IdrA is a massive hypocrite just feeding kids on this site to whinge more and more about a race that's perfectly fine.
The Infestor: An Honest Discussion - Page 5
| Forum Index > SC2 General |
|
WinteRR
Australia201 Posts
IdrA is a massive hypocrite just feeding kids on this site to whinge more and more about a race that's perfectly fine. | ||
|
Chargelot
2275 Posts
On August 25 2011 09:48 Limenade wrote: woh u mean if u spread out marines then infestors fungal is really bad and then marines just roll them? O_O and if u afraid of infestors fungaling ur mineral line put 1-2 cannons near the edge of ur mineral patch or on the ledge or turret and 4 marines in a bunker thats really not that much to expend to save a mineral line Now take that knowledge and fight Destiny. :D | ||
|
UniversalMind
United States326 Posts
IMPRESSIVE when I saw this post I dunno what to say I never use Infestors cause they are not easy to use and off set mineral alot cause of there high gas requirement and I pretty much only all in zvz | ||
|
DarkPlasmaBall
United States45523 Posts
By the way, I've got to compliment how well the OP was written. Well done | ||
|
Belial88
United States5217 Posts
I wouldn't mind infestors being slightly nerfed, but then FB needs to be nerfed against infestors as well. It's just too harsh for Zerg that their one good unit is immediately wrecked by just a few HT. It's also crucial to note that FG needs to be chained, meaning that a single FG on an entire army isn't worth losing all your infestors to 5 HT for. It's Zerg HT. We are vulnerable when trying to get them, but once they pop you'll die if you don't counter it. I think a lot of Protoss are struggling against infestors because they aren't really approaching it correctly. Stalker/Colossi with simple HT support rapes infestor based comps, even Vr/colossi with HT does as well. Gimmicky builds are what die to infestors though. | ||
|
KillerPlague
United States1386 Posts
![]() | ||
|
ROOTFayth
Canada3351 Posts
| ||
|
Alpino
Brazil4390 Posts
On August 25 2011 09:10 whoopingchow wrote: I think it'd also be relevant to mention the costs of the unit itself and corresponding upgrades. It always makes me laugh when I watch a replay and the player obviously has the Infestors in the same control group as his roaches. XD And I don't think they're any more OP than psi storms or cloak+nukes. I think they all sort of even out with the amount of damage cast, time to cast, and energy needed to cast. Wait wait, Nukes OP? 0: Infested Terran may be too strong against Protoss. Fungal Growth may be too strong against Terran. But leaving it the way it is right now is probably the best decision. | ||
|
akalarry
United States1978 Posts
| ||
|
InStride91
United States14 Posts
On August 25 2011 09:48 Limenade wrote: woh u mean if u spread out marines then infestors fungal is really bad and then marines just roll them? O_O and if u afraid of infestors fungaling ur mineral line put 1-2 cannons near the edge of ur mineral patch or on the ledge or turret and 4 marines in a bunker thats really not that much to expend to save a mineral line And how should one respond to them sneaking near your base and spawning mass infested Terran and destroying your Nexus? | ||
|
Badfatpanda
United States9719 Posts
I feel as if the power of fungal growth makes people forget about infested terran though...until you end up laughing after the game about how fast you lost your base to half a dozen infestors lol >< | ||
|
ROOTFayth
Canada3351 Posts
On August 25 2011 09:52 Belial88 wrote: Infestor is Zerg's only good unit. Zerg just has no counter for most of Protoss higher tier units, especially given how prohibitively expensive hive tech is (Zerg will max before Hive, and then somehow how to free up enough supply to remax on better units, have the time to do so - and an ultra takes over a minute - and stay alive, while having the money to do so). I wouldn't mind infestors being slightly nerfed, but then FB needs to be nerfed against infestors as well. It's just too harsh for Zerg that their one good unit is immediately wrecked by just a few HT. It's also crucial to note that FG needs to be chained, meaning that a single FG on an entire army isn't worth losing all your infestors to 5 HT for. It's Zerg HT. We are vulnerable when trying to get them, but once they pop you'll die if you don't counter it. I think a lot of Protoss are struggling against infestors because they aren't really approaching it correctly. Stalker/Colossi with simple HT support rapes infestor based comps, even Vr/colossi with HT does as well. Gimmicky builds are what die to infestors though. stalker/colossi/HT still doesn't do all that well vs infestors/roaches/broodlords | ||
|
Chargelot
2275 Posts
On August 25 2011 09:52 akalarry wrote: the only thing i dont like about infestors is how easily they can take out a base. the main problem is burrow movement. it's ridiculously hard to see them coming unless you have a random turret, cannon, or overseer far away from your base scouts it. I think eventually Terran will start putting turrets near the front chokes of their bases. Protoss players who don't have 9001 observers already make me cry. | ||
|
RxBorG
United States505 Posts
| ||
|
NATO
United States459 Posts
Even storms can be dodged to some degree. | ||
|
cHaNg-sTa
United States1058 Posts
On August 25 2011 09:07 Whitewing wrote: Infested terran is probably too strong a spell as is, if you sneak a couple infestors into a base an spam them while forces are out of position, you'll take down command centers. Dealing with them without AoE is pretty much impossible for protoss, and thrown into big engagements they can do absurd amounts of damage while soaking hits. I have no issue with fungal growth or neural parasite though. ... That's like saying DT's sneaking into zerg's base and killing a hatchery = too strong | ||
|
Bactrian
Australia176 Posts
On August 25 2011 09:55 NATO wrote: The problem with infestors (other than simply being too good) is that there is no way for the opponent to use their skill to reduce/overcome the spells of the infestors. Bascially it's all up to if the zerg player is good enough to get the spell off - once that happens there is nothing to do. Even storms can be dodged to some degree. ?? Split your units and use detection/snipes/feedback? | ||
|
kittensrcute
United States617 Posts
On August 25 2011 09:53 InStride91 wrote: And how should one respond to them sneaking near your base and spawning mass infested Terran and destroying your Nexus? Psionic Storm kills them in their eggs. So I guess I'd say one HT. | ||
|
ROOTFayth
Canada3351 Posts
On August 25 2011 09:56 cHaNg-sTa wrote: ... That's like saying DT's sneaking into zerg's base and killing a hatchery = too strong if DTs could cast storm I'd def think it's too strong | ||
|
tymt
Sweden293 Posts
I am a zerg player in 1v1s. Just felt I had to point that out before someone yells "terran tears!" ![]() | ||
| ||

