• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:07
CEST 01:07
KST 08:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?98Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6322 users

[Aug] TLPD Race Winrate Graphs - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 18 Next All
imareaver3
Profile Joined June 2010
United States906 Posts
Last Edited: 2011-09-20 01:00:44
September 20 2011 00:59 GMT
#281
On September 20 2011 09:33 Dalavita wrote:
Show nested quote +
On September 20 2011 09:28 imareaver3 wrote:
On September 20 2011 09:15 Dalavita wrote:
On September 20 2011 09:05 Zealot Lord wrote:
The August graphs for Korea are out guys! =)

http://i.imgur.com/HvaeL.png


I want to dig out some year old posts stating that once zergs figured out how to play they would start smashing everyone else. Only took about a year, but we got there.

Edit: But honestly, the ridiculous curves that don't have any semblance of stability should show that you cannot be serious trying to pull race imbalances based on the top korean progamers. Sick Individual players like Nestea, MVP and MC can have to much sway in statistics like this, and if for whatever reason one race has more of those players, that race will end up dominating the statistics. Expecting a perfect three way split at the Code S level would be insane.



Completely meaningless. 233 games played in August. Of those, roughly 2/9 were PvZ (2/3 non-mirrors, 1/3 of non-mirrors PvZ). (2/9)(233) is roughly 52. Now, it's 59-41 in Zerg's favor, that means the games are roughly 21 to 31. That's an absurdly small sample size, especially when you consider that most of the PvZ's in last GSL were complete walkovers--in favor of the Z (Foreigners vs. Koreans, DRG vs. Inca, etc. Look at my previous post) Like, you can't draw any conclusions from something like that. TvZ is even worse, the probably result was 25-27, which could mean anything.

Sorry. Were you agreeing with me? I don't understand what you're trying to get at. I did state that trying to get any balance data off the Code S/A level korean players would be pointless because of the small sample size and differences made by individual gosus.


Okay, somehow I managed to quote you including your edit without reading your edit. No idea how that happened...

Yeah, you're right.

and ZvP got infestors a slighty nerf in fungal and a good nerf in neural, a nerf to blink (easier to use mutas) and a buff to ultras, I don't think it's helping tbh TT


And a range increase on immortals, and a health buff to warp prisms. Those two are pretty big changes. I'm really scared of Hero-style of zealot drop harass now...
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-09-21 20:49:05
September 21 2011 20:39 GMT
#282
The results of this graph show clear imbalance by Terran Race.

(which is obvious, but many seem to deny it (blizzard even @most)

In a balanced game one race should never be able to dominate for long times, sure there might be outburst of some weeks or month but those will change quickly by metagame changing.

Despite all this Terran always has positiv winrates Winrates (over 50%).
Blizzard states that winrates between close to 50% means the game is balanced, which is blatantly false.

Simple analogy:
If you play roulette, where your win rate odd is slightly in favor of the bank.
meaning the bank has slightly higher win chance than 50%.

What does this ensure (in the world of statistics)?
In the long run the bank will always win more and get all your money.

What does this analogy says to us is that if one race keeps positiv winrates over both other races for a very long time?
They will start to dominate the others, GSL is a prime example for that.

Why Blizzards balance logic fails is they do not that winrates close to 50% are balanced, but real fluctuations of allraces between 45-55% are what would show real balance.

But if we look at terran winrates in the long run we see there was never such fluctuation <50%, which clearly indicates imbalances in the game. (meaning either Terran is too strong, or both Zerg and Protoss are too weak)

People will now say but Zerg and Protoss are winning too (i.e. gsl), over all it wasn't even enough to keep Terran down over a big dataset (as the winrates clearly shows us for a very long time know)

If you play a gambling game, sure you will sometimes win, that doesn't mean that roulette is a "fair" game.

long story short,
- Both Zerg and Protoss race needs redesigns. ( or Terran needs quite some nerfs)
- Winrates need to change for all races from 45%-55% for game to be considered balanced
- If one races can keep winrates 50%> despite all this
- this is a clear sign of imbalance
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
September 21 2011 20:42 GMT
#283
I expected protoss to actually be a lot lower given all the protoss qq, I'd say the game is currently relatively balanced, we'll see how balanced the game is next month with this new patch.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
gosuMalicE
Profile Joined March 2011
Canada676 Posts
September 21 2011 21:07 GMT
#284
On September 05 2011 20:33 Truedot wrote:
Show nested quote +
On September 05 2011 20:29 Entropic wrote:
I like to think that this recent trend in the TvZ matchup converging to 50% is due to the new GSL maps which have been and look to be good for zergs (crossfire, dual sight, bel shir beach, daybreak).

