wrote:
Show nested quote +
On September 07 2011 06:00 SafeAsCheese wrote:
On September 07 2011 05:57 RemrafGrez wrote:
On September 05 2011 20:09 SwampZero wrote:
On September 05 2011 20:04 spacemonkeyy wrote:
Yet according to Idra- protoss still OP. Fucking LOL.


Protoss do have some insanely OP abilities, but are nerfed overally to balance them out.

Sentry Force Field is such a hard ability, it should not even exist.


One fungal does the same thing as 6 forcefields, and it does damage... and it allow zergling/ultra melee units to attack trapped units... and it hits/traps air... and you can't burrow move under it or pick up units with dropships out of it.

But FF is OP?


Force Field lasts 3.5 times as long.

Zerg would trade all of fungals damage for that.


if you trade the great mobility, hence the map control, the cheapass units and the ability to pump out several workers at the same time, i would be in for the trade!


These hyperbole arguments are always really stupid. If you both want to trade or want to banter like that why don't you switch races -_-
Swift as the wind, felt before noticed.
Truedot
Profile Joined August 2011
444 Posts
September 06 2011 21:53 GMT
#244
On September 07 2011 06:40 wolfe wrote:
Show nested quote +
On September 07 2011 06:03 ilikeLIONZ wrote:
On September 07 2011 06:00 SafeAsCheese wrote:
On September 07 2011 05:57 RemrafGrez wrote:
On September 05 2011 20:09 SwampZero wrote:
On September 05 2011 20:04 spacemonkeyy wrote:
Yet according to Idra- protoss still OP. Fucking LOL.


Protoss do have some insanely OP abilities, but are nerfed overally to balance them out.

Sentry Force Field is such a hard ability, it should not even exist.


One fungal does the same thing as 6 forcefields, and it does damage... and it allow zergling/ultra melee units to attack trapped units... and it hits/traps air... and you can't burrow move under it or pick up units with dropships out of it.

But FF is OP?


Force Field lasts 3.5 times as long.

Zerg would trade all of fungals damage for that.


if you trade the great mobility, hence the map control, the cheapass units and the ability to pump out several workers at the same time, i would be in for the trade!


These hyperbole arguments are always really stupid. If you both want to trade or want to banter like that why don't you switch races -_-



Here's what I don't get.

people could generate some random maps that have balance, and then tweak units inside these maps, calling them "UNOFFICIAL patch 1.4.1 etc" and basically consist of people testing what works and what doesn't on their own.


Thus the community of SC2 themselves could figure out whats imbalanced and whats not, and all WITHOUT having to wait for blizzard to tell them what is good for the game.

But they'd all rather sit here and bitch instead of creating thier own answers via custom maps and discovering, hey, marine really does( or doesnt) work being tweaked a little, or hey, Force Field on cooldown might work and be less OP (if you think it is).

That is what I dont get about the supposed "community". They don't act like one to solve problems.
I used to spend my time not caring about people's language in chat. Until I got hit by blizz. Now I spend my time instigating people to verbal abusive levels, so I can ban them in turn. The circle of life.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 06 2011 21:58 GMT
#245
On September 07 2011 06:53 Truedot wrote:
Show nested quote +
On September 07 2011 06:40 wolfe wrote:
On September 07 2011 06:03 ilikeLIONZ wrote:
On September 07 2011 06:00 SafeAsCheese wrote:
On September 07 2011 05:57 RemrafGrez wrote:
On September 05 2011 20:09 SwampZero wrote:
On September 05 2011 20:04 spacemonkeyy wrote:
Yet according to Idra- protoss still OP. Fucking LOL.


Protoss do have some insanely OP abilities, but are nerfed overally to balance them out.

Sentry Force Field is such a hard ability, it should not even exist.


One fungal does the same thing as 6 forcefields, and it does damage... and it allow zergling/ultra melee units to attack trapped units... and it hits/traps air... and you can't burrow move under it or pick up units with dropships out of it.

But FF is OP?


Force Field lasts 3.5 times as long.

Zerg would trade all of fungals damage for that.


if you trade the great mobility, hence the map control, the cheapass units and the ability to pump out several workers at the same time, i would be in for the trade!