People aren't looking at maps nearly enough I think.


maps should never make or break a race. All races should have the tools to take advantage of maps or minimize their disadvantage of specific parts of maps.

To say that the map makes a difference inherently implies that, in a vacuum, races are imbalanced.

After all, trying to make maps that balance the races is like putting your finger in a dike. eventually it still breaks because the root problem isnt being dealt with.

I find this hard to swallow for the simple reason that map balancing is arguably what made BW as balanced as it is.
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 21 2011 21:09 GMT
#285
On September 08 2011 09:39 Jerubaal wrote:
Show nested quote +
On September 08 2011 05:31 Whiplash wrote:
On September 08 2011 05:28 lizzard_warish wrote:
Well hopefully the infester nerf will do SOMETHING in regards to pvz imbalance.


It's not a huge change tbh


I like it more as a design change than a balance change. Fungal damage may not be broken, but the philosophy of 'infestors all day err'day' certainly is. Something along the lines of a small cost increase would be ideal, but the nerf accomplishes the same thing.


Unfortunately, I don't think it does. Infestors still kill staple Protoss units in the same # of fungals pre-patch.
"Trash Micro but Win. Its Marin." - Min Chul
arsenic
Profile Joined January 2009
United States163 Posts
September 21 2011 21:12 GMT
#286
On September 22 2011 05:39 freetgy wrote:
The results of this graph show clear imbalance by Terran Race.

(which is obvious, but many seem to deny it (blizzard even @most)

In a balanced game one race should never be able to dominate for long times, sure there might be outburst of some weeks or month but those will change quickly by metagame changing.

Despite all this Terran always has positiv winrates Winrates (over 50%).
Blizzard states that winrates between close to 50% means the game is balanced, which is blatantly false.

Simple analogy:
If you play roulette, where your win rate odd is slightly in favor of the bank.
meaning the bank has slightly higher win chance than 50%.

What does this ensure (in the world of statistics)?
In the long run the bank will always win more and get all your money.

What does this analogy says to us is that if one race keeps positiv winrates over both other races for a very long time?
They will start to dominate the others, GSL is a prime example for that.

Why Blizzards balance logic fails is they do not that winrates close to 50% are balanced, but real fluctuations of allraces between 45-55% are what would show real balance.

But if we look at terran winrates in the long run we see there was never such fluctuation <50%, which clearly indicates imbalances in the game. (meaning either Terran is too strong, or both Zerg and Protoss are too weak)

People will now say but Zerg and Protoss are winning too (i.e. gsl), over all it wasn't even enough to keep Terran down over a big dataset (as the winrates clearly shows us for a very long time know)

If you play a gambling game, sure you will sometimes win, that doesn't mean that roulette is a "fair" game.

long story short,
- Both Zerg and Protoss race needs redesigns. ( or Terran needs quite some nerfs)
- Winrates need to change for all races from 45%-55% for game to be considered balanced
- If one races can keep winrates 50%> despite all this
- this is a clear sign of imbalance

It's always been weird to me too that all the changes (nerfs mostly) historically have been hitting Zerg/Protoss while Terran escapes relatively unscathed (bunker change lol) patch after patch when it's so clear that Terran is the best race or in Blizzard's own words "the race with the most options". They really need to curb Terran though and hopefully soon. =/

Also, Protoss win rates are much higher than expected. Given the QQ lately, you'd think it would be much lower... but alas, TvP is the most imbalanced matchup of all.
tntrieu
Profile Joined December 2010
United States19 Posts
September 21 2011 21:17 GMT
#287
Here is the Korean August Graph that was just released a couple of days ago.
[image loading]
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
Last Edited: 2011-09-21 21:23:20
September 21 2011 21:18 GMT
#288
On September 22 2011 05:39 freetgy wrote:
The results of this graph show clear imbalance by Terran Race.

(which is obvious, but many seem to deny it (blizzard even @most)

In a balanced game one race should never be able to dominate for long times, sure there might be outburst of some weeks or month but those will change quickly by metagame changing.

Despite all this Terran always has positiv winrates Winrates (over 50%).
Blizzard states that winrates between close to 50% means the game is balanced, which is blatantly false.

Simple analogy:
If you play roulette, where your win rate odd is slightly in favor of the bank.
meaning the bank has slightly higher win chance than 50%.

What does this ensure (in the world of statistics)?
In the long run the bank will always win more and get all your money.

What does this analogy says to us is that if one race keeps positiv winrates over both other races for a very long time?
They will start to dominate the others, GSL is a prime example for that.

Why Blizzards balance logic fails is they do not that winrates close to 50% are balanced, but real fluctuations of allraces between 45-55% are what would show real balance.

But if we look at terran winrates in the long run we see there was never such fluctuation <50%, which clearly indicates imbalances in the game. (meaning either Terran is too strong, or both Zerg and Protoss are too weak)

People will now say but Zerg and Protoss are winning too (i.e. gsl), over all it wasn't even enough to keep Terran down over a big dataset (as the winrates clearly shows us for a very long time know)

If you play a gambling game, sure you will sometimes win, that doesn't mean that roulette is a "fair" game.

long story short,
- Both Zerg and Protoss race needs redesigns. ( or Terran needs quite some nerfs)
- Winrates need to change for all races from 45%-55% for game to be considered balanced
- If one races can keep winrates 50%> despite all this
- this is a clear sign of imbalance



Your logic doesn't take into consideration that maybe Terran has the best players/most talented players playing that race (not saying it does, just giving an example). Imagine, SC2 with 5 Players playing as good as Flash and only 1 Zerg playing at the level of Jaedong.

Another serious question, how many of the players who switched from BW to SC2 are currently playing Terran, vs Zerg or Protoss?


Besides said case, Terran and Protoss have by far the largest # of people playing said race, IIRC sc2ranks had around 290,000 people for T, 280,000 for P, and 210,000 for Zerg (these are the number of active players in leagues currently). Wouldn't that mean there is a higher probability for more skilled players for T and P, and yet, Z is so close to surpassing T in win ratio and already has surpassed P currently?



harhar!
Profile Joined January 2011
Germany190 Posts
Last Edited: 2011-09-21 21:20:14
September 21 2011 21:19 GMT
#289
On September 22 2011 05:39 freetgy wrote:
jizz


the only important winrates are the ones with the patch we are playing at the moment. you cant just nerf terran becuz they were very strong when the game came out and say "herp derp, the games balanced when terrans under 45& for like 5 months". the goal should always be the 50-50-50 regardless of the past. it simply does NOT matter.

also i dont see why sooo many ppl QQ, get emotional and wish for fast "fixes". just because t is strong in the highest ranks of korea doesnt mean its imbalanced in your average platleague.

edit: lol new graphs wtf. i like the looks of it.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-09-21 21:25:59
September 21 2011 21:22 GMT
#290
because gamebalance is discussed on the highest level of play obviously.
And the past definitly matter surely not minor balance changes that are some sort of quick changes.

there seem to be fundamental flaws in both Zerg and Protoss race design which Terran luckily does not seem to have.

This needs to be sorted out by Blizzard quickly, though i doubt this will be doable by small steps like blizzard does.
harhar!
Profile Joined January 2011
Germany190 Posts
Last Edited: 2011-09-21 21:24:41
September 21 2011 21:24 GMT
#291
On September 22 2011 06:22 freetgy wrote:
because gamebalance is discussed on the highest level of play obviously.


correct. but why do ppl get emotional? becuz they think, that they suck bcuz of balance issues and just want an easier life on ladder.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-09-21 21:31:34
September 21 2011 21:26 GMT
#292
On September 22 2011 06:24 harhar! wrote:
correct. but why do ppl get emotional? becuz they think, that they suck bcuz of balance issues and just want an easier life on ladder.


just because imbalance is not the whole reason someone lost doesn't mean it didn't play any role. (in how he approached the game)
What people want is actually pretty simple.

If i know the strategy of a player and can't defend it despite knowing what it comes alot earlier this game isn't designed well.