These hyperbole arguments are always really stupid. If you both want to trade or want to banter like that why don't you switch races -_-



Here's what I don't get.

people could generate some random maps that have balance, and then tweak units inside these maps, calling them "UNOFFICIAL patch 1.4.1 etc" and basically consist of people testing what works and what doesn't on their own.


Thus the community of SC2 themselves could figure out whats imbalanced and whats not, and all WITHOUT having to wait for blizzard to tell them what is good for the game.

But they'd all rather sit here and bitch instead of creating thier own answers via custom maps and discovering, hey, marine really does( or doesnt) work being tweaked a little, or hey, Force Field on cooldown might work and be less OP (if you think it is).

That is what I dont get about the supposed "community". They don't act like one to solve problems.

The only people who can reliably judge balance (which changes constantly any ways) are pros who don't even waste their time playing PTR, let alone an unofficial patch which will probably be ridiculous any ways.
tuho12345
Profile Blog Joined July 2011
4482 Posts
September 06 2011 22:31 GMT
#246
On September 07 2011 06:00 SafeAsCheese wrote:
Show nested quote +
On September 07 2011 05:57 RemrafGrez wrote:
On September 05 2011 20:09 SwampZero wrote:
On September 05 2011 20:04 spacemonkeyy wrote:
Yet according to Idra- protoss still OP. Fucking LOL.


Protoss do have some insanely OP abilities, but are nerfed overally to balance them out.

Sentry Force Field is such a hard ability, it should not even exist.


One fungal does the same thing as 6 forcefields, and it does damage... and it allow zergling/ultra melee units to attack trapped units... and it hits/traps air... and you can't burrow move under it or pick up units with dropships out of it.

But FF is OP?


Force Field lasts 3.5 times as long.

Zerg would trade all of fungals damage for that.

lol are you sure you wanna trade =)) I wish FF could kill marines that fast or even do any damage lol.
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 06 2011 22:42 GMT
#247
On September 07 2011 06:53 Truedot wrote:
Show nested quote +
On September 07 2011 06:40 wolfe wrote:
On September 07 2011 06:03 ilikeLIONZ wrote:
On September 07 2011 06:00 SafeAsCheese wrote:
On September 07 2011 05:57 RemrafGrez wrote:
On September 05 2011 20:09 SwampZero wrote:
On September 05 2011 20:04 spacemonkeyy wrote:
Yet according to Idra- protoss still OP. Fucking LOL.


Protoss do have some insanely OP abilities, but are nerfed overally to balance them out.

Sentry Force Field is such a hard ability, it should not even exist.


One fungal does the same thing as 6 forcefields, and it does damage... and it allow zergling/ultra melee units to attack trapped units... and it hits/traps air... and you can't burrow move under it or pick up units with dropships out of it.

But FF is OP?


Force Field lasts 3.5 times as long.

Zerg would trade all of fungals damage for that.


if you trade the great mobility, hence the map control, the cheapass units and the ability to pump out several workers at the same time, i would be in for the trade!


These hyperbole arguments are always really stupid. If you both want to trade or want to banter like that why don't you switch races -_-



Here's what I don't get.

people could generate some random maps that have balance, and then tweak units inside these maps, calling them "UNOFFICIAL patch 1.4.1 etc" and basically consist of people testing what works and what doesn't on their own.


Thus the community of SC2 themselves could figure out whats imbalanced and whats not, and all WITHOUT having to wait for blizzard to tell them what is good for the game.

But they'd all rather sit here and bitch instead of creating thier own answers via custom maps and discovering, hey, marine really does( or doesnt) work being tweaked a little, or hey, Force Field on cooldown might work and be less OP (if you think it is).

That is what I dont get about the supposed "community". They don't act like one to solve problems.