This only becomes worse, if you have to add even strategies that are unscoutable.
Fig
Profile Joined March 2010
United States1324 Posts
September 21 2011 21:30 GMT
#293
The point is that people do not like watching the highest level of play being so one-sided. It should be a triangle!
Can't elope with my cantaloupe
SolidMoose
Profile Joined June 2011
United States1240 Posts
September 21 2011 21:31 GMT
#294
On September 22 2011 06:18 SniXSniPe wrote:
Your logic doesn't take into consideration that maybe Terran has the best players/most talented players playing that race (not saying it does, just giving an example). Imagine, SC2 with 5 Players playing as good as Flash and only 1 Zerg playing at the level of Jaedong.


This is honestly something a lot of people don't think about. There are obviously limits to how skewed a race can be, but you can't expect equal numbers. If this game is supposed to be about the best players winning, it's almost impossible that the best players are going to be evenly distributed among all three races. It's far more likely that one or two races are going to be skewed, otherwise it's admitting this game doesn't take skill and is a matter of making each matchup a 50/50 coinflip.

The same thing can be said about GSL race distribution being skewed. Starcraft isn't supposed to be reaching quotas, it's having the best players win.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-09-21 21:41:31
September 21 2011 21:37 GMT
#295
On September 22 2011 06:31 SolidMoose wrote:
This is honestly something a lot of people don't think about. There are obviously limits to how skewed a race can be, but you can't expect equal numbers. If this game is supposed to be about the best players winning, it's almost impossible that the best players are going to be evenly distributed among all three races. It's far more likely that one or two races are going to be skewed, otherwise it's admitting this game doesn't take skill and is a matter of making each matchup a 50/50 coinflip.

The same thing can be said about GSL race distribution being skewed. Starcraft isn't supposed to be reaching quotas, it's having the best players win.


this argument is scewed because you will never be able to decide whether it was imbalance or the players skill that made the difference.

Using this argument is nonsense, but what we clearly see is that Terran has "complete" design while Zerg and Protoss do not.

Which is one form of imbalance.
Would you call a game balanced in the future if everyone was playing terran in the end? obviously not.

If you would recommend someone who want to become pro which race he should play?
This would obviously be Terran, if the game was balanced, there shouldn't be a race to recommend.
Fig
Profile Joined March 2010
United States1324 Posts
September 21 2011 21:40 GMT
#296
On September 22 2011 06:31 SolidMoose wrote:
Show nested quote +
On September 22 2011 06:18 SniXSniPe wrote:
Your logic doesn't take into consideration that maybe Terran has the best players/most talented players playing that race (not saying it does, just giving an example). Imagine, SC2 with 5 Players playing as good as Flash and only 1 Zerg playing at the level of Jaedong.


This is honestly something a lot of people don't think about. There are obviously limits to how skewed a race can be, but you can't expect equal numbers. If this game is supposed to be about the best players winning, it's almost impossible that the best players are going to be evenly distributed among all three races. It's far more likely that one or two races are going to be skewed, otherwise it's admitting this game doesn't take skill and is a matter of making each matchup a 50/50 coinflip.

The same thing can be said about GSL race distribution being skewed. Starcraft isn't supposed to be reaching quotas, it's having the best players win.

No one expects equal numbers, but the fact that over 90% of GSL games played last season included a terran is a bit too unequal to be purely random. The problem is that even Blizzard has admitted that terran is the most complete race. When anyone who wants to make their livelihood playing SC2 joins the scene, what race do you think they will choose? Terran! It gives them the best chance to win right now. Therefore even if more of the skilled players are choosing terran, it just shows that they think it gives them greatest opportunity to succeed, meaning the game is not balanced well enough.
Can't elope with my cantaloupe
harhar!
Profile Joined January 2011
Germany190 Posts
September 21 2011 21:42 GMT
#297
On September 22 2011 06:26 freetgy wrote:
Show nested quote +
On September 22 2011 06:24 harhar! wrote:
correct. but why do ppl get emotional? becuz they think, that they suck bcuz of balance issues and just want an easier life on ladder.


just because imbalance is not the whole reason someone lost doesn't mean it didn't play any role. (in how he approached the game)
What people want is actually pretty simple.

If i know the strategy of a player and can't defend it despite knowing what it comes alot earlier this game isn't designed well.

This only becomes worse, if you have to add even strategies that are unscoutable.


you cant derive it 1to1 from the pros performance though. im sure there are plenty of imbalances in all the leagues and in some skillclasses one race and in the other another is strong.

so you have 0% winpercentage against those strats? seems like your doing something wrong, cuz it should match you to players with equal success on ladder.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-09-21 21:55:56
September 21 2011 21:51 GMT
#298
On September 22 2011 06:42 harhar! wrote:
you cant derive it 1to1 from the pros performance though. im sure there are plenty of imbalances in all the leagues and in some skillclasses one race and in the other another is strong.

so you have 0% winpercentage against those strats? seems like your doing something wrong, cuz it should match you to players with equal success on ladder.


obviously there is no 100% definit way to measure imbalance, even a seemingly 50-50 matchup can be imbalanced.
even mirros as odd as this sounds (it all comes down to design)

But there are many indicators, and one of them of course is the highest level of play,
EnderSword
Profile Joined September 2010
Canada669 Posts
September 21 2011 21:52 GMT
#299
I can see why people get upset and a bit emotional, and its mostly a self-feeding system.

Unfortunately, getting the game patched in your race's favor seems to be a function of winning public opinion, and the past really does play a role in that. If you 'Used to be OP' then its much harder to argue you're now weaker. If you 'Used to be UP' then you can continue to play the victim even when you're fixed.

People also tend to find their match-ups very imbalanced... if you're 65% wins in your mirror matchup, 55% in say, PvT, but 35% PvZ....you're going to to be thinking that this one this is holding you back unfairly.

There's also the question of 'Burden' at any given time. If whatever, say Zerg pro players are doing is something you can copy and it works very well...for instance a lot of Destiny builds, or the Spanishiwa type builds....it's totally innovative, but it's very easy to copy it.
Compare it to say, the response innovations...which would be Mass Phoenixes, or Warp Prism microing HTs or even Mass Blink Stalkers...
They aren't easy to copy. Using 15 Phoenix to pick up Hydras is difficult. Blinking 30 stalkers individually is difficult. Its not something your average Plat player can do.

So there's a burden on one race of 'It's your turn to innovate'
And there's also the burden where while one race's strategy may require Skill level X to execute, the response may require Skill level X+50 to do.

My personal emotional response to it comes largely from the actual spectator side of things.
I just don't want to watch TvTs, and in my experience...nobody wants to watch TvTs.

So when every MLG or GSL comes down to 'Which of these top 4 Terrans is going to win?'
and 20 out of 32 players in Code S are Terran...I just lose interest. I don't want to watch that.
So to me its frustrating to watch yet another patch hit without truly doing anything to slow down the Terran juggernaut.
I have a winning record myself vs Terran, but that's at Diamond level...there's clearly clearly something wrong at the high level, so when you see another patch come out that doesn't address fundamental issues with Terran...that's frustrating because you know at this point you may be waiting for HoTS to see another change, and if we end up with 28 Code S Terrans in the mean time, its just really damaging to the game.

So I do understand people getting very frustrated and emotional over it.


Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
crms
Profile Joined February 2010
United States11933 Posts
September 21 2011 22:16 GMT
#300
its not hard to see terran is a phenomal race, more designed and refined. I'm not sure why anyone is arguing the game is balanced right now when clearly Terran is a total package while the other races are works in progress. The sheer options Terran has is astounding in comparison, the units are better and good players are going to show it.

feels bad that we're playing a game and sponsoring players and hosting tournaments for an incomplete game. however even in its current form it's the 'best' option for an RTS esport in the west.

I guess I just feel emo because I don't really like the direction the game is headed and while the community is fucking outstanding the game is developing into a let down. I find myself looking more forward to diablo 3 and dota 2 than HoTS.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Prev 1 13 14 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech139
StarCraft: Brood War
910 27
Yoon 6
Dota 2
monkeys_forever333
Counter-Strike
minikerr44
Super Smash Bros
AZ_Axe21
PPMD9
Other Games
summit1g6499
Grubby2479
Liquid`RaSZi1920
C9.Mang0367
Trikslyr63
Organizations
Other Games
BasetradeTV58
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH304
• RyuSc2 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22157
Other Games
• imaqtpie1877
• Shiphtur219
Upcoming Events
Afreeca Starleague
10h 53m
Leta vs ggaemo
Jaedong vs Queen
GSL
11h 53m
PiGosaur Cup
1d
Kung Fu Cup
1d 11h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.