We don't even agree on what is imbalanced in the game we currently play. How are a bunch of custom maps supposed to bring anything conclusive to the table?
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
DarkPlasmaBall
Profile Blog Joined March 2010
United States45267 Posts
September 06 2011 22:53 GMT
#248
On September 05 2011 20:42 Snowbear wrote:
Show nested quote +
On September 05 2011 20:37 Yaotzin wrote:
On September 05 2011 20:33 Snowbear wrote:
For example: TvP lategame is impossible for terran, but blizzard can't change this. Why not? Because buffing one of the "supposed" lategame units (like thors, ravens or BC's) would make them too good medgame. The result is that thors, ravens and BC's get demolished lategame, so terrans have to rely on MMM, ghosts and vikings. This is tier 1,5- tier 2 and it's normal that the protoss tier 3 destroys this. Can blizzard do something about this? No. Can they nerf the marine? No.

TvP lategame is impossible for Terran? Have you been away from the game since before the amulet removal or something? ATM Protoss is having huge trouble lategame against Terran - ghosts are wrecking face everywhere. Midgame timing attacks are the only thing ATM that Protoss are having a decent amount of success with.


Post a game where a terran wins lategame against COLLOSSUS, ZEALOT, ARCHON and SPREADED ht's. Marauders die against zealots, so you need marines. Marines melt against HT and collossus. There is no change to win when toss has 5 bases, like they can have on those big GSL maps.

Win a battle as terran? No problem, thats 2 warpins and maxed again. Lose a battle as terran? Warp 1 round, maxed again, attack terrans raxes, GG.

I'm talking about a 5+base protoss.


Are you implying that Terran tier one units occasionally die to well-microed Protoss tier three units?

I'm inclined to agree with you. In that case, most Koreans have discovered that throwing down a factory, starport, or ghost academy are good follow-ups.

+ Show Spoiler +
Are you seriously balance whining as Terran?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
September 07 2011 00:33 GMT
#249
Hopefully the Korea chart comes out soon, its pretty clear most people care about that one more nowadays (not surprisingly, since balance means the most at the highest level of play).
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
Last Edited: 2011-09-07 15:05:25
September 07 2011 15:04 GMT
#250
I remember Blizz' publishing official win rate statistics for the leagues of each server (last year they did this for sure). Are there any current statistics from Blizz' available? Would be happy if some of you have a link.
"Don't worry, I use Special Tactics this time, no problem."
decaf
Profile Joined October 2010
Austria1797 Posts
September 07 2011 15:09 GMT
#251
Those statistics are fun to look at, but that's it.
All they show is a trend at most.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-09-07 15:11:30
September 07 2011 15:11 GMT
#252
--- Nuked ---
RealQ
Profile Joined March 2011
1120 Posts
September 07 2011 15:12 GMT
#253
Why QQ about Forcefields? imagine protoss without forcefields, protoss gateway units would need a huge buff or Zerg or Terran can just roll over protoss early game T__T
buscettn
Profile Joined April 2009
Austria129 Posts
September 07 2011 15:13 GMT
#254
On September 08 2011 00:04 DrunkenJedi wrote:
I remember Blizz' publishing official win rate statistics for the leagues of each server (last year they did this for sure). Are there any current statistics from Blizz' available? Would be happy if some of you have a link.

i think they did something like that at last years blizzcon. was quite interesting indeed. the problem with raw-winrates on the servers is the matchmaking system which tends to generate 50 % winrates. therefore they adjust for MMR. you can find the video here: on youtube i really hope that they give us current statistics at this years blizzcon.
dragoonier
Profile Joined January 2011
Germany154 Posts
September 07 2011 15:21 GMT
#255
Well if they would only use games played by Korean grandmaster players you should get a pretty good picture where the ladder balance stands at the moment. Of course the sample size will be a lot smaller but they play a lot of games, so it shouldn't be too bad.
harhar!
Profile Joined January 2011
Germany190 Posts
September 07 2011 18:53 GMT
#256
On September 07 2011 07:53 DarkPlasmaBall wrote:
+ Show Spoiler +
Are you seriously balance whining as Terran?


LOL!

you speak as if terran is the most imbalanced race of all time and any idiot could win with it easily. but you are wrong good sir. ppl look always at these super grandmaster korean terrans and say "they have high winrate so this startegy is imba". but it just doesnt work like that in the lower leagues, because the players cant utalize everything that the terran race offers. and still ppl start QQing and want nerfing and buffing.
fraktoasters
Profile Joined January 2011
United States617 Posts
September 07 2011 19:05 GMT
#257
On September 08 2011 03:53 harhar! wrote:
Show nested quote +
On September 07 2011 07:53 DarkPlasmaBall wrote:
+ Show Spoiler +
Are you seriously balance whining as Terran?


LOL!

you speak as if terran is the most imbalanced race of all time and any idiot could win with it easily. but you are wrong good sir. ppl look always at these super grandmaster korean terrans and say "they have high winrate so this startegy is imba". but it just doesnt work like that in the lower leagues, because the players cant utalize everything that the terran race offers. and still ppl start QQing and want nerfing and buffing.


...what? I don't even understand what you're trying to say. It's ok to Terran whine because you're bad?
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 07 2011 19:11 GMT
#258
On September 08 2011 04:05 fraktoasters wrote:
Show nested quote +
On September 08 2011 03:53 harhar! wrote:
On September 07 2011 07:53 DarkPlasmaBall wrote:
+ Show Spoiler +
Are you seriously balance whining as Terran?


LOL!

you speak as if terran is the most imbalanced race of all time and any idiot could win with it easily. but you are wrong good sir. ppl look always at these super grandmaster korean terrans and say "they have high winrate so this startegy is imba". but it just doesnt work like that in the lower leagues, because the players cant utalize everything that the terran race offers. and still ppl start QQing and want nerfing and buffing.


...what? I don't even understand what you're trying to say. It's ok to Terran whine because you're bad?

What he means is most (all) people whining aren't personally affected by imbalance. Because at their level skill is the only thing that matter.
Well, that's not true, that affects their GSL viewing pleasure because there is too much TvT nowadays.
Bagi
Profile Joined August 2010
Germany6799 Posts
September 07 2011 19:18 GMT
#259
Seriously, people over-estimate PvT lategame woes. Yeah ghosts are really damn strong, but so are storms and colossi. Whenever a protoss player does lose to terran in the lategame, it actually feels like they got outplayed or outsmarted. The same cannot exactly be said for 1-1-1. If we removed 1-1-1 from the equation, I think the TvP winrates would be very close to 50%.

Lategame zerg seems to be much tougher for protoss to beat, there's no imba timing to mess with the statistics, yet the win rates are even worse. I guess its more acceptable to hate on every aspect of terran because code S is full of them.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
Last Edited: 2011-09-07 19:25:57
September 07 2011 19:25 GMT
#260
On September 08 2011 04:11 MrCon wrote:
Show nested quote +
On September 08 2011 04:05 fraktoasters wrote:
On September 08 2011 03:53 harhar! wrote:
On September 07 2011 07:53 DarkPlasmaBall wrote:
+ Show Spoiler +
Are you seriously balance whining as Terran?


LOL!

you speak as if terran is the most imbalanced race of all time and any idiot could win with it easily. but you are wrong good sir. ppl look always at these super grandmaster korean terrans and say "they have high winrate so this startegy is imba". but it just doesnt work like that in the lower leagues, because the players cant utalize everything that the terran race offers. and still ppl start QQing and want nerfing and buffing.


...what? I don't even understand what you're trying to say. It's ok to Terran whine because you're bad?

What he means is most (all) people whining aren't personally affected by imbalance. Because at their level skill is the only thing that matter.
Well, that's not true, that affects their GSL viewing pleasure because there is too much TvT nowadays.


This is really interesting. It's a lot easier to find good replays of terrans to copy than it is to find protoss or zerg. Good luck finding a bunch of PvZ replays. There is no way to tell, but I wonder if there is a trickle down effect, because more Terrans play at the top level in Korea, more terran strategies are readily available to watch, and thus on any level lower than pro Korean, people are able to learn/benefit a bit more from the Korean Terrans than from the other 2 races. (Which makes for more/better terrans, which in turn yields more pro terrans.)

Though a lot of it for sure can't transfer down that far, i.e. ghost vs ultra, need some decent apm for that.
Manager, Team RIP ZeeZ
